Okay now I've played with both M+K/B and XBox360 controller control. And I can see what is tactical camera in both cases and why it feels so bad.
1. Moving camera.
In DA:O LRUD (left-right-up-down) movement was executed by moving mouse in according direction. This was easy and reliable because camera in DA:O had two modes: following the character and fully free. Free cam is a must-have for games with party control.
In DA:I after patch 2 camera is free, too. It's a great achievement for the game (don't laugh) and it is half way to what we PC gamers want. Now it's only up to changing camera movement controls! Easy fix, lots of thanks - I believe you want it Bioware.
This WASD console-looking nonsense we have now is THAT frustrating, yes.
2. Pause mechanics.
When you play with a controller game is PAUSED until you press and hold a key for time to flow again.in tactical camera view. Which I find extremely nice addition (never played DA games with a controller before, so it can be not as new as I think).
When you play with a M+K/B game ISN'T PAUSED until you press the key for time to stop (just once when you enter tac cam view). Which I don't like personally, as I hate those 'hit-the-hedgehog-with-a-shovel' games... I don't want my reflexes to be tested, thanks. I'd play Call of Duty if I wanted to.
So a switch between these two pause modes in setting look pretty fine to me. I think some PC players will find it very attractive.
3. This ugly concole-looking cross (camera center) should be removed from PC version of the game as we simply don't need it. Really. We have a mouse with fine tuned and accurate controls. If the camera movement gets tweaked as in #1 no one will ever need this cross.





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