My God am I terrible at keeping up with threads. You take a break for a couple of hours and there's already an entire new page. 
Ok...
@Orikon
I respectfully disagree. I felt the catalyst was the most damaging and horrid part of the entire ending. The contradictionyst not only turned the reapers into mindless tools it also completely defeats the entire purpose of the first game's plot.
I can't agree with that. Why is it so difficult to think that both Sovereign and Harbringer could've simply lied about their "individuality"? I'll quote myself from an earlier thread:
Regarding "the story being broken after you meet the Catalyst",I disagree. The Catalyst clearly explains who he is,what the purpose of the Reapers is,whats the state of the Crucible,what choices Shepard has,what will happen,and how these choices will impact the galaxy. There is nothing broken about it.
And Sovereign saying that each Reaper is a nation and that every Reaper is an individual can be explained in a couple of different ways:
1.) Sovereign lied. Simple as that. Which can explain why both Harbringer and Sovereign (all Reapers in fact) stress that they are so "superior" and "beyond our understanding" whenever talking to somebody. Its simply easier to say that you are beyond someone's comprehension than to go and explain your entire philosophy. Plus,when an advanced race conquers an entire planet and than says that you can't even grasp the nature of their existence (despite the fact that it can be summed into three sentences) it creates fear in both organics and synthetics.
2.) The Catalyst made them think that for easier control.
The existence of the Catalyst doesn't mean the Reapers are all mindless drones. He never says he controls them directly,but instead he gives them a purpose and a task to carry out every 50k years.
The game would of been so much better had it ended with guns blazing at the Shepard,Anderson "Best seats in the house" scene.
No,no,and just no. For a trilogy that is all about your choices,that had major story-changing decisions at the end of the first two games,a linear ending where the Crucible docks,all Reapers die and you see the credits roll would cause even bigger complains. Even if they put some variations based on EMS (lets say that the Crucible never manages to dock,or it backfires,etc.) it would still come down to the fate of the galaxy being determined by mere numbers with no direct input from the player whatsoever.
I kinda agree that Priority Earth execution was awful as well. I waited for Suicide Mission to start...silly me.
I always thought it was odd that Bioware didn't go with a mission similar to the Suicide Mission for the finale of ME3. From the time ME2 released up until the release of ME3, people were raving about that mission and asking for something similar in the next game.
Even if Bioware went for a "Suicide Mission" style Priority:Earth the fans would likely complain that its a copy-paste from ME2. Priority:Earth needed to be large scale,5-6 hour long campaign to retake the planet from the Reapers with major decisions,Paragon/Renegade interrupts and big variations based on decisions from the entire trilogy that would determine how the battle goes. Mass Effect 3's story as a whole builds up to this final,big ass battle with the Reapers to conclude the trilogy;everything you do from collecting War Assets to making a peace between the Q./G. its all to build up your army for the assault on Earth.
And not to mention Bioware's "Retake Earth" marketing campaign which alone hyped the final mission.
In the end you get a boring cinematic with copy-pasted Alliance Cruisers with no variations whatsoever (2 second shots of the Q./G. fleets and the DA model replacement don't really count) and an even more boring horde mode in London with the exact same soundtrack playing all the time.
If Priority:Earth was a mind-blowing mission with its own separate 2-3 month development time,trust me,you wouldn't be complaining about the Catalyst,just like you didn't mind the boss battle in ME2 so much since the rest of the ending was so amazing.
The catalyst is just a reused art asset in their rushed ending. Just like the rubble Shepard wakes up in that people kept insisting must be on London.
And no, they did not spend "enough time" designing the choice chamber. They also DID spend a few minutes adjusting the child model (probably no more than that, even). You can't honestly look at the too and tell me they look EXACTLY the same. They do not. One is a wispy ghost with three different voices going on. Thats the SAME as the kid on earth and the dreams? Really?
The fact that the voice overlay is both male and female Shepard is actually proof that it ISN'T indoctrination. Femshep does not exist in my playthrough, why would there be a female Shepard voice in my head? If it was JUST the voice of your current Shepard, okay, maybe thats something. It isn't though.
You give Bioware way, way too much credit in the ending. I wish I could be as happy with the ending as you are. Or have as much faith in them for that matter.
Well, personally, I had no problem with its explanation if we're on about its actual motivation for the reapers. Their motivation fit well enough in the story, imo. The catalyst itself does not.
Totally agree. The decision chamber was completely rushed.
Regarding the kid,no,its not the same kid,but the Catalyst decided to use his looks and voice to appeal to Shepard (which was pointless,but whatever....),and he reason behind Mark and Jennifer's voices were simply a lack of time to hire voice actors.
Well, personally, I had no problem with its explanation if we're on about its actual motivation for the reapers. Their motivation fit well enough in the story, imo. The catalyst itself does not.
Let me show you a picture from the art book:

That was the original decision chamber. Much better then the A,B,C chamber with mysterious pathways coming out of nowhere,right?
In the original design,all the Reapers were even supposed to break off from the battle with Sword and turn towards Shepard to watch his decision.
That's what I'm talking about. If the Catalyst wasn't so rushed,if the encounter with him was given actual development time or if the devs simply put more thought into what they were doing he wouldn't cause such a huge outcry. Not to mention that having Anderson or squadmates with you Mass Effect 1-style would make things much better as well.
The meeting with the Catalyst just needed a much better design and more creativity outside of just "Yeah look,I control all the Reapers,the Crucible just docked and here are your A,B or C choices. Don't ask any questions."
The idea was fine,the execution was not.
And can you really blame Bioware themselves for the ending? No. If EA gave them more time and money,you can bet your ass the ending would be spectacular.
And finally, you feel the ending rush but if you analyze the structure and understand the developpers intentions, you'll understand why the ending was made this way.
I happen to agree with you on this. Its true.
We do get a bit of a suicide mission on Earth. Everyone running to the beam while being vaporized by Harbinger and making no attempt at seeking cover.
I will add my own theory. I call it NETT. Not Enough Time Theory. Had more time been given for ME3, it may of been better than what was released.
Exactly.