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After 2 years and 10 months!...I finally played and finished of Mass Effect 3: My thoughts


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#76
ImaginaryMatter

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Oh God do I love this....

 

One of the best comments in the original YT layout was my fav:

- "This trailer is a total lie...hilarious"

 

I've never seen that before, that was marvelous.

 

I think I liked the end though with the NEW GUN DLC!!!


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#77
TMA LIVE

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I haven't played ME3 since Citadel came out. Just waiting for the remaster.



#78
dreamgazer

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One of the best comments in the original YT layout was my fav:
- "This trailer is a total lie...hilarious"


So is this one:



Wouldn't mind playing that version of ME1.
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#79
Ithurael

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Wouldn't mind playing that version of ME1.

 

wouldn't mind playing that version of the trilogy.


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#80
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I'm not going to read everything you said Ithurael, but

 

OK...Well let me first correct you. Before you release a product you have to ...develop it. If you have a limited development time for a very complicated product it will suffer for it. Trust me - I know. I butt heads with my corporate management all the time on this. So, if you cut the time it takes to develop a very complex product in half...there will have to be some cut corners...and ME3 in gameplay and design shows this:

 

If you were in charge of this game, there wouldn't be a budget or a deadline. It would be ship the game when its ready. So a game that would normally run $50 million, would probably end up costing $100+ million under your leadership. You have to make that money back somehow.

 

A lot of the cut corners can be attributed to memory limitations on consoles. Like, Shepard or others using the M-8 avenger or predator pistol (eg. Thessia) in a lot of cutscenes. Even ME2 did this. Or low resolution textures (instead of a proper PC version). Not all of it is about the game being rushed. Guaranteed, the remastered version of the trilogy won't have the gun limitation. Bioware didn't make the Xbox 360 or PS3 have limited memory. MS and Sony did.

 

 


We tried...we yelled, screamed, and banged plates together for weeks at a time. We donated money to charity, sent them cupcakes, sent them M&M's, Sent them mail and some of the most devout of us made Youtube reviews of the game and its ending:

 

Yeah, like I said, just because you give them feedback, doesn't mean they have to take your feedback and use it. I've given companies' feedback, but I didn't get upset when they didn't listen or implement what I was suggesting.

 

 

Now...without headcanon...can you tell me exactly what gameplay difference or cutscene difference the rachni made in the mission Priority Earth?

 

In reference to Mac's quote, if you save the queen in the first game, she gives you workers to help build the Crucible worth 100 war assets. That 100 war assets could mean the difference between Earth being saved (high EMS destroy), Earth being vaporized (low EMS destroy), or Earth being heavily damaged (mid EMS destroy). Big difference, huge consequences, like Mac was saying. I see nothing misleading about that quote.

 

Most people probably interpreted it as having the Rachni on your side (save Queen in ME1) would somehow end up in Shepard winning the war. As opposed to having the Breeder on your side would end up in heavy consequences. Come to think of it, there was an e-mail and an Alliance News Network thing about that Breeder causing havoc around the galaxy. While the good queen from the first queen was rather forgiving and helpful. Big difference.

 

Wow...you seriously believe Chris Priestly?

 

Are you trolling or just very very new here?

 

Just because I agree with him, doesn't make me one. I'm not new to this controversy. I lurked here, until registering recently.



#81
Arcian

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While I generally agree, I have to point out, in all fairness, that Bioware has been known to ignore thier own codex at times.

That's because the people who are ignoring it aren't the same people who wrote it. The codex is law, not a collection of guidelines.
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#82
Ithurael

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I'm not going to read everything you said Ithurael, but

Wat?

I am leaning more toward you trolling but as an act of respect I always read the entire post before responding.

 

 


If you were in charge of this game, there wouldn't be a budget or a deadline. It would be ship the game when its ready. So a game that would normally run $50 million, would probably end up costing $100+ million under your leadership. You have to make that money back somehow.

 

That is why I don't make AAA games! I do program but I am given total authority over what I can and can't do. In the end though, yeah, even I have to cut corners and leave out features I wish I could have included in the base product. And...again...it seems you are focused on the cost...not the time. EA more than likely gave bioware a sizable budget...but the totally clipped them on development time.

 

If you give me $100 to develop a very complex AAA game that has a divergent story but only give me two years (technically less) to get it done...I would laugh.

 

 

A lot of the cut corners can be attributed to memory limitations on consoles. Like, Shepard or others using the M-8 avenger or predator pistol (eg. Thessia) in a lot of cutscenes. Even ME2 did this. Or low resolution textures (instead of a proper PC version). Not all of it is about the game being rushed. Guaranteed, the remastered version of the trilogy won't have the gun limitation. Bioware didn't make the Xbox 360 or PS3 have limited memory. MS and Sony did.

 

Hardware limitations is not the issue. The constant use of the avenger and predator (while a bit jarring) is bearable given the complexity of the game. Nor was it even something I brought up as proof of a rushed product. I know you didn't read my post because...reasons. Here, I will repost it:

 

- A button/Spacebar does EVERYTHING!!

- Hitboxes

- Sidequests

- Bland facial animations

- Poor romance arcs for non-liara romancers

- Tali's freakin face

- Inability to import custom faces on release

- Very poor enemy AI

- Difficulty all over the map

- Constantly reused combat environments

- Total nerf of the dialog wheel (two options...wat)

 

So...how are those attributed to console memory? The dialog wheel nerf? The Enemy AI? Tali's face? lol...

 


Yeah, like I said, just because you give them feedback, doesn't mean they have to take your feedback and use it. I've given companies' feedback, but I didn't get upset when they didn't listen or implement what I was suggesting.

 

No, they don't have to take our feedback into account. And they only took into account the easiest things to fix. The problem is though, that many of their fixes don't make sense. An example, why are there slides in low ems control/destroy? The codex explicitly tells us and the game explicitly shows us that if you destroy a relay everything dies. Guess what happens in low to mid ems control/destroy? There should be no more galaxy after that. Another is the normandy evac, another is the memorial scene.

 

But wait...retcon

 

We tried to tell them the problem was in the foundation of the ending itself. But, bio just looked at everything we were saying and said "ok" and did their own thing. While I don't begrudge them for doing so, as it stands now - to me - the ME story is unplayable because it (without headcanon) retcons itself into nonexistence with more plotholes and inconsistencies at the end than ever.

 

 


In reference to Mac's quote, if you save the queen in the first game, she gives you workers to help build the Crucible worth 100 war assets. That 100 war assets is the difference between Earth being saved (high EMS destroy), or Earth being incinerated (low EMS). Big difference, huge consequences, like Mac was saying. Most people probably interpreted it as having the Rachni on your side (save Queen in ME1) would somehow end up in Shepard winning the war. As opposed to having the Breeder on your side would end up in heavy consequences. Come to think of it, there was an e-mail and an Alliance News Network thing about that Breeder causing havoc around the galaxy.

 

 

 

First: it takes WAAAAAAAAAAY more than 50 EMS (technically without multilayer the EMS is 50) to go from low to high EMS. The rachni decision on EMS is quite pointless in the end. At worst it would go from breath scene Destroy to just high ems destroy with no breath scene (since you need 3100 EMS to get the breath scene). That is it!

 

So...even in the cutscene of High EMS destroy and High EMS Destroy w/breath scene what is the cutscene difference at earth? What is the gameplay difference at earth? What happens differently? As of now, there is NO difference between 3100 EMS destroy breath scene and 3050 EMS Destroy.  Please note that the breath scene occurs at the epilogue. The quote was about the battle for earth which in the game was Priority: Earth. And, if you get a low enough EMS the game gives you the final choice based on the collector base decision...so no...the rachni play NO major role in the battle for earth mission. And the breeder never makes an appearance in the final battle for earth. The quote from mac was absolute, the rachni will make a huge difference in the battle for earth. So...where did they make a huge difference?

 

So...you may need to try again

 

 

Just because I agree with him, doesn't make me one. I'm not new to this controversy. I lurked here, until registering recently.

 

You are essentially agreeing with a bioware rep (now fired) who has repeatedly lied to fans. Go ahead, find me a source of patrick weeks himself denying the article and I will genuinely believe you. Please, I will wait. You can even ask him on twitter. I mean...he did or did not write that post right? If he didn't why didn't he publically say so on twitter? Or on these forums? Because as of now, your argument is that some disgruntled fan hacked into Patrick Weeks' account Takryis and posted an article that was critical of the ending. And the only thing you have supporting you is a former bioware rep that has been caught again and again lying to fans about content, releases, and more. Not to mention he has treated ITers like total crap after leading them on and didn't give a f*ck about kicking them to the wind once they bought all the dlc.

 

Not to mention that what was said in the post made sense. The ending had a total disconnect from the rest of the trilogy. There were retcons, plotholes, and tons and tons of inconsistencies. Any logical thinker would notice that an ending like that was not peer reviewed...at all. Hell, that is what I was thinking when I first saw the ending.

 

So either you are an IT fanboy who will love the ending for reasons we cannot comprehend or you are trolling...not sure yet...need more data.

 

The reason I say IT fanboy is that your reasoning in support of IT...it just made no sense. It just seemed like blind headcanon. An electrical current to the limbic system == visual and auditory hallucinations? Where was or is this even mentioned? The eyes? When you pay attention to the game and the lore it shows you something completely different than what you mentioned. The reliance on an OPTIONAL DLC to support IT? Going as far back as ME1 to say shep was starting to be indoctrinated? srsly? The only indoctrination piece of ME3 that involved shepard was the TIM scene.

 

I dont know man...While I always enjoy new users. I absolutely loathe trolls. And with the topic of the ME3 ending...it has given them near infinite ammo to make people upset.


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#83
dreamgazer

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wouldn't mind playing that version of the trilogy.


I'd settle for a version of the trilogy without Lazarus and "Ah yes, Reapers".  ;)


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#84
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I'll get right to the point. If you do not like the way Bioware handled ME3, the ending, or how they treated you as a customer, I would personally just take my money and go to another company to do business. That's what most consumers do. They don't continue to hand a company money, or do business with them in any way if they feel they were mistreated. Start using your consumer rights here. Vote with your wallet, because, as you said, your feedback (vocal) isn't being taken in by Bioware, because they disagree with it.

 

I wasn't a fan of how Blizzard handled certain games. So you know what I did? Stop buying Blizzard's games. You should do the same with Bioware if that's the case.



#85
Ithurael

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I'll get right to the point. If you do not like the way Bioware handled ME3, the ending, or how they treated you as a customer, I would personally just take my money and go to another company to do business. That's what most consumers do. They don't continue to hand a company money, or do business with them in any way if they feel they were mistreated. Start using your consumer rights here. Vote with your wallet, because, as you said, your feedback (vocal) isn't being taken in by Bioware, because they disagree with it.

 

I wasn't a fan of how Blizzard handled certain games. So you know what I did? Stop buying Blizzard's games. You should do the same with Bioware if that's the case.

 

I haven't bought any DLC or any bioware product since Leviathan.

 

And I won't be buying any bioware product for the near or far future

 

 

If I may ask...which blizz game? While they aren't the best storytellers (anymore) they do make games with very polished gameplay....though...there was one recent game that really tarnished that reputation to me = D3. *shakes head.



#86
WizzyWarlock

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I haven't bought any DLC or any bioware product since Leviathan.

 

And I won't be buying any bioware product for the near or far future

The same here, except I never bought any DLC for ME3. I certainly wasn't buying Day 1 DLC - are they having a laugh?

 

The ending of ME3 just killed the series for me, I had about 4 different saves from ME2 going into ME3 and only played through one of them. Until last week, I hadn't touched any of the ME games since ME3 was released and it was really hard going, the enthusiasm for it has just been killed. The entire draw of the series for me was the choices, seeing how decisions play out, building toward this big ending that I was hoping for. I get to the ending and it's a case of, "Pick A, B or C... oh, and don't worry about all the other decisions you've made up to this point, they don't matter.".

 

Series: Dead.

 

It actually killed a lot of RPGs for me, I just can't seem to get invested in them anymore and they used to be my favorite genre.


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#87
Orikon

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Because they have no reason to.

 

I have a better headcannon that yours, one that doesn't destroy reapers as  supposdely "omnipotent" beings.

 

The catalyst programmed them to think so.

 

We have no beggining we have no end etc etc. No reason to lie in order to intimidate someone when you don't even have to talk to him. You gain less by doing so.

BUT they think they are so powerful it doesn't matter.

 

So the closest thing to a logical answer is, they have been programmed to think like that. By the Catalyst.

 

Well yeah,exactly my point. I quoted myself in my super-response. If you follow the Catalyst's logic,the Reapers are totally programmed to think that way. Plus,don't tell me that for all those millions of years there wouldn't be a single reaper who would rebel or think differently then the rest of the reapers. They all essentially think the same way,which if you follow the "each reaper is an individual nation" logic doesn't really make much sense.



#88
Asharad Hett

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It actually killed a lot of RPGs for me, I just can't seem to get invested in them anymore and they used to be my favorite genre.

 

I feel the same way.  I haven't finished The Witcher 2.   I doubt I will buy DAI.



#89
Asharad Hett

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I've lost faith in RPGs.



#90
God

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So have the the terrorists.

 

That's why they use EFP's now.


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#91
Alamar2078

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I'll add my voice to those that:

 

-- Returned ME3 because I "THOUGHT" I was lied to [at least I bought the pre-release / marketing hype]

-- Gave as much constructive feedback in the methods that BW laid out for us as I could at the time

-- Thought that BW wanted to "get it right"

-- Didn't buy any DLC or any BW product since

 

Note:  The next stand-alone game or trilogy I may buy.  I will wait though until the ENTIRE series is done before sinking any money, time, etc. into the game.  Even then I'm only getting it if the professional & amateur critics agree that the game is awesome ; consumer feedback is high ; etc.



#92
Alamar2078

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I believe I have had an extreme reaction to ME3 but if anyone is curious:

 

-- It virtually killed enjoyment of ALL Xbox games for me.  I was strictly a console player for YEARS and I've only touched [but not completed] two console games in nearly 3 years.  I have multiple console games just gathering dust that I don't really want to bother with.

 

-- It came close to killing all RPGs for me.  I touched 2 Xbox 360 RPGs but only finished one.  I have one good and one very well reviewed PC RPG just gathering dust.  I don't really see the point of bothering.

 

-- I've moved almost 100% towards games like Hearth Stone, Civilization, XCom: EU, Papers Please, Age of Wonders, Blood Bowl, etc.

 

 

While recently I've been STRONGLY missing the ME universe I just don't see any point of playing through something that simply doesn't have any point --- I.E. the overall storyline just doesn't do it for me -- there are pieces that are awesome but without the strong story foundation I don't see a reason to bother.



#93
sH0tgUn jUliA

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Why? Because writing endings is hard. Writing a good ending is very hard. Mass Effect 3 helped me realize how most game endings really suck. In fact, most TV series endings really suck, too, have you noticed that? Movie endings are quite mediocre. The end of life really blows. It's more about the journey.


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#94
Alamar2078

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I think it's too easy an answer to say that it's just about the journey.  I'm about the entirety so beginnings and endings matter as much or more than the journey itself.  In terms of the trilogy's journey if we hadn't have had to take the detour that is the majority of ME2 I'd feel better about things.  Rushing ME3 combined with a total loss of "process" where the endings were concerned was the straw that broke the camel's back.



#95
Vazgen

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If you're passionate about something, the end of it will make you sad, no matter how good it is. You are forced to accept that something you cared about has ended. But after you cope with that, the journey is something that stays with you the most, the feelings you felt at certain parts of the story. No one and nothing can take those away.


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#96
Asharad Hett

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If you're passionate about something, the end of it will make you sad, no matter how good it is. 

 

True, but the ending of ME had a stronger impact upon me that any other saga that I've been invested in.  I think how it ended plays large role.



#97
Ithurael

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If you're passionate about something, the end of it will make you sad, no matter how good it is. You are forced to accept that something you cared about has ended. But after you cope with that, the journey is something that stays with you the most, the feelings you felt at certain parts of the story. No one and nothing can take those away.

 

While I do completely agree that endings are hard...very hard. I empathize with writers because making a great journey and a great ending has to be tough. Some people want grimdark, others want starwars, and some just want High Level storytelling.

 

But to your post, I was passionate and still am passionate about the Lord of the Rings Trilogy.

 

When the last movie (Return of the King) came out and I saw it...I was blown away. The epic scenes, the feels - my god the feelz, and just the visual spectacular that I saw was fantastic.

 

And, just the fact that - at the black gate - Aragorn says "For Frodo" then charges in. I honestly lost it. I was about two seconds from charging down the theater isle with tears streaming down my face to join them (I am not joking)

 

When it was over...I didn't feel sad, I didn't feel regret, I didn't feel angry, I didn't feel cheated, and I didn't feel like the entire series was for naught. The journey and the ending of that journey were pitch perfect. I was completely satisfied. The movies kept to the lore, remembered the main ethos of the series, and didn't resort to any sort of silly gimmiks in the finale for the sake of it.

 

Fast forward to ME3 and we get a different story...By the time we get to the credits we had already experienced a massive retcon, so many plotholes, logical inconsistencies, a genre shift, and narrative inconsistencies as well. It really was like the ending wasn't peer reviewed...or something.

 

I can understand someone being sad that the journey was over, but ME3 didn't really invoke sadness from its passionate fans...it was more like anger...lots and lots of anger. And that is what happens when you don't have your finale peer reviewed or you forget the lore you are writing and ending to.


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#98
KrazyKiko

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I still contend that BioWare went all "Monte Python and the Search for the Holy Grail" at the end.  Rather than "run out of money" like Monte, they simply ran out of a theory and stories to conclude their trilogy.  They were certainly masterful at the in-game stories and most DLC (Citadel comes to my mind), but in the end - where it mattered, the Grand Finale, they simply ran out of gusto.  Instead, they took their remaining creativity and dressed up Doors #1, #2, #3 and then gave us a doggie door (for those not falling for either 3 doors), and called it a wrap.  It's a game....I know....but a lot of time and effort when into the first, second and third game.  Whether they want to disagree with me or not, they failed to conclude the series as they as started. 



#99
Iakus

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If you're passionate about something, the end of it will make you sad, no matter how good it is. You are forced to accept that something you cared about has ended. But after you cope with that, the journey is something that stays with you the most, the feelings you felt at certain parts of the story. No one and nothing can take those away.

 

Nope.

 

When a story I really enjoy comes to an end, I am not sad, because I can always go back to the beginning and start again.  I reread Lord of the Rings every couple of years for that very reason.

 

Particularly with games, since I can also change my choices and tell a slightly different story.  I can make a different Bhaalspawn, a different Bigby Wolf, a different Spirit Monk, or Mike Thorton.

 

But when the story ends this badly, I'm sad because I can't go back and enjoy it.  I'm helpless to change anything because someone decided their "art" was more important than the concerns of the players.


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#100
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But when the story ends this badly, I'm sad because I can't go back and enjoy it.  I'm helpless to change anything because someone decided their "art" was more important than the concerns of the players.

 

It is, and always will be. As it should be.

 

If you can't enjoy it, it's on you

 

You're acting entitled now. I know how the word is seen on the BSN, but here, it rings true. Quit acting like you have a moral high ground because you didn't get your way.

 

I, as a player, am alright with how the art is now. I see where the weaknesses with it lie, but I've come to accept it. You don't. The problem is yours now.