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After 2 years and 10 months!...I finally played and finished of Mass Effect 3: My thoughts


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#101
Ithurael

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It is, and always will be. As it should be.

 

If you can't enjoy it, it's on you

 

You're acting entitled now. I know how the word is seen on the BSN, but here, it rings true. Quit acting like you have a moral high ground because you didn't get your way.

 

I, as a player, am alright with how the art is now. I see where the weaknesses with it lie, but I've come to accept it. You don't. The problem is yours now. 

 

Hmmm...I don't know God...

 

I mean, I didn't want a happy ending, point in fact a bittersweet ending was fine. The problem was with the lack of peer review, the execution, and the numerous inconsistencies that the ending has. How is it my fault that I don't like the ending with the people writing it didn't have their work peer reviewed?

 

Are we just supposed to allow writers and storytellers to do whatever they want - even if it breaks the universe they made - and make up headcanon to enjoy it?

 

You are a smart fellow God, but this post wasn't really your best. I can see how it would make sense if you are arguing against JUST for the sake of a happy ending, but in my case (and in the case of many others) the problem wasn't that the ending was too sad...no no...it was worse. The problem with the ending was that is:

- Retcons established lore

- changes central conflict

- Switches Genre

- Completely  breaks character

- Contradicts developer and writer pre release statements

- Destroys the ME universe

- Contradicts established lore by way of numerous plotholes and inconsistencies.

 

I have posted the video reviews many many times and I am sure you have seen them all by now - just about everyone has.

 

So, should we just allow video game storytellers to do whatever they want, even if it does any or all of the above, because they feel like it? And we should be happy about it? And if we are in opposition to what they did, we are entitled?



#102
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The posg is aimed more at iakus' behavior than anything else.

#103
Ithurael

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The posg is aimed more at iakus' behavior than anything else.

What is posg?

 

I figured as much...while I do empathize with iakus. I think he is both right and wrong.

 

Right in the fact that ending diversity was a major failure of the ME3 ending. Having endings ranging from reapers win to bittersweet to 'happy' would have been nice if it were implemented correctly and from a game design point of view I suppose it may have been too difficult for the timeframe they (EA) gave.

 

Wrong because just wanting a happy ending - for the sake of a happy ending - seems to justify biowares, walters, the trolls, and many others comments against people who did not enjoy the ending because the thought people didn't like the ending because it was...too sad.

 

I mean, if I got a happy ending AND I had to endure the BS that starjar presented/created and the BS that was priority earth...I would still be a bit angry.



#104
Valmar

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I mean, if I got a happy ending AND I had to endure the BS that starjar presented/created and the BS that was priority earth...I would still be a bit angry.

 

I agree but, personally, it would had been a much easier pill to swallow if I received more closure for Shepard.


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#105
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What is posg?

 

I figured as much...while I do empathize with iakus. I think he is both right and wrong.

 

Right in the fact that ending diversity was a major failure of the ME3 ending. Having endings ranging from reapers win to bittersweet to 'happy' would have been nice if it were implemented correctly and from a game design point of view I suppose it may have been too difficult for the timeframe they (EA) gave.

 

Wrong because just wanting a happy ending - for the sake of a happy ending - seems to justify biowares, walters, the trolls, and many others comments against people who did not enjoy the ending because the thought people didn't like the ending because it was...too sad.

 

I mean, if I got a happy ending AND I had to endure the BS that starjar presented/created and the BS that was priority earth...I would still be a bit angry.

 

Post. What, you think posting on the phone is easy? At least now I'm back on a computer.

 

I get the things that are wrong with the ending. I really do. I don't presume to lump everyone who has distaste for the ending into one setting, as I myself fall on the side of the spectrum that sees problems with the ending. 

 

But at the same time, I feel that those who think something is wrong with the ending because it doesn't fit their vision of happiness, morality, etc. are just asinine. You're right, iakus falls under both categories. That said, he seems to take umbrage with the aspect of it being too 'sad', 'bleak', and 'dark' more than he does it having very real narrative presentation and logical issues. Which does make him fall under the auspices of the crowd that does whine about the ending for all those things and not getting their way.

 

I stand with BW on what to say to those people; Tough. Move on. Deal with it. Play something else. Sorry you don't like it, but don't expect them to compromise it just to make you feel better.



#106
prosthetic soul

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Post. What, you think posting on the phone is easy? At least now I'm back on a computer.

 

I get the things that are wrong with the ending. I really do. I don't presume to lump everyone who has distaste for the ending into one setting, as I myself fall on the side of the spectrum that sees problems with the ending. 

 

But at the same time, I feel that those who think something is wrong with the ending because it doesn't fit their vision of happiness, morality, etc. are just asinine. You're right, iakus falls under both categories. That said, he seems to take umbrage with the aspect of it being too 'sad', 'bleak', and 'dark' more than he does it having very real narrative presentation and logical issues. Which does make him fall under the auspices of the crowd that does whine about the ending for all those things and not getting their way.

 

I stand with BW on what to say to those people; Tough. Move on. Deal with it. Play something else. Sorry you don't like it, but don't expect them to compromise it just to make you feel better.

There is nothing asinine with hating the ending because it was too dark and bleak.  If anything, it's THAT kind of thinking (you're wrong if you think THIS WAY or THAT WAY) that's asinine.  I personally hate the endings because they are both thematically revolting (which ties in with it being too bleak) and because it makes absolutely no goddamn narrative sense.

 

Even if the endings had no plot holes and didn't feature Starbrat but still had Shepard die in all four endings I'd STILL hate them though.  And I wouldn't be wrong in thinking so.  Because this is a game about choices.  And if I want to have my happy ending, I should be allowed my happy ending.  People should be allowed to have some measure of reward for all the trouble they went through for the past three games. But I sure as hell didn't get any.  Oh and for the love of GOD, do you work for gaming journalism by any chance?  Because you sure do love throwing around that dreaded E word....Entitlement....



#107
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I'm not saying you're wrong for thinking that way (at least, not here). I'm saying that it's obviously not for you. 

 

And no, you have no control over the process for what Bioware allows you to think that you have. You're wrong for trying to dictate what you want from them on this account. You have as much choice as BW sees fit to give you. While that may lead to a problem narratively, it's still not your right or privilege to demand more. Don't like it? Play something else. 

 

As well, what kind of impact do you expect your choices to have? To magically make the Reapers killable with a gun that shoots hot hero at them (that also got magicked into existence)? 

 

You got your happy ending. If you don't find it happy enough, that's on you. 

 

I am. I very much am. I rain down with hellfire on the stuff that earns it.



#108
prosthetic soul

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I'm not saying you're wrong for thinking that way (at least, not here). I'm saying that it's obviously not for you. 

 

And no, you have no control over the process for what Bioware allows you to think that you have. You're wrong for trying to dictate what you want from them on this account. You have as much choice as BW sees fit to give you. While that may lead to a problem narratively, it's still not your right or privilege to demand more. Don't like it? Play something else. 

 

As well, what kind of impact do you expect your choices to have? To magically make the Reapers killable with a gun that shoots hot hero at them (that also got magicked into existence)? 

 

You got your happy ending. If you don't find it happy enough, that's on you. 

 

I am. I very much am. I rain down with hellfire on the stuff that earns it.

How am I wrong for simply expecting what they promised us?  That we wouldn't be railroaded into an A, B, or C ending?  That each ending would be radically different for each individual who played the game?  I'm not demanding more or demanding they change it.  I'm demanding they give us what they said they'd give us.  From where I'm standing, you're kissing a whole ton of ass, and that is just not right.  It IS my right because this is a business and as far as I can tell Bioware is trying to make a profit.  We don't like the way they make their games maybe we stop buying them.

 

It won't happen because there are too many people drawn to the shiny but I'm just making a point. 

 

I'm not even going to dignify the third part with a direct response.  The bolded part however is just patently untrue.  I did not get my happy ending.  At all.  Stop acting like your opinion is law. 



#109
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How am I wrong for simply expecting what they promised us?  That we wouldn't be railroaded into an A, B, or C ending?  That each ending would be radically different for each individual who played the game?  I'm not demanding more or demanding they change it.  I'm demanding they give us what they said they'd give us.  From where I'm standing, you're kissing a whole ton of ass, and that is just not right.  It IS my right because this is a business and as far as I can tell Bioware is trying to make a profit.  We don't like the way they make their games maybe we stop buying them.

 

It won't happen because there are too many people drawn to the shiny but I'm just making a point. 

 

I'm not even going to dignify the third part with a direct response.  The bolded part however is just patently untrue.  I did not get my happy ending.  At all.  Stop acting like your opinion is law. 

 

They acknowledged the problem and they changed their approach to the ending. It's no longer an A, B, C ending.

 

You have 3 options for Destroy, 4 for Control, Synthesis, and Refuse. That's 9 endings, plus the permutations for however many endings you got showing what happened for everybody else in the slides. What are you expecting there to be an infinite number of endings for every player? That's unfeasible and impossible.

 

Was it perfect? No. Did they show everything they could have shown? No. Was it a fix? Yes.

 

It's pretty hard to stand where you stand; you have to put your head up pretty far after all. Sorry, mine doesn't fit. I don't like pandering to baiting, but you're the one going off on me for not finding the ending to be terribad at everything. It's very irrational to not see any merit in the ending at all.

 

That is true. It is your right to buy a game or not. But it is not your right to dictate what goes in them. BioWare is making a profit on their ideas, not yours. You have no say in the creative process beyond what feedback BW wants to listen too.

 

And it means that people are fine with how things turned out. You're not, which is fine. But don't hold any illusion that Bioware owes you anything personally. 

 

You did get your happy ending, you're just unhappy it wasn't to your liking. Which is on you after all. You get to kill the Reapers. You get to save the galaxy. You get to live. You get to see people live. You even get the implication that you'll reunite with your LI.

 

You got your happy ending. What more could you possibly want? I can say that whatever it is, it's neither profitable nor reasonable nor rational.

 

Stop acting like your opinion is law then. You see how easily I can turn that around on you? Stop acting like you're deserving of something that has already been dealt with and addressed.



#110
Iakus

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What is posg?

 

I figured as much...while I do empathize with iakus. I think he is both right and wrong.

 

Right in the fact that ending diversity was a major failure of the ME3 ending. Having endings ranging from reapers win to bittersweet to 'happy' would have been nice if it were implemented correctly and from a game design point of view I suppose it may have been too difficult for the timeframe they (EA) gave.

 

Wrong because just wanting a happy ending - for the sake of a happy ending - seems to justify biowares, walters, the trolls, and many others comments against people who did not enjoy the ending because the thought people didn't like the ending because it was...too sad.

 

I mean, if I got a happy ending AND I had to endure the BS that starjar presented/created and the BS that was priority earth...I would still be a bit angry.

And that's exactly what I wanted and expected.  Sadly, Massively seems to think I just wanted a rainbows and butterflies ending.  While I am on record as saying that even if Shepard lived in all the endings, they still would have been terrible.  

 

And in fact there are "bittersweet" outcomes that I'd be okay with that would be in some ways far darker than what EC delivered.

 

And yes unicorns pooping out rainbows is the realm of the trolls and the clueless as well as the clueless trolls.  Ot the "I'm happy so STFU" crowd.  It's not just "Shepard dies".  That's part of it, sure, there should have been more possible outcomes regarding Shepard's fate.  But not the whole of it, or even the majority.  The consequences were illogical as well as arbitrary, the themes inconsistent, it seems to forget pretty much everything that happened in the first two games.   



#111
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The consequences were hardly arbitrary or illogical. You'll have to explain that. Until you come up with a good explanation, I'm going to continue labeling you in the 'too sad for me' group.

 

The themes didn't need to be consistent at all. That's not a rule that can be added arbitrarily by you to make sure the story is static from start to finish. We get a new perspective on a different issue, and we get to adjust our view to incorporate that issue how we see fit. And it didn't forget everything, it's just that nothing in the games up to that point are worthy of being an issue at the ending scenario. What's it matter how much of a hero you were to people? Does that make the Crucible shoot 'I win' beams at the Reapers (or even make it work differently?) What did you do in the last few games that could possibly have an impact on the ending, on the Catalyst, on the Crucible, on the Reapers?

 

Nothing, nada, zilch.

 

It's a purely material scenario: You have the Crucible. It works. It was built to work with the Citadel. No morality involved. Whatsoever. 



#112
Obadiah

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...
And if I want to have my happy ending, I should be allowed my happy ending.
...

No.
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#113
dreamgazer

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No.


LOL.

#114
God

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LOL.

 

ROTFL.



#115
Vazgen

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Going back to the beginning isn't the same. I watch Harry Potter movies every time they are on TV but it's not the same as watching them for the first time without knowing what will happen next (I read the books after watching the movies). When Deathly Hollows Part 2 ended I felt sadness, not because of how it ended but because it was over. And I had no gripes with the ending, I was completely satisfied with it. When you say goodbye to a part of your life, it's sad. At least that's the case for me. I got sad after LOTR, Harry Potter, Mass Effect because the characters I grew attached with had their stories finished.

There are problems in Mass Effect, yes. In all three games. But they didn't make the trilogy any less enjoyable and emotionally engaging for me. And yes, that includes the ending. 

Different people get different feelings about the same movie, game or a book. I know people who despise LOTR movies for not following the books to the letter. I know people who despise Harry Potter movies for the same reason. I know people who despise Mass Effect for its ending. But I also know people who feel the opposite about each of those examples, myself included. And I don't like when people claim that Bioware failed to satisfy their most passionate fans because I know at least one very passionate Mass Effect fan who was satisfied.


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#116
Iakus

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The consequences were hardly arbitrary or illogical. You'll have to explain that. Until you come up with a good explanation, I'm going to continue labeling you in the 'too sad for me' group.

 

The themes didn't need to be consistent at all. That's not a rule that can be added arbitrarily by you to make sure the story is static from start to finish. We get a new perspective on a different issue, and we get to adjust our view to incorporate that issue how we see fit. And it didn't forget everything, it's just that nothing in the games up to that point are worthy of being an issue at the ending scenario. What's it matter how much of a hero you were to people? Does that make the Crucible shoot 'I win' beams at the Reapers (or even make it work differently?) What did you do in the last few games that could possibly have an impact on the ending, on the Catalyst, on the Crucible, on the Reapers?

 

Nothing, nada, zilch.

 

It's a purely material scenario: You have the Crucible. It works. It was built to work with the Citadel. No morality involved. Whatsoever. 

They were both arbitrary and illogical

 

shoot tube, make all AI die.   Regardless of origin.  But other tech?  A-OK!

 

Oh, and walk into the explosion while you're at it.  Because feelz

 

Grab control rods, overwrite AI.  Forget that it wasn't made for a human mind, was likely designed before there even were humans.  And fry.  Because reasons.  And don't worry, this AI Shepard will totally act like Shepard, despite all that stuff about synthetics and organics being destined for conflict.  Everything will be A-OK!  Probably.

 

Synthesis:  Let's achieve the "final evolution of life" by the power of Shepard leaping into the space magic.

 

And that's not even going into the Catalyst's insane troll logic.

 

And yes, themes need to be consistent.  Perspective doesn't have to be.  You can look at things from other points of view.  but without internal consistency, all you've got is a lot of stuff happening.

 

Though yes, what you do could have affected the Crucible:  What kind of resources and personnel you have working on it, which would affect what it was capable of.  Though frankly I would have preferred something other than "we found this blueprint to a deus ex machina in the 'small data cache' we've known about for decades and just didn't turn up until right now"


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#117
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They were both arbitrary and illogical

 

shoot tube, make all AI die.   Regardless of origin.  But other tech?  A-OK!

 

Oh, and walk into the explosion while you're at it.  Because feelz

 

Grab control rods, overwrite AI.  Forget that it wasn't made for a human mind, was likely designed before there even were humans.  And fry.  Because reasons.  And don't worry, this AI Shepard will totally act like Shepard, despite all that stuff about synthetics and organics being destined for conflict.  Everything will be A-OK!  Probably.

 

Synthesis:  Let's achieve the "final evolution of life" by the power of Shepard leaping into the space magic.

 

And that's not even going into the Catalyst's insane troll logic.

 

And yes, themes need to be consistent.  Perspective doesn't have to be.  You can look at things from other points of view.  but without internal consistency, all you've got is a lot of stuff happening.

 

Though yes, what you do could have affected the Crucible:  What kind of resources and personnel you have working on it, which would affect what it was capable of.  Though frankly I would have preferred something other than "we found this blueprint to a deus ex machina in the 'small data cache' we've known about for decades and just didn't turn up until right now"

 

Those seem more like issues with the execution than actual issues with what's presented. Thus speaking, you're saying nothing against the ending that isn't technical.

 

Destroy makes the most sense (even if shooting a pipe is a weird way to activate something): It targets the energy systems of synthetic systems, releasing a radiation burst that kills synthetics (or destroys higher processing powers which would effectively do the same thing). Of course, it's speculation, but it does make sense. 

 

I can't explain the walking into the explosion part. Yeah, that's bad. That's technical. Falls under execution. I've never denied the endings were poorly executed for the most part. But that doesn't mean that they were bad or inconsistent in any way. Just poorly portrayed.

 

And yes, Shepard probably has his brain scanned, and had the new model built on those blue-prints. Makes sense. It has his memories and thoughts, while getting rid of his feelings and emotions. Makes sense. It overrides the software (if not the hardware) of the Catalyst and replaces it with a new mandate created by a new personality. The Catalyst is now a facsimile of Shepard, including his thought patterns and memories. Not hard to understand at all if you try. As I said, execution was iffy, but that falls under technical design issues.

 

And yeah, the implementation of Synthesis is bunk. The concept behind it is still fairly sound.

 

And the Catalyst doesn't really have insane troll logic. Maybe a gap as far as how it defines the term 'synthetic', but ultimately, its perspective is sound. You not understanding or refusing to understand it does not make it troll logic.

 

No, they don't need to be consistent. And you're defining internal consistency as the same thing as a theme. Internal consistency is logic, lore, technology, dating, events, things that make up the universe setting, not themes. You're saying inconsistent things that have nothing to do with themes. And the ending deciding to create a new issue and a new theme doesn't change or negate the previous ones (well, mine at least). 

 

You winning morally and heroically and by the rules is not part of the lore, nor is there any obligation for the lore or the Reapers or the Catalyst or Bioware to abide by your perspective. 

 

Nobody - nobody - knew what the Crucible was capable of. That doesn't make sense to have people know what it does.

 

And yes, it would have been better to have some foreshadowing and background to the Crucible. But again, that falls under narrative and technical execution, not thematic dissonance.

 

You haven't said anything substantial at all. 


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#118
mybudgee

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Unfortunately, it seems that IT is, in fact the truth.

 

B)



#119
Ithurael

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Unfortunately, it seems that IT is, in fact the truth.

 

B)

 

It a true fan interpretation...

 

:rolleyes:

 

Still waiting on that Truth DLC lol


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#120
Iakus

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Those seem more like issues with the execution than actual issues with what's presented. Thus speaking, you're saying nothing against the ending that isn't technical.

 

Destroy makes the most sense (even if shooting a pipe is a weird way to activate something): It targets the energy systems of synthetic systems, releasing a radiation burst that kills synthetics (or destroys higher processing powers which would effectively do the same thing). Of course, it's speculation, but it does make sense. 

 

I can't explain the walking into the explosion part. Yeah, that's bad. That's technical. Falls under execution. I've never denied the endings were poorly executed for the most part. But that doesn't mean that they were bad or inconsistent in any way. Just poorly portrayed.

 

 

Serious speculation.  What's the difference between a synthetic brain and an organic brain?  Why doesn't this "radiation burst" hurt organic tissue anyway?  Why does it kill EDI and not Miranda?  Why does it leave biotics alone?  Quarians?  Other cyborgs?  

 

This magical "energy wave" is like saying it destroys tablet computers but leaves calculators alone.  So no, it doesn't make sense.

 

 

 

And yes, Shepard probably has his brain scanned, and had the new model built on those blue-prints. Makes sense. It has his memories and thoughts, while getting rid of his feelings and emotions. Makes sense. It overrides the software (if not the hardware) of the Catalyst and replaces it with a new mandate created by a new personality. The Catalyst is now a facsimile of Shepard, including his thought patterns and memories. Not hard to understand at all if you try. As I said, execution was iffy, but that falls under technical design issues.

And yeah, the implementation of Synthesis is bunk. The concept behind it is still fairly sound.

Saying "Makes sense" a lot doesn't really make it so.  First, how does transferring memories work to begin with?  Javik's memory reading was enough of a stretch. Second, even if the transfer was possible, without Shepard's feelings and emotions, those memories have no context.  They're just snapshots and sound recordings.  Files of data with no personality.  

 

 

 

And the Catalyst doesn't really have insane troll logic. Maybe a gap as far as how it defines the term 'synthetic', but ultimately, its perspective is sound. You not understanding or refusing to understand it does not make it troll logic.
 

 

The Catalyst's arguments are the definition of Appeal to Probability, Appeal to Authority and who knows what else.  It's perspective is not sound.  It's sweeping statements about every sentient life form in the galaxy that exists or will ever exist.

 

 

 

No, they don't need to be consistent. And you're defining internal consistency as the same thing as a theme. Internal consistency is logic, lore, technology, dating, events, things that make up the universe setting, not themes. You're saying inconsistent things that have nothing to do with themes. And the ending deciding to create a new issue and a new theme doesn't change or negate the previous ones (well, mine at least).
 

 

Okay, what were the themes of Mass Effect to you?  Me I can't find a single one that stays consistent through the trilogy.



#121
sH0tgUn jUliA

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Well, bottom line was that they didn't want to do another game with Shepard.

 

I seriously doubt that Gaider is going to write another game with our Herald of Andraste.

 

Use some discipline. Shepard could have moved on after the story. They didn't have to end it with "the sadz" and that 5 minutes of horror with Starbrat. Say goodbye at the forward base and put the game disk away because the journey is over. It's all downhill from there. You die. The relays explode. And the Normandy crashes. Choose which color in which you want to view it. Oh, but you now get it explained to you - the meaning behind the colors. Stupid ending is stupid ending. I'd rather have had a contrived ending where we kicked the reapers asses, and big celebration afterward - like in DA:I. (hold the flemeth part because we don't need that for Mass Effect)



#122
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Serious speculation.  What's the difference between a synthetic brain and an organic brain?  Why doesn't this "radiation burst" hurt organic tissue anyway?  Why does it kill EDI and not Miranda?  Why does it leave biotics alone?  Quarians?  Other cyborgs?  

 

This magical "energy wave" is like saying it destroys tablet computers but leaves calculators alone.  So no, it doesn't make sense.

 

 

Serious answer? There's a pretty big disparity in what makes up the synthetics and organics in the series. A huge one. They're two entirely different domains of life. They're not the same as us. The synthetics are technologically based, not organic. They have, duh dunnah, machines making them work, not biology. They don't have cellular structures that function as organisms, they alloys that function as their body. 

 

It's more like why a high altitude emp blast disrupts technology while being relatively harmless to humans.

 


Saying "Makes sense" a lot doesn't really make it so.  First, how does transferring memories work to begin with?  Javik's memory reading was enough of a stretch. Second, even if the transfer was possible, without Shepard's feelings and emotions, those memories have no context.  They're just snapshots and sound recordings.  Files of data with no personality.

 

 

 

Saying that there is no sense does not preclude sense, just blindness. Now you're going with a shotgun argument, asking so many technical questions that I can't answer based off of ignorance to the lore. You're over-analyzing it to defeat the argument. I can't say how the memory mapping works. I'm not a neurosurgeon or neuroscientist. And on the second point, you're false. While there may be no feelings or emotions, there are patterns. Patterns that can be read to make a logical conclusion based on the neurological map which can make the Catalyst into a Shepard-intelligence facsimile. The Catalyst doesn't need Shepard's personality, just his patterns, to discern his logic. 

 


The Catalyst's arguments are the definition of Appeal to Probability, Appeal to Authority and who knows what else.  It's perspective is not sound.  It's sweeping statements about every sentient life form in the galaxy that exists or will ever exist.

 

 

It is a generalization of all life. Which is sound. Because generalizations do exist, and many of them are valid. It notices patterns, analyzes data, and has over a billion years of credible experience to base its conclusions off of. As well, a fallacy does not preclude the soundness of an argument. You're making the fallacy fallacy here, by assuming that since some parts of the logic don't make sense means that the whole argument is fallacious. And you're appealing to diversity as well, assuming that, even if history says otherwise, the future will be different. That's just as much an appeal to probability as you put on the Catalyst.

 

Okay, what were the themes of Mass Effect to you?  Me I can't find a single one that stays consistent through the trilogy.

 

 

Order vs Chaos. Stopping the Reapers no matter the cost. Victory through sacrifice. Surviving against the odds. Doing whatever it takes to win. Perseverance. Fighting on. Making relationships that matter. And yes, organics vs. synthetics. 

 

They're all very consistent with the trilogy. 



#123
Valmar

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Serious speculation.  What's the difference between a synthetic brain and an organic brain?  Why doesn't this "radiation burst" hurt organic tissue anyway?  Why does it kill EDI and not Miranda?  Why does it leave biotics alone?  Quarians?  Other cyborgs?  

 

What a truly bizarre question. I'm sorry but I refuse to believe you're being sincerely serious about this.

 

Saying "Makes sense" a lot doesn't really make it so.  First, how does transferring memories work to begin with?  Javik's memory reading was enough of a stretch. Second, even if the transfer was possible, without Shepard's feelings and emotions, those memories have no context.  They're just snapshots and sound recordings.  Files of data with no personality.  

 

How it works is a matter of speculation. One that is ultimately irrelevant. We don't need to know HOW it works, only that it DOES work. It isn't only the ending that proves it. Javik and his memory shard prove it. Know who definitely proves it? The Virtual Aliens. Your consciousness is separate from your body and can be transferred back and forth from a hardware medium to another, entirely alien body. How? Hell if I know. It's still true of the Mass Effect universe though.

 

It's clear in the control ending that Shepard DOES maintain his personality. Theres two variations of the control ending for paragon and renegade Shepard, even.

 

The Catalyst's arguments are the definition of Appeal to Probability, Appeal to Authority and who knows what else.  It's perspective is not sound.  It's sweeping statements about every sentient life form in the galaxy that exists or will ever exist.

 

 

It's perspective is based on the empirical observation going on for over a BILLION years. That is a long, long, long time. If you see the same thing happen consistently over and over cycle by cycle for a billion years would you not say "okay, this is statistically inevitable." Or would you say "welllllll, it might be different THIS time!" One is logic, one is insanity. I'll let you decide.

 

 

Okay, what were the themes of Mass Effect to you?  Me I can't find a single one that stays consistent through the trilogy.

 

Oh, I'm sure you can. You just choose not to see them because you rather complain that they're not there rather than admit that they are. Synthetics vs organics is a theme consistent in the entire trilogy. Even your precious TVTropes made note of it. Yet you'd probably ignore that with the reasoning of "Well, they COULD had been organics!"  There are many other themes present in the trilogy, as well. Ones I'm sure you'd actually recite if it in anyway helps your argument.

 

IMO the ending has enough REAL things to complain about. I don't understand this persistent need to make stuff up and headcanon stuff specifically for the purpose of ridiculing and criticizing it.
 


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#124
Ithurael

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Order vs Chaos. Stopping the Reapers no matter the cost. Victory through sacrifice. Surviving against the odds. Doing whatever it takes to win. Perseverance. Fighting on. Making relationships that matter. And yes, organics vs. synthetics. 

 

They're all very consistent with the trilogy. 

 

 

While I do agree with these, I have to say I feel that at least in the third game we didn't really have that shown to us very well.

 

I mean where were we given a chance to see order and chaos in the third game? Surviving against the odds was kind of well shown in the defend the missile battery I guess.

 

And...of course...the whole sacrifice for victory. Don't get me wrong. This SHOULD have been the main theme. This is what it seemed we were building up to. But in the end we get just Mordin or Legion.

 

And even Mordin can be saved under some conditions...which just leaves Legion dying...no matter what...for reasons I honestly still have issue with. (EG ME2 retcon)

 

Frankly, I really REALLY wish bioware shoved our faces in the sacrifice part. Not to the point of cheesy or overuse. But actually show us? Give us a dynamic mission where we can sacrifice a squadmate/character or let the reapers win. Reinforce the idea that this war will cost everyone. Make it so that if you do too many side missions before priority earth your forces are diminished (akin to what happened in ME2 where if you do more missions after the crew is abducted you get all, some or none back). Let us experience that loss in gameplay. And, for god sake, punish or reward the player for their choices...rather...give them actual consequences for their darn actions.

 

But then again...you can't develop all that in less than 2 years....


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#125
dreamgazer

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I mean where were we given a chance to see order and chaos in the third game?


The entire genophage arc is about the struggle between order and chaos.