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PC needs to go to school


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#1
LonewandererD

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Each new game has a new PC which presents us the same problem each time, our PC don't know squat about the world around them. I understand why this happens, its supposed to help bring new players into the lore but when my Inquisitor openly admits to being a lyrium smuggler that would means she should be more knowledgeable about lyrium smuggling and handling. Or the Trevelyan who was raised in the Free Marches to be a loyal Andrastian shouldn't be asking questions about the Chantry or the Free Marches or at least have some idea on the basics of politics.

 

I know this will not be implemented in the current game but in future instalments what do you all say to my following idea. Give us the option tell the game we are not a new player and let us choose what things our player already knows. Obviously some things should not be available to certain players, a dwarf may not know squat about elven history for example. This option would cut out the more "derpy" moments in the dialogue (the Circle Mage shouldn't have the option to ask about Circle life, like a cobbler inquiring about how to make shoes) and maybe even open up new dialogue options similar to the four knowledge perks but for free. To help people who may be lacking in certain lore all relevant knowledge to your character should automatically be unlocked in the codex to help people brush if they want to.

 

Obviously not going to be in the current game but just an idea for future instalments.

 

-D-


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#2
Guest_Donkson_*

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Yep.

 

Like the very Dalish elf, for instance.... "Who is Mythal?" :rolleyes:

 

Seriously?

 

I agree, though.

 

Many people were annoyed about the lack of origins content, in future games they should at least provide dialogue options where your chosen race actually knows what they're on about in regard to their culture.

 

Although, if you play as a human noble, you automatically have the "nobility knowledge" otherwise purchased in perks. Same goes if you play as a dwarf, you get underworld knowledge...

 

Once you get to Skyhold you can say to the crowd of worshippers "a dwarf will stand for us all" or "an elf will stand for us all"... but overall I think it's pretty weak, and stuffs it up in some places, especially when your elf says "Who is Mythal?" :lol:


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#3
LonewandererD

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Yeah, race was a real missed opportunity. The only difference between my dwarf and my human is that my dwarf has a different which coincidently makes her adorable and short. Race in general needs to play a lot more a role in general for future instalments; they better not drop the ball on Qunari players now that game is moving north. Honestly, i'm going to get a lot of flak for this is but one advantage of having Hawke being a human peasant means they have an actual excuse for being very ignorant of the world around them. They either need to really deliver on the differences in race and origins or gives us an origin that makes ignorance a given; a very cheap choice that could be interesting is that maybe a new PC could be a spirit that comes across in our world like Cole.

 

-D-


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#4
Guest_Donkson_*

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LOL!!!

 

That's gold, I never really thought about it like that... as I played sarcastic Hawke, I just assumed she didn't give a sh*t and that's why she was ignorant.

 

Yep, sadly the only differences with races was the physical appearance... everything else (besides alternating between voices) pretty much remains the same...

 

I just feel sorry for the Inquisitor. It just makes him/her look stupid and bland.

 

Playing as a spirit similar to Cole.. Now THAT is an interesting concept. I'd like to see a desire demon as a potential companion/romance option in a future game, though I doubt it because they seem to have become extinct...



#5
Rawgrim

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The problem is more that Bioware assumes that the player hasn't gone to school. Simplification killed this game. Fifa 15 career mode is more complex than the RPG Dragon Age: Inquisition, now. I am not kidding.


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#6
LonewandererD

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And sadly I fully believe you. Its a shame to make such a rich world and have us start at square one each game. Maybe they should have gone the shepherd route and have a recurring PC; then again I do like the variety and opportunity. Oh well, back to teaching Quizzy about his own home, he's making some progress.

 

-D-


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#7
Winged Silver

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Seeing my Lavellan going "So this Mythal person.." (or something like that) made me roll my eyes little. I think it makes sense to assume that most people do actually know what's going on in the game. And for the new players, well, Dragon Age: Origins and Dragon Age II aren't so outdated that you can't go back and play them without cringing :P alternatively, stock the library room with a lot more general lore so that there's a little more purpose to it ^.^



#8
Winged Silver

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Yeah, race was a real missed opportunity. The only difference between my dwarf and my human is that my dwarf has a different which coincidently makes her adorable and short. Race in general needs to play a lot more a role in general for future instalments; they better not drop the ball on Qunari players now that game is moving north. Honestly, i'm going to get a lot of flak for this is but one advantage of having Hawke being a human peasant means they have an actual excuse for being very ignorant of the world around them. They either need to really deliver on the differences in race and origins or gives us an origin that makes ignorance a given; a very cheap choice that could be interesting is that maybe a new PC could be a spirit that comes across in our world like Cole.

 

-D-

 

Agreed. The only games that really made sense for a PC to have little idea about the world around them were Mass Effect 2 (Shep died, so that's a decent excuse in my book), Dragon Age II (for the reasons you listed) and a couple of the commoner origins in Dragon Age: Origins. I'd love to see more variety in how the origins affect the world around you. They kind of made the attempt by having elven Inquisitors and mages start 10 points lower than everyone else in Halamshiral, but I'd prefer to see a more interactive version of the effects one's race can have in the world of Thedas



#9
mLIQUID

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I'm on board. I think it gives an opportunity to give these "secondary" races a little more life instead of re-introducing them for 3/4 of the game.  You know what would help.. Origin story :/  I mean the waking up with a ghostbuster hand is ok for a sequal, but there should be an opportunity in the first segments of the game to spill in an origin story. More definitive pathways... Adding too much internal struggle does put the game on rails, but if that internal clock were pre-defined as importantly as any skill tree you're back on track with RPG superfan mode.



#10
atlantico

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Each new game has a new PC which presents us the same problem each time, our PC don't know squat about the world around them. I understand why this happens, its supposed to help bring new players into the lore but when my Inquisitor openly admits to being a lyrium smuggler that would means she should be more knowledgeable about lyrium smuggling and handling. Or the Trevelyan who was raised in the Free Marches to be a loyal Andrastian shouldn't be asking questions about the Chantry or the Free Marches or at least have some idea on the basics of politics.

 

I know this will not be implemented in the current game but in future instalments what do you all say to my following idea. Give us the option tell the game we are not a new player and let us choose what things our player already knows. Obviously some things should not be available to certain players, a dwarf may not know squat about elven history for example. This option would cut out the more "derpy" moments in the dialogue (the Circle Mage shouldn't have the option to ask about Circle life, like a cobbler inquiring about how to make shoes) and maybe even open up new dialogue options similar to the four knowledge perks but for free. To help people who may be lacking in certain lore all relevant knowledge to your character should automatically be unlocked in the codex to help people brush if they want to.

 

Obviously not going to be in the current game but just an idea for future instalments.

 

-D-

 

I agree completely, but the developers only had 4 years to write... oh wait. 

 

Sigh.



#11
Guest_TrillClinton_*

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Each new game has a new PC which presents us the same problem each time, our PC don't know squat about the world around them. I understand why this happens, its supposed to help bring new players into the lore but when my Inquisitor openly admits to being a lyrium smuggler that would means she should be more knowledgeable about lyrium smuggling and handling. Or the Trevelyan who was raised in the Free Marches to be a loyal Andrastian shouldn't be asking questions about the Chantry or the Free Marches or at least have some idea on the basics of politics.

 

I know this will not be implemented in the current game but in future instalments what do you all say to my following idea. Give us the option tell the game we are not a new player and let us choose what things our player already knows. Obviously some things should not be available to certain players, a dwarf may not know squat about elven history for example. This option would cut out the more "derpy" moments in the dialogue (the Circle Mage shouldn't have the option to ask about Circle life, like a cobbler inquiring about how to make shoes) and maybe even open up new dialogue options similar to the four knowledge perks but for free. To help people who may be lacking in certain lore all relevant knowledge to your character should automatically be unlocked in the codex to help people brush if they want to.

 

Obviously not going to be in the current game but just an idea for future instalments.

 

-D-

 

It is because bioware's attributes only account for combat and nothing outside of it.  Older systems such as the one in NWN Shadows of Underdark would have and intelligence attribute which could be accompained by the lore skill or other intelligence related skills. Arcanum has intelligence to go with multiple schools of science, Wasteland2 has science skills which can be used inside and outside of combat. 

 

Cunning is supposed to determine how clever our character is, but as I increase it I do not feel like I am playing a clever character. It has no impact outside combat at all. Which is one of the problems I have with the bioware system



#12
MaxQuartiroli

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Yep.

 

Like the very Dalish elf, for instance.... "Who is Mythal?" :rolleyes:

 

Seriously?

 

I agree, though.

 

Many people were annoyed about the lack of origins content, in future games they should at least provide dialogue options where your chosen race actually knows what they're on about in regard to their culture.

 

Although, if you play as a human noble, you automatically have the "nobility knowledge" otherwise purchased in perks. Same goes if you play as a dwarf, you get underworld knowledge...

 

Once you get to Skyhold you can say to the crowd of worshippers "a dwarf will stand for us all" or "an elf will stand for us all"... but overall I think it's pretty weak, and stuffs it up in some places, especially when your elf says "Who is Mythal?" :lol:

 

Just out of a curiosity.. if you play as a Qunari does your PC ask Bull all the questions about the qun?



#13
Guest_TrillClinton_*

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Just out of a curiosity.. if you play as a Qunari does your PC ask Bull all the questions about the qun?

 

Yep, cause the qunari is 'Talvasoth' or however you spell that ****


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#14
Elhanan

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I was not aware that many of the dialogue paths were mandatory; was the case in the previous titles.

#15
MaxQuartiroli

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Yep, cause the qunari is 'Talvasoth' or however you spell that ****

 

Sweet !! xDD

Well.. I suppose it makes more sense than having your Dalish asking questions about elven lore. :rolleyes:



#16
Mirth

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Yep.

 

Like the very Dalish elf, for instance.... "Who is Mythal?" :rolleyes:

 

Seriously?

 

I agree, though.

 

Many people were annoyed about the lack of origins content, in future games they should at least provide dialogue options where your chosen race actually knows what they're on about in regard to their culture.

 

Although, if you play as a human noble, you automatically have the "nobility knowledge" otherwise purchased in perks. Same goes if you play as a dwarf, you get underworld knowledge...

 

Once you get to Skyhold you can say to the crowd of worshippers "a dwarf will stand for us all" or "an elf will stand for us all"... but overall I think it's pretty weak, and stuffs it up in some places, especially when your elf says "Who is Mythal?" :lol:

 

It was especially appalling that my Dalish Elf knew nothing about Mythal when she had Mythals tattoo on her face.....


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#17
ThreeF

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 Or the Trevelyan who was raised in the Free Marches to be a loyal Andrastian shouldn't be asking questions about the Chantry or the Free Marches or at least have some idea on the basics of politics.

Well at least in this case you are just given a codex and told "You should know the basics, I assume you want to hear something more complex" (of course it isn't all that complex, but one can pretend) and told "Well it's good it's you so you know at least something of the Game"



#18
mLIQUID

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Well where the elves are concerned the world state is supposed to imply they are dis-banded and hold very little of their rooted culture. So some bands of Dalish would have more insight on certain aspects of heritage. That being said it plays out very dry and non-descript. What would better suit the elves is if they had conflicting accounts, because their Keepers over generations were forced to fill in the gaps to give their people hope.



#19
Endurium

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Heh, looks like the DA team took some notes from the ME team on how to make the PC oblivious. A shame.

 

Of course, Bioware isn't the first to do this. Many of us Ultima fans groaned when our PC, the Avatar, in Ultima IX asked "what's a paladin?" after having one as a best friend for several games.



#20
mutantspicy

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Adding to peanut gallery.  Really Really Good Idea Here.



#21
AlanC9

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Heh, looks like the DA team took some notes from the ME team on how to make the PC oblivious. A shame.
 


ME1 was even worse. I think you need to ask one of the stupid questions for a Codex-related achievement.

#22
zeypher

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Voiced dialogue, problem is our dialogue is now voiced twice over. SO they will not do it. 



#23
DaemionMoadrin

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Yes, I agree. It breaks the immersion if the PC doesn't know anything about themselves or their own culture.

 

It's too bad that stats like Int or Wis don't exist anymore, I liked how they changed your possible questions and answers in games like Baldur's Gate.



#24
Fredvdp

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Like the very Dalish elf, for instance.... "Who is Mythal?" :rolleyes:

 

That's right up there with "what's a paladin?"

 


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#25
DaemionMoadrin

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That's right up there with "what's a paladin?"

 

 

I love this part of his review the most: https://www.youtube....UVfo_kBMU#t=259

 

So true. ^^ And it sounds like a DA:I review, too. :P


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