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The Official DAMP "Great ideas" Thread


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#101
HeroicMass

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Hmmmm....

 

I just got a PM from some crazy guy calling you a liar...

 

liar.jpg

 

this post is the definition of too much free time :P


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#102
Kenny Bania

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this post is the definition of too much free time :P


In my defence, I was at work not working.
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#103
Kenny Bania

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...or, How to Improve Dragon Age Inquisition Multiplayer.

 

I've been pretty vocal about my disappointment with Dragon Age Inquisition Multiplayer. To be blunt I think, in it's current state, it's terrible. But this has nothing to do with bugs. BioWare are aware of these bugs and they will be fixed. But once every bug is fixed we will still be left with a pretty bad game.

 

So, BioWare, you wanted constructive feedback? Here it is...

 

 

General Problems

 

-Characters are uglier than a hobo’s balls.

 

-The camera is zoomed out too far (to avoid seeing how fugly characters are?). Needs to be the same as SP.

 

-We can’t pick a faction but are forced to pick a map.

 

-We can’t see other players equipment or Prestige (or whatever the DAMP version of N7 Rank is).

 

-No countdown when three players ready up. (AFK hosts should be drawn and quartered.)

 

-No armor crafting preview. See ‘The Loot System’ for why this shouldn’t actually be an issue. But right now we need it.

 

-Terrible maps. Lose the ‘procedurally generated’ maps. Have set maps but make them bigger, better looking, more creative and more unique. Enough with the ruins.

 

-Characters move way too slow.

 

-Class doors. If you insist having them at least give us a consumable to open them if we don’t have the right class.

 

-Get rid of the pots. Instead give us the gold for completing the zone.

 

-Make treasure rooms a little harder/longer to complete but give us a decent reward. As it stands breaking three pots gives you the same reward as defeating a Revenant.

 

-Teleportation needs to be removed. Three players want to clear a treasure room but the fourth just runs forward and teleports them to the next zone. Change it so three out of four players must be in the recovery font room before the door to the next zone will open. Or two out of three. Or both if a duo.

 

-Which would make it even more important to have a two minute idle kick in public matches.

 

-The guy who sells the chests. Look at him. You just know he'd call you 'brah'. This is a merchant...

 

RE4_Merchant.png

 

 

The loot system!!!

 

Is broken. After two months of ME3 I had maxed my commons and never saw another Shuriken in a pack. After two years of DAMP I will still be getting level 1 Raider Greatswords from chests.

 

-Remove weapon and armor crafting. Remove Salvaging. Do it now. It’s stupid.

 

-Each character should have a set (basic version plus three variations) of Common, Rare and Unique armor. Why on earth do the Katari and Necromancer have one set of Rare and three sets of Unique armor and the Reaver and Elementalist have one set of Common and two sets of Rare?

 

-Each tier (Common, Rare and Unique) of weapons should have three or four weapons in each category (Bows, Staffs etc.)

 

-Weapons should level from I – X each time you get one from a chest.

 

-Weapon and armor mods should be permanent not consumable just like weapon mods in ME3.

 

-Rings/Belts/Amulets should have tiers. For example, Bleed on Hit might be Common, +Strength might be Rare and Heal on Kill might be Unique. These would upgrade from, for example:

 

     HoK Ring I – 2% to HoK Ring V – 10%.

     Enhanced ability rings I – V would be 6% - 12% - 18% - 24% - 30%.

 

-Mods and Rings should level from I – V each time you get one from a chest.

 

-Weapon mods need to be streamlined. Each weapon should have one mod slot and one rune slot. All weapon types can be said to have a 'Grip'. A dozen or so Grips with various effects could be leveled from I - V. Some examples:

 

     +5% - 25% damage to Guard or Barriers

     +5% - 25% Attack or Armor Penetration

     +2% - 10% Critical Chance

     +5% - 25% Critical Damage or Flanking Damage.

 

-Armor mods need to be streamlined. For example:

 

     Arms – Ranged and Magic Defence (again I – V would be 2% - 10%)

     Legs – melee defence and health (2% and 40 health - 10% and 200 health).

 

-Each type of armor could also have class specific bonuses. For example, add the offensive attribute to the arms and defensive to the legs. So we might end up with the following for an Archer:

 

     Rogue Arms V - +10% Ranged Defence +10% Magic Defence + 10 Dexterity

     Rogue Legs - +10% melee defence +200 health +10 Cunning.

 

-Runes should be permanent not consumable. All should be Unique. Damage for level I – V would range from 5 – 25.

 

-Chests should now function like ME3 packs. For example, a large chest would contain a guaranteed two Rares with a chance at Uniques in those two slots.

 

-Once a weapon, ring or mod reaches it's maximum level, be it V or X, we should never get another from a chest.

 

-Cold, Electrical, Fire and Spirit Resistance Tonics need to be rolled into one Elemental Resistance Tonic.

 

 

 

These things would be challenging, but not impossible to implement.

 

I honestly believe that so many terrible decisions were made because the devs didn’t want to be accused of just copying ME3. The problem is that ME3 spent 2 years figuring out how to do these things right. If you refuse to learn from someone who’s doing it right you end up doing it wrong.

 

 

Thanks, BioWare, and let me know when you've finished.

 

 Untitled6.png



#104
poloboyz93

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So a few friends and I were in a party, having some brewskies, playing DAMP, and shooting the **** when one of my friends who shall remain nameless (he's really good friends with a pervert bear who walks around with no pants on, and has a honey fetish) had this brilliant idea.
 
The upgrade for the "Fallback Plan" ability should be modified so it applies to the entire party, and should be renamed "Along for the ride" (great idea right?).
 
Anyway, post any great ideas you have in here since we don't have an official thread for these.
 
I just hope no one steals my idea for this thread, even if they give me credit.

I thought the whole fallback plan idea was a joke, but after reading it twice, I realized you were serious -_-

There's not enough team communication especially in pugs to do something like that, there will always be that idiot who fallback plans the whole team at horrible times. I can already tell that'd be a pissoff,

#105
Catastrophy

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I thought the whole fallback plan idea was a joke, but after reading it twice, I realized you were serious -_-

There's not enough team communication especially in pugs to do something like that, there will always be that idiot who fallback plans the whole team at horrible times. I can already tell that'd be a pissoff,

YES! I mean: NO! We can't have that, can we?



#106
J. Peterman

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Bump. We could do with some more of these.



#107
JRandall0308

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Lock the door to the Zone 5 font room. Healing is for ******.


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#108
Vortex13

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DAMP Characters I would like to see added via DLC:

 

 

 

- Sylvan Protector -

Spoiler

 

 

 

- Mabari War Hound -

Spoiler

 

 

 

- Masterwork Golem -

Spoiler

 

 

 

- Awakened Darkspawn -

Spoiler

 

 

 

- Werewolf -

Spoiler

 

 

 

- Ghast -

Spoiler

 

 

 

 

 

 

 

DAMP Game Modes I would like to see added via DLC:

 

 

 

Siege (Offensive)

 

Spoiler

 

 

 

 

Siege (Defensive)

 

Spoiler

 

 

 

 

 

The Great Hunt

 

Spoiler

 

 

 

 

 

Prison Break 

 

Spoiler

 

 

 

B)


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#109
JRandall0308

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And once again we're only two posts into the revived thread before we get yet more proof that parody is indistinguishable from sincerity to most people.


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#110
Gya

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Lag DLC With new characters.

Lagsassin:
"You were never there" (passive)- Twin fangs never hits.Ever.

Lagtari:
"Teleport" (ability)- it looks like a combat roll, but you manipulate time and space to magically reappear exactly where you were.
"All your arrow are belong to us" (passive) - gathers all enemy projectile attacks and deposits them in your character.

Templag:
"Rage-quit of heaven" (ability) - CTD, 2 minute duration.

Necrolagger:
"Walking Blackscreen" (ability) - use before a match to enter blackscreen. If detonated before alt-f4, all nearby lobbies will experience session failure.
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#111
Kenny Bania

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Lag DLC With new characters.

Lagsassin:
"You were never there" (passive)- Twin fangs never hits.Ever.

Lagtari:
"Teleport" (ability)- it looks like a combat roll, but you manipulate time and space to magically reappear exactly where you were.
"All your arrow are belong to us" (passive) - gathers all enemy projectile attacks and deposits them in your character.

Templag:
"Rage-quit of heaven" (ability) - CTD, 2 minute duration.

Necrolagger:
"Walking Blackscreen" (ability) - use before a match to enter blackscreen. If detonated before alt-f4, all nearby lobbies will experience session failure.

 

Erm....Don't we already have these?


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#112
Gya

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Erm....Don't we already have these?


Not everyone has access to amazing lag. We were promised that the playerbase wouldn't be split biower pls.
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#113
Jbrizzy84

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Lag DLC With new characters.

Lagsassin:
"You were never there" (passive)- Twin fangs never hits.Ever.

Lagtari:
"Teleport" (ability)- it looks like a combat roll, but you manipulate time and space to magically reappear exactly where you were.
"All your arrow are belong to us" (passive) - gathers all enemy projectile attacks and deposits them in your character.

Templag:
"Rage-quit of heaven" (ability) - CTD, 2 minute duration.

Necrolagger:
"Walking Blackscreen" (ability) - use before a match to enter blackscreen. If detonated before alt-f4, all nearby lobbies will experience session failure.


Lol

#114
JRandall0308

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Lagvade: you do a slick acrobatic somersault, then magically end up back where you started minus 50% of your health.

 

Lagback Plan: you place a thieves's lantern. Later, you activate it, rubberbanding between the spot where you placed the lantern and your present location. You then drop to zero health and enter the Fade.

 

Lag Purge (ability combo for the Templag): 2 seconds after all enemies around you have already died, you enter two separate ability animations in succession. This consumes all of your Stamina and destroys all nearby Pots.


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#115
Texasmotiv

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They should add where every zone is the escort event (even 5) and the character that you are escorting is named "Billyplz" or "Blar" and they die in one hit. But if you succeed they give you a chest full of Donuts. The donuts cant be salvaged and are not equippable, they just serve to fill up your inventory slots.


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#116
hanoobken

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Lagtari:
"Teleport" (ability)- it looks like a combat roll, but you manipulate time and space to magically reappear exactly where you were.

The first time I read this I really laughed my ass off until yesterday when a Druffalo charged me from around the corner and caught me unaware.  I got knocked down.  Druffy continued to charge and I instinctively performed a combat roll (to a wall behind me unfortunately).  Druffy continued run me over but a split second later I ended up right where I started and now behind the still charging Druffy.  It works man!  It really works!  It saved my life!!!


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#117
Gya

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The first time I read this I really laughed my ass off until yesterday when a Druffalo charged me from around the corner and caught me unaware. I got knocked down. Druffy continued to charge and I instinctively performed a combat roll (to a wall behind me unfortunately). Druffy continued run me over but a split second later I ended up right where I started and now behind the still charging Druffy. It works man! It really works! It saved my life!!!


Working as intended.
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#118
themageguy

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New maps.

New factions like
Darkspawn
Hakkonites
Sentinel Elves
Qunari

New characters
Dwarven berserker
Fog Warrior

Mage that has access to creation glyph spells - paralysis, repulsion, and entropy curses like misdirection hex, vulnerability and death hex.

#119
Kenny Bania

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Here's a great idea....

 

Some new content in the next century.


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