Its all in how they are portrayed. Up until Inquisition, the Mages main representation on screen has been that of the oppressed slave. They are the outcasts, the ostracized - and people tend to sympathize with that. Also take into account that Mages represent what many gamers and readers want to be - someone with remarkable powers that help them go beyond the banality of the mundane world etc etc,Meanwhile Templars have the unfortunate position of being the people who restrain that freedom, which is never going to endear them to these aforementioned people. They are the 'No you can't!' to the Mages 'Yes we can!'
As with all representations of Knights and Magicians, it depends what role they are seen to inhabit, In games where the Templars' role is to restrict and enforce, they seem like 'The Man' and with their intimidating full face helms and large, armoured presences they seem very threatening and dangerous. But in Inquisition, it is flagging up their status as Knights and Champions, and people *really* love things like that (the whole King Arthur ideal - its pretty much the foundation of the appeal of the lore in games like Dark Souls, for example).
By the same token, if you focus on Mages as shadowy, political schemers, and/or people who dabble in magics that threaten the world around them, they will start to lose the support of the audience (Basically if the game wants you to sympathize with any given spellcaster, it calls them Mages because that sounds friendly and non threatening. If it wants them to be mysterious, it calls them Wizards or add words like Fade and Sky to their title. if it wants them to seem dangerous it calls them Sorcerors or adds Blood or Death to the name etc), If mages cast in their lot with the enemies, people will also not support them (the Mages join Corypheus out of desperation, but nevertheless do so willingly, whereas the Templars are essentially drugged and poisoned before they join). The Mage's desire for freedom is not gone into in much detail in this game, making their rebellion seem far less justifiable than it did in previous games, whereas the Templars desire to protect the people is flagged up much more this time.
Plus the amount of Mages who have ulterior motives of the most dangerous sort are piling up. 'A Mage did it' could be the series catchphrase at this point. With the Magisters invading the Golden City and causing the Blights (which unless some kind of solution is found, will eventually destroy the world, as the darkspawn keep breeding), Anders blowing up the Chantry, Solas and his magic Orb 'o' Destruction, Corypheus, the various schemes of Morrigan and Flemeth, Alexius trading the lives of everyone in Theads for that of his son, and a whole legion of well meaning fools like Avernus and Merrill messing about with forces they should;t...
Is it any wonder that the people of Theads mistrust magic?





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