It's been stated repeatedly in the various mages-or-templars threads that the setup for their missions in Inquisition is extremely uneven, and that is definitely a problem -- I, too, felt very irritated by the impression that the game was strongly trying to push me towards picking the mages. In my opinion, at least, the outcome of the templar mission is better so it evens out somewhat.
Welcome to Dragon Age, I guess: Where everyone in power is either either an idiot, selfish, both, or a demon in disguise.
I have nothing against being human, but being human doesn't majorly consist of the above things.
I do like the "power corrupts" theme, but they did go a little overboard with it, didn't they? There's a difference between setting up a theme, and hitting people over the head with it -- especially if, as usual in these games, it ends with the player-controlled faction as the only "good" and uncorrupted ones (if you play that way, at least). That "authority is bad, except of course when it's YOUR authority, o almighty player" trope gets on my case quite a bit for its hypocrisy, and I wish we could meet more truly competent, trustworthy and dedicated NPCs (from various factions) who work with us as allies but don't join us.
Also take into account that Mages represent what many gamers and readers want to be - someone with remarkable powers that help them go beyond the banality of the mundane world etc etc,Meanwhile Templars have the unfortunate position of being the people who restrain that freedom, which is never going to endear them to these aforementioned people.
Yes, I think that is a very good point. This sort of game tends to be written as a huge power-trip (see the above trope among many others), and being part of a small group with superpowers far beyond the unwashed masses is definitely the ultimate power-trip. Add any sort of restriction and you have an immediate recipe for hate, especially if the writers give in to the temptation to play the shallow "poor oppressed you versus evil, controlling, rapist jailer thug" spiel to the hilt for cheap fan approval instead of being more even-handed about it. That was excatly my fear for Inquisition -- but I'm glad that the game felt a lot less templar-bashy than I worried it would.
Of course, the game also drops the mage/templar war issue like a hot potato immediately after the recruitment mission, so the whole setup feels rather wasted anyway. 