Honestly, just look at what Meredith had to work with.
A group of Kirkwall mages managed to turn a spirit of Wisdom into a Pride demon without even meaning to. There was clearly something wrong with that Circle.
There was clearly something wrong in that entire city. Most Templars are presented as bad apples (with a few exceptions) and most mages come across as insane (with a few exceptions).
It is however implied that Meredith was quite forceful and unforgiving from the start.
Still don't see what Anders had against that Circle lol
It's a weird bit of storytelling schizophrenia (or ludo-narrative dissonance).
On one hand we are told that mages that go into the circle (even in a liberal one like Ferelden) aren't allowed contact with their family anymore and only rarely are some allowed outside. Yet when the story requires it, getting a mage permission to go outside it's hardly a problem and I think we get a chance to get someone in contact with their family.
Any group can be loved or hated based on how they are currently being represented. Orlais was painted very badly in the Origins, because the only times they were mentioned, it was by people who were speaking of the atrocities they committed when they invaded Ferelden. Even the woman in the marketplace who is actually from Orlais and claims to miss it, has a story of having to flee because a Chevalier tried to enforce his legal right to (effectively) rape her Unsurprisingly, this is something that isn't brought up in Inquisition, when Orlais is painted in a much more favorable light.
Really? There's a load of stuffy nobles who seem to scoff at whatever pleb they see. The game is seen to be an all consuming affair of backstabbing, underhandedness and blackmailing that takes precedent over and/or uses things like a hole in the sky.
It's been stated repeatedly in the various mages-or-templars threads that the setup for their missions in Inquisition is extremely uneven, and that is definitely a problem -- I, too, felt very irritated by the impression that the game was strongly trying to push me towards picking the mages. In my opinion, at least, the outcome of the templar mission is better so it evens out somewhat.
Though the mage side does allow you to get more information in advance, all your various advisor are practically telling you to just do the Templar side of things.
I'll say this it's a hard choice, since it appears both side have plenty of unwilling participants and I wish you could take a third option to persuade ser Barris and fellow doubters away from the Templar's and smuggle several a bunch mages out of Redcliffe.
Anyone who sides with the mages are scum and need a reality check. DA:O made the mages look like victims and the templars as tyrants and I naiively kept siding with them thinking that the templars were just major cunts. In DA:2 you keep seeing blood mages left and right and even one of your companions (Merril) used it. Orsino, the first enchanter whom you suppose to think that he supports the chantry's rules, kept a serial killer hidden so he could study necromancy. Let's not forget that Anders blew up the chantry as a revolution.
Two things.
1) Blood magic is just a tool. It's open to a terrible perversion, because you can sacrifice other people for your magic/power. But ultimately you don't need to resort to blood magic to summon demons or do terrible things.
2) DA:2 is a hot mess of terrible Templars and Mages to the point that it becomes ridiculous. With the way things you are shown, you'd think most mages blood mage and an abomination rate of 50%. Templars are for the most part cruel guards with abusive tedency and sometimes all out psychopaths. I have a hard time taking anything from it as gospel.