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Games that everyone else seem to love but you think kind of suck? Overrated games


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#26
Degenerate Rakia Time

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Witcher series, Bioshock series, Half Life duology :P



#27
Dominus

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Lost Oddessy. I found the story to stupid and the combat was uninspired.

Combat isn't much different from the average jRPG. The text-pieces of previous memories was a nice touch, but the story isn't necessarily a magnum opus.

Alpha Protocol.

Seconded, though I enjoyed the roleplaying aspect. Like many Obsidian games, the RP side is fine but the gameplay doesn't mesh as well with me. I believe Chris Avellone had an interview via GI on this subject, that it simply didn't have the polish and feel of games like Ubisoft or similar stealth games.

I can't think of many games I truly think "suck." I suppose the closest would be KotOR II, I found it to be a pretty good game if you ignored Kreia and the "Dark Side" of the plot, but they (her and her two pals) are pretty insufferable. Anytime I play now I skip her dialog, because she sounds like a college freshman straight out of their first philosophy class (to clarify, my reason is because the plot and her arc soapbox is basically anti-Star Wars (not deconstruction, this is too reactionary for that), "there is no good and evil" tripe that a n00b college student espouses). Could say something similar for Alpha Protocol, but I thought that game was a lot better story-wise.

The other two aren't exactly charismatic. Nihilus has a great look to him, but once he opens his mouth, oh lawd.

If kreia sounds like a college freshman, what does a college professor of philosophy sound like? o.O I liked the philosophical aspect of it. Anti-Star Wars is about right, it's sort of a reversal.

Sorry you didn't like it.

#28
Kaiser Arian XVII

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I have the opposite thread about underrated games somewhere in off-topics. If someone finds it I'll give him 5 likes. It's Guaranteed!



#29
Seagloom

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Ocarina of Time

 

I was a big Zelda fan growing up. Played the hell out of The Legend of Zelda, Zelda II: The Adventure of Link, and my personal favorite, A Link to the Past. I was not an early adopter of the N64 so by the time I bought OoT the hype surrounding it was immense. Maybe my expectations were what killed it for me. It had a lot of what ALttP did. Similar gameplay and feel, albeit in 3D. It also had some awesome music. I <3 Gerudo Valley forever. FOREVER. XD

 

But something was... missing. I found it impossible to get into the game and finally gave up around halfway through. I was simply bored. I wish there was a tangible flaw I could point to and say, yes, this aspect of OoT sucked enough to make me rage quit it. None spring to mind. I should have loved it. For whatever reason I could not.



#30
TheChris92

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The entire Final Fantasy series -- Every single game seem to aspire to the same vast array of androgynous teenage men dressed like women who communicate entirely through whining or self-loathing, random encounter system "which is something they've seemingly gotten rid of by the time of XII" but it doesn't help with overtly convoluted storylines that are put together by nonsensical gibberish writing, which is incidentally also reflected in their choice of gaming titles. Like "Infinite Undiscovery?" "Bravely Default?" "Dissidia Duodecim?" "358/2 Days?" "Birth By Sleep?". Although, I suppose most of these complaints are mostly connected to Square's recent games, since their fusion with Enix, and it's not done wonders for them in my opinion. I like Kingdom Hearts, outside of the nonsensical plot, and even enjoy Dissidia as a fun fighting game, but Final Fantasy... no.

 

Now, I look forward to see this thread going where I think it's gonna go. Here's to see if it can break the spectrum and prove me wrong.


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#31
Dermain

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I have the opposite thread about underrated games somewhere in off-topics. If someone finds it I'll give him 5 likes. It's Guaranteed!

 

Done.


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#32
Seagloom

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I have a weird relationship with the Final Fantasy series. Loved them up through VII. I have to agree that stylistically they are not my bag now. FFIV was my first RPG ever and holds a special place in my heart. I loved VI and enjoyed the original FF when I went back to that. What all these games benefited from was, oddly enough, old school graphics. Yoshitaka Amano's designs of characters throughout the series back then was nothing short of breathtaking. When I envision FF characters in his style, it feels closer to a dreamlike surrealistic universe. More so when looking at all the various monster designs ranging from goofy and cartoony to nearly baroque. Tangentially, I also loved the occasional drawing on more obscure mythology.

 

After VII, the anime influence creeped in a bit too strongly and every protagonist reminded me of a JRock artist. Granted, these guys can be cute and all, but those designs are not really what I have in mind when thinking about FF as a series.

 

Perhaps that is why my favorite FF is not even part of the main series. Final Fantasy Tactics is the brightest gem to bear that name with its political plot and turn based gameplay reminiscent of Tactics Ogre. It was the closest FF has ever come to something like ASoIaF. The problem with most FF games is they start off with a good, simple premise, then fall into the same trap a lot of manga does of revealing hidden layers and surprise twists until the story is barely recognizable as what it was, and loses much of its appeal. I had a lot more tolerance for that years back than I do now. The more stories I read, the less appealing that approach felt to me. FFT did the same thing, but managed it without completely supplanting the political aspect of its plot.

 

FFT also had great art. Summons looked simplistic as hell by today's standards, yet somehow felt so *right* to me. To me, FF as a series died with X. That was last one I played. It was so boring I literally fell asleep during a boss combat more than halfway into the game before finally selling it. Have not looked back since.

 

So I can half-agree with you Chris. Maybe 60% in agreement, if indeed percentages can be attached to opinion. >.<


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#33
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The entire Final Fantasy series -- Every single game seem to aspire to the same vast array of androgynous teenage men dressed like women who communicate entirely through whining or self-loathing, random encounter system "which is something they've seemingly gotten rid of by the time of XII" but it doesn't help with overtly convoluted storylines that are put together by nonsensical gibberish writing, which is incidentally also reflected in their choice of gaming titles. Like "Infinite Undiscovery?" "Bravely Default?" "Dissidia Duodecim?" "358/2 Days?" "Birth By Sleep?". Although, I suppose most of these complaints are mostly connected to Square's recent games, since their fusion with Enix, and it's not done wonders for them in my opinion. I like Kingdom Hearts, outside of the nonsensical plot, and even enjoy Dissidia as a fun fighting game, but Final Fantasy... no.

 

Now, I look forward to see this thread going where I think it's gonna go. Here's to see if it can break the spectrum and prove me wrong.

I will not stand for any negativity towards Infinite Undiscovery. Cappell's drastic change in character alone catapulted that game to a favorite of mine. 1v1onthemoon.



#34
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I can't think of many games I truly think "suck." I suppose the closest would be KotOR II.

Damn it, EA!


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#35
Zeroth Angel

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Skyrim.

 

The game world felt really huge but everything I did in it felt very meaningless and just hollow. Puzzles and dungeons in general were too easy. I expected more from a game that got as much rewards as it did. Let's also not forget that this is the game of the year that managed to lag like crazy and then eventually lock up if you played it longer than two hours or so.



#36
Fidite Nemini

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I'm going to bite the sour apple and say "Dragon Age: Inquisition".

 

The game is just not fun to play through. I actually find it utterly boring. I would name it "Fetch Quest Age - Pretty Graphics". And even that subjective opinion aside, I dare say it objectively isn't the end all/be all holy grail of RPGs that a good deal of people make it seem to be.


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#37
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You all have terrible taste and are bad people for not liking the games I like...

 

Is where this thread might go.

 

But who cares.

 

Errr... dunno.

 

Never had a game I've ever truly disliked with a passion.

 

I suppose Mass Effect One goes into the list.

 

Not that I didn't love it. I LOVE that game.

 

But people like to see depth that I feel isn't truly present within the game.


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#38
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Dark souls. A resounding meh to that game. Just not my cup of tea, y'know? 



#39
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You all have terrible taste and are bad people for not liking the games I like...

 

Is where this thread might go.

 

But who cares.

 

Errr... dunno.

 

Never had a game I've ever truly disliked with a passion.

 

I suppose Mass Effect One goes into the list.

 

Not that I didn't love it. I LOVE that game.

 

But people like to see depth that I feel isn't truly present within the game.

I'd love to see a Rap Genius for Video Games where dudes over analyze the most simplistic things to make it seem like the game was crafted by a modern day Einstein.



#40
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You all have terrible taste and are bad people for not liking the games I like...
 
Is where this thread might go.
 
But who cares.
 
Errr... dunno.
 
Never had a game I've ever truly disliked with a passion.
 
I suppose Mass Effect One goes into the list.
 
Not that I didn't love it. I LOVE that game.
 
But people like to see depth that I feel isn't truly present within the game.


I usually ignore the "depth" of the writing cause I suck at that but for the most part if the Systems in the game do not support their analysis then I don't support their theory

#41
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I usually ignore the "depth" of the writing cause I suck at that but for the most part if the Systems in the game do not support their analysis then I don't support their theory

"The intuitive feel of Need For Speed's drifting allows me to ascertain the meaning of life in that the racing is a metaphorical journey of the human lifespan." - Video Game Genius


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#42
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The first Mass Effect. I feel that, as is often the case with BioWare, companions/squadmates and some NPCs are ultimately what saves the game from utter mediocrity. Except that ME1 takes that to an extreme.



#43
Fidite Nemini

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"The intuitive feel of Need For Speed's drifting allows me to ascertain the meaning of life in that the racing is a metaphorical journey of the human lifespan." - Video Game Genius

 

He wut m8?



#44
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I usually ignore the "depth" of the writing cause I suck at that but for the most part if the Systems in the game do not support their analysis then I don't support their theory

 

It's just... when people... say, compare ME1 to ME2.

 

Just for an example.

 

They tend to use the Citadel as if it were the HUB to end all HUBS.

 

"Oh! I wish ME2 had the Citadel! It was expansive, so large and full of life! The atmosphere was brilliant, the NPCs charming! It's really the be-"

 

No.

 

Just no.

 

It was cool.

 

But no.

 

"The intuitive feel of Need For Speed's drifting allows me to ascertain the meaning of life in that the racing is a metaphorical journey of the human lifespan." - Video Game Genius

 

And banging aliens is a metaphor for egalitarian beliefs.


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#45
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"The intuitive feel of Need For Speed's drifting allows me to ascertain the meaning of life in that the racing is a metaphorical journey of the human lifespan." - Video Game Genius

 

"Super smash brothers is a violence propaganda directed towards ki..."wait

 

Smash+bros+and+communism_a0941b_5404138.

 

TETRIS MY NINJA? TETRIS IS POLITICAL? 


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#46
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The thing with "themes" and "motifs" is that you can find just about anything if you stare at it hard enough.

 

This comes to mind.

 

The_2de74d_2130342.jpg

 

If you have a great vocabulary and a knack for writing essays you could troll a bunch of people into believing that GTA is actually a game about pacifism.

 

It's a shame that I barely achieve both those prerequisites or else I'd be a celebrity troll.

 

My first essay: "The Lord of the Rings. Homosexual propaganda?"


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#47
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"Super smash brothers is a violence propaganda directed towards ki..."wait

 

Smash+bros+and+communism_a0941b_5404138.

 

TETRIS MY NINJA? TETRIS IS POLITICAL? 

LMAO why is John Macintosh like the Jaden Smith of Video Game Social Justice? Too deep for these crab ninjas. Super Smash Bros is actually an elaborate personification of gang life in Japan during the 1990s


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#48
SlottsMachine

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LMAO why is John Macintosh like the Jaden Smith of Video Game Social Justice? Too deep for these crab ninjas. Super Smash Bros is actually an elaborate personification of gang life in Japan during the 1990s

 

Some of the very best satire I've seen. Nintendo should be proud. 


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#49
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My first essay: "The Lord of the Rings. Homosexual propaganda?"

I should make this the topic of my term essay for my "Philosophy in the Lord of the Rings" class (that I'm actually sitting in right now).


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#50
Seraphim24

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I have a weird relationship with the Final Fantasy series. Loved them up through VII. I have to agree that stylistically they are not my bag now. FFIV was my first RPG ever and holds a special place in my heart. I loved VI and enjoyed the original FF when I went back to that. What all these games benefited from was, oddly enough, old school graphics. Yoshitaka Amano's designs of characters throughout the series back then was nothing short of breathtaking. When I envision FF characters in his style, it feels closer to a dreamlike surrealistic universe. More so when looking at all the various monster designs ranging from goofy and cartoony to nearly baroque. Tangentially, I also loved the occasional drawing on more obscure mythology.

 

After VII, the anime influence creeped in a bit too strongly and every protagonist reminded me of a JRock artist. Granted, these guys can be cute and all, but those designs are not really what I have in mind when thinking about FF as a series.

 

Perhaps that is why my favorite FF is not even part of the main series. Final Fantasy Tactics is the brightest gem to bear that name with its political plot and turn based gameplay reminiscent of Tactics Ogre. It was the closest FF has ever come to something like ASoIaF. The problem with most FF games is they start off with a good, simple premise, then fall into the same trap a lot of manga does of revealing hidden layers and surprise twists until the story is barely recognizable as what it was, and loses much of its appeal. I had a lot more tolerance for that years back than I do now. The more stories I read, the less appealing that approach felt to me. FFT did the same thing, but managed it without completely supplanting the political aspect of its plot.

 

FFT also had great art. Summons looked simplistic as hell by today's standards, yet somehow felt so *right* to me. To me, FF as a series died with X. That was last one I played. It was so boring I literally fell asleep during a boss combat more than halfway into the game before finally selling it. Have not looked back since.

 

So I can half-agree with you Chris. Maybe 60% in agreement, if indeed percentages can be attached to opinion. >.<

 

That's not weird at all, pretty much everyone I know that played as early as IV seems to have had a lot of enjoyment with Final Fantasy, including VI. I still liked VII plenty but it wasn't materially much better or worse, whereas IX reminded me more of IV and VI.

 

If you came to FF around X then you probably would only see the more anime influenced parts, which is fine but I distinctly recall playing X and feeling like it was missing that kind of... cheer? That early FF had? I think it was more about characters and themes like Cecil's redemption, Kain's betrayal, whereas FFX was more whoa anime hair! A lot of people I think that preferred anime to JRPGs were more favorable to it, since it was easier to understand for them and yet that's precisely why I didn't like it as much.

 

As for FFT and TO: LUCT, that's also decidedly not weird IMO as I also enjoyed those games a lot, for similar reasons. Once again, Delita the kind of Lannister pragmatist, the sort of "Game of Thrones" power struggle between the Marquis, the Belouves (sic?), the Church, and others. Once again, not flashy or splashy but solid all the same. A lot more hardcore as far as difficultly goes for the FF series as well, that Wiegraf fight was insane back in the day.

 

Weird would be this person who thought the FF series started falling apart at III (literally 3), which is the Onion Knight one, and everything that came after was tripe. Sometimes I can get behind the idea that IV is the best though... just purist and elegant RPG mixed with cool characters, whereas the tendency to up the theatrics was starting to seep into VI.


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