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Games that everyone else seem to love but you think kind of suck? Overrated games


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#76
Il Divo

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Gears of War. I found just about every part of the experience from the gameplay to the characters to the narrative to be utterly boring. 

 

Mass Effect 1. I don't think it outright sucks, but it does not rank as highly in my book as it does for others. I think it's strengths are in the main narrative, specifically Noveria/Feros/Virmire/the Ending. Otherwise, I found the cast to be mediocre, I thought planet exploration was completely mishandled, the inventory was the worst I'd seen in any RPG, and thought the Citadel was a badly done version of Jade Empire's Imperial City. 

 

Baldur's Gate 1. Yes, one of the most inspiring RPGs ever made. Having played it after every other Bioware game that was released (NwN through ME2/DA:O), it just didn't live up to my hopes. The characters were one-dimensional (literally) and the main plot was essentially a scavenger hunt until Chapter 6, where admittedly picks up a bit. Add on top of that DnD 2.0, Vancian Casting, and an over-emphasis on awkwardly paced top-down exploration made for a very unsatisfying experience. On the other hand, I did appreciate seeing the origin of many ideas which I have come to love in Bioware games. An inspirational title, if nothing else.

 

Just my two cents. I'm cool with others feeling differently. 



#77
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Us True Gamers™ must remain eternally vigilant against the dudebro menace.

How hardcore are you bro? As a hardcore pc masterrace gamer, I should warn you that I DO have minecraft installed on my computer.



#78
wolfhowwl

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How hardcore are you bro? As a hardcore pc masterrace gamer, I should warn you that I DO have minecraft installed on my computer.

 

I beat Dark Souls, that's all you need to know.

 

GIANT DAD THE LEGEND NEVER DIES XD


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#79
saMoorai

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Mass Effect 2, Fallout 3, Gone Home, and Final Fantasy XIII. 



#80
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Mass Effect 2, Fallout 3, Gone Home, and Final Fantasy XIII. 

It's like you HATE art.



#81
Jeremiah12LGeek

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I'm pretty fond of it, actually. I find the multiplayer to be a very relaxing experience compared to the other PvP games I play.

 

What I looked like playing CoD:WaW multiplayer:

 

angry_baby_by_angrybabyplz.jpg

 

(Approximation only.)

 

 

Until I learned how to find all the best sniper spots and block the doorways with Bouncing Bettys. Then my scoped Mosen Nagent made other people look like that when they played.

 



"Hardcore gameyrss" hate fifa but I love that ****. I hate it with a passion too though.

 

I know you mean the video game, but I think that's how most football fans feel about FIFA the organization. Minus the love part. Ain't nobody loves FIFA.



#82
saMoorai

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It's like you HATE art.

Burning down Museums is the only way I can handle Gone Home being as successful as it was.



#83
Seboist

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Mass Effect 2, Fallout 3, Gone Home, and Final Fantasy XIII. 

 

It would be an "overrated game" if it was actually a game.



#84
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The best example that I've played has to be Trine 2 which seemed to have gotten a lot of good reviews. I really just didn't enjoy it because I felt like the surface was very fantasy-esque and kind of warm but the game itself didn't necessarily feel that way. In other words, the warmth and such was only surface level and I couldn't make it past a certain point, I just gave up and haven't had any desire to play it again.
 
I mean if you change the textures to the Mushroom Kingdom, is it really any different? I don't know...
 
Although I should say I never actually beat the thing, and perhaps that might of changed my total opinion, but I remember one town/castle part being kind of cool, and really the rest was just a blur that I didn't really enjoy.


I think the first Trine game was a lot better. I haven't beaten 2 either, though I want to eventually.
 

The other two aren't exactly charismatic. Nihilus has a great look to him, but once he opens his mouth, oh lawd.

If kreia sounds like a college freshman, what does a college professor of philosophy sound like? o.O I liked the philosophical aspect of it. Anti-Star Wars is about right, it's sort of a reversal.

Sorry you didn't like it.


You should quote me! It's very easy to miss these.

I'm not sure what you mean with the charisma comment? I didn't mention that.

Well, hopefully a professor would be a little less--I hate to lean on the word, but it fits--soapboxxy. It's like playing DA ][ and talking to companions again.
 

I have a weird relationship with the Final Fantasy series. Loved them up through VII. I have to agree that stylistically they are not my bag now. FFIV was my first RPG ever and holds a special place in my heart. I loved VI and enjoyed the original FF when I went back to that. What all these games benefited from was, oddly enough, old school graphics. Yoshitaka Amano's designs of characters throughout the series back then was nothing short of breathtaking. When I envision FF characters in his style, it feels closer to a dreamlike surrealistic universe. More so when looking at all the various monster designs ranging from goofy and cartoony to nearly baroque. Tangentially, I also loved the occasional drawing on more obscure mythology.
 
After VII, the anime influence creeped in a bit too strongly and every protagonist reminded me of a JRock artist. Granted, these guys can be cute and all, but those designs are not really what I have in mind when thinking about FF as a series.
 
Perhaps that is why my favorite FF is not even part of the main series. Final Fantasy Tactics is the brightest gem to bear that name with its political plot and turn based gameplay reminiscent of Tactics Ogre. It was the closest FF has ever come to something like ASoIaF. The problem with most FF games is they start off with a good, simple premise, then fall into the same trap a lot of manga does of revealing hidden layers and surprise twists until the story is barely recognizable as what it was, and loses much of its appeal. I had a lot more tolerance for that years back than I do now. The more stories I read, the less appealing that approach felt to me. FFT did the same thing, but managed it without completely supplanting the political aspect of its plot.
 
FFT also had great art. Summons looked simplistic as hell by today's standards, yet somehow felt so *right* to me. To me, FF as a series died with X. That was last one I played. It was so boring I literally fell asleep during a boss combat more than halfway into the game before finally selling it. Have not looked back since.
 
So I can half-agree with you Chris. Maybe 60% in agreement, if indeed percentages can be attached to opinion. >.<


You should play XII. You probably already know, but it's set in the same world as Tactics (Ivalice) and features a an extremely politics-focused plot. Plus Bioware basically lifted DA's combat from that game.
 

Damn it, EA!


Lol, I'm just not on the Obsidian train like so many are.

#85
Seraphim24

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FFT had its share of nasty encounters, definitely. The first time I fought Gafgarion was a nightmare. "Master of all swords, cut energy! Night sword!" is burned into my brain with how often I had to redo that fight. Not too mention all the hours I spent leveling by having my crew throw rocks at Ramza. Aw, the good old days. XD

 

The plot was certainly straightforward looking back on it now. In those days, I was floored by it. FFT has the distinction of being one of the few games I finished in one sitting. I played from start to end over a period of 48 hours without sleep, few breaks, and almost no food. It was close to life changing for me. I wish Square did more with it than use the world for a future core FF title.

 

Never got to play FFIII. I played the original, IV, V, VI, and VII. Never got too far into VIII. I was too broke to afford it at the time, and by the time I could buy it my plate was already full. Ditto with FF9. I regret missing out on it. I hear a lot of good things. So properly, I stopped liking the series at VII. VII was by no stretch my favorite, but I still played the hell out of it.

 

I guess the reason I feel weird about it is I feel like I'm not a proper fan, if that makes sense? Like I should like every FF game. Which I know is silly. I don't have the same hangup with any other series.

 

Wow that is a blast from the past.. throwing rocks.. Night Sword.

 

Anyway I think it's silly to have "proper fans" or "improper fans," everyone is just a fan, whatever. It doesn't matter, there are no rules. The other thing is FF has changed oftentimes pretty dramatically between games so it makes sense to me.


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#86
Jorji Costava

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Truth be told, I could never really get into the Fallout series at all. The games don't seem to know what level of credibility they exist on: Are they trying to be zany, fourth-wall breaking comedies, or relatively serious post-apocalyptic scifi? I also never found the retro-50s art style of the game to be particularly compelling as satire or whatever: "Boy, people sure were naive about science-y things back in the 50s, weren't they?" Not exactly revelatory stuff. Lastly, the overall aesthetic of "Everything is brown" just puts me out of the mood to play the games, like I just put on poo-colored spectacles or something. I can play plenty of games with drab palettes (see: Papers, Please), but somehow, Fallout's monochrome color scheme was just too much for me (it also undercut the comic tone of much of the games).

 

Spec Ops: The Line is another game I felt was on the overrated side. It had noble intentions, to be sure, but was shockingly unsubtle about pretty much everything: "Shooters are messed up. Why are you playing this shooter?" I get it already. And "John Konrad?" Really? At the end of the day, the whole conceit of holding players 'accountable' for the mere act of playing the game seems like, I dunno, contrapment?


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#87
wolfhowwl

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Gears of War. I found just about every part of the experience from the gameplay to the characters to the narrative to be utterly boring. 

 

Mass Effect 1. I don't think it outright sucks, but it does not rank as highly in my book as it does for others. I think it's strengths are in the main narrative, specifically Noveria/Feros/Virmire/the Ending. Otherwise, I found the cast to be mediocre, I thought planet exploration was completely mishandled, the inventory was the worst I'd seen in any RPG, and thought the Citadel was a badly done version of Jade Empire's Imperial City. 

 

Baldur's Gate 1. Yes, one of the most inspiring RPGs ever made. Having played it after every other Bioware game that was released (NwN through ME2/DA:O), it just didn't live up to my hopes. The characters were one-dimensional (literally) and the main plot was essentially a scavenger hunt until Chapter 6, where admittedly picks up a bit. Add on top of that DnD 2.0, Vancian Casting, and an over-emphasis on awkwardly paced top-down exploration made for a very unsatisfying experience. On the other hand, I did appreciate seeing the origin of many ideas which I have come to love in Bioware games. An inspirational title, if nothing else.

 

Just my two cents. I'm cool with others feeling differently. 

 

Are you sure you played the right Baldur's Gate? It's the second one that everyone ranks in the top echelon of CRPGs. The first one seems to be considered pretty average.

 

I agree with you on some of ME1's problems. It doesn't help as well that the shooting was, well, terrible and the game requires you to gun down a battalion of mooks.



#88
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FFT had its share of nasty encounters, definitely. The first time I fought Gafgarion was a nightmare. "Master of all swords, cut energy! Night sword!" is burned into my brain with how often I had to redo that fight. Not too mention all the hours I spent leveling by having my crew throw rocks at Ramza. Aw, the good old days. XD
 
The plot was certainly straightforward looking back on it now. In those days, I was floored by it. FFT has the distinction of being one of the few games I finished in one sitting. I played from start to end over a period of 48 hours without sleep, few breaks, and almost no food. It was close to life changing for me. I wish Square did more with it than use the world for a future core FF title.
 
Never got to play FFIII. I played the original, IV, V, VI, and VII. Never got too far into VIII. I was too broke to afford it at the time, and by the time I could buy it my plate was already full. Ditto with FF9. I regret missing out on it. I hear a lot of good things. So properly, I stopped liking the series at VII. VII was by no stretch my favorite, but I still played the hell out of it.
 
I guess the reason I feel weird about it is I feel like I'm not a proper fan, if that makes sense? Like I should like every FF game. Which I know is silly. I don't have the same hangup with any other series.


Well it's pretty obvious why you wouldn't feel the same about other series: FF changes dramatically with every entry. FF started the series off, II had the bizarre leveling mechanic, III introduced jobs (and in my opinion is one of the best, if not the best), IV introduced ATB, V and VI I know nothing about :P, VII introduced anime Cloud and getting impaled by a ten-foot long sword and then magically leveraging yourself down to whip the sword's holder into a reactor (can you tell my opinion of that game?) and Materia, VIII introduced Junctions and the true emo protag and time travel and "every plot-important character all grew up in an orphanage together but we don't realize this until halfway through the game", IX was fan-service, X introduced the "real world" without an overmap and was linear, XI is an MMO, XII is real-time with pause combat with a political story, XIII is sci-fi, XIV is an MMO, and XV is DmC (joking there but action combat).

It's not like Assassin's Creed or Dragon Age or Call of Duty or anything really.
 

Dragon age inquisition. It's won GOTY everywhere. Because let's be honest. This years sucked. If DA1 was released let's say .. In 2011 or 2007. Doubtful it would have won anything.


You say that, but we got Shadowrun Returns: Dragonfall, Wasteland 2, Divinity Original Sin, and probably a couple more I'm forgetting.

I totally forgot about those (which says a lot really). Yeah I'll add the first one (never played 2 or Infinite and never will) to Gears of War and Halo 2.
 
By extension I generally groan at any games people hail as "art." Ever since Roger Ebert gave his humble opinion on the subject there have been a lot of attempts to "disprove" him by both gamers and developers, giving rise to a stream of pretentious schlock like the Bioshock games, Gone Home, etc. I think people take video games way too seriously now and that's partly why the industry has also become so politicized in the last few years.


I'll be honest, from a narrative standpoint I thought Infinite was excellent. It has holes bigger than the one in Alderaan, but it's beautifully crafted, and really the first ten minutes of the game have the best atmosphere I've ever encountered in a game period. I hesitate to call it the pinnacle...but really. It's incredibly beautifully crafted.

#89
Il Divo

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Are you sure you played the right Baldur's Gate? It's the second one that everyone ranks in the top echelon of CRPGs. The first one seems to be considered pretty average.

 

I agree with you on some of ME1's problems. It doesn't help as well that the shooting was, well, terrible and the game requires you to gun down a battalion of mooks.

 

I did play both, though I haven't finished SoA out. I do see SoA typically listed even higher than BG1, but I've also seen BG1 listed pretty high on a  lot of "favorite RPG lists". Nothing wrong with that, but sometimes I do wonder if it's because they consider BG1 itself amazing or if it's just being consolidated with its sequel. And I've gotten chewed out more than a few times for my dislike of BG1.  :P



#90
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Skyrim. 


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#91
slimgrin

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God. F*cking Skyrim, The blandest start to an RPG ever. None of the magic Oblivion or FO3 had when you left your dungeons. Felt like I was playing Bethesda's version of Land of the Lost. Most over rated is of course GTA, at least in terms of writing and gameplay. Their art direction is stellar and you really feel immersed in their worlds, I'll give them that.


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#92
B.A. Broska

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The thing with "themes" and "motifs" is that you can find just about anything if you stare at it hard enough.

 

This comes to mind.

 

The_2de74d_2130342.jpg

 

If you have a great vocabulary and a knack for writing essays you could troll a bunch of people into believing that GTA is actually a game about pacifism.

 

It's a shame that I barely achieve both those prerequisites or else I'd be a celebrity troll.

 

My first essay: "The Lord of the Rings. Homosexual propaganda?"

 

Personally I would have done it about the feminist propaganda in Dragon Age Inquisition and try to convince everyone that the Sad Weapon is in fact supposed to be a symbolic crucifixion of the male genitalia.

 

k8IbJUP.jpg?1



#93
TheChris92

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The combat's clunky, the environments are dull (some of the times) and the urgency you're on about is kind of thrown out the window when I'm killing mercs for medi-gel and ****** around with my MAKO.

 

You make good points, like always, but stuff like chest high walls (still present in ME1) and corridors don't bother me as much as they would do to other people. ME is a shooter, from start to finish, no matter how much you cover it up with RPG mechanics and "tactics" it's still a damned shooter.

 

At least its better than recycled environments and a game that's literally impossible to play on insanity because "I'm going to use this one skill that makes me invincible for a long time" which just slows things down unnecessarily. 

 

ME can be the action game it wants to be all it wants as long as I get to choose what Shep says.

 

The plot was a giant side-mission, yeah, and it pretty much screwed up everything despite being fine on its own.

 

And TIM was cool.

 

It's nice having an antagonist who's also your best means to survive. Nice twist to it.

Actually there aren't any apparent chest high walls in ME1, there are walls to take cover from, but rarely any actual chest high walls, and given the combat isn't build like your average Gears-of-The-Last-Uncharted-based shooter, that makes it hard to label it as such; For instance, if you actually want to take cover from the occasional chest-high-wall, then you have to press a button to make your character bend their knee then lean against. It was unintuitive as a cover-based-shooter, so I say it's easier to label it an action game with RPG mechanics. The combat wasn't perfect, however, but I kinda preferred it over the dull shooter mechanics of the second game. The reasons as to why is because in retrospect, I could shoot my way through ME2 without having to actually worry about setting my skills. There aren't any real actual RPG mechanics. ME1 & Alpha Protocol both share this principle of having RPG mechanics factor into conversation and combat alike, along with the combat not being the best, but at least they account for the fact that you aren't instantly able to shoot the on-button on a tumble dryer, from a few miles away. In ME2, you could play as a Biotic with a Sniper Rifle and they'd instantly know how to use it. You wouldn't necessarily need to ever level up your skills because you could beat the game just as easily.

 

As for the first point you made -- Well, it's hard for me to argue that there aren't a lot of side quest in ME1, as well, that ultimately'd take your time away from the main plot for a moment, which is true, but that's generally an RPG thing, right? You'd think Geralt of Rivia would have better things to do then running around picking his nose the first 2 hours of the Witcher and Witcher 2, before the plot finally decides to move on, because of all the fetch quest (mostly in Witcher 1) which is why that game bored me a lot... until I played it again and it finally became halfway engaging at least after 7 hours of doing dull stuff.

But in general, I'd still say that during the main plot of ME1, I still felt that urgency, as opposed to just running around saving remote human colonies in ME2, while occasionally doing the most uninspiring linear side quests. The environments of ME1 might not have been perfect, but I found there were more engaging side quests than "land on this planet, shoot some mercs, report to Cerberus, repeat". ME1 had those too, sure, but some of them did have some half-way engaging backstory as well, like the ones that dealt with Shepard's background.

 

One thing I'd also argue in regards to Mass Effect is the sudden shift in tone. In the first game it felt closer to a sci-fi-epic-opera, whereas in the second game it moved closer to that of action-sci-fi film ala Total Recall. This is reflected in the game's pretense to being more edgy, in terms of the dialogue, pacing, tone and even gameplay.. like Shepard's sudden raspy Dirty-Harry disposition towards NPCs, sometimes punching them, shooting them in the head, or spouting whacky one-liners akin to that of 80's b-movies. The characters are also more akin to swearing every now and then, which kinda felt a bit weird to me, but this seems to have been an overall change in BioWare's design approach, cause that's how it is in Dragon Age as well. 

I feel the changes in the gameplay is probably a factor as to why the game seems to have built itself around its heavy-shooter-mechanics, thematically and tone-wise notwithstanding. 

 

The reasons why I didn't like the Illusive Brah, or at least one of many reasons, is because any pre-emptive neutral-common-goal-intentions he might have had felt somewhat inconsistent with that of Cerberus' backstory, as it was established in ME1. Finally you have his continuous attempts to try and get you killed, or constant spouting of platitudes in regards to the horrible things his organization keeps committing.

 

Lastly, I mustn't forget about the start of the game. Shepard's death is so incredibly obnoxious, because it's essentially set-up as a shoe-horned mechanic to reset your character from scratch and introduce the Thermal Clip System -- It doesn't help that in-game it's also pretty much played for ****'s 'n giggles. Shepard: Oh, I've been dead? Cool. After that it doesn't take long before the whole thing becomes the subject of all the character's jokes, not really much else to it -- it felt so token and unreal. It'll be like if Geralt lost all his memories, again, in Witcher 2 and had to learn them all, one more time, though he already has his swords and signs by the start of it. Now he'll be able to developer further; That's a much better prelude to a sequel with the same protagonist (even if I don't really like him).

 

There's something I think Mass Effect 2 did better than the other games and that's the DLC. The Shadow Broker DLC actually felt like it added something to the game at least, the one with the rogue AI brought (somewhat) back the chance to explore a planet although not really-- but there was some good atmosphere in that one that I liked. Other than that, I don't think any of the Mass sequels did much to engage me.

 

Anyway, thanks for appreciating a nice discussion. I also think you made some good point as well in regards to combat mechanics, which I also made sure to address as well as best as I could :)


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#94
Arcian

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Half-Life. Both games.

#95
Dermain

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You should play XII. You probably already know, but it's set in the same world as Tactics (Ivalice) and features a an extremely politics-focused plot. Plus Bioware basically lifted DA's combat from that game.

 

What? If he plays XII then he'll have to deal with Vaan being the protagonist. There is nothing good about being Vaan...and the story was pretty simplistic, at least in the first few hours when I ended up quitting.

 

Dishonored would be another game that I felt was over hyped. The story never caught me, the powers felt uninspired, and I didn't feel like doing a repeat of my Deus Ex: HR no killing playthrough to get the "good" ending. Yes, I know HR didn't have a good ending based on not killing anyone, but that's how I played Jensen. 


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#96
Kaiser Arian XVII

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Personally I would have done it about the feminist propaganda in Dragon Age Inquisition and try to convince everyone that the Sad Weapon is in fact supposed to be a symbolic crucifixion of the male genitalia.

 

k8IbJUP.jpg?1

 

lolwut?



#97
TheChris92

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What? If he plays XII then he'll have to deal with Vaan being the protagonist. There is nothing good about being Vaan...and the story was pretty simplistic, at least in the first few hours when I ended up quitting.

 

Dishonored would be another game that I felt was over hyped. The story never caught me, the powers felt uninspired, and I didn't feel like doing a repeat of my Deus Ex: HR no killing playthrough to get the "good" ending. Yes, I know HR didn't have a good ending based on not killing anyone, but that's how I played Jensen. 

b12.jpg


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#98
TheChris92

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I'll be honest, from a narrative standpoint I thought Infinite was excellent. It has holes bigger than the one in Alderaan, but it's beautifully crafted, and really the first ten minutes of the game have the best atmosphere I've ever encountered in a game period. I hesitate to call it the pinnacle...but really. It's incredibly beautifully crafted.

I agree with ElectronicArts on this at least.



#99
Dermain

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b12.jpg

 

Go get an actual shirt kid...



#100
ObserverStatus

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While it was still a good game, I still think that Fallout 2 is a bit overrated. Compared to other groups, such as the Master's Army and Caesar's Legion, the Enclave are not compelling villains. Compared to 1,3, and NV, the pop culture references were overabundant, and got tiresome before the game was anywhere complete. The narrative lacked the focus of Fallout 1's, and the story suffered as a result, I just felt like it was too easy to lose sight of the chosen one's mission in the chaos of the game's vast content.