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Games that everyone else seem to love but you think kind of suck? Overrated games


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#126
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I'm the opposite opinion. In ME 1 you don't have a real sense of urgency until Virmire, up till then Saren's timetable was abstract. It's then when you know how close he is. Besides, you can play just plot missions. In ME2 the Collectors are killing tens of thousands while we kill mercs and deal with the dirty dozen's psychological issues, even if we do only the minimal number of missions we hardly do anything related to stopping them.

 

Thing is, you can't really help that. Your mission is to destroy the Collectors' source, which means going through the Omega 3 relay. You aren't there to protect the hundreds of human colonies in a massive System because god knows when they'll even strike.

 

Saren's time table might be abstract, but you are both still heading for one thing, the conduit, and every main-story mission you do gives you one more clue as how to get there.


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#127
Il Divo

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Thing is, you can't really help that. Your mission is to destroy the Collectors' source, which means going through the Omega 3 relay. You aren't there to protect the hundreds of human colonies in a massive System because god knows when they'll even strike.

 

Saren's time table might be abstract, but you are both still heading for one thing, the conduit, and every main-story mission you do gives you one more clue as how to get there.

 

ME2 also throws you the premise that you're waiting around for TIM to contact you with missions, not the other way around. His recommendation for recruitment missions are just that; recommendations. You are technically not required to follow all of them. 

 

Mass Effect 1 immediately tosses the player the premise of "Saren is going to destroy everything in the galaxy" pronto and throws the player a whole bunch of leads to follow right off the bat. Geth interest in Feros and Noveria for example does raise eyebrows if the player then decides he'd rather spend that time hunting down mercs.  



#128
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ME2 also throws you the premise that you're waiting around for TIM to contact you with missions, not the other way around. His recommendation for recruitment missions are just that; recommendations. You are technically not required to follow all of them. 

 

Mass Effect 1 immediately tosses the player the premise of "Saren is going to destroy everything in the galaxy" pronto and throws the player a whole bunch of leads to follow right off the bat. Geth interest in Feros and Noveria for example does raise eyebrows if the player then decides he'd rather spend that time hunting down mercs.  

 

Yeah, that too.

 

Thing is, it's funny. As a guy who's borderline insane when he roleplays (I WALK in Skyrim... WALK) there isn't really much reason to do a lot of things after I leave the Citadel for the first time.

 

We know that Liara's mum is working with Saren and we know she's in Hoth, so why the hell am I helping the Alliance by going to the moon to deactivate some stupid AI?


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#129
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Not sure whether to feel happy or sad about that. The Vaan hate here is strong. Makes me worried about what I will be getting into. >.<

 
Heh, it's not that bad. He's mostly ignorable. I'll admit I was exaggerating a bit there. He's vaguely annoying, but really nothing more.
 
He just wasn't designed to be the main protagonist, that's all. Imagine that VII focused on Barret or VIII on Zell.
 
And really, he's quite ignorable. Every plot element is about someone else, so you can safely ignore him in scenes, and it doesn't affect the game too much.

#130
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Yeah, that too.

 

Thing is, it's funny. As a guy who's borderline insane when he roleplays (I WALK in Skyrim... WALK) there isn't really much reason to do a lot of things after I leave the Citadel for the first time.

 

We know that Liara's mum is working with Saren and we know she's in Hoth, so why the hell am I helping the Alliance by going to the moon to deactivate some stupid AI?

 

Yeah, I do the same with Skyrim, glad I'm not the only crazy on here.  :P

 

I think a lot of it has to do with Bioware providing a more narrative-focused experience, where as Skyrim is much more free form. With Bioware games, I want them to present me with dramatic events/interest scenarios and from there, I decide how to handle the situation. 

 

I think the Alliance Moon is a great example. The game forces us to take the Saren threat seriously (from what I recall). So everything we do related to mercs, rogue AI, etc, comes off as awkward. 



#131
XxPrincess(x)ThreatxX

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Id say ME1 is highly overrated, i really don't enjoy the gameplay or how 70% of the game is seemingly spent in the Mako on identical looking oversized planets

I also don't get why some people say FO3 is better then FO:NV either, NV is far superior IMO
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#132
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I'm sure the game is great and all, but I just can not stand him...
 
It's more of his look than his personality, as I never got far enough to see it in full.


His personality isn't bad, it just isn't good. It's very blegh.

There's one instance in the game where [SPOILERS] talks to [SPOILERS] and they decide to do something. A couple of the other party members then explain why they like this and are going on. At one point, one of them asks Vaan, "What about you? What are you looking for?" The scene ends with him looking confused and repeating the question while everyone leaves. Later on he gives motivation, but it's as meaningless as Hope's "I want to be stronger" in XIII.

#133
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I'm the opposite opinion. In ME 1 you don't have a real sense of urgency until Virmire, up till then Saren's timetable was abstract. It's then when you know how close he is. Besides, you can play just plot missions. In ME2 the Collectors are killing tens of thousands while we kill mercs and deal with the dirty dozen's psychological issues, even if we do only the minimal number of missions we hardly do anything related to stopping them.

Thing is, you can't really help that. Your mission is to destroy the Collectors' source, which means going through the Omega 3 relay. You aren't there to protect the hundreds of human colonies in a massive System because god knows when they'll even strike.
 
Saren's time table might be abstract, but you are both still heading for one thing, the conduit, and every main-story mission you do gives you one more clue as how to get there.


Even then, it's not like the game specifies where more colonies are that are being attacked. So for all we know the few colonies that Shepard goes to are the only places where the Collectors were, so Shep IS following them actively.

It's just that the end goal requires preparation, while in ME1 the end goal requires haste.

#134
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Yeah ME1 kinda sucks, especially in retrospect. The story had always bothered me a bit even before ME3 but I let it slide. Post-ME3 though I find it hard to ignore the glaring flaws in both ME1 and ME2.

 

One of the things that bugged me about ME1's story was the beginning actually. It was never very clear to me why a Spectre was needed for what was essentially just a pickup mission, or how Nihilus could gauge anything of import about Shepard from such a mundane task. Was there some threat they were aware of or anticipating prior to the mission that the game never bothered to inform us about? They were caught off-guard by the Geth attack so they had no kind of prior knowledge about that. It just seemed a bit vague and clumsy to me.

 

Another thing that bothered me was the bit of a plot hole regarding the accusations against Saren. The identities of Spectres are supposed to be classified, yet a lowly dockworker identified Saren by name, even though Saren claimed not to be on Eden Prime to begin with. How could a dockworker possibly know about Saren then if Spectre identities are kept secret? Isn't it kinda obvious that Saren is lying? Doesn't anyone on the Council or otherwise think it's kinda suspicious that a dockworker was able to implicate someone whose identity is supposed to be classified on a planet he was not supposed to be on? Is the Council really that inept or did the writers just not quite think that through?

 

And one more thing that bugged me was the explanation (or lack thereof) for the purpose of the Reapers' "harvest." What is it about their goals that are incomprehensible (barring the extremely convoluted explanation in ME3) exactly? It is implied there is a purpose but the only real "explanations" given is that the purpose is unfathomable or that it doesn't matter. It felt like a cheap copout used to cover for a writer who didn't know or really care about what he was doing and just made **** up on the fly (which ended up being exactly the case).

 

Those are just some things about the story that bothered me. There are of course the recycled environments, clunky inventory, tedious planet exploration, repetitive combat, etc. that work against the game but those are pretty obvious.

 

All in all ME1 was a messy start. Its saving graces were the companions (aka Garrus and Wrex - the rest are kinda annoying really) and some sharp dialogue. ME2 was an improvement in most departments but it was not without flaws either. And don't even get me started on ME3... <_<


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#135
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Part of the reason why I liked Persona 3 a lot. The goal, for a long while, was "reach the top of Tarturus." That gave LOADS of room for me to bond with my friends and do my social links whilst also improving on the gameplay and a whole bunch of other stuff to boot.
 
I'd compare the structure of PE3's narrative to ME2... but that'd incite some hostility. However, when I mean structure, I mean structure. Nothing else other than the way it's paced and progressed. Nothing more, and nothing less.

Okay, so, my response to this post became so long, and a lot of it leaned into Persona territory.. IN fact, most of it, so I'm posting it in that thread instead. I'll link it here too.



#136
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Both ME1 and 2 are overrated. They're both substandard TPS that lacked basic gameplay features of the genre(amusing that it took until ME3 to add rolling and cover to cover,which Gears 1 had already back in '06 and yet ME3 STILL lacks blind fire) and both are duds in the (tangible) choice department(Dragon Age Origins by itself creams the entire trilogy in that area, let alone other games). Objectively speaking, ME3 is the only one worth playing for the basic gameplay.

 

RE: ME1 story quirks, it's "interesting" how the Geth are openly attacking human colonies and all the alliance does is dispatch one frigate against them(whom doesn't really answer to them either).


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#137
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Still waiting on that ME2 plot DLC


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#138
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But speaking of Space Operas.

 

If you love 'em.

 

Then why HAVEN'T YOU WATCHED LOTGH YET YA GIT! xD

 

This is a good point. 

 

 


 

Here's a sci-fi that kicks the **** out of anything you loved about ME1 :lol:

 

Eh, why you gotta be like that. 

 

 

I'd say we are even now. ;)


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#139
XxPrincess(x)ThreatxX

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Speaking of ME1's story, i always laugh when the council refuse to believe Saren's working with the Geth considering he has a geth arm in his transmission to them, id have thought it would be a big giveaway that he's lying :lol:


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#140
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The Council also just believes Tali's tape!

 

Anyways ME1 has bigger problems like the terrible combat, that ****** inventory and the terrible RPG elements in general, sidequests in repeated environments (DA2 before DA2), and pace killing tedious "exploration" (DA3 before DA3).


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#141
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Yeah ME1 kinda sucks, especially in retrospect. The story had always bothered me a bit even before ME3 but I let it slide. Post-ME3 though I find it hard to ignore the glaring flaws in both ME1 and ME2.

 

One of the things that bugged me about ME1's story was the beginning actually. It was never very clear to me why a Spectre was needed for what was essentially just a pickup mission, or how Nihilus could gauge anything of import about Shepard from such a mundane task. Was there some threat they were aware of or anticipating prior to the mission that the game never bothered to inform us about? They were caught off-guard by the Geth attack so they had no kind of prior knowledge about that. It just seemed a bit vague and clumsy to me.

 

Another thing that bothered me was the bit of a plot hole regarding the accusations against Saren. The identities of Spectres are supposed to be classified, yet a lowly dockworker identified Saren by name, even though Saren claimed not to be on Eden Prime to begin with. How could a dockworker possibly know about Saren then if Spectre identities are kept secret? Isn't it kinda obvious that Saren is lying? Doesn't anyone on the Council or otherwise think it's kinda suspicious that a dockworker was able to implicate someone whose identity is supposed to be classified on a planet he was not supposed to be on? Is the Council really that inept or did the writers just not quite think that through?

 

And one more thing that bugged me was the explanation (or lack thereof) for the purpose of the Reapers' "harvest." What is it about their goals that are incomprehensible (barring the extremely convoluted explanation in ME3) exactly? It is implied there is a purpose but the only real "explanations" given is that the purpose is unfathomable or that it doesn't matter. It felt like a cheap copout used to cover for a writer who didn't know or really care about what he was doing and just made **** up on the fly (which ended up being exactly the case).

 

Those are just some things about the story that bothered me. There are of course the recycled environments, clunky inventory, tedious planet exploration, repetitive combat, etc. that work against the game but those are pretty obvious.

 

All in all ME1 was a messy start. Its saving graces were the companions (aka Garrus and Wrex - the rest are kinda annoying really) and some sharp dialogue. ME2 was an improvement in most departments but it was not without flaws either. And don't even get me started on ME3... <_<

 

Saren also loses his Spectre status attacking Eden Prime for a Prothean beacon he already had, for a Conduit he didn't need, for access to the Presidium which he and his Asari commandos already possessed. Saren doesn't need a mini-relay (a.k.a. the Conduit) since his Spectre status gives him full access to the Presidium. The same is also true for the Asari military personnel in his service. He also already had a Prothean beacon on Virmire, so the whole reason for the attack on Edem Prime is nonsensical.  The plot of Mass Effect 1 was full of holes, despite the claims around these parts that it is the pinnacle of RPG writing. 

 

In retrospect it makes me wonder if in early drafts the script Saren wasn't a Spectre, or had been declared rogue after his earlier misadventures with Anderson. It would at least at least make some sense for him to need to the Conduit then.

 

Having said that Mass Effect remains one of my favorite games of all time. It was a fun ride and I enjoyed it despite it's flaws. But I also think it is the weakest game of the trilogy. It does however have a much better ending than Mass Effect 3. I will give it that.

 

XxPrincess(x)ThreatxX, on 24 Jan 2015 - 7:57 PM, said:
Speaking of ME1's story, i always laugh when the council refuse to believe Saren's working with the Geth considering he has a geth arm in his transmission to them, id have thought it would be a big giveaway that he's lying :lol:

 

Saren's character model is funny because it is kind of spoilery. From the moment you meet him he looks partially synthetic. He's basically 'upgraded' before Saren gives him synthetic upgrades in the story. I wonder if originally it was planned for him to have a more normal-looking character model for earlier parts of the game, sort of like TIM in ME3, and it just ended up getting cut.


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#142
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I thought ME1 was pretty cool...

 

I'm kind of boring, I like BG1, DA:O, ME1. The sequels invariably felt sort of sequelitis to me, which isn't to say that I didn't enjoy them, in fact possibly a good amount, but technically they would have lots of re-hashed characters, ideas. They always accelerate things, speed it up, make it flashier, make the guns bang and give you slow-mo and film gloss, maybe balance it better, but Ashley, Garrus, the sacrifice mission, the citadel decision, heck, the citadel period, more core aspects and ideas.

 

I mean relatively speaking, because ME1 was basically Star Control 3 the FPS.


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#143
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Yeah, I also like Mass Effect. I had a blast the last time I played it a few years ago. 



#144
XxPrincess(x)ThreatxX

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i'll probably get hate for this but i kinda think KOTOR is abit overrated, mostly cos the story is very predictable IMO, i knew Bastila would eventually get captured & the plot twist was obvious after 1st talking to the Jedi council, i still enjoyed the game tho, especially the DS ending


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#145
Seboist

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Saren also loses his Spectre status attacking Eden Prime for a Prothean beacon he already had, for a Conduit he didn't need, for access to the Presidium which he and his Asari commandos already possessed. Saren doesn't need a mini-relay (a.k.a. the Conduit) since his Spectre status gives him full access to the Presidium. The same is also true for the Asari military personnel in his service. He also already had a Prothean beacon on Virmire, so the whole reason for the attack on Edem Prime is nonsensical.  The plot of Mass Effect 1 was full of holes, despite the claims around these parts that it is the pinnacle of RPG writing. 

 

In retrospect it makes me wonder if in early drafts the script Saren wasn't a Spectre, or had been declared rogue after his earlier misadventures with Anderson. It would at least at least make some sense for him to need to the Conduit then.

 

Having said that Mass Effect remains one of my favorite games of all time. It was a fun ride and I enjoyed it despite it's flaws. But I also think it is the weakest game of the trilogy. It does however have a much better ending than Mass Effect 3. I will give it that.

 

 

 

 

Saren's character model is funny because it is kind of spoilery. From the moment you meet him he looks partially synthetic. He's basically 'upgraded' before Saren gives him synthetic upgrades in the story. I wonder if originally it was planned for him to have a more normal-looking character model for earlier parts of the game, sort of like TIM in ME3, and it just ended up getting cut.

 

I vaguely recall somewhere that they were actually going to do that but for whatever reason it didn't happen. That he talks about getting upgraded later on does lend credence to this notion.

 

Another hole in ME1's plot include how Udina knows about Geth on Noveria before anyone there does.

 

It's plot only looks good in hindsight due to how terribad the sequels were in continuity and story in general.

 

I'm still a fan of the core universe that ME1 created but it's too bad this trilogy wasn't handled by a dev with a better grasp of story and gameplay.



#146
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i'll probably get hate for this but i kinda think KOTOR is abit overrated, mostly cos the story is very predictable IMO, i knew Bastila would eventually get captured & the plot twist was obvious after 1st talking to the Jedi council, i still enjoyed the game tho, especially the DS ending

It's okay to think KOTOR is overrated. As long as you like KOTOR II. If not, 1v1onmalachorV.

 

I think Dragon Age is overrated for the simple fact that it just throws Jade Empire under the bus and that world is infinitely more interesting to me when it comes to video games. Especially because a western developer decided to tackle that kind of mythos, for whatever reason.


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#147
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i'll probably get hate for this but i kinda think KOTOR is abit overrated, mostly cos the story is very predictable IMO, i knew Bastila would eventually get captured & the plot twist was obvious after 1st talking to the Jedi council, i still enjoyed the game tho, especially the DS ending

I knew Bastilla would fall the moment she spoke the first time. A Jedi with that temper? DS material. 

 

Didn´t like the big twist either. The idea Palpatine or Vader could get a fresh start after a good hit in the head still feels very silly. Otherise I still liked the game. 



#148
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It's okay to think KOTOR is overrated. As long as you like KOTOR II. If not, 1v1onmalachorV.

 

I think Dragon Age is overrated for the simple fact that it just throws Jade Empire under the bus and that world is infinitely more interesting to me when it comes to video games. Especially because a western developer decided to tackle that kind of mythos, for whatever reason.

 

That was also a major complaint raised against the game by people far more knowledgeable and caring about that subject.

 

 

I knew Bastilla would fall the moment she spoke the first time. A Jedi with that temper? DS material. 

 

Didn´t like the big twist either. The idea Palpatine or Vader could get a fresh start after a good hit in the head still feels very silly. Otherise I still liked the game. 

Well the Jedi Council also did some brain meddling with the force, but it's still pretty silly especially since Revan gets all of his memories back in the end.



#149
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It's okay to think KOTOR is overrated. As long as you like KOTOR II. If not, 1v1onmalachorV.


I like KOTOR 2 even tho it was rushed, was incredibly dark for a SW game

#150
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I like KOTOR 2 even tho it was rushed, was incredibly dark for a SW game

Good, good. I don't want to have to Mass Shadow Generator you or anything. It's so terrible I can't even describe it.