GTAs after GTA 2.
Games that everyone else seem to love but you think kind of suck? Overrated games
#176
Posté 28 janvier 2015 - 12:08
#177
Guest_Sienna_*
Posté 28 janvier 2015 - 12:46
Guest_Sienna_*
GTAs after GTA 2.
I see that and raise you a GTA's after GTA: Vice City. ![]()
#178
Posté 28 janvier 2015 - 12:50
GTAs after GTA 2.
I see that and raise you a GTA's after GTA: Vice City.
Not liking San Andreas.
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#179
Guest_Sienna_*
Posté 28 janvier 2015 - 12:58
Guest_Sienna_*
Not liking San Andreas.
Never got into that game, so I guess you'll have to go ahead and kill me..... :C
But before you do, let's sort the messenger thing out? Please? xD
#180
Guest_simfamUP_*
Posté 28 janvier 2015 - 03:49
Guest_simfamUP_*
Impossible to play on Insanity?
My Adept Shepard could throw Geth Colossi around like rag dolls, or fling Krogan BattleMasters off into the distant sunset. It was actually easier in most cases to engage that Geth platoon on foot then try and deal with the Mako.
Then ME 2 killed my Adept and replaced him with some weakling pansy.
A gross exaggeration.
What I meant to say "it's not fun."
Because they spam that shield thingy that takes ages to take down and it's basically "cheap difficulty."
ME2 is a lot more fun on insanity and so is ME3.
- Dermain, Aimi et Kaiser Arian XVII aiment ceci
#181
Posté 28 janvier 2015 - 04:01
A gross exaggeration.
What I meant to say "it's not fun."
Because they spam that shield thingy that takes ages to take down and it's basically "cheap difficulty."
ME2 is a lot more fun on insanity and so is ME3.
ME2 Insanity:
Here they come! Singularity! Shielded, 1 second long stagger and keep on shooting. Lift, Throw, brief stagger and nothing. Neural shock, useless. Freezing amno, useless, etc. By the time half the powers became useful enemies were on their last breaths, so shooting them was more practical. Not to mention combat was mostly cover, shoot for a second or two, shield crashed, hide and wait for regenerate, repeat, pray they don´t try flanking. For being the most powerful human biotic ever Jack was one of the most useless companions ever.
Not fun, and I played ME1 on Insanity from level 1 as soon as I unlocked it. Only got annoying when enemies spammed Immunity, fortunately Adept + Liara made that easier to deal with.
#182
Posté 28 janvier 2015 - 04:04
A gross exaggeration.
What I meant to say "it's not fun."
Because they spam that shield thingy that takes ages to take down and it's basically "cheap difficulty."
ME2 is a lot more fun on insanity and so is ME3.
Subsequent titles may have been more streamlined but nothing can measure up (Biotic) God-like powers you could wield in ME 1.
The climb up the Citadel tower was so satisfying, watching as Krogan Battlemasters and Geth Juggernauts floated off towards the Wards was pure gold.
#183
Posté 28 janvier 2015 - 04:11
ME2's insanity was awesome, if I wanted to test my abilities I would pick that.
But indeed only soldiers, snipers and vanguards could do that. The rest of classes should better be played on Hardcore difficulty, which is good kind of hard and challenging, otherwise you may stick an hour or more on Boss fights.
#184
Guest_Lathrim_*
Posté 28 janvier 2015 - 05:04
Guest_Lathrim_*
I don't understand why some seem to think of Mass Effect 2's Insanity as challenging. All it requires is some semblance of spatial awareness and understanding when you can jump out of cover without dying in the process-- which is not particularly hard.
#185
Posté 28 janvier 2015 - 05:15
Because WE even play DA:O and DA:I on normal difficulty.
#186
Posté 28 janvier 2015 - 06:18
ME2 Insanity was great as a Soldier. Basically use Adrenaline Mode followed by a whole lot of.........
#187
Posté 28 janvier 2015 - 08:32
A gross exaggeration.
What I meant to say "it's not fun."
Because they spam that shield thingy that takes ages to take down and it's basically "cheap difficulty."
ME2 is a lot more fun on insanity and so is ME3.
Agreed!
In ME1 it felt like fighting sponges that could soak up stupid amounts of crap. Much better in ME2 and ME3
#188
Posté 28 janvier 2015 - 08:34
ME3's combat is where the series should have been Day 1.
- Aimi et Seboist aiment ceci
#189
Posté 28 janvier 2015 - 08:59
ME3 still has pretty bad combat though. The omnibutton and the cheap instakills ruined it for me.
#190
Posté 28 janvier 2015 - 09:42
I find the whole chest-high-wall-pop-up-shooting gallery to be overall tedious. The few shooters I like, like say BioShock, Half Life 2 and even Metro, tend not to adhere to the jarring concepts of regenerating health to the same degree as your average shooter of today. The genre itself is a bit stale, overall.
#191
Posté 28 janvier 2015 - 10:49
The Witcher 2 and Skyrim.
#192
Guest_EntropicAngel_*
Posté 28 janvier 2015 - 10:51
Guest_EntropicAngel_*
It seems like people are making broad statements like "ME1 was better" and "ME3 was better."
The fact is, neither is better. They're just different. ME1 had an action focus. The magic biotic effect is something that's extremely, extremely rare in games today. How many games give you power to actually literally push an enemy through the game world? Or something like singularity, which suspended them in air? Honestly, the closest I can think of is The Force Unleashed. And on occasion, the "cover" was not bolted to the game map so it would float too. ME1 had some minor destructability. I think it would be great if they moved back this direction with ME4, to an environment (and enemies) you can have a (minor) effect on, at least in combat. But anyway. It's a very unique element in a game. ME2 and 3 retained a few elements, but locked it behind armor and barriers.
ME2 and 3 had a shooter focus. They focused on improving the gunplay, which was pretty weak in some ways in ME1 (sniper rifles were useless outside of a few instances for example, the pistol was OP). One isn't better than the other, they simply have different focuses. Foci?
- Dermain aime ceci
#193
Posté 28 janvier 2015 - 11:16
ME3's combat is where the series should have been Day 1.
True that, although it still needs some tweaking, like adding blindfire and improving squad and enemy AI.
#194
Guest_TrillClinton_*
Posté 28 janvier 2015 - 11:40
Guest_TrillClinton_*
True that, although it still needs some tweaking, like adding blindfire and improving squad and enemy AI.
Bioware is awful at A.I
#195
Guest_EntropicAngel_*
Posté 28 janvier 2015 - 11:59
Guest_EntropicAngel_*
Bioware is awful at A.I
Who is good at A.I.?
Edit: This isn't me trying to claim Bioware is good at it, but it's a serious question. I know FEAR is lauded, and of course S.T.A.L.K.E.R. But outside of them, I don't know of any actual company praised for their A.I.
- Dermain, Aimi et blahblahblah aiment ceci
#196
Posté 29 janvier 2015 - 12:10
I don't know if "overrated" is the word, it is fun and I get what a ground breaking game it was. But I finally got around to Half Life 2 and bloody hell some of the stages are long. The sandpits went on forever and a day. I've kind of lost interest for now because of it.
#197
Guest_TrillClinton_*
Posté 29 janvier 2015 - 12:10
Guest_TrillClinton_*
Who is good at A.I.?
Edit: This isn't me trying to claim Bioware is good at it, but it's a serious question. I know FEAR is lauded, and of course S.T.A.L.K.E.R. But outside of them, I don't know of any actual company praised for their A.I.
Combat based? valve are actually good at a competent system. Half life A.I is amazing. From a standard phenomenonal implementation? Try Facade. Uses natural language processessing
#198
Guest_EntropicAngel_*
Posté 29 janvier 2015 - 12:14
Guest_EntropicAngel_*
Combat based? valve are actually good at a competent system. Half life A.I is amazing. From a standard phenomenonal implementation? Try Facade. Uses natural language processessing
I heard about Facade recently.
#199
Guest_TrillClinton_*
Posté 29 janvier 2015 - 12:18
Guest_TrillClinton_*
I heard about Facade recently.
You should play it! I'm surprised rpgs haven't implemented such a thing. It would be a lot of work tho
#200
Posté 29 janvier 2015 - 12:25
Oh yeah, also Elder Scrolls Oblivion. I initially loved it, but then I got bored to the point of hating it. I've been enjoying Skyrim, Morrowind is one of my all time faves, but Oblivion. Ugh. Terrible voice acting, NPCs are ugly as sin, the world is boring, radiant AI was clunky, and the levelling just ruined the gameplay.





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