THIS!! it is by far one my biggest pet peeve in this gamer. Its too sanitized, i mean when fable is darker than you series you know something is wrong. It does not feel what dragon age as a setting started out as, feels something different.
Lol, Fable.
I agree that DAI is a lot softer than it should be. It is a game where there are two wars going on, and none of them are really, actually, genuinely used. Everybody is written as crazy and "deserves to be slaughtered", dehumanized to a fault. A templar would tell you that they fight/kill because they have a duty, but really, they're afraid to lose whatever they have left in a world gone mad; their brothers die all around them, often for petty reasons, and sometimes for them. Mages are much the same in that regard.
Dragon Age does something right, in that it admits that war is bad and gets people killed, but it fails to understand why war is fought if it is so terrible. It fails to understand why some men are so enthused to fight in a place where there are no rules, where men are encouraged to fight and kill when all their lives they are told not to. It fails to see why the Warden's tale is so inspiring - that, in admist the war and chaos, the vile blood and mud the covered Fereldan, one spark of hope - the Warden - shone so bright in contrast to its surroundings that it gathered even the most cynical of people to fight against a threat most people would consider impossible to conquer without the Grey Warden Order. Of course, your warden could've been a complete jerk, but that doesn't change the fact that you, the protagonist, have been plunged into a complete nightmare and hellhole, and yet still retained their humanity.
DAI is one sided and tastes like cardboard. It not only has one war, but two wars going on. We have books explaining how they came to be, but no insight on why anybody would fight them, would believe in them, or even shows any heroism. Everybody is a selfish bastard with their own agenda, forcing their beliefs onto others as they will. Briala and Celene both chose duty over love, claiming to fight/speak for a people that neither properly understand. Gaspard claims to fight for the best interest of Orlais, but he fights for old legacy and not the greatness Orlais can be. Rhys made the "tie-breaker vote" for the war despite knowing what it would entail. Fiona sold her people to Tevinter, returning them to the slavery that half of them laid down their lives to break free from, that many of her people fought against, some not even willingly. The Seekers placed their faith in Lord Seeker Lucius, who sent them one by one to their deaths because he believed that the world should be purged. The Templars, similarly, in Samson, who felt betrayed and used by the Chantry and found purpose in Cory, when the duty of his people for the majority of their lives strove to protect the mages from themselves, not serve the Chantry.
Never, ever do we get someone who believes their cause - the cause of the war - just yet retains enough of their humanity to not be a complete fuckwit about it. We don't get people who geniunely believe something, not believe it because they're angry/bitter/whatever about it, and change their minds slowly or surely. All we get are duty bound individuals who refuse to see the third option. We get people who are just blind leading the blind. They all selfishly decide what is best for their people. Our companions are no different, of course, and neither is our Inquisitor. Yet the game tries to convince us that we are doing what is right, when we are no different than those who caused the war, when we have no right what is best to decide what is best for the world.
Of course, we can't go around individually asking every individual what they want. We can't save every person, we can't stop all the fighting, we can't make everybody sit at the table. We must make tough decisions that mean that one side lives, the other dies. We must choose between an alliance and our own people at times, even. We are forced to choose, whether we want to or not, between two choices that may not even appeal to us. This is not a fault. The fault is, why aren't we allowed to try?
Why can't we try to save everybody, even if it means we will fail? Why can't we try and save the mages and templars, even if it means we fail? Why couldn't we have been the ones to sacrifice our lives at Adamant Fortress, saving both Hawke and the Warden with us? We were certainly allowed to try in Dragon Age Origins, and understandably this was absent in Dragon Age 2. But in a world torn asunder, one of the options should be to attempt to sew it back together, not just picking one side of the tear or the other. I'm not saying it should work. There are many reasons why it shouldn't. But don't deny that there was always, always, always a third option, and I believe that DAI suffered for it.
So, yes, DAI is not dark, violent, or gritty enough. It doesn't have anything in it that would contrast it. Everybody's bad or just as bad. It's, you know, not terrible, but when everybody is wrong including your own PC, and nobody is given the option to try and do the right thing, you just can't get too well in darkness, violence, or grittiness. It doesn't work to have corpses when you spend 90% of the game making them and have 0 opportunity not to. It just doesn't work like that.
Yeah. Kinda not entirely happy with DAI. =/