You've misunderstood my post entirely, and lamentably chose a passive-aggressive form of address in your response.
I did not say that all you did in DA:O was kill. What I said was that the central element of horror - and darkness deriving from horror - is vulnerability experienced on a personal level. To make that kind of darkness work, the protagonist cannot be insulated from the purported danger that is being portrayed in the plot. In Dragon Age, the developers tried to include certain moments that borrowed storytelling mechanics from the horror genre without adopting the most central and defining element of the genre, which is that the protagonists are in a perpetual state of being threatened.
You "in real life" is completely immunized from the game. It may well be that the actual presentation resonates with you on a subjective level - but then in that case there's no real counter-argument you can raise to someone say, for example, that the mere showing of a burned out war-zone in the Exalted Plains resonates with them, based on their personal experience.
As to the argument you put forward, it's factually incorrect and largely bound up in your particular subjective preference for storytelling mechanics. Let's say I accept that you need to "experience" the death of a particular character to have an emotional impact rather than read about it after the fact, which I disagree with entirely. We do not "experience" their deaths in DA:O. We have some very vague mechanics that hit a terrible fate in the same way that a 500 word paragraph codex would hint at you. In your post, you take the position that the sounds, etc. are somehow more emotionally meaningfully. Maybe to you, but that's nothing more than asserting a subjective preference for storytelling mechanism. I didn't want to address this in particular detail because there was no especially good way of phrasing this issue with the post, and so I chose to focus on the broader analytic problem with it which is your misunderstanding of horror as a genre.
In any event, the fundamental premise of your post, that reading a newspaper article (which you derisively call a tabloid) about the death of another person is not emotionally impactful, is nonsense.
Returning to the "experience" point, the notion is either meaninglessly vague or wrong. If by "experience" you mean actually see the death, then it's factually wrong because there are a great deal of wonderful stories - and storytelling mechanics - designed to elicit a reaction precisely where you have no other exposure to the death of a character besides second-hand accounts of it happening. If by experience you mean some form of elaborate exposure to that death, then you're wrong because - as DA:O and Hespith's poem itself illustrates - the actual amount of time and content that needs to be dedicated to portraying is quite small. And if by "experience' you mean see and not read, then you're clearly wrong since horror fiction exists.
I strongly disagree, I am not immunized from the game, in fact my favorite type of fiction and games are those that make me stop and reconsider my own life and actions. I did not use passive aggressive behavior, never once did you, in any of your replies address the "show, don't tell" writing technique that I have been describing. Pointing out that you haven't isn't passive aggressive, it's simply stating what you have not done. The one that has missed the point is you, I'm talking established writing technique, something you have yet to address.
All I have been saying, and still am saying, is that a codex is telling, action scenes are showing. Action scenes have more emotional pull on us because they engage more of the 5 senses than telling does. It's the difference between watching a movie, and reading a review of a movie (i.e. the codex). Of course the movie, with it's actors, dialogue, musical score will have more of an emotional impact upon someone than the review. Mind you, this is not about if one likes or dislikes the movie, this is about how much more the movie engages your 5 senses than the review does.
And yes, how much of the 5 senses are involved does affect believability, though believability can be impacted by other factors as well.
I'm talking writing technique, you are talking and countering with a totally unrelated and much more subjective argument. One that I refuse to engage in since it is off topic from my point. As a result, I have little interest in arguing and/or proving you right or wrong on your choice of unrelated subject matter.
That is beside the point however, I am talking writing technique, while you have chosen NOT to talk writing technique. End of story.