Playing through DA 2 and it's more dark a gritty than DA:I.
Spoiler
I dont know I felt pretty bad when..
Playing through DA 2 and it's more dark a gritty than DA:I.
Spoiler
I dont know I felt pretty bad when..
Was Inquisition advertised as being dark, disturbing, or have horror elements?
yes, it had the title Dragon Age with everything that used to mean, not my little pony inquisition is magic.
I dont know I felt pretty bad when..
Spoiler
we took different things away then, I saw inquisition retcon and remove pretty much everything that made DA:O such a good game, treating it (and by extension its fans) as an old shame to be ignored and ridiculed. Think that the chantry is an oppressive dystopian nightmare of a cult? Tough you WILL support them, you WILL ensure their power never dies Think the templars or mages need to be wiped out: Tough you WILL have them in your inquisition, (you end up with some even if you choose the other) you WILL NOT do what needs to be done to avenge the Dalish, you WILL NOT free Orleais from the game by fire and sword ,the best option imho, would have been to solve the Gordian knot of the game via a huge perfect storm in that ballroom, a few thousand dead nobles, then hunting their family lines to extinction would have solved the game, unified the nation and been a far better out come for the population than the choose which worthless inbred maniac gets the throne, the choice we where given...I choose that Celene's skinned corpse is nailed to the throne and the nobles knee capped, and tied to poles genuflecting to it, Viveinne can get her life long wish and be crucified standing behind the throne, as close to the imperial power she will do anything for as she ever deserves to get..then the building burnt down as they beg and scream, THAT is justice, that is order, all will bow to the inquisition or be exterminated, exactly as the warden could do, that is a darkness worthy of using the name Dragon Age.
As a side note, I don't think the standards (with regard to , let's say how common-folk-like important character deaths are, or other variables) for dark/high fantasy for a medium that has the narrative purely given to the audience in concrete/unchangeable form (books/movies) and for one where the narrative is influenced by the audience (rpgs) ought to be the same.
yes, it had the title Dragon Age with everything that used to mean, not my little pony inquisition is magic.
we took different things away then, I saw inquisition retcon and remove pretty much everything that made DA:O such a good game, treating it (and by extension its fans) as an old shame to be ignored and ridiculed. Think that the chantry is an oppressive dystopian nightmare of a cult? Tough you WILL support them, you WILL ensure their power never dies Think the templars or mages need to be wiped out: Tough you WILL have them in your inquisition, (you end up with some even if you choose the other) you WILL NOT do what needs to be done to avenge the Dalish, you WILL NOT free Orleais from the game by fire and sword ,the best option imho, would have been to solve the Gordian knot of the game via a huge perfect storm in that ballroom, a few thousand dead nobles, then hunting their family lines to extinction would have solved the game, unified the nation and been a far better out come for the population than the choose which worthless inbred maniac gets the throne, the choice we where given...I choose that Celene's skinned corpse is nailed to the throne and the nobles knee capped, and tied to poles genuflecting to it, Viveinne can get her life long wish and be crucified standing behind the throne, as close to the imperial power she will do anything for as she ever deserves to get..then the building burnt down as they beg and scream, THAT is justice, that is order, all will bow to the inquisition or be exterminated, exactly as the warden could do, that is a darkness worthy of using the name Dragon Age.
Different play styles for different people it would seem.
In Origins I supported the chantry - well my Warden did. There was a couple of things she didn't like but over all she supported and believed in the Chantry and the Templar's, what they did and why. It wasn't until Hawke that as a player I stopped having my character support them and now with the Inquisition, my mages are free. The events in Dragon Age 2 really turned me against the Chantry and the Templars, I certainly had no feeling of having to give them my support, the opposite was in fact true. I am fine with Templars being in the inquisition, the few that have survived in any case, now that the mages are free they need to do something.
I don't know. I expected something much more darker than what we had with DAI, after having seen this first trailer :
The words of Morrigan are quite clear to be honest. I remember how I got chills watching this video. I also noticed how some cutescenes in several trailers have disappeared from the actual game in our hands lol. In this one, I don't remember a scene with Varric being sad over dead bodies, or Cassandra leading troups against a castle, or planning something with other seekers or troups around a map, or the breach having a big light effect.
Also, I don't think we have the option to lead this world to its utter end. We could fail our mission but that's it.
Guest_Caoimhe_*
I just recently played DAO and in my opinion THAT is the darkest game of the 3! The hung corpses swaying in the breeze really unnerved me. DA2 had its dark moments too, but it felt a bit lighter. DAI is the lightest. As I return to previous locations from DAO I can feel the freedom from the Blight, though times are still hard after such tragedy, but it's a time of rebuilding and new beginnings. DAO was a means to an end.
Best way to describe it is, DAO was visually dark with a dark story, DA2 was slightly dark visually, but the background stories were darker and DAI was darkest if you read the codex and letters. Visually nothing disturbed me.
@Luqer
I thought about leaving the blood soaked teddy bear. Instead I took it and I'm not going to sell it. My inquisitor looks at it from time to time... reminding her that all this that she is doing is so that in the end the world is a better place.
But yeah nothing in DA2 or DAI is as dark as DAO. From as mentioned, hanging corpses in areas outside Ostagar, Howe's dungeon. Stacks of bodies in the deeproads... Desire demons tempting you with gifts in order for you to let them continue with their possessions. I love DAO because of this.
yes, it had the title Dragon Age with everything that used to mean, not my little pony inquisition is magic.
we took different things away then, I saw inquisition retcon and remove pretty much everything that made DA:O such a good game, treating it (and by extension its fans) as an old shame to be ignored and ridiculed. Think that the chantry is an oppressive dystopian nightmare of a cult? Tough you WILL support them, you WILL ensure their power never dies Think the templars or mages need to be wiped out: Tough you WILL have them in your inquisition, (you end up with some even if you choose the other) you WILL NOT do what needs to be done to avenge the Dalish, you WILL NOT free Orleais from the game by fire and sword ,the best option imho, would have been to solve the Gordian knot of the game via a huge perfect storm in that ballroom, a few thousand dead nobles, then hunting their family lines to extinction would have solved the game, unified the nation and been a far better out come for the population than the choose which worthless inbred maniac gets the throne, the choice we where given...I choose that Celene's skinned corpse is nailed to the throne and the nobles knee capped, and tied to poles genuflecting to it, Viveinne can get her life long wish and be crucified standing behind the throne, as close to the imperial power she will do anything for as she ever deserves to get..then the building burnt down as they beg and scream, THAT is justice, that is order, all will bow to the inquisition or be exterminated, exactly as the warden could do, that is a darkness worthy of using the name Dragon Age.
Well, first this is Dragon Age, not Mass Effect, where entire races die in the name of "dark" and "bittersweet"
Second, what the frak possibly gave you the idea you'd be a le to break the Chantry or Orlais? You realize that would cause such a divergence that would have to be trivialized or negated by the next game anyway, right
Vilegrim has been going on about this disturbing ethnic cleansing fantasy since like... DAO. I'd just stay away.
yes, it had the title Dragon Age with everything that used to mean, not my little pony inquisition is magic.
we took different things away then, I saw inquisition retcon and remove pretty much everything that made DA:O such a good game, treating it (and by extension its fans) as an old shame to be ignored and ridiculed. Think that the chantry is an oppressive dystopian nightmare of a cult? Tough you WILL support them, you WILL ensure their power never dies Think the templars or mages need to be wiped out: Tough you WILL have them in your inquisition, (you end up with some even if you choose the other) you WILL NOT do what needs to be done to avenge the Dalish, you WILL NOT free Orleais from the game by fire and sword ,the best option imho, would have been to solve the Gordian knot of the game via a huge perfect storm in that ballroom, a few thousand dead nobles, then hunting their family lines to extinction would have solved the game, unified the nation and been a far better out come for the population than the choose which worthless inbred maniac gets the throne, the choice we where given...I choose that Celene's skinned corpse is nailed to the throne and the nobles knee capped, and tied to poles genuflecting to it, Viveinne can get her life long wish and be crucified standing behind the throne, as close to the imperial power she will do anything for as she ever deserves to get..then the building burnt down as they beg and scream, THAT is justice, that is order, all will bow to the inquisition or be exterminated, exactly as the warden could do, that is a darkness worthy of using the name Dragon Age.
Yyyyeah...I think you're greatly overestimating the Warden's ability to crank up the Stupid-Evil Power Fantasy. I mean, upending the Orlesian empire and the Chantry? Sounds like you want a game that is several times longer, and with a level of plot variability that couldn't possibly be accounted for in future titles.
But...well, one can dream......I guess.
Guest_Caoimhe_*
@Luqer
I thought about leaving the blood soaked teddy bear. Instead I took it and I'm not going to sell it. My inquisitor looks at it from time to time... reminding her that all this that she is doing is so that in the end the world is a better place.
But yeah nothing in DA2 or DAI is as dark as DAO. From as mentioned, hanging corpses in areas outside Ostagar, Howe's dungeon. Stacks of bodies in the deeproads... Desire demons tempting you with gifts in order for you to let them continue with their possessions. I love DAO because of this.
I noticed the hung corpses in the place you get Shale, then when trying to complete a mini quest in the Wilds on my second playthrough, that's when I noticed the other hung corpses. Really gave me shivers. Not to mention what the Darkspawn did to the King's body. As I've mentioned before, DA2 was my first DA game, and while the Darkspawn annoyed me, and became just pointless pests in DAI, DAO showed me they are not dumb, they are dangerous, sick and twisted. It's like that part of them was lost in the other games, and they simply became pointless kills for exp... and don't even get me started on the Broodmother. Lol
I noticed the hung corpses in the place you get Shale, then when trying to complete a mini quest in the Wilds on my second playthrough, that's when I noticed the other hung corpses. Really gave me shivers. Not to mention what the Darkspawn did to the King's body. As I've mentioned before, DA2 was my first DA game, and while the Darkspawn annoyed me, and became just pointless pests in DAI, DAO showed me they are not dumb, they are dangerous, sick and twisted. It's like that part of them was lost in the other games, and they simply became pointless kills for exp... and don't even get me started on the Broodmother. Lol
They were pointless kills for XP from first moment you see them. And this is on nightmare - they are by far the eaiest mooks to kill in DA:O. Even the animals are more threatening because of overwhelm spam.
Guest_Caoimhe_*
They were pointless kills for XP from first moment you see them. And this is on nightmare - they are by far the eaiest mooks to kill in DA:O. Even the animals are more threatening because of overwhelm spam.
Yes but to me they made it personal in DAO with what they did to people. I agree though, quite easy to kill. I think DAI is the best though for gaining exp, since you have an open world and I find the spawning is more frequent. I feel I need to really work at it to get my Warden to a high level in DAO but in DAI I was at 19 by the final fight and it was over before I knew it.
I noticed the hung corpses in the place you get Shale, then when trying to complete a mini quest in the Wilds on my second playthrough, that's when I noticed the other hung corpses. Really gave me shivers. Not to mention what the Darkspawn did to the King's body. As I've mentioned before, DA2 was my first DA game, and while the Darkspawn annoyed me, and became just pointless pests in DAI, DAO showed me they are not dumb, they are dangerous, sick and twisted. It's like that part of them was lost in the other games, and they simply became pointless kills for exp... and don't even get me started on the Broodmother. Lol
The only darkspawn that ever really gave me trouble with those damn hurlock emissaries, but they were pretty much on par with mages, like those blood mages in the abandoned warehouse in Denerim, or the crazed mages in the Broken Circle quest. Man those guys were annoying, almost as annoying as the werewolf, spider and Children ability to overwhelm.
Yes but to me they made it personal in DAO with what they did to people. I agree though, quite easy to kill. I think DAI is the best though for gaining exp, since you have an open world and I find the spawning is more frequent. I feel I need to really work at it to get my Warden to a high level in DAO but in DAI I was at 19 by the final fight and it was over before I knew it.
In my last playthrough, I entered the final battle at level 24. It was pretty much impossible to find any enemies that gained XP at that point, since the only ones that could were the dragons, all of which I killed. The only enemies that gained XP after reaching that level was Samson, Corypheus, the demons he'd summon, and his red lyrium dragon. Curiously, Samson is actually a higher level enemy than Corypheus. Weird.
As for Origins, I actually finished that game at level 22, and reached 35 after playing Awakening, Golems and Witch Hunt, which is the cap.
The only darkspawn that ever really gave me trouble with those damn hurlock emissaries, but they were pretty much on par with mages, like those blood mages in the abandoned warehouse in Denerim, or the crazed mages in the Broken Circle quest.
Man those guys were annoying, almost as annoying as the werewolf, spider and Children ability to overwhelm.
The only darkspawn that ever really gave me trouble with those damn hurlock emissaries, but they were pretty much on par with mages, like those blood mages in the abandoned warehouse in Denerim, or the crazed mages in the Broken Circle quest. Man those guys were annoying, almost as annoying as the werewolf, spider and Children ability to overwhelm.
And this is why Solas hates Blight Magic so much and why Blood Magic is so feared by Templars. Though, Solas is right about how Blight Magic is worse. The Darkspawn emissaries in Origins brought me more frustration than any other mage.
When it comes to the Darkspawn in Inquisition, while it is a bit disappointing that they are now more of a nuisance than a threat, I think that's the point the game was trying to make. When it is not a Blight, that's pretty much how the rest of the world sees the Darkspawn; a nuisance.
Sadly, in Inquisition, the Breach didn't feel nearly as threatening and terrifying as the Blight. When I first saw the teaser, I was excited at the idea of a demon invasion in Thedas because arguably, demons are much more dangerous than darkspawn. This was something I felt to be true since Origins. The way a demon could possess or corrupt a person's mind made them scarier than the darkspawn and the very fact that a thing called the Veil is what's stopping them from directly attacking the world made me feel frightened of the possibility.
In fact, its mostly why Templars are so paranoid of Mages since with the Veil strong the demons have to resort to possessing Mages to break into the mortal world. Yet, the Breach should have rendered possession unnecessary any more now that the demons can easily invade Thedas. It should have also rendered blood magic and demon summoning obsolete now that Mages should be seen by demons as a useless means of entering Thedas. Though to be fair, blood magic isn't just about summoning demons but also about powering spells through one's blood instead of the Fade... also, mind control but we don't see that often.
Single most obnoxious and deadly ability in the game.
(Maybe don't give it to every damn animal though)
All nugs should have it.
Different play styles for different people it would seem.
In Origins I supported the chantry - well my Warden did. There was a couple of things she didn't like but over all she supported and believed in the Chantry and the Templar's, what they did and why. It wasn't until Hawke that as a player I stopped having my character support them and now with the Inquisition, my mages are free. The events in Dragon Age 2 really turned me against the Chantry and the Templars, I certainly had no feeling of having to give them my support, the opposite was in fact true. I am fine with Templars being in the inquisition, the few that have survived in any case, now that the mages are free they need to do something.
The entire point of the Crossroads is supporting the Chantry, and it rolls fo
Yyyyeah...I think you're greatly overestimating the Warden's ability to crank up the Stupid-Evil Power Fantasy. I mean, upending the Orlesian empire and the Chantry? Sounds like you want a game that is several times longer, and with a level of plot variability that couldn't possibly be accounted for in future titles.
But...well, one can dream......I guess.
Except what we did was plain stupid , in a the banal, boring way most people who are pure of heart and deed actually are, the was no 'stupid evil' warden I do not see anything he did as stupid, it was what actually needed to be done to come out of this mess strong, free and alive, in the inquisitor we got a complete mindless idiot, who may mouth a few anti-chantry platitudes, while blindly building up a totalitarian dictatorship and a brutal theocratic organisation, without the fun of actually being as sadistic as either organisation we supported. You want a hope for the future of Thedas? Their is none without a massacre on a titanic scale to break the nobility and the chantry, no hope at all without a few hundred of thousands dead every chantry sister and the last scions of the nobility as well as all their supporters and puppets, without that we may as well let Coryfish win, at least his brutality is fatal and relatively quick, not the grinding crushing despair the Chantry delights in inflicting on everyone, or the sadistic murderous games of the nobility, but I doubt Bioware will take their own fluff to it's logical conclusion and admit this, the most purely good act you could have done at the crossroads would have been running the chantry mother you are forced to meet their thru, and watching her bleed out in the dust.
Mana Cla~sh...
Indeed. DAO mages are no trouble from a certain level onwards. DAO archers though, they can be annoying, and more so as the game progresses. I don't know how many times I reloaded the fight against Devera in my early runs.
Anyway, this is OT. Back to the fact that DAI feels tame, safe and clean compared to its predecessors.
Except what we did was plain stupid , in a the banal, boring way most people who are pure of heart and deed actually are, the was no 'stupid evil' warden I do not see anything he did as stupid, it was what actually needed to be done to come out of this mess strong, free and alive, in the inquisitor we got a complete mindless idiot, who may mouth a few anti-chantry platitudes, while blindly building up a totalitarian dictatorship and a brutal theocratic organisation, without the fun of actually being as sadistic as either organisation we supported. You want a hope for the future of Thedas? Their is none without a massacre on a titanic scale to break the nobility and the chantry, no hope at all without a few hundred of thousands dead every chantry sister and the last scions of the nobility as well as all their supporters and puppets, without that we may as well let Coryfish win, at least his brutality is fatal and relatively quick, not the grinding crushing despair the Chantry delights in inflicting on everyone, or the sadistic murderous games of the nobility, but I doubt Bioware will take their own fluff to it's logical conclusion and admit this, the most purely good act you could have done at the crossroads would have been running the chantry mother you are forced to meet their thru, and watching her bleed out in the dust.
I see. Welp, I suggest writing up some fanfic about it and see how that plays out. Who knows, you might strike gold.
Well, first this is Dragon Age, not Mass Effect, where entire races die in the name of "dark" and "bittersweet"
Second, what the frak possibly gave you the idea you'd be a le to break the Chantry or Orlais? You realize that would cause such a divergence that would have to be trivialized or negated by the next game anyway, right
Vilegrim has been going on about this disturbing ethnic cleansing fantasy since like... DAO. I'd just stay away.
It's funny too because, while DA:O strikes me as a bit darker in some respects, what he's describing doesn't even sound like the same franchise.
It's funny too because, while DA:O strikes me as a bit darker in some respects, what he's describing doesn't even sound like the same franchise.
I think that the best part though is that most of the brutality that the Warden could inflict was more a laugh than anything.
^that is hilarious
(I've forgotten how brown everything was)
^Aye, another reason why I find critics of the Hinterlands kinda funny. The Hinterlands are ugly, but in much the same way that much of DA:O was ugly pretty much....everywhere except Orzammar/the Deep Roads.