Stories set in medieval-like worlds have become a fantasy place for exercising an abundance of rape scenarios (almost exclusively happening to females) and humiliating female characters. People drool over it and call it "grim dark". More graphic and less complex, the better. I find the trend quite depressing.
I welcomed Inquisition's attempt to do things in more subtle way. It abandoned the popular narrative to use vilified women as "grim" bait and focused on how politics, spying and faith affect society which is way more close to how wars work. Grim stuff are delivered via casual talks. It switched from "Oh noes, the noble jerk touched my friend! I personally set him on fire!" to "You know, let's me tell you how Sera and Varric would shatter under Qun. Haha, interesting, right? Pass me another beer.".
- The ball mission presents the empress as okay-ish person, who even has genuine moments of regret, only to hear about her many crimes later. There is no clear-cut choice who would be a better ruler because all of them got their hands dirty in order to be in their place. Even your companions voice very pragmatic opinion how to "fix" the situation. There is no Alistair's level of hysteria involved, just pure scheming.
- Cassandra's trust was abused by Seekers and she has a crisis of faith you don't really have powers to resolve on your own.
- The major in Creswood did terrible things but he had some very solid arguments why he did so. No a fat bag of money or hate for mages or covering a rapefest. Human, pragmatic reasons.
- Wardens loosen their glamorized aura and it made them more human. When there is nothing keeping you in check, it is easy to loose the perspective. Don't forget their order can do anything they want in case of upcoming blight. Anything. Nobody watches over them. And they are constantly hearing voices.
- Sera's backstory glanced how casually you can sow a hate into a mind of child.
- Tarot cards gently remind you for the rest of gameplay an event scattering a soul of your companion. And I don't recall painted bunnies.
This is all in stark contrast with DA:O where everybody seems to forget their issues after Warden slashes a couple of darkspawns and drops a line. Disturbing things are delivered via laidback chatter and it is much more frightening, at least to me. I mean - Are you thrown off guard by the nice colleague using a rasist slur with ease when preparing a cup of hot coffee for you in the office kitchen or by a bald guy in Martens screaming about a superiority of white people on the street?
I keep fingers crossed for more games trying to handle matters this way. We need more mature games, not another slasher.