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DAI, not dark, violent and gritty enough?


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#26
Ieldra

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If by "getting everybody to work together" you mean "as SOON as you turn your back they're back to killing each other", then no. As much as I liked that quest, everybody you had to choose from was an *******, and in two scenarios, you had to let someone die. Your third...fourth...FIFTH option isn't to fix Orlais. Your option is literally, "All of you shut the hell up and get to ****** work, you're ALL my bitches now."

 

And I'm saying that the reason why it feels sanitized is because there's just a huge lack of human goodness in everybody that there's nothing to contrast it with. I'm not saying you need good for evil, its just, when everybody is evil its hard to really perceive anything as depraved.

You did say "I want to be able to try, it doesn't matter if I'm successful", and that's exactly what happens.

 

Also, I do not perceive everyone as evil.



#27
Helmetto

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You did say "I want to be able to try, it doesn't matter if I'm successful", and that's exactly what happens.

 

Also, I do not perceive everyone as evil.

 

True enough, but what I tried wasn't to fix Orlais, it was to put a band-aid over the problem without addressing anything.

 

And you don't have to perceive everybody as evil. Being Selfish and Self-Serving is just as bad.



#28
ReiKokoFuuu

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this topic rather surprised me.  i never really thought of the series, as a whole, was particularly dark, although now that i think about it, i suppose there were some themes and scenes that could be seen as "dark" by some.

 

i think i've just either been really desensitised or i like things to be a bit more grim.  i wasn't even that disturbed by the broodmother thing. 



#29
Luqer

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There was one codex from the Hunter's house in the Hinterlands which detailed the Hunter's witnessing of the events of the Mage-Templar. Apparently, he saw one woman burned alive and trying to seek help from a random rogue Templar in a battle. For some reason, that Templar wanted to rape her, based on how the Hunter described the Templar taking off his armor, despite the fact that the woman was... you know.... ON FIRE! LITERALLY!

 

The Hunter killed the Templar with an arrow before the Templar could do the deed. Yet, it just didn't make sense that the random Templar would want to rape a woman on fire. I'm pretty sure the rogue Templars in the Hinterlands had yet to really feel the effects of red lyrium.

 

Its the only instance in the story I recalled that had implied attempted rape. However, the logic behind it all was just ridiculous and I couldn't take the tone of the Hunter's codex seriously. Sure, there's the Hunter's description which stated that he had never killed a man before and won't sleep properly for a while but... what the hell?!


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#30
New Kid

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I think they could have utilised the demons better. The rifts seemed to just spit out 'foot soldiers' rather than terrifying demons with special powers and such.


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#31
Navasha

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A lot of the darker elements in DA:I require some reading of the flavor materials you find. 

 

Reading the note about the hunter shooting the Templar just before he was about to rape a dying refugee....   That's pretty much on the gritty side of things.


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#32
Shechinah

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(to Luqer) From what I recall, she wasn't on fire, she had just been burned rather badly. It wouldn't make sense otherwise that she was just be whimpering like the hunter described.

 

There was a thread a while back where they shared stories of the disturbing things they found in the game. Among these were a child-sized skeleton with a toy and several dead couples. It was concluded that if you decided to hold a picnic in Thedas, you had a death wish.

 

In my opinion, that if a game or a media of any sort has to be gritty it should be the sort of gritty that has substance because otherwise it can desolve into situations you feel nothing for and events that are brought on solely for shock value.


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#33
Ieldra

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A lot of the darker elements in DA:I require some reading of the flavor materials you find. 

 

Reading the note about the hunter shooting the Templar just before he was about to rape a dying refugee....   That's pretty much on the gritty side of things.

That does mean they're much less present, though. The same with the guards in the Winter Palace talking about that red-headed elf girl, compared to what we almost witness in Arl Howe's estate. Such things, if present at all, appear one step more removed than in the previous games.



#34
leaguer of one

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1. The theme was truth.

2. Play hushed whispers quest.



#35
leaguer of one

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If you harden her then you get to have a threesome (or foursome). She then proceeds to have almost the same attitude pretty much. I wouldn't even say the DR is mildly ominous, but YMMV on that one. 

And then she becomes the darkest divine ever.



#36
leaguer of one

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Yes.
And I will have your baby that will carry the soul of an old god, possibly gone mad with corruption.
And this is the reason I've been here all along.
Oh, and I was almost forgetting: you'll never see me again.

Tell me that's not dark.

And then you find out none of that was true.

The woman can become you wife and the child loses the god soul and becomes more normal.



#37
KaiserShep

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And then you find out none of that was true.

The woman can become you wife and the child loses the god soul and becomes more normal.

In fairness, that stuff comes much later. But anyway, I don't consider Morrigan's leaving after the Dark Ritual any darker than Solas leaving and the player finding out that he was the motherflippin' Dread Wolf who seemed to absorb Flemeth or something.


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#38
leaguer of one

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In fairness, that stuff comes much later. But anyway, I don't consider Morrigan's leaving after the Dark Ritual any darker than Solas leaving and the player finding out that he was the motherflippin' Dread Wolf who seemed to absorb Flemeth or something.

Personally, I feel that nightmare part of dai turned peoples fear of Morrigan and the god baby into an allegory. They are all jumping at shadow over what they fear only to find that the fear is what is making things dangerous and worse. There really was not anything to fear in the first place.


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#39
KaiserShep

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Speaking of Nightmare, what would have been interesting is if those nightmare spiders actually turned into something else when you switched across different characters. Like one sees maggots or something.


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#40
leaguer of one

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Speaking of Nightmare, what would have been interesting is if those nightmare spiders actually turned into something else when you switched across different characters. Like one sees maggots or something.

yep.



#41
Laurelinde

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I found the reveal about the oculara (and the accompanying shack full of tranquil skulls) pretty dark, along with the contrasts at the ball at Halamshiral - literally blood and bodies on the floors, but mostly elves and mostly in the serving quarters, so the gilded shenanigans carried on upstairs and the only comment was 'oh those lazy servants aren't bringing us more food.'  I found that pretty dark, in a 'callous disregard for the lives of the lower classes' kind of way; the nobles fiddled while Orlais burned.

 

The pits of risen corpses all over the Exalted Plains weren't exactly Sesame Street, either.

 

But then, I'm not hugely into grimdark for grimdark's sake, I tend to prefer high fantasy overall, so that bias will play into it.


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#42
Draining Dragon

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It's definitely lacking darkness. There were no evil decisions you could make, and none of your companions are ever in danger. It doesn't help that Coryfishstick is a Generic Doomsday Villain.

To be honest, I think they were compensating for the Darkness Induced Audience Apathy caused by the excessive darkness of the second game.

Origins managed to strike a perfect balance between those two extremes.

#43
Guest_simfamUP_*

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This thread pops up with every DA game released.

 

Well... there's only been two.

 

But I bet it'll come up on 4!



#44
Shechinah

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(to Laurelinde) I did not explore the locked house until a while after "In Hushed Whispers" and was just expecting some loot... the secret of the ocularum was not what I expected so in the middle of relatively bright and calm day in Redcliffe, it came utterly as a surprise and even more creepy because of that. The sun shined, merchants sold their wares, fishermen fished and children played... all around that house with the locked door.

 

I liked the atmosphere in Fallow Mire which was helped by the fact that I was somewhat underleveled but very determined so I tried to avoid stepping into the swamps and each fight with the undead was pushing.  



#45
stonerbishop

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I think the issue is more to do with you don't see most of it. You have to read it. If I want to read a book, I will.
Example. A mage locks herself in a hut to hide from the templars so the templars set the building on fire. That's fairly dark, but we only see the aftermath

#46
N7 Spectre525

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And then you find out none of that was true.

The woman can become you wife and the child loses the god soul and becomes more normal.

You can marry Morrigan? I must have missed that option.



#47
EmissaryofLies

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Not dark or gritty at all; it consistently fails to challenge me. Origins and DA II are better.


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#48
X Equestris

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There's quite a bit of grit and darkness, it just doesn't take center stage. It's mostly in background conversations and various codex entries.

You can marry Morrigan? I must have missed that option.


Not formally, no, but Morrigan and the Warden might as well be if they went through the eluvian together.

#49
Sifr

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DA:O wasn't especially dark. The broodmother reveal was well done and there was some crazypants stuff going on with the artstyle in terms of random fleshy bits in unexplained areas that contradicted the lore on demons and the blight, but that was it. 

 

What about the part where Oren was murdered in the Human Noble storyline? Or during Redcliffe where the Warden can murder Connor themselves? Or convincing Zerlinda in Orzammar to abandon her young baby in the Deep Roads? Or letting Amalia get possessed by Kitty and/or killing her? Or that bloody altar in Haven that's just about the right size for a child?

 

The amount of children possibly getting murdered in this game strikes me as exceptionally dark.


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#50
Iakus

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this topic rather surprised me.  i never really thought of the series, as a whole, was particularly dark, although now that i think about it, i suppose there were some themes and scenes that could be seen as "dark" by some.

 

i think i've just either been really desensitised or i like things to be a bit more grim.  i wasn't even that disturbed by the broodmother thing. 

The series as a whole isn't really "dark fantasy" at all.  It has some dark elements, yes, but it has always been more high fantasy than anything else.

 

And I'm totally fine with that.  I'm frankly sick of this whole "dark and edgy" fad of the last few years.  Not everything has to be Game of Thrones or The Witcher.


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