Ah. this topic again ... long time no see, how are you?
DAI is dark in some places (Haven? Templar/Mage Recruitment? The whole Warden-Isues? Crestwood?) but I think it's the little details that are missing now and then. And one "mistake" in how the main-story is told after "Haven"
As Inquisition, which is an instituation that tries to be multi-national, has just been born and has too look for legitimiztion I have no real problem with us not being able to do "evil" decisions. Its not necessary and would feel contrived. We might be the Quizzy, but we are not operating in empty space. Cullen, Cassandra, not to mention the rest would come down on hte Quizzy with vengeance and hold us on a leash again if we get too sociopathic, killing little fuzzy animals as we ...oh, sorry, we can do that and noone cares
Anyway, the point is that the point of the Inquisition is not to turn the world into darkness, but save it from them. The darkness will come in the future, when the Inquisition evolves and gets abused by power-hungry individuals...
And back to "mistakes" after Haven .... the problem, both here AND in Origins, were that we played too much without the feeling of true opposition. Even as Wardens I barely felt as if we had to make a race for allies before Ferelden is consumed by the blight. And we were accused being Kingslayers, but the only time Loghain cared when he sent Zevran after us. WE could even enter Denerim at leisure...
In DAI its even a bit worse...because we are not a small rag-tag group of adventureres, but we have a whole army under our command. It just barely gets shown, used, threatened. I am no writer, but while Haven was a downer, we immediately got an "upper" again with Skyhold. And even with Cory's cronies going on a rampage across Orlais it from that point onwards never feels again as if we are fighting an uphill-battle.
And battle is a key here ... Just one example of what I mean: Let's look at Emprise the Lion. The village there is already destroyed when we arrive, the we free enslaved people, wipe the floor with the remnant Templars etc...
Why not having us arrive while a village is actually under attack? Under siege? With Cory's soldiers on a rampage, flames all around us, impaled people, NPC-soldiers dying and fighting, cats and dogs making love with each other, MASS HYSTERIA! Something like that is missing in all DA-Games...
When we attack the Warden-Keep the cutscenes before are cool...but more of that please. Its not like we are Game of Thrones and have to be cheap with mass-scenes because Extras are expensive. We have and army, we fight a war, SHOW US! And more Quizzy-Soldiers doing battle across the countryside, like Mages-Templars in Hinterlands!
I don't really think DA has to be like Game of Thrones (an wonder how fans of only the series will react to the later seasons, when in the book nothing really interesting happens anymore ^^) or Witcher (which has so many weird humourous elements its not really that dark to me anymore, but yeah, still more rape, death, decay and Lord of the Rings-jokes). But when a giant hole in the sky is threatening the world I ... would like this world to feel its actually at danger more





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