About the question asked above;
No, I don't see to see everything up close, and I don't care in the least about horror and gore, but the darker and more controversial elements of the world should be brought home to the player with some impact. Obviously this has a huge YMMV area, but I have a few examples:
Topic: abuse of elven servants by those in power.
DAI: In the Winter Palace, we hear some guards talk about a certain red-headed elf girl. The context makes it clear she likely won't have much choice about "servicing" them.
DAO: In Arl Howe's estate, we can open a door and interrupt a rather suggestive scene.
Topic: Morrigan's ritual:
DAO: We can enact the ritual, and while the context suggests that the child's personality will not be overwritten, this is still an element that makes many people uncomfortable.
DAI: Kieran becomes normal and the problem is removed to the sphere of the elven gods, whose existence is governed by different rules.
In the first case, we experience this one step more removed in DAI compared to DAO. In the second case, the element is removed completely from anywhere where people might have strong feelings about it.
Result: the game has become more tame, more safe to experience. The player is less likely to be confronted with things that might make them uncomfortable, in a way that might make them uncomfortable. It has been sanitized.