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Bioware, a minute please!


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#1
C0uncil0rTev0s

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You know - I always liked both ME2 and DA2 for their pure companion focus. It isn't a "BIG BADASS STORY", yeah, but it's fine in it's own little way. And party banter always was a part of creating a charm about every companion. In DA2 it was genius. This. Genius.

 

Merrill - my fav - being cute:

 

Spoiler

 

See? Both naive and cute. And kind. Emotionally engageable. That's the one side that comes with a character.

 

Another thing: banter was built to be continuous. Characters live their lives in the world, they're not dolls that are only alive when PC is near. They have debates on their own that work over time, things that bother them as if they were live people. It is what makes literature precious!

 

Spoiler

 

So banter was both continuous, live, and describing the companions once. And still it isn't everything about banter as it was. Banter was highly dependant on player's choices every when companions discuss situation with a choice.

 

Spoiler

 

Developers used to be making jokes about their poor design choices. Ones went into voicing in the very base game, ones came later with a Community feedback:

 

Spoiler

 

Most pressing problems of DA2 - repetitive content and level design, and weird Wounded Coast level design - are there. Now go, find ANY pressing problems of DA:I in the banter. Funny, isn't it?

 

Now I gouess I need to draw a line:

 

Long, long ago in a far, far away land named DA2 there were characters that acted like live persons. They had their motivations, their own morals, their personal POV on the world and events around them, things that were bothering them along the time passed. They were even engaging discussions about those things, which progressed over time. Their personality was revealed not only in long bla-bla talks in Skyhold, but in daily, mundane situations, too. Called party banter.

 

How about a magic trick, huh?

 

*Places DA:I copy on the table*

 

TADA! It's gone...


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#2
Biotic Flash Kick

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the wicked grace scene seem so broken and forced especially if you game got choppy and you needed to press x to get to the next person 



#3
C0uncil0rTev0s

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And Varric? That guy used to be a genius writer back at Kirkwall. He used to be acting like that. Look at these lines:

 

Spoiler

 

How, how did we end like that in DA:I? It isn't Varric.


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#4
Wolfie

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I have no banter.  Hours of silence.  I was so looking forward to update fixing this.  Did not happen.


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#5
C0uncil0rTev0s

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I have no banter.  Hours of silence.  I was so looking forward to update fixing this.  Did not happen.

Well I don't know if it is a bug but my banter ran off at the very start, in Hinterlands. Maybe if so much people are experiencing this there's simply no banter?

 



#6
Cespar

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Some people get the banter bug and others don't. Patch 3 should had increase the chance of banter. 

 

The party banter in Inquisition is way better than 2. 



#7
C0uncil0rTev0s

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Some people get the banter bug and others don't. Patch 3 should had increase the chance of banter. 

 

The party banter in Inquisition is way better than 2. 

Yeah?
Please give me an example of anything that can be even on par with the lines I've cited?


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#8
Keitaro57

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Yeah?
Please give me an example of anything that can be even on par with the lines I've cited?

Well, I don't have a lot of banter but I remember one that I get early one (one of my very rare banter I get).

 

Varric : So! Who is the toughest in the Inquisition?

Solas : What?

Varric : Josephine, Lelliana or Cassandra?

Solas : Cullen doesn't run for the title?

Varric : Curly? Nah, he is here only for the show!

Cassandra : I'm here, you know...

Varric : You still run for the title!



#9
C0uncil0rTev0s

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Well, I don't have a lot of banter but I remember one that I get early one (one of my very rare banter I get).

 

Varric : So! Who is the toughest in the Inquisition?

Solas : What?

Varric : Josephine, Lelliana or Cassandra?

Solas : Cullen doesn't run for the title?

Varric : Curly? Nah, he is here only for the show!

Cassandra : I'm here, you know...

Varric : You still run for the title!

 

Nothing even remotely comparable to Varric's gentle jokes of DA2, it's jestering and not a humor. Remember his 'invisible shops'?


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#10
Cespar

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Yeah?
Please give me an example of anything that can be even on par with the lines I've cited?

You cited like a million of them. I like a lot of the Varric/Cassandra or Cassandra/Cole, but I can only remember one I just had.

 

Spoiler


#11
Keitaro57

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Nothing even remotely comparable to Varric's gentle jokes of DA2, it's jestering and not a humor. Remember his 'invisible shops'?

The main problem lies in the fact I don't have a lot of banter of DAI.

 

As long the party remain silent, I don't have enough material to start a comparaison.


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#12
Cespar

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Just got another one…. Cole/Cassandra

 

Spoiler


#13
C0uncil0rTev0s

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The main problem lies in the fact I don't have a lot of banter of DAI.

 

As long the party remain silent, I don't have enough material to start a comparaison.

Same here. But I doubt it's a bug they've fixed third time already. I think that's all banter we have.


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#14
C0uncil0rTev0s

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Just got another one…. Cole/Cassandra

 

Spoiler

That was supposed to be funny or sort of philosophy?


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#15
Cespar

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That was supposed to be funny or sort of philosophy?

Philosophy, and then funny at the end. Tone of voice is the key. 



#16
C0uncil0rTev0s

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Philosophy, and then funny at the end. Tone of voice is the key. 

No offense, but it's secondary. Utterly secondary.

Have you ever tried fantasy classics like 'the Chronicles of Amber'?



#17
Rawgrim

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I get some banter, but no music.



#18
AlexiaRevan

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Hum...

 

I think one of the thing that DAI couldve used from DA2 would be the system of Friend/Rival . As well as a more defined tone for your Inquisitor (especially considering we had more Emotions icons on the dialogue Wheel) . 

 

Instead the Inquisitor come out boring no matter what reply you pick . And there is no Rival/Friend System so that cut on trying a new playtrough to see how they will react if ya do it differently . Wasted potential . 


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#19
dirk5027

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Banter in DAO and DA2 was ridiculously clever and entertaining, DAI however a 12 year old could have done better, very sad and disappointing


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#20
SporkFu

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Hum...

I think one of the thing that DAI couldve used from DA2 would be the system of Friend/Rival . As well as a more defined tone for your Inquisitor (especially considering we had more Emotions icons on the dialogue Wheel) .

Instead the Inquisitor come out boring no matter what reply you pick . And there is no Rival/Friend System so that cut on trying a new playtrough to see how they will react if ya do it differently . Wasted potential .

I'd have loved a return of the friendship/rivalry system from DA2! Sera's romance begs for it if you're playing an elf inquisitor.... Also, I dislike basing my decisions on who will like it and who won't sometimes.
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#21
Fast Jimmy

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Wow. It seems after dividing the fanbase with DA2, they've divided it even further with DA:I.


I guess that's the problem when you try to re-invent your franchise every game and have simply zero sense of brand identity.
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#22
Guest_Donkson_*

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Agreed.

 

It's as if Varric has been doped up on some hardcore medication...

 

Actually, a lot of the characters from previous games were like that.

 

I never cared much for Alistair for instance, but after conversing with him in Crestwood I actually started missing the old him. :blink:

 

Sarcastic Hawke is now almost as lame as tryhard sarcastic Inquisitor! :lol:

 

One could argue that "a lot of bad sh*t has happened, and that made them this way."

 

Though if you use that logic, Alistair remained happy and full of life even though the chances of defeating the archdemon and the blight were very slim, considering all of the setbacks, having to deal with the BS at the circle, the BS with the elves, Orzammar's BS political fallout, etc.

 

With Hawke, same point.


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#23
C0uncil0rTev0s

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Wow. It seems after dividing the fanbase with DA2, they've divided it even further with DA:I.


I guess that's the problem when you try to re-invent your franchise every game and have simply zero sense of brand identity.

They didn't truly 'divide' the fanbase with DA:I. They've scared some of the fanbase off.


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#24
Xhaiden

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One word: Inquisibutt.


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#25
Fast Jimmy

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They didn't truly 'divide' the fanbase with DA:I. They've scared some of the fanbase off.


Yeah, that seems believable to me.