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Bioware, a minute please!


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#26
Fredward

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I... don't see your point.



#27
Guest_Donkson_*

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Well, the sad thing is....

 

DA:2 copped so much hatred. (I personally loved it, it's my favourite)

 

Yet now... we find that even the "Origins purists" are missing DA:2.

 

Inquisition, I would rank as a 6.5/10. Not great, but not horrid either.. It definitely didn't deserve GOTY, especially when it doesn't even work properly for a lot of people...



#28
C0uncil0rTev0s

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I... don't see your point.

 

Well... How do I put this shorter?
Well, alright.

 

Party banter in the previous Dragon Age games was:

- working;

- more interesting to listen to;

- immersive and felt like travelling with next to real people;

- constructed to be affected with player choices.

 

And I am grieving over the fact it isn't... Anymore. With some humour and jokes here and there.


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#29
C0uncil0rTev0s

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Well, the sad thing is....

 

DA:2 copped so much hatred. (I personally loved it, it's my favourite)

 

Yet now... we find that even the "Origins purists" are missing DA:2.

 

Inquisition, I would rank as a 6.5/10. Not great, but not horrid either.. It definitely didn't deserve GOTY, especially when it doesn't even work properly for a lot of people...

I can't call myself 'DA:O purist' as I love both DA2 and DA:O for the strong sides of both: DA:O for gameplay and lore, DA2 for the narrative and characters.

 

And you know I won't miss DA:I in current state.


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#30
Guest_Donkson_*

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That's a good perspective, actually.

 

I'm the same way, though I prefer DA:2 but that would probably have a lot to do with being a console owner. The combat system on DA:2 was amazing while with Origins it took a lot of adapting to... thankfully other aspects of Origins made up for it.


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#31
ComfortablyNumb

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Nothing even remotely comparable to Varric's gentle jokes of DA2, it's jestering and not a humor. Remember his 'invisible shops'?

 

This is somewhat matter of personal opinion, I'd say. You may be disappointed, but it doesn't make it universal truth.  



#32
Guest_Donkson_*

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Exactly.

 

All of us are having a "personal opinion", here. So far most agree.

 

Just because we have an opinion don't automatically assume that we're saying it because we think it's hard truth that applies to all.


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#33
C0uncil0rTev0s

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This is somewhat matter of personal opinion, I'd say. You may be disappointed, but it doesn't make it universal truth.  

Won't bother arguing, so let's settle at 'You are free to like this type of what Bioware calls humour and I'm free not to'.


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#34
Lord Raijin

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A couple of days ago I kept getting a repeat banter with Dorian and Vivienne. She kept harassing him about being a tevinter with relations of Corypheus.



#35
Guest_Donkson_*

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I had a repeat of Sera:

 

"Bits up face down!" just about every two seconds.

 

Not complaining though, these are the bugs I like. ;)

 

Also, it's great to "headcanon" that she's simply getting excited during combat and telling everybody her favourite sex position.



#36
dirk5027

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The inquisitor himself is about as exciting as watching water boil, so with that said, if you have the banter bug you aren't missing anything, because the companions are just as drab

Maybe i'm being harsh, but i got addicted to bio games because of the extreme wit and clever factor and boy DAI just doesn't have it, one time cassandra's quest, that was priceless, other than that fairly mediocre at best


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#37
Fredward

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Party banter in the previous Dragon Age games was:

- working;

- more interesting to listen to;

- immersive and felt like travelling with next to real people;

- constructed to be affected with player choices.

 

Mkay, now I think only your first point is valid. Objectively I mean. Cuz 'more interesting' is subjective, I do not see an objective decline in the quality of Varric's lines for instance, I see him reacting differently to different people many of whom he does not even seem to like all that much and in a different setting he kinda feels obliged to be in. The other two... have you looked at the banter pages for our companions this time around?

 

Spoiler

 

That isn't even CLOSE to everyone's, I just got tired of copy/pasting. And that's just the ones that are present or change based off of the state of your playthrough, it isn't even including the banter-strings some companions have where they have a continuing discussion about a specific topic. So 'feels like it was built to react to player choice' and 'feels like traveling with real people' are most definitely ticked with really fat black marker in my mind.


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#38
C0uncil0rTev0s

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Mkay, now I think only your first point is valid. Objectively I mean. Cuz 'more interesting' is subjective, I do not see an objective decline in the quality of Varric's lines for instance, I see him reacting differently to different people many of whom he does not even seem to like all that much and in a different setting he kinda feels obliged to be in. The other two... have you looked at the banter pages for our companions this time around?

 

Spoiler

 

That isn't even CLOSE to everyone's, I just got tired of copy/pasting. And that's just the ones that are present or change based off of the state of your playthrough, it isn't even including the banter-strings some companions have where they have a continuing discussion about a specific topic. So 'feels like it was built to react to player choice' and 'feels like traveling with real people' are most definitely ticked with really fat black marker in my mind.

Never got a one-forth of it.

Tho in my books nothing beats Meriill-Varric and Merill-isabela lines, where I'm obviously biased.


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#39
Violetbliss

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While there's been a bug involved, and the banter in DA:I is not bad at all, I too absolutely -loved- DA2 for the companion exchanges. It really felt like Hawke's extended family, and I forgave that game for so much just for that bit and the dialogue system. :)

 

However, I still enjoy DA:I. I just really hope that the next game has a smaller focus with the center-spotlight on your circle of friends; it could still be world-revolving stuff but I hope I'm not heading a huge political organization in it.



#40
Bountron

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Tevos, congrats to a well elaborated thread, so true. I dismissed Varric from my party because of his underwhelming dialogue.

Apparently, the best writers took a long break, were fired or got a better job at HBO. This is a serious drop.
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#41
katokires

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You know - I always liked both ME2 and DA2 for their pure companion focus. It isn't a "BIG BADASS STORY", yeah, but it's fine in it's own little way. And party banter always was a part of creating a charm about every companion. In DA2 it was genius. This. Genius.

 

Merrill - my fav - being cute:

 

Spoiler

 

See? Both naive and cute. And kind. Emotionally engageable. That's the one side that comes with a character.

 

Another thing: banter was built to be continuous. Characters live their lives in the world, they're not dolls that are only alive when PC is near. They have debates on their own that work over time, things that bother them as if they were ive people. It is what makes literature precious!

 

Spoiler

 

So banter was both continuous, live, and describing the companions once. And still it isn't everything about banter as it was. Banter was highly dependant on player's choices every when companions discuss situation with a choice.

 

Spoiler

 

Developers used to be making jokes about their poor design choices. Ones went into voicing in the very base game, ones came later with a Community feedback:

 

Spoiler

 

Most pressing problems of DA2 - repetitive content and level design, and weird Wounded Coast level design - are there. Now go, find ANY pressing problems of DA:I in the banter. Funny, isn't it?

 

Now I gouess I need to draw a line:

 

Long, long ago in a far, far away land named DA2 there were characters that acted like live persons. They had their motivations, their own morals, their personal POV on the world and events around them, things that were bothering them along the time passed. They were even engaging discussions about those things, which progressed over time. Their personality was revealed not only in long bla-bla talks in Skyhold, but in daily, mundane situations, too. Called party banter.

 

How about a magic trick, huh?

 

*Places DA:I copy on the table*

 

TADA! It's gone...

 

<3

<3

<3


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#42
turuzzusapatuttu

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Well... How do I put this shorter?
Well, alright.

 

Party banter in the previous Dragon Age games was:

- working;

- more interesting to listen to;

- immersive and felt like travelling with next to real people;

- constructed to be affected with player choices.

 

And I am grieving over the fact it isn't... Anymore. With some humour and jokes here and there.

And, most of all, it was working. WORKING. FUC.KING-WAIT FOR IT-WORKING.

 

Added a dot, so censorship can blow my whistle.


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#43
C0uncil0rTev0s

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And, most of all, it was working. WORKING. FUC.KING-WAIT FOR IT-WORKING.

 

Added a dot, so censorship can blow my whistle.

 

Well I may have my doubts about the date of the happy fact is happening, right? Because sometimes I think it won't be ready until I turn 60.



#44
Bountron

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Hi fellow forumers.

I did some research and it appears that Mary Kirby wrote the awesome Merril + Varric in DA2, but also wrote Varric and boring Vivienne in Inquisition. I dont know if the lead writers are also responsible for banter dialogs, but it looks like that the vast majority of the crew stayed on board for DA3.

So what is the reason for the loss in quality? I dont know, I mean, they have plenty good ideas all around, a mix of interesting characters on paper, but the execution, the final dialog seems to be a a drag (most of the time at least).
Maybe they just tried too hard and got less out of it, I know this problem myself. Writing is one of the most complicated things and being witty and functual both together is surely an art.

Do not get me erong, I dont want to blame any individual, because I do not know the circumstances ;)
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#45
ComfortablyNumb

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Tho in my books nothing beats Meriill-Varric and Merill-isabela lines, where I'm obviously biased.

 

And here's the crux of the matter, I think :)

 

Over yours, I'll take Solas playing "blindfold" chess with Bull, any day. But I'm biased, too :)


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#46
eyezonlyii

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I think you should search YouTube. There are videos of every character's banter with each other. Each one is at least 5 minutes long.

Edit: I couldn't find the video I watched originally, so here is all of Dorian's banter with everyone:
Dragon Age Inquisition Party Banter Dorian with A…:
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#47
rak72

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I didn't get a whole lot of party banter, but from what I did get, it seemed mostly like they were all just being jerkasses to each other.


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#48
DarkKnightHolmes

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More like:

 

"Long, long ago in a far, far away land named DA2 there were characters that acted like angsty one-sided teenagers . They had their hate, their own stupidity, their personal Freudian excuse for being annoying and they hated each others company but for some reason still stayed together They were even engaging discussions about why they disliked each other, which progressed to pure hatred over time. Their personality was revealed not only in long bla-bla talks in Skyhold, but in daily, mundane situations, too. Called party arguments."

 

DA2 party banter was just pure venom. Fenris/Anders, Anders/Merrill, Fenris/Merrill, Sebastian/Isabela, Sebastian/Varric and Carver/Everyone was so annoying to listen to. DAO and DAI party banter is much better.


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#49
mutantspicy

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In all 3 of my playthroughs I've had lots of party banter.  In my opinion the characters are much more fleshed out in this game.  They all have unique backgrounds, and there have been some deep conversations between my companions.  And I occasionally can interact with that conversation.  Nice addition.  It seems to me a lot of the complaints in the thread are either due to the no banter bug or a lack of humor.  I agree there is a lack of humor in the game, the tone overall is much more serious. A good portion of the dialog is about getting to know each other, philosophical arguments, realizing the seriousness of the situation and fleshing out personally traits.  I love that Vivienne is a holier than thou Kunt, with a political agenda.  I love how Cassandra even though she is the confident zealot who pulled this thing together, is also socially awkward.  Not every game has to have half baked Monty Python Jokes.  

 

And if you have no banter because of the bug, then can how you have any basis for bitching about the content?

 

The character traits, philosophies, and personalities are one of, if not the strongest element of DAI.

 

The biggest character flaw in this game, IMO is Corypheus.  He is just not a worthy adversary.


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#50
snackrat

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The banter lampshading the odd design choices in DA2 were made in the DLCs, after Bioware knew what elements stuck out to their players (and thus could be made fun of). Likely DAI's DLC will also have banter poking fun at DAI - be it about hair, Inqi running everywhere, companions long stretches of silence, or whatever grievances are common on the forums.