It's as if they modelled all of the characters off of Sebastian...
Bioware, a minute please!
#51
Guest_Donkson_*
Posté 23 janvier 2015 - 02:39
Guest_Donkson_*
#52
Guest_Donkson_*
Posté 23 janvier 2015 - 02:39
Guest_Donkson_*
Scratch that. Most of them.
There are a couple that are actually interesting..
#53
Posté 23 janvier 2015 - 06:02
More like:
"Long, long ago in a far, far away land named DA2 there were characters that acted like angsty one-sided teenagers . They had their hate, their own stupidity, their personal Freudian excuse for being annoying and they hated each others company but for some reason still stayed together They were even engaging discussions about why they disliked each other, which progressed to pure hatred over time. Their personality was revealed not only in long bla-bla talks in Skyhold, but in daily, mundane situations, too. Called party arguments."
DA2 party banter was just pure venom. Fenris/Anders, Anders/Merrill, Fenris/Merrill, Sebastian/Isabela, Sebastian/Varric and Carver/Everyone was so annoying to listen to. DAO and DAI party banter is much better.
What? ![]()
You couldn't even read what I've posted to see you're wrong, right? ![]()
Anyway, this poor-handled attempt to troll is too obvious, so no. Go away and try some 'real mature literature'. Like Twilight Saga. I'm sure you'll like it.
#54
Guest_Donkson_*
Posté 23 janvier 2015 - 06:03
Guest_Donkson_*
LOL!!!
Why is it that I run out of those stupid FB-clone "likes" when everybody is making good posts?
- ThePhoenixKing et C0uncil0rTev0s aiment ceci
#55
Posté 23 janvier 2015 - 06:03
The banter lampshading the odd design choices in DA2 were made in the DLCs, after Bioware knew what elements stuck out to their players (and thus could be made fun of). Likely DAI's DLC will also have banter poking fun at DAI - be it about hair, Inqi running everywhere, companions long stretches of silence, or whatever grievances are common on the forums.
Some were in the game from the start, like the one about odd Wounded Coast design.
#56
Posté 23 janvier 2015 - 06:09
In all 3 of my playthroughs I've had lots of party banter. In my opinion the characters are much more fleshed out in this game. They all have unique backgrounds, and there have been some deep conversations between my companions. And I occasionally can interact with that conversation. Nice addition. It seems to me a lot of the complaints in the thread are either due to the no banter bug or a lack of humor. I agree there is a lack of humor in the game, the tone overall is much more serious. A good portion of the dialog is about getting to know each other, philosophical arguments, realizing the seriousness of the situation and fleshing out personally traits. I love that Vivienne is a holier than thou Kunt, with a political agenda. I love how Cassandra even though she is the confident zealot who pulled this thing together, is also socially awkward. Not every game has to have half baked Monty Python Jokes.
And if you have no banter because of the bug, then can how you have any basis for bitching about the content?
The character traits, philosophies, and personalities are one of, if not the strongest element of DAI.
The biggest character flaw in this game, IMO is Corypheus. He is just not a worthy adversary.
I've watched those banter vids on the youtube and can't say I'm impressed.
1. Banter doesn't evolve over time on the same matter to show how character personalities change.
2. Banter is mostly restricted to jestering (low-end sense of humour) and being jerkasses to each other. While I miss the type of banter when companions actually cared of eachother even if they were in personal conflict for all the adventure (like Merill-Anders lines).
3. Agree on Cory. Last-minute change of plans and heart couldn't be done good, but it's done. Cory is what we sadly have.
- dirk5027 aime ceci
#57
Posté 23 janvier 2015 - 08:03
You know - I always liked both ME2 and DA2 for their pure companion focus. It isn't a "BIG BADASS STORY", yeah, but it's fine in it's own little way. And party banter always was a part of creating a charm about every companion. In DA2 it was genius. This. Genius.
So banter was both continuous, live, and describing the companions once. And still it isn't everything about banter as it was. Banter was highly dependant on player's choices every when companions discuss situation with a choice.
Developers used to be making jokes about their poor design choices. Ones went into voicing in the very base game, ones came later with a Community feedback:
Most pressing problems of DA2 - repetitive content and level design, and weird Wounded Coast level design - are there. Now go, find ANY pressing problems of DA:I in the banter. Funny, isn't it?
Now I gouess I need to draw a line:
Long, long ago in a far, far away land named DA2 there were characters that acted like live persons. They had their motivations, their own morals, their personal POV on the world and events around them, things that were bothering them along the time passed. They were even engaging discussions about those things, which progressed over time. Their personality was revealed not only in long bla-bla talks in Skyhold, but in daily, mundane situations, too. Called party banter.
How about a magic trick, huh?
*Places DA:I copy on the table*
TADA! It's gone...
Can't agree more. Party banter in DA2 was pure perfection. Its not that bad in DA:I, but comparing to DA2... Well, DA:I has a lot of problems which I hate, but thinking of how your companions were alive in DA2, so alive, that they were your friends almost for real, that you cared about all of them, no matter what... - the thought of this is actually physically hurts ![]()
- dirk5027 et C0uncil0rTev0s aiment ceci
#58
Posté 23 janvier 2015 - 08:15
Well, the sad thing is....
DA:2 copped so much hatred. (I personally loved it, it's my favourite)
Yet now... we find that even the "Origins purists" are missing DA:2.
Inquisition, I would rank as a 6.5/10. Not great, but not horrid either.. It definitely didn't deserve GOTY, especially when it doesn't even work properly for a lot of people...
Agree. DA2 is an example of the perfect game for me, I love absolutely everything in it. But its not why I find DA:I so broken; 6.5/10 looks right for me. Sad but true.. Could've been such a wonderful game... ![]()
#59
Posté 23 janvier 2015 - 08:29
From my experience the only option to see some funny party banter which is somewhat close to party banter in DA2 is always taking Varric, Dorian and Iron Bull in your party. Other options are boring or even depressing.
I was laughing almost every 20 minutes while I was playing DA2. I can recall I laughed just several times during both DA:I playthroughs.
#60
Posté 23 janvier 2015 - 08:33
From my experience the only option to see some funny party banter which is somewhat close to party banter in DA2 is always taking Varric, Dorian and Iron Bull in your party. Other options are boring or even depressing.
I was laughing almost every 20 minutes while I was playing DA2. I can recall I laughed just several times during both DA:I playthroughs.
Yeah. Shame I don't like 2 of those choices completely (Dorian and IB) and Varric ended up a jerk this time...
Maybe I should try switching from my varric-cass-solas party setup. Maybe even starting a mage?..
#61
Posté 23 janvier 2015 - 08:45
Yeah. Shame I don't like 2 of those choices completely (Dorian and IB) and Varric ended up a jerk this time...
Maybe I should try switching from my varric-cass-solas party setup. Maybe even starting a mage?..
Oh, Cass and Solas is one of the worst choices if you are looking for party banter =( I like Solas very much, I was taking him with me each time during my second playthrough, but I was doing this cause I romanced him and was hoping to hear smth interesting about arlathan and etc. I'm not sure if Solas is able to say smth funny, really =) I hope I'm wrong. I played 80% of the game with Solas, Cole and Cass or Blackwall in a party, and this was sooo depressing. I switched to Solas/Cole/Dorian in the end of the game, and it was even more depressing to see how Dorian is trying to have some fun, but its not working with these two, and Solas and Dorian end up arguing and eventually they were almost absolutely silent in the last several hours of the game.
PS. I never took Dorian/Varric/Iron Bull in a party, my husband did; I heard him laughing several times and he quoted me smth from his party banter. That was funny but not that genious as it was in DA2.
Modifié par Riladel, 23 janvier 2015 - 08:49 .
#62
Posté 23 janvier 2015 - 08:56
I have to agree, party banter and character interaction and conversation are incredibly bland and boring...
Bioware completely lost sight of what made both DAO and DA2 charming and memorable games, regardless of their faults.
They seem to have tried so hard to create a polished game that the soul of the franchise got left behind. Lost.
#63
Posté 23 janvier 2015 - 09:37
I don't agree. I'm enjoying the banter in DA:I, just like I enjoyed the banter in DA:O & DA2. In DA:I as in the two previous games the quality of the banter depends on the companions you have with you.
Sera is a kill stealer and a couple of people mention it
She is also afraid of Magic and there is a continuous conversion between her,& Dorian about it
Cassandra also teases her about it but I couldn't find the exact dialogue.
Iron Bull & Solas, play chess in their head, which I believe only happens if you saved the Chargers.
Vivienne comments about how beautiful the Exalted plans were before the Civil war, in a similar way to how DA2 companions would comment on the Wounded Coast.
Varric comments that even though a cave is not the deeproads, he still doesn't like them, when you enter a cave.
The banter is just as interesting, when it works.
My only issues with the banter is that it is timed rather than has trigger points, in DA:O & DA2, I could run through the trigger points trying to hear all the banter, so even if I didn't normally have a companion in my party I could still hear their banter by, temporarily putting them in the party and running them through a trigger point.
This isn't possible in DA:I, so I feel like I'm missing out on some fun banter because I don't use certain characters, like Cole.
#64
Posté 23 janvier 2015 - 10:12
I disagree also. I felt the companions in DAI were more realistic given the setting. If Varric had been the same affable guy in DAI as he was in DA2 it would have felt as though they'd discounted all he'd been through. However, it's true the companions in DAI aren't as close as those in DA2, and the banter doesn't reach as far. But why should it? The events in Kirkwall took place over a much longer period of time. It makes sense in that setting.
Yet there is banter that evolves and changes depending on choices. I've heard some of it. I suppose the problem is that it takes a long time to go through it all and there are so many different party combinations, and banter fires somewhat randomly. On my third PT I am still hearing new banter.
But as others have said, it's all subjective. I always preferred DAO's banter overall to DA2's. Others don't. But I have favourite pieces of banter from all three games and I did not notice a lack of quality.
- mutantspicy et phantomrachie aiment ceci
#65
Posté 24 janvier 2015 - 06:49
I've watched those banter vids on the youtube and can't say I'm impressed.
1. Banter doesn't evolve over time on the same matter to show how character personalities change.
2. Banter is mostly restricted to jestering (low-end sense of humour) and being jerkasses to each other. While I miss the type of banter when companions actually cared of eachother even if they were in personal conflict for all the adventure (like Merill-Anders lines).
3. Agree on Cory. Last-minute change of plans and heart couldn't be done good, but it's done. Cory is what we sadly have.
I haven't watched you tube clips of DAI banter. If I go to you tube I'll watch something far more interesting than that. A bunch of video game banter out of context. Boring!!
1. wrong. In fact banter changes based on your in game decisions. You don't just get all the banter all the time. It depends on how you play your role.
2. Disagree. That sounds more like DAO and all the cute little monty python jokes. as you said very little humor in this game.
3. Yep. I just can't take Cory seriously.
#66
Posté 24 janvier 2015 - 07:11
I love DA:I, but I greatly appreciate seeing DA2 getting a lot of love. I was thinking that I was crazy with how much I was actually enjoying it after reading all the super-hate it seemed to be getting. It's a shame that it wasn't accepted, and an even bigger shame how its design got in the way of a lot of great stuff.
- friffy et Riladel aiment ceci
#67
Posté 24 janvier 2015 - 07:19
DA2 party banter was just pure venom. Fenris/Anders, Anders/Merrill, Fenris/Merrill, Sebastian/Isabela, Sebastian/Varric and Carver/Everyone was so annoying to listen to. DAO and DAI party banter is much better.
^
#68
Posté 24 janvier 2015 - 07:21
I disagree also. I felt the companions in DAI were more realistic given the setting. If Varric had been the same affable guy in DAI as he was in DA2 it would have felt as though they'd discounted all he'd been through. However, it's true the companions in DAI aren't as close as those in DA2, and the banter doesn't reach as far. But why should it? The events in Kirkwall took place over a much longer period of time. It makes sense in that setting.
Yet there is banter that evolves and changes depending on choices. I've heard some of it. I suppose the problem is that it takes a long time to go through it all and there are so many different party combinations, and banter fires somewhat randomly. On my third PT I am still hearing new banter.
But as others have said, it's all subjective. I always preferred DAO's banter overall to DA2's. Others don't. But I have favourite pieces of banter from all three games and I did not notice a lack of quality.
Realistic that is the word that says everything. The characters are truer to their backgrounds in this game. I'm not saying DAO and DA2 weren't good in this regard. Its just they have better voice acting and are selling the roles better in this game. I appreciate that.
- Banxey aime ceci
#69
Posté 24 janvier 2015 - 07:29
I love DA:I, but I greatly appreciate seeing DA2 getting a lot of love. I was thinking that I was crazy with how much I was actually enjoying it after reading all the super-hate it seemed to be getting. It's a shame that it wasn't accepted, and an even bigger shame how its design got in the way of a lot of great stuff.
I played DA2 three or four times right away when it was released, and once more after getting all the DLC, and I thoroughly enjoyed it. Sure, I'd have preferred a little variety in the environments, but after (a rather large) number of Mass Effect PTs I would have felt hypocritical to love that game and hate DA2 for the same thing, heh.
Then after a long time, I picked up DA2 again recently in a vain attempt to do another PT before DA:I arrived -- got about halfway through -- and I was absolutely loving it. Sarcastic femHawke brings much joy to my heart.
- friffy et Riladel aiment ceci
#70
Posté 24 janvier 2015 - 07:36
DA2 party banter was just pure venom. Fenris/Anders, Anders/Merrill, Fenris/Merrill, Sebastian/Isabela, Sebastian/Varric and Carver/Everyone was so annoying to listen to. DAO and DAI party banter is much better.
As much as I love the game, I can't say that I totally disagree with this. Merrill/Aveline/Bethany, Varric and Isabela became my regulars for this reason. It was clear very quickly that a few of them really hated each other, and constantly let everyone know. Just imagine trekking through the entire game with Anders, Fenris and Carver. There should be a special option if you do this long enough that has Hawke say "Won't everyone just shut up?! I'll turn this group right around!" Speaking of Carver, I like how in Leliana's dialogue in Haven, she will mention him, and say that he was "surly". Man, I love keeping Bethany alive.
- Banxey aime ceci
#71
Posté 24 janvier 2015 - 02:55
I love DA:I, but I greatly appreciate seeing DA2 getting a lot of love. I was thinking that I was crazy with how much I was actually enjoying it after reading all the super-hate it seemed to be getting. It's a shame that it wasn't accepted, and an even bigger shame how its design got in the way of a lot of great stuff.
DA2 is my favorite. I really enjoy it. Its a perfect game for me, cause it allows me to be 100% emotionally involved and etc. Love it.
- friffy aime ceci
#72
Posté 24 janvier 2015 - 07:00
Party Banter in DA2 was so fantastic and my favorites were the loverly fights between Isabela and Aveline.
Just a few of them but so funny and great! I could hear and feel how the've come to respect and even like each other in their very own way. Yes, I miss it... DAO and DA:I has some good banter but DA2 was the best IMHO.
- C0uncil0rTev0s aime ceci
#73
Posté 24 janvier 2015 - 07:05
Party Banter in DA2 was so fantastic and my favorites were the loverly fights between Isabela and Aveline.
Spoiler
Just a few of them but so funny and great! I could har and feel how the've come to respect and even like each other in their very own way. Yes, I miss it... DAO and DA:I has some good banter but DA2 was the best IMHO.
Damn didn't got those lines as I don't usually pair Aveline and Isabela. And i gotta say the first and the last ones are as funny as banter could ever get, yeah ![]()
#74
Posté 24 janvier 2015 - 09:39
Damn didn't got those lines as I don't usually pair Aveline and Isabela. And i gotta say the first and the last ones are as funny as banter could ever get, yeah
Tev0s, whenever you're in the mood for a replay, be sure to do that, you can't picture it in your head the voice acting is so good, it's a hoot
- C0uncil0rTev0s aime ceci
#75
Posté 24 janvier 2015 - 09:57
Tev0s, whenever you're in the mood for a replay, be sure to do that, you can't picture it in your head the voice acting is so good, it's a hoot
*nostalgy tears*
- friffy aime ceci





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