Aller au contenu

Photo

Absolutely abysmal experience.


  • Veuillez vous connecter pour répondre
199 réponses à ce sujet

#101
Spectre Impersonator

Spectre Impersonator
  • Members
  • 2 146 messages

I was wary of this game, so I waited until there was a discount. I eventually bought it at a 33% discount at Origin. And even so, I feel that it's not worth the amount I paid for it. 

 

I completed my first playthrough about a week ago and haven't felt the urge to go for another bland gaming experience.

 

The main story is too short - the rest of the game-time is padded by meaningless, unsatisfactory side quests that start from a one-liner and ends on another one-liner.

 

Severe lack of options in skill selection. When it came time for my mage to undertake a quest for a specialisation, I was sent on yet another round of running around collecting stuff.

 

Big open areas that contain few interesting activities beyond planting flags, plucking plants, digging ores, and all sorts of busy-work that Bioware thinks we should enjoy.

 

Even the short main story's quality is nothing to crow about either. The villain in the story is just another two-dimensional power-hungry megalomaniac. I was able to identify and sympathise with Loghain in Origins and I found it hard to execute him even after besting him in the end. Loghain was deeply flawed, but you can always see his humanity. The writing of DA:I's villain, however, is not of Origins' calibre.

 

And the rushed ending. Yeah, don't we love these? 

All of the above is spot on and a good explanation for why DAI is just dogwank.


  • Octarin aime ceci

#102
Vader20

Vader20
  • Members
  • 431 messages

I do think the rotatable camera and 3D environments of NWN were a big improvment. I jist wish graphical improvment had stopped there so resources could be directed somewhere else.

Indeed they were... I would be more than happy if that was the case with Pillars of Eternity. Just watched a new gameplay video and it's like baldurs gate. I will get it though for the story alone because with the writing Obsidian does, I'm sure that it will be great.



#103
Elsariel

Elsariel
  • Members
  • 1 003 messages

Indeed they were... I would be more than happy if that was the case with Pillars of Eternity. Just watched a new gameplay video and it's like baldurs gate. I will get it though for the story alone because with the writing Obsidian does, I'm sure that it will be great.


I took a look at that game recently too. The game play is not my cup of tea (from what I saw) but I might consider playing it anyway if the story and characters are good.

#104
Tsunami Chef

Tsunami Chef
  • Members
  • 492 messages

Anyone who feels the need to say they are a pc gamer in a post has literally no validity.



#105
Elhanan

Elhanan
  • Members
  • 18 410 messages

Anyone who feels the need to say they are a pc gamer in a post has literally no validity.


Why? I am unable to play a vast majority of console titles, and avoid games that recommend joysticks, controllers, etc., and want those that criticize the KB&M for DAI to know it can be fine, as I have 490+ hrs on my basic gear.
  • Sylvius the Mad aime ceci

#106
ThePasserby

ThePasserby
  • Members
  • 534 messages

1. Proper use of Barrier and Guard will save you potions. You're playing wrong if you're using all of them or most of them in a single fight against enemies of equal level. There have been fights on Nightmare where I didn't or barely used Tac Cam and just charged in: Used all consumables, including Bees, still died. Then, with proper tactics and micro, got through the fight with 1/3 bees left and 5/8 potions left. And it was a tought fight. And if you don't understand why going back to camp to rest up and heal is "immersive" than... Come on. What do you want? Instantly regenerating health? You're nitpicking.

 

2. Its been more than a week. It takes time to travel and the game doesn't tell you that, it just assumes you could assume. BTW, people fear the Qunari, Vashoth, Tal-Vashoth, or actual Qunari: Just like mages. That doesn't mean people aren't willing to follow you, especially after its shown you're not trying to convert them to the Qun. Also, Josephine. Once again, you're not thinking things through and whining about something that you're wrong about...

 

3. You only liked Cassandra? She was one of my favorites too, but I also had strong opinions on the rest... excluding Varric, he is just Varric, you know?

 

4. Zevran's introduction is similar to Templar Cole's. We fully expect him to be a ravenous demon, but he is just (apparently) a weird boy saying odd things, trying to help you. Just saying, you either have nostalgia goggles on or you were so turned off  to the game due to the constant crashing it soured your opinion of everything else. I suppose I can't blame you for that.

 

And also: If you didn't even finish the first main quest (Champions of the Just / In Hushed Whispers) wtf are you you complaining about? You didn't even give the game a chance to get better. Crappy review.
 

 

I don't know what you're trying to do here. Telling him that he played the game wrong and badgering him for the temerity to offer feedback on his first few hours of playing the game is supposed to change his mind on the game how? Oh, I guess I should buy the game again, because some guy on the internet whom I don't even like just told me that my opinions on the game are invalid because I did not play it long enough and played it wrong to boot? 



#107
Kallipolis

Kallipolis
  • Members
  • 8 messages

@StrangeStrategy -- I respect your opinion.  Like I've said from the beginning, I don't think that I represent a pronouncement from Olympus on high so much as a different stream of the vox populi that finds itself bored and dissatisfied with the decisions BioWare made in making DAI.  I'm not sure that it's fair to call me blinded by nostalgia -- in previous posts, I've said that I really enjoyed (with caveats) DAII, and I stand by that.  I think that if BioWare had taken DAII and adapted it to the kind of big, expansive world we saw in DAO, they could have won over players like you and appealed to players like me. Instead, a lot of people are complaining that BioWare tried to reinvent the wheel and ended up alienating fans like me who would have otherwise bought a new BioWare game sight unseen.

Still, let me try to clarify my opinions:

 

 

Proper use of Barrier and Guard will save you potions. You're playing wrong if you're using all of them or most of them in a single fight against enemies of equal level. There have been fights on Nightmare where I didn't or barely used Tac Cam and just charged in: Used all consumables, including Bees, still died. Then, with proper tactics and micro, got through the fight with 1/3 bees left and 5/8 potions left. And it was a tought fight. And if you don't understand why going back to camp to rest up and heal is "immersive" than... Come on. What do you want? Instantly regenerating health? You're nitpicking.

I'm deeply suspicious of people telling me that there's a "right way" to play a western RPG.  I know you don't want me invoking DAO again, but I find it useful for comparison:  My elf mage Warden was the epitome of a glass cannon.  She had almost no way to mitigate damage, and all of her mana was used for pulverizing enemies on the battlefield.  While she became "Warden, Destroyer of Worlds", I used my warriors to make a meat shield in front of her.  I liked that idea, because in my head, my elf mage Warden was an angry, vitriolic person, and I could see her as the main damage-dealer in the party.  In another playthrough, I was a human mage, and since she was a calmer, more benevolent person, I designed her to be purely support -- buffing herself, the rest of the party, and healing so that the rest of her companions were the unstoppable juggernaut plowing through Darkspawn hordes.  And you know what?  I didn't have a problem with either playthrough.  DAO was designed to be versatile enough to allow for any character design to be playable.

DAI doesn't allow for that same level of latitude.  What if I'm playing a mage and I don't want to learn Barrier?  Oh, I'll get stun-locked by teleporting enemies and have a quarter of my health taken off in each hit.  Can I be a purely support character?  Oh, most of my spells are essentially variations on doing crowd-control damage.  Can I at least sink all my points into the Inferno tree and specialize in raining fiery, hellish death down on my foes?  Oh, there are enemies immune to fire.

I found that DAI punished me, rather than encouraged me, when I went off-script.  I felt the game resisting when I tried to make my mage anything other than a crowd-controller.  It almost seemed that the DAI developers regarded my intentions to actually role-play as a bug and not a primary facet of western RPG's.  If BioWare sounded the buzzer and slapped my hand every time I tried to make my mage Inquisitor unique, then why even give us the illusion of customization?

 

 

Its been more than a week. It takes time to travel and the game doesn't tell you that, it just assumes you could assume. BTW, people fear the Qunari, Vashoth, Tal-Vashoth, or actual Qunari: Just like mages. That doesn't mean people aren't willing to follow you, especially after its shown you're not trying to convert them to the Qun. Also, Josephine. Once again, you're not thinking things through and whining about something that you're wrong about...

I didn't have a problem with my Qunari mage becoming the leader of the Inquisition.  On a meta level, when I play a fantasy game, I somewhat expect my player character to become the hero of the story.  But the writers didn't give me a convincing reason why I became the leader of the Inquisition.  I started off the game as a glorified mall-cop, and a member of not one, but two, hated and feared minorities.

So I close the rift, pass out, and wake up again X number of days later having been all but announced as the leader of the breakaway Inquisition.  I want to give you a parallel situation to consider:  Imagine that the President of the United States appointed a Muslim to be the the Chairman of the Joint Chiefs of Staff, one of the highest-placed military roles in the country.  You have to imagine that there would be a terrible outcry from xenophobes, nativists, and Christian fundamentalists.  That is 21st Century America.  Thedas is the equivalent of 14th Century Europe.  I can accept people coming around to accept a Qunari mage Inquisitor.  But I wanted to be shown the process, not simply told that "all of your vassals love you now, Inquisitor!"

 

 

You only liked Cassandra? She was one of my favorites too, but I also had strong opinions on the rest... excluding Varric, he is just Varric, you know?

I liked Cassandra because I got to know her before the game really started.  I got to go on a "test run" with her, hearing her opinions, seeing how she fought, experiencing her interplay with my Inquisitor.  That I got to warm up to her opened the door to further characterization.  I should rephrase my opinion -- I didn't dislike the other companions.  I just didn't care about them.  They felt like non-factors to me, and I didn't care about learning anything more about them.

Blackwall was the worst to me.  That's a shame, because it really felt like there was going to be something interesting going on with him later in the game.  If BioWare had forced us to deal with him for a whole mission, it could have opened the door to getting to know him.  Why didn't BioWare, for instance, introduce Blackwall by making us clear out a deep and dangerous Darkspawn nest that was threatening the region?  Instead we got Leliana telling us there's a dude in the Hinterlands to recruit.  When we get there, Blackwall is indeed that dude.  We kill a few non-threatening goons, and then he joins our party with nothing more than a fizzle.

I mean, what happened to introductions like Fenris's?  We got tricked by him into killing a cart-load of slavers, then he awkwardly cajoles us into helping him slaughter every moving thing in an abandoned mansion while he gets more and more livid with rage.  When you get done, he thanks you and tacitly threatens to put a knife between your ribs if you're a mage.  That's an introduction to a companion.

 

 

Zevran's introduction is similar to Templar Cole's. We fully expect him to be a ravenous demon, but he is just (apparently) a weird boy saying odd things, trying to help you. Just saying, you either have nostalgia goggles on or you were so turned off  to the game due to the constant crashing it soured your opinion of everything else. I suppose I can't blame you for that.

Am I still blinded by nostalgia if I can admit to you that I saw the potential for DAI to be better than Origins?  If BioWare had taken its lessons from DAO and DAII and expanded on them, I think that I would have been sitting here raving about how good Inquisition was.  As it stands, BioWare threw out everything they had learned in DAO and DAII in order to "reinvent" the series.  To give you a metaphor, BioWare could have taken the solid design from its old "cars" and expanded on them to give us a new car that had the best qualities of novelty and stability.  Instead, they unveiled a car with square wheels and expect us to praise their innovative spirit.

 

 

And also: If you didn't even finish the first main quest (Champions of the Just / In Hushed Whispers) wtf are you you complaining about? You didn't even give the game a chance to get better. Crappy review.

 

I could also stick my hand in a pot of boiling water, and after twenty hours, I imagine my nerves would be dead enough that it wouldn't be unbearable anymore.  But the fact remains that I still had to stick my hand in a pot of boiling water for twenty hours to get there.

If a game takes more than twenty hours to become -- the very least -- endurable, why should I bother?  Especially when there are games that I can start playing and expect an enjoyable experience from the word "go"?  When I returned DAI, I went to Steam and got Deus Ex: Human Revolution, BioShock Infinite, and Dragonfall with the returned money.  All of those games caught my attention from the first minute, despite two of them being significantly older than DAI and one of them being made with a miniscule fraction of DAI's budget.  What makes it even more shocking is that in BioShock Infinite, there's no actual combat or challenge for close to half an hour.  How does an action game without action manage to keep people's attention, then?  Infinite never bothers with a pretension to "Skyrim-like open-worldness".  You can explore at your leisure, but the only way to go is forward.  DAI dumps you in the big, empty, MMO wasteland of the Hinterlands and lets that set the tenor for the rest of the game.  You can tell people to "get out of the Hinterlands", but if enduring the beginning of a game requires advice from others and whole articles in gaming magazines, then there's something seriously wrong there.
 


  • Shard of Truth, brad2240, Wolven_Soul et 2 autres aiment ceci

#108
Morroian

Morroian
  • Members
  • 6 395 messages

You know, DA:O was a great game on consoles as well, and there are probably just as many upset console gamers over this game as PC gamers.  Stop blaming the existence of consoles for this.  

 

Rose coloured glasses? At the time there were a lot of complaints about the DAO console version.

 

But then I don't believe the issues of DAI can be blamed on consoles, I think in terms of the gameplay multiplayer was a big influence and some of the other complaints relate to the open world implementation.



#109
hostaman

hostaman
  • Members
  • 1 741 messages

It's fascinating reading these threads, especially from PC players. DAI is my first DA game running on PS4. I'm slumming while I wait for ME4.

 

Sounds like the game has changed significantly, and I really feel for those who loved the original DA games.  One of my passions is racing games and I did love the Need for Speed series, but recently it's turned to garbage (another EA franchise).

 

I'm really enjoying DAI but for me it feels more like a dungeons and dragons take on GTA than a full on RPG, and maybe that's where it's gone wrong for you guys.

 

While the game is huge, it feels like 80% is side/fetch quests and only 20% or so is the story - I agree it feels less like an RPG than ME2 (which I love).

 

I do enjoy it but I'm not sure there's enough to make me buy a sequel.

 

I've said before, I think BW may have got it wrong for both the PC and console markets.



#110
Wolven_Soul

Wolven_Soul
  • Members
  • 1 658 messages

Rose coloured glasses? At the time there were a lot of complaints about the DAO console version.

 

But then I don't believe the issues of DAI can be blamed on consoles, I think in terms of the gameplay multiplayer was a big influence and some of the other complaints relate to the open world implementation.

*Shrugs*  I have never had any complaints about DA:O on the console.  I've fully enjoyed it every time I played it.



#111
Wolven_Soul

Wolven_Soul
  • Members
  • 1 658 messages

So, they just make dumb games because us players want things to be simplistic ? I never heard of anyone complaining of a game being to complicated.. This is kinda new to for me. I also never heard anyone complaining about the spell system being to tedious to understand or having too much tactics. I hear a lot of people complaining about the game/s being too simplistic and shallow and made just for a quick buck. Now this type of complaint can be heard quite often among gamers.

 

I don't think that we are a bunch of cretins who are unable to figure out a  skill and spell tree for gods sake...What, the spell tree in DAO was so hard to understand ? All you had to do is READ what the spells do, understand how they work and choose / upgrade the ones fit your playing style best.

 

EDIT:

 

In ME we had some armor variety while in ME2 we were stuck with that crappy N7 armor. Why ? Because it's easier for the devs... they don't have to spend time on making armors. They just ditch armors and give us one piece of N7 armor for the whole game. Same goes for the companions. THey were stuck with the same outfit for the entire game.

 

In DAI ? The same situation.. Every armor looks almost the same with different names.

 

I don't think that people demand simplistic games. It's the developers who don't put too much soul in their games anymore because they all have $$$ before their eyes. The need for $$$ is understandable but If you put some soul and passion in what you do, the rewards will be even greater.

I actually have heard people complain about those things.  Maybe not a lot of them, but I have.  I think the main reason I suggested what I did is because I have heard a lot of people commenting that they think similar things to what I suggested.  I don't know, maybe it's the companies that think things should be more simplistic to appeal to as many people as possible.  

 

I also think that your right though in that they want to make things as easily and as cheaply as possible because they do have those dollar signs.  

 

Let's face it, the Bioware that we knew and loved as younger gamers is dead.  EA killed them.  There is a shell still spitting out games, but the soul is gone.



#112
Wolven_Soul

Wolven_Soul
  • Members
  • 1 658 messages

Some of you may be thinking "But it has over 100 GOTY awards".

If The Witcher 3 and Arkham Knight released this year as originally planned DA:l may not have won 1 GOTY award.

It shouldn't have won any anyway.  There were better games more deserving.  


  • Octarin aime ceci

#113
Octarin

Octarin
  • Members
  • 1 326 messages

Hi Octarin,
I have briefly glanced over your posts and I want you to know that I can fully understand your anger and critique. In fact, I ve already collected warning points from the forum moderators for telling them the truth in nice words, so we are on the same boat.

Nevertheless, I rubbed some salt into the thread participants wounds because it is simply unfair to say everything is bad. Although I prefer the older games, I do appreciate the huge amount of work they have invested in (artwork) - I just say that it is sad they wasted so much potential.
I think this one is just the next step in their evolution, transformation into a Ubisoft like company. Their games are getting increasingly similar and yet very popular and they try to copy them. You also mentioned the money aspect.

But I think it is playable and in MY country you have no legitimate right to give it back after 20!! hours of consuming the game and then say :"hey biofail, here you have it, nice try btw" I dont know how things are in the US, but this is a slap in the face to all honest ppl who have done great work, although the final product did not live up to their customers expectations well enough. And they get overfrustrated cause of pure hatred posts in their forums.

BioWare has changed, changed the focus to appeal to an Assassins Creed audience maybe. It is more action oriented, less tactical, easier. I think we have to deal with it and avoid their products in the future if the situation gets worse. But I had some good moments too, I dont gloss over that. The perma clicking and lootorgy is pure stupidity though.

So you have my respect and I hope you get my point. If you are looking for storyheavy games I'd recommend Telltale games.

 

Hi, sorry, I was away playing Divinity 2 and Witcher. 

 

I haven't gotten any warning points at all, no, so I suppose I'm expressing myself more mildly than you lol. 

 

I agree with your take on Bioware's future. For me DA:I is dead and buried at this point as a game. Arteriosclerotic to say the least. My beef was/is with the treatment they're giving us, and right about now I don't much care, I've cast the "black stone behind me" as we say in my country and not looking back. I don't much care about "the honest working devs", seriously, there are other companies with other honest working devs too. As for the honest, well. There's been too much lying about this game, honesty has flown off the window.

 

Yeah, Telltale games is fab, and once I finish off with the Witchers and the two Divinities I'm missing I'm gonna leap onto that.

 

Thanks for your reply and have fun! I know I am, away from here.  


  • Benman1964 et Wolven_Soul aiment ceci

#114
Wrenagade

Wrenagade
  • Members
  • 13 messages

You aren't officially leader until skyhold. And by that time, even with the main quest line, it doesn't seem like you have done enough to earn that right, other than shooting your booger hand at bigger booger rocks to stop the snot monsters. I like this game, I really wish combat was closer to DAO, but the first time I played that game I hated it, I then returned because a lot of times I will take a break from a game and start thinking about it, I did so with DAO and suddenly got in the mood to play. I fell in love, tried my best to rail Morrigan, thank you Keep for making that retroactively possible. I think this game focused on being really big instead of really intimate on a story level. I like exploring, I think that maybe there should have been a goal to reach before you can become leader of the inquisition that you have no idea about prior to the great booger incident. But this game to me is still pretty solid.



#115
Octarin

Octarin
  • Members
  • 1 326 messages

This is what frustrates me too, bioware is the company that got me back into gaming. After playing Origins i searched online for other games made by bioware and found mass effect, i bought the first and second one without even playing a demo i was that confident i would enjoy it. Bioware is the first company I've actually payed any attention too, i never even used to know the names of game companies because it never mattered to me before Bioware.

 

But now, in recent years they have been extremely disappointing, between misleading old fans of their rpg's and the painfully clear misleading "Made for PC gamers by PC gamers" crap I've just lost faith in them.

 

In the future I'm just going to do what i do with every other company and wait for sales, hopefully things get better but i doubt it.

 

Everything withers and dies my darlings. We just have to face it. DA:I was Bioware's death chortle. Let's leave them die peacefully, says I. And we can move on to other fresher franchises. 


  • Wolven_Soul, dlux et Dominic_910 aiment ceci

#116
Octarin

Octarin
  • Members
  • 1 326 messages

Play

->Divinity Original Sin

->Wasteland 2

->DeadState(Zombie rpg)

->Shadowrun Dragonfall(best rpg of last year imo)

 

Don't do zombies well, but I'm gonna keep that list in hand too. Ta muchly.



#117
Wolven_Soul

Wolven_Soul
  • Members
  • 1 658 messages

Everything withers and dies my darlings. We just have to face it. DA:I was Bioware's death chortle. Let's leave them die peacefully, says I. And we can move on to other fresher franchises. 

Yeah, it's dead alright, but there is still this undead thing with no soul spitting out games.  There's gonna be a Mass Effect 4, which I can't work up any interest in, and another Dragon Age game somewhere down the road.  The Bioware name keeps making money, so we are likely going to see this lifeless shell continue to pump out more games.



#118
Octarin

Octarin
  • Members
  • 1 326 messages

Yeah, it's dead alright, but there is still this undead thing with no soul spitting out games.  There's gonna be a Mass Effect 4, which I can't work up any interest in, and another Dragon Age game somewhere down the road.  The Bioware name keeps making money, so we are likely going to see this lifeless shell continue to pump out more games.

 

No fuss whatsoever as far as I'm concerned. Wait till they get out on a heavy-handed discount on Origin, or get them hacked. I will follow the first option, and I will wait till the refund can't be any lower. It seems that their new financial strategy is the quick cash in from pre-orders and 0 day launchers. If they get those 70 dollars/euros they're happy, and then they move on to something new. Since that's the case, I simply won't oblige them :) No more pre-ordering, no more 0 day buying, no more two month fretting over when the company will spit a tiny tad of spittle our way, like we're leper beggars on the streets. Let them release, flop, be forced to discount, be forced to release multiple patches to patch their broken ****, AND THEN buy it plus DLCs for a good discount. Simplicity :) And now I'm going back to my Witcher, be well!


  • Wolven_Soul aime ceci

#119
Wolven_Soul

Wolven_Soul
  • Members
  • 1 658 messages

No fuss whatsoever as far as I'm concerned. Wait till they get out on a heavy-handed discount on Origin, or get them hacked. I will follow the first option, and I will wait till the refund can't be any lower. It seems that their new financial strategy is the quick cash in from pre-orders and 0 day launchers. If they get those 70 dollars/euros they're happy, and then they move on to something new. Since that's the case, I simply won't oblige them :) No more pre-ordering, no more 0 day buying, no more two month fretting over when the company will spit a tiny tad of spittle our way, like we're leper beggars on the streets. Let them release, flop, be forced to discount, be forced to release multiple patches to patch their broken ****, AND THEN buy it plus DLCs for a good discount. Simplicity :) And now I'm going back to my Witcher, be well!

I fully agree with you.  Good advice.  Enjoy the Witcher!


  • Octarin aime ceci

#120
Voodoo Dancer

Voodoo Dancer
  • Members
  • 60 messages

everyone seems to have the same idea , just finished a dark playthrough of roche's path trying to clear the cobwebs of what inquisition could have been out of my mind , its funny the only game im eager to get my hands on now is the witcher 3 and im a wee bit intrigued about this no mans sky but im still not sure what that's about yet , to be honest I only got inquisition just for the sake of having a look , my eagerness for bioware games was broken by mass effect 3 and I wasn't really expecting DA'O to be reborn with inquisition but it could have been if only all the RPG hadn't been removed from it .



#121
SofaJockey

SofaJockey
  • Members
  • 5 893 messages

O dear, what a load of whining nonsense on this thread.

Is it not time to clog up the Witcher's forum instead of this one?

 

The OP made some critical but well constructed observations and shared their personal opinion clearly.

Their view is a minority one in the face of the positive reception DAI has received, but I respect it.

 

Endless posts about leaving only have meaning if people then actually do, otherwise it is just posturing and melodrama.


  • Elsariel aime ceci

#122
Uccio

Uccio
  • Members
  • 4 696 messages

Even the short main story's quality is nothing to crow about either. The villain in the story is just another two-dimensional power-hungry megalomaniac. I was able to identify and sympathise with Loghain in Origins and I found it hard to execute him even after besting him in the end. Loghain was deeply flawed, but you can always see his humanity. The writing of DA:I's villain, however, is not of Origins' calibre.

 

Indeed, even had his head chopped off every time I felt sympathy for him as he talked to his daughter for the last time. Very well fleshed out character. I hated him but I also felt his human side.



#123
Octarin

Octarin
  • Members
  • 1 326 messages

O dear, what a load of whining nonsense on this thread.

Is it not time to clog up the Witcher's forum instead of this one?

 

The OP made some critical but well constructed observations and shared their personal opinion clearly.

Their view is a minority one in the face of the positive reception DAI has received, but I respect it.

 

Endless posts about leaving only have meaning if people then actually do, otherwise it is just posturing and melodrama.

 

How was it that you told someone else earlier? Ah, yes, take your opinion and shove it. Respectfully. Yes, those were your words. So, might wanna follow your own advice. 


  • vetlet, ThePasserby, Wolven_Soul et 1 autre aiment ceci

#124
Rothschildzionis

Rothschildzionis
  • Members
  • 7 messages

O dear, what a load of whining nonsense on this thread.

Is it not time to clog up the Witcher's forum instead of this one?

 

The OP made some critical but well constructed observations and shared their personal opinion clearly.

Their view is a minority one in the face of the positive reception DAI has received, but I respect it.

 

Endless posts about leaving only have meaning if people then actually do, otherwise it is just posturing and melodrama.

you state that its a minority opinion , how can you be so sure? , do you have magical insight into the masses mind?  the only positive  reception I see this game receive is from about 1400  sjw warriors on metacritic, a few people that like to go around and post on  the net and have everyone on their twitter list come upvote their post and  the so called mainstream   review sites, who only probably played the prologue before giving their review of 90 or 100, n

 

now I know myself included and 2 other people who have this game have differing opinion and don't think its the greatest thing ever,  



#125
dlux

dlux
  • Members
  • 1 003 messages

Everything withers and dies my darlings. We just have to face it. DA:I was Bioware's death chortle. Let's leave them die peacefully, says I. And we can move on to other fresher franchises. 

Well, Bioware is already dead as far as I am concerned. Long live EA Edmonton!

 

Anyway, I don't think the studio is dead/dying, because they still have Mass Effect. Although my hopes aren't too high from what I have heard about the game.