Playing Divinity OS now for 2 days. Old school RPG.
Waiting for DA:I to be patched into a real good game, play style wise. And if it doesn't happen , it doesn't happen and DA:I will become a forgotten game in my online library.
Divinity OS
Graphics: 8
Sound: 7
Storyline: 8
Playstyle: 9
Absolutely abysmal experience.
#126
Posté 25 janvier 2015 - 02:00
- vetlet et Octarin aiment ceci
#127
Posté 25 janvier 2015 - 03:15
Playing Divinity OS now for 2 days. Old school RPG.
Waiting for DA:I to be patched into a real good game, play style wise. And if it doesn't happen , it doesn't happen and DA:I will become a forgotten game in my online library.
Divinity OS
Graphics: 8
Sound: 7
Storyline: 8
Playstyle: 9
Totally a resounding 10 for storyline. ![]()
#128
Posté 25 janvier 2015 - 03:35
Play
->Divinity Original Sin
->Wasteland 2
->DeadState(Zombie rpg)
->Shadowrun Dragonfall(best rpg of last year imo)
Played them all, they are great games! Especially Dragonfall and Divinity: Original Sin.
(Although I personally don't really like Dead State)
I'd like to add these games to that list:
-> Might and Magic X: Legacy
-> The Legend of Grimrock
-> Lords of Xulima
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- Raoni Luna aime ceci
#129
Posté 25 janvier 2015 - 03:39
Playing Divinity OS now for 2 days. Old school RPG.
Waiting for DA:I to be patched into a real good game, play style wise. And if it doesn't happen , it doesn't happen and DA:I will become a forgotten game in my online library.
Divinity OS
Graphics: 8
Sound: 7
Storyline: 8
Playstyle: 9
Great game, but pixelhunting...God how I hated pixelhunting, but a few design mistakes can be overlooked...
#130
Posté 25 janvier 2015 - 03:57
Played them all, they are great games! Especially Dragonfall and Divinity: Original Sin.
(Although I personally don't really like Dead State)
I'd like to add these games to that list:
-> Might and Magic X: Legacy
-> The Legend of Grimrock
-> Lords of Xulima
Might and Magic X was a travesty.
#131
Posté 25 janvier 2015 - 04:04
I agree with the OP that DAI is essentially absolute crap. I returned mine, then, upon discovering CE and the Cinematic Camera mod I purchased it again since I would be able to control the camera and tactical camera properly. I spent hour upon hour configuring software (such as Nostromo gamepad macros) to get the game to play somewhat like DAO. I could zoom from a first person (nice, should have been in DAO!) view all the way out to infinity, I had macros so that I didn't have to button-mash, and I could even go into tac-cam, disable the UI with a hotkey, and simply watch auto-attacks etc. In general, I was able, through third-party means, to fix about 75% of the problems that made DAI pretty much unplayable on the PC.
But here is the thing; this game still sucked. Completely. Don't waste your time with it. It's the first video game I've ever played where I just couldn't wait for it to end. It's just that bad. Doesn't matter if you like real RPGs or action RPGs, because it does neither of these things well at all. The "action" combat takes zero skill whatsoever, all you do is hold a mouse button down, and occasionally release it to click on an on screen icon. There is zero intelligence required to master the combat (for those who like RPGs) and zero skill required to master it (for those who like action games). Additional, It's basically 90% pure boredom with brief moments of interesting character interaction which would seem good unless you know how great a job Bioware could do before they became BiowEAre. In another thread I suggested going to Meijer or any local store and searching for every pack of AAA batteries in the store and putting those in a cart, then repeating that for AA, C, and D batteries. At that point discover that they have magically all reappeared on the shelves and displays, so go and do it again. That's really about how much fun DAI is...
And I tried VERY, VERY hard to like it. DAO will always be one of my favorite games of all time. With enough modding I finally overcame my hatred of the camera and combat in DA2 and enjoyed playing that also, although obviously not as much. With DAI, I did everything I could to give the game the benefit of the doubt, I kept waiting and waiting for it to "get good" (it's a bit like sitting through Star Wars Episode 1 for the first time. You can't quite believe it's as bad as it is...) Ultimately it feels like a game with no purpose and no direction, designed by people who believe that the people playing their games are idiots equiped with neither the intelligence to play a proper RPG nor the skill to play a decent action game. It's downright insulting.
Definitely wished I had not purchased it again. Definitely wish I hadn't wasted a minute bothering to play it. I think it may just be the single worst game I've ever played (luckily enough, I didn't purchase ET for Atari back in the day).
Had this been my first Bioware product I would have never purchased another one.
- Benman1964, ThePasserby, Wolven_Soul et 2 autres aiment ceci
#132
Posté 25 janvier 2015 - 04:36
- Winged Silver aime ceci
#133
Posté 25 janvier 2015 - 04:43
I still remember when i played DAO the first time. When i was at work or underway my mind often wandered off, questioning how my Hero would end. It almost pulled me home: Come play, come play. With DA2 that was a lot less, but still there was the urge to end the game. Now with DAI that feeling, or call it urge, is completely just not there. No urge to play till the end after 160 hours with my Qunari Mage. No urge to go to that end of the romance. Not even an urge to keep on playing MP because of the bore that comes from it. Don't even ask me if i will start a new character because that will not happen if there's not a game changing patch underway.
Bleh!
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- otis0310 et Uccio aiment ceci
#134
Posté 25 janvier 2015 - 06:00
I still remember when i played DAO the first time. When i was at work or underway my mind often wandered off, questioning how my Hero would end. It almost pulled me home: Come play, come play. With DA2 that was a lot less, but still there was the urge to end the game. Now with DAI that feeling, or call it urge, is completely just not there. No urge to play till the end after 160 hours with my Qunari Mage. No urge to go to that end of the romance. Not even an urge to keep on playing MP because of the bore that comes from it. Don't even ask me if i will start a new character because that will not happen if there's not a game changing patch underway.
Bleh!![]()
I feel exactly the same way, I have an elven mage (I love elves). I jsut arrived at Skyhold for like the 2nd time, hoping that maybe I did something diffrent I could make the better. But it didn't work, the games is just bad and I have no real urge or intention to finsish the game at all.
I did read a few spoilers to see what I was missing out on, but after reading them I feel even less of an urge. If the gameplay was not bad enough, the plot as I understand it is.
I cannot imagine ever loading it again unless by some divine miracle the entire thing is remaid.
#135
Posté 27 janvier 2015 - 06:27
I feel exactly the same way, I have an elven mage (I love elves). I jsut arrived at Skyhold for like the 2nd time, hoping that maybe I did something diffrent I could make the better. But it didn't work, the games is just bad and I have no real urge or intention to finsish the game at all.
I did read a few spoilers to see what I was missing out on, but after reading them I feel even less of an urge. If the gameplay was not bad enough, the plot as I understand it is.
I cannot imagine ever loading it again unless by some divine miracle the entire thing is remaid.
Actually I would if I *could* play it, just for the hell of it. But, as it seems, that would require me buying a brand new xbone and the game again for the xbone, and right at this stage I feel extremely disinclined to give Bioware even a penny more. Maybe in a year, on heavy discount, plus all DLCs, when they'll be begging for players.
#136
Posté 27 janvier 2015 - 11:30
Honestly OP i've read a lot on this forum good and bad, but your experience is very akin to mine, i'm trying my best to get through this game, i hate the tactical camera 50 hours in and i'm still not sure why i'm bothering and i wanted to comment that i also grew up playing Bioware games.. I totally agree with you in pretty much every aspect and more, i will not buy anymore Bioware games.. Its not worth the hassle.
They probably don't care...
#137
Posté 27 janvier 2015 - 12:12
Go indie. You have to if you are looking for quality RPG's...and many old school development people are doing indie projects now. The Bioware most RPGers knew is long gone and dead. There's no reason to really support this unless all you care about in your gaming is graphics and pewpewpew...and even the graphics in this are not that great. Your money will be put to better use elsewhere, like supporting a promising indie title.
- otis0310 et Raoni Luna aiment ceci
#138
Posté 27 janvier 2015 - 12:15
Am glad I avoided the frustrations met by some others.
#139
Posté 27 janvier 2015 - 12:18
Great game, but pixelhunting...God how I hated pixelhunting, but a few design mistakes can be overlooked...
Yes, one thing that bothered me quite a bit about Divinity: OS. Lot of people defend it for being an RPG without the handholding, but proper direction =/= handholding.
#140
Posté 28 janvier 2015 - 09:29
Playing Divinity OS now for 2 days. Old school RPG.
Waiting for DA:I to be patched into a real good game, play style wise. And if it doesn't happen , it doesn't happen and DA:I will become a forgotten game in my online library.
Divinity OS
Graphics: 8
Sound: 7
Storyline: 8
Playstyle: 9
So.. the game is really THAT GOOD ? I've read that the story is a little bit non existent and uninteresting.
#141
Posté 28 janvier 2015 - 10:16
Yeah... it is hardly believable that people would be so quick to point a Dalish Elf, a Dwarf, and *especially* a Qunari as the leader of an Andrastian inspired paramilitary religious organization.
It's just... not believable.
- Reymoose aime ceci
#142
Posté 28 janvier 2015 - 10:52
Yeah... it is hardly believable that people would be so quick to point a Dalish Elf, a Dwarf, and *especially* a Qunari as the leader of an Andrastian inspired paramilitary religious organization.
It's just... not believable.
Perhaps this is why the game spends so much time trying to convince others via diplomacy, aid, and simply attempting to battle the forces of destruction. Folks are generally easier to manage after a warm meal, rest, and being rescued from being turned into crystalline fuel.
#143
Posté 28 janvier 2015 - 12:06
So.. the game is really THAT GOOD ? I've read that the story is a little bit non existent and uninteresting.
The *gameplay* is great, tactical, deep, etc. (Like casting rain to make puddles on the ground that you can electrocute or blow up to make steam clouds that blind enemies). The main plot is *pretty* generic towards the *end*, but there is a sub-plot that serves as the main plot until halfway through within it that's very good that goes along with the main story until the finale.
The game is difficult in good ways and bad, like pixel hunting, you might spend 2 hours in a puzzle trying to find a 2-3 pixel switch on a wall, most people suggest to look up a guide for that though.
Larian doesn't take itself seriously at all, however, so there are a *lot* of 'mad hermit' from DA:O type quests within it. (Like twin talking wishing wells in different dimensions.)
I was wary of this game, so I waited until there was a discount. I eventually bought it at a 33% discount at Origin. And even so, I feel that it's not worth the amount I paid for it.
I completed my first playthrough about a week ago and haven't felt the urge to go for another bland gaming experience.
The main story is too short - the rest of the game-time is padded by meaningless, unsatisfactory side quests that start from a one-liner and ends on another one-liner.
Severe lack of options in skill selection. When it came time for my mage to undertake a quest for a specialisation, I was sent on yet another round of running around collecting stuff.
Big open areas that contain few interesting activities beyond planting flags, plucking plants, digging ores, and all sorts of busy-work that Bioware thinks we should enjoy.
Even the short main story's quality is nothing to crow about either. The villain in the story is just another two-dimensional power-hungry megalomaniac. I was able to identify and sympathise with Loghain in Origins and I found it hard to execute him even after besting him in the end. Loghain was deeply flawed, but you can always see his humanity. The writing of DA:I's villain, however, is not of Origins' calibre.
And the rushed ending. Yeah, don't we love these?
Going to have to quote this as well, pretty much sums up the fundamentals.
.
#144
Posté 28 janvier 2015 - 12:40
I am thinking about installing DA:O again and replay it again.
You uninstalled it? The only time DA:O got uninstalled for me was post a hard drive disaster.
- otis0310, Uccio et Raoni Luna aiment ceci
#145
Posté 28 janvier 2015 - 12:40
I am now playing Blackguards 2 which puts Bioware's deteriorated storytelling to shame. Bioware's crown is now in the mud, dented, rusted and covered with cow-pats. I am glad to see other developers picking up the gauntlet.
Not another penny Bioware, not a single penny, you have had your last out of me.
- otis0310 et Raoni Luna aiment ceci
#146
Posté 28 janvier 2015 - 12:49
So.. the game is really THAT GOOD ? I've read that the story is a little bit non existent and uninteresting.
DOS: - The story is bad, and the combat is repetitive. Relations with your companions is none existent, and the whole thing is whitewash over a very simplistic game,. There is no consequence as in you can kill someone and life goes on as before. In general, it's empty under the hud.
But the worst thing of all is the conversations, they don't know when to shut up. It can drive you nuts.
#147
Posté 28 janvier 2015 - 01:04
I'm sure the company won't shed many tears over losing my vast oil millions. But is this what BioWare's company philosophy is now? "Try and mitigate losses through first-day sales" rather than "give people a reason to come back to a game year after year"? I know that this post likely won't change anything, but BioWare's games meant so much to me as a young person that I felt like I owed it to them to add my two cents to the pile and tell them straight up that they've lost another loyal customer because their products have been an absolutely abysmal experience lately.
Surely I'm not the only person who's noticed that just about everything EA touches turns to garbage? I would bet, some of the devs where arguing for more development time, and EA shoved it out the door to meet a deadline. With all the bugs in this game, it needed at least another six months of development time. I posted it in another thread but I feel it's relevant here. Since the latest "patch", the game crashes frequently. Now, I understand that as a PC gamer, one must accept a certain level of instability in games because there's no way devs can make it 100% stable for every possible hardware configuration. That said, the game crashed on me 16 times in 3 hours last night........ inexcusable.
#148
Posté 28 janvier 2015 - 01:35
I am pretty EA also forced the Frostbite 3 engine onto Bioware as well. The dev's said several times that they had to try to force RPG mechancis into an engine that was not made to handle them. I am quite certain that it is the main reason for the poor, action oriented gameplay and lack of tactics.
- Vader20 aime ceci
#149
Posté 28 janvier 2015 - 01:47
I am pretty EA also forced the Frostbite 3 engine onto Bioware as well. The dev's said several times that they had to try to force RPG mechancis into an engine that was not made to handle them. I am quite certain that it is the main reason for the poor, action oriented gameplay and lack of tactics.
So... Why would you force and RPG game into an engine that is NOT designed for it ? Where is the logic ? I fail to understand these decisions..
- Uccio et Dominic_910 aiment ceci
#150
Posté 28 janvier 2015 - 01:51
Yes, one thing that bothered me quite a bit about Divinity: OS. Lot of people defend it for being an RPG without the handholding, but proper direction =/= handholding.
The Divinities always were isometric. If you don't like isometric, don't play Divinity. It's simple really. And it says heaps that after Divinity 2 they returned to their good old isometric. Divinity fans play cause of the isometric.





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