Mass Effect series used the Unreal 3 engine, which was originally meant for fps, too. Adapting the new Unreal 4 engine for DA:I would have been possible as well. But why pay for it if they have Frostbite 3 already? The amount of work to adapt it for a cRPG would have been the same.
If you're saying that (you may consider this a question) based on the notion that both Unreal 4 and Frostbite 3 were made for FPS games, that's premature. There's a great many features (and lack thereof) that may have made either engine harder than the other.





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