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How about repeating crossbows for dwarves?


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28 réponses à ce sujet

#1
marioam777

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I really like the idea of giving the poor little old dwarves a bit of enhanced tech like a multi-shot
crossbow.  I am not saying a reapeting heavy war crossbow,  but more along the lines of a
light or medium hunting crossbow. 
Whatcha think, folks?:devil:

#2
Maria Caliban

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The dwarves are no more technologically advanced than humans. Qunari have cannons though.

#3
Guest_jynthor_*

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would look better on them than bows thats for sure

Modifié par jynthor, 15 octobre 2009 - 07:38 .


#4
marioam777

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Maria Caliban,



Yes, of course you are correct...as the game goes the Dwarves have no greater tech than anybody else...but I would have thought that an entire race of miners would have a better grasp of things mechanical than another racial type, all other things being equal!

#5
AClockworkMelon

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Dwarfs in other fiction are known for their quarrelers but not so in DA.

#6
Guest_Bio-Boy 3000_*

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It is the perception that the crossbow is somewhat 'mechanical' in nature, that it has to be associated to dwarfs by default?

#7
Maria Caliban

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marioam777 wrote...

Maria Caliban,

Yes, of course you are correct...as the game goes the Dwarves have no greater tech than anybody else...but I would have thought that an entire race of miners would have a better grasp of things mechanical than another racial type, all other things being equal!

If they were a race of miners, you might have a point. But they're no such thing.

#8
AClockworkMelon

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Maria Caliban wrote...

marioam777 wrote...

Maria Caliban,

Yes, of course you are correct...as the game goes the Dwarves have no greater tech than anybody else...but I would have thought that an entire race of miners would have a better grasp of things mechanical than another racial type, all other things being equal!

If they were a race of miners, you might have a point. But they're no such thing.

She's right.

A good portion of them are miners, because of course the dwarfs get their wealth from the lyrium trade. But even despite living underground, you have to remember that chances are they haven't excavated new tunnels or delves in centuries. They're a race in decline, not in expansion.

Modifié par AClockworkMelon, 15 octobre 2009 - 10:23 .


#9
eurohunk2

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it would be awesome but that won't happen at least not yet cause it would kind of give the dwarven players an unfair advantage to have a semi auto-crossbow

#10
Quercus

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and besides, who needs a repeating crossbow in a mine?

#11
marioam777

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Maria Caliban:



They're not? I must have misunderstood their back-story.

#12
Darthnemesis2

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If anyone watches Weapon Master on the military channel... I want the repeating crossbow they make.

#13
IronFoe

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Dwarves are more complex than a simple race of miners, but I think it's safe to say that they are renown for their mining and smithing.

#14
JMOR

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Darthnemesis2 wrote...

If anyone watches Weapon Master on the military channel... I want the repeating crossbow they make.

I think for balancing purposes that would be a little to far, not to mention the guy with the wierd handlebar stache would probally come bundled with the crossbow and that's something I'd rather not see again.

As far as a repeating crossbow I could see it working if they tweaked it so it did less damage per arrow/bolt, but fired faster allowing you to get skills off faster. Although the skills have CDs so I don't see much point in that either. If poison stacks and you max it out I guess a repeating crossbow wouldn't be so bad though.

#15
Malanek

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I don't think Dwarves specifically need to be given any extra advantage, they already seem a bit ahead of the curve as it is. A repeating crossbow (or double winged crossbow) that anyone could use might be cool though.

I was under the impression Dwarves did a fair bit of mining and excavation. They live under the ground so it wouldn't make sense not to. Of course I'm not sure what this has to do with mechanics.

Modifié par Malanek999, 21 octobre 2009 - 11:05 .


#16
Ryllen Laerth Kriel

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Yeah, dwarves already have some pretty nice, perhaps nicest, bonus abilities with magic resistance and stat points. It would be cool to see some suprising items like Qunari contraband weapons or special poisons from Antiva for our rogues to use.

#17
GhoXen

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Quote from the official description of Dwarf Commoner origin:

"There was a merchant come by Dust Town the other day, some poor sod who's had his skin burnt by the sun up on the surface lands once too often I'd say. How he gets let back into Orzammar I can't rightly say; he claims that he has a deal worked out. Who am I to argue when someone has an angle?

Point is, he tells me what them cloudheads think of us dwarves down here. It isn't even just the humans, there's surface dwarves who're born and bred up in the sun who think the same things, don't know any different. He says they say dwarves are smiths. Proud, noble warriors who like nothing better to mine a vein of ore or forge a decent sword.

Had us a good laugh, we did.
"


If you take a look at the Dwarf Noble origin descriptions, it can even be said that the dwarven society in DA is more similar to the drow society in Forgotten Realms than the typical goodly dwarves.

Modifié par GhoXen, 22 octobre 2009 - 12:09 .


#18
Malanek

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That doesn't mean that Dwarven society does not include smiths, miners and warriors. In fact I believe they are still defined by it, living underground, trading with the surfacers, and fighting off the darkspawn. There are entire castes dedicated to warriors, miners and smiths.

I think the reference that was being laughed at was the perception that all dwarves did this, tather than the majority being poverty ridden commoners. And also the noble and proud part which hides the corruption and politics.

#19
Tyrax Lightning

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Dwarves don't get to be techno experts in this game because that is considered a 'dwarf standard issue trait', thus is too boring an addition. Bioware intentionally designed their version of the Dwarf to be new & different from the standard issue, thus avoided standard issue traits, like this one. Imho, they succeeded in making dwarves fresh. They weren't broken, but fresh new spins can still be a good thing. Image IPB

#20
GhoXen

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A culture/race is defined by the majority. Even if there are castes dedicated to warriors, miners and smith, If the majority of dwarves are poor and do not "like nothing better to mine a vein of ore or forge a decent sword" or have no access to, then that means this race is not defined as such.



The dwarven society is not defined by regular dwarven standards from elsewhere. This society in DA is a strict class system, with backstabbing nobles at the top and commoners eating dust, which is very much similar to the vanity which builds a drow society.

#21
Malanek

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IMO what defines a society is how they differ most from others. For DA Dwarves it is the fact they are short, live underground, build their homes out of stone, have a spiritual connection with stone, mine and trade goods (exotic both ways) with the surfacers.

I'm not an expert of Drow, but I was under the impression they were a xenophobic, matriarchal society that worships a spider goddess and is into dark magic. I'm not really seeing and resemblance other than living underground, which Dwarves in other fiction also do.

DA Dwarves have some neat twists, but they are still recognisable as being Dwarves from other common fictional sources.

Modifié par Malanek999, 22 octobre 2009 - 12:38 .


#22
GhoXen

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@Malanek999



What the dwarven society in DA has that is similar to the drow society is their class structure. Just as dwarven nobles would backstab, assassinate, blackmail anyone, as long as it's kept in the dark and their appearance seems honourable and proud, drow nobles acted in similar ways both within their own houses and certainly against other houses. The resemblance with drow is lawful chaos: breaking the "law" is fine as long as it's not caught.

#23
Mordaedil

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In DA dwarves are short, live underground, build their homes out of stone, mine and trade goods. They don't trade as often with surfacers and have no more spiritual connection with stone than the neanderthal had a connection with his cave.

In DA humans live above ground, build their homes from wood and stone, they mine, fish, farm and trade goods. They mostly trade with their own species.

In DA elves live in ghettos, they don't build their own homes, aside from caravans made from wood, they hunt, or they beg for food, they don't trade, they have no lives outside of their alienage or woods.

DA doesn't do a lot new, does it? :unsure:

#24
Arttis

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The elves trade.Thats how some of them can afford to move out of the alienage to the docks or something.

#25
Mordaedil

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See, that's the problem. If you're going to judge by what a few lucky individuals can do, we might as well start listing what we as Grey Wardens can do and what every unique elf, human and dwarf can do and then we end up seeing no difference at all.