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We all need to buy a console in the future. Figures!


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#51
wicked cool

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Im going to jump in. Xbox. 360 guy abd in no longer target audience.

The main audience was 12-20 somethings that recently got a new console for holidays. These people (mostly) live with folks and dont have $ 1200+ machines that can then update and spend. You and i are a bonus

The same crowd said skyrim stinks on console without mods and yet what was its percentage of sales. Bethesda/ea etc are all marketing that crowd. Sportsgames and shooters.

Swiss army knife? Tablets and powerbooks are just as useful to most

#52
Farangbaa

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We just have to accept that PC is never going to be the main platform ever again. Piracy, the fact that everyone has a different PC (as opposed to everyone having the same PS4/XBoxwhatever) and the obviously better sales on consoles make it the only logical conclusion.

#53
Endurium

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Have you ever tried using PC controls for the Witcher 2? Damn it was horrible.

 

Yep, having played most PC games using kb/mouse I had no issues because that's what I'm used to.

 

Horrible for me is trying to play a very controller-biased game on PC with a controller, because I'm not used to modern controllers. :P

 

I play on an overclocked PC at 1600p resolution. See no reason to downgrade to a console to play games. Maybe in the future, if my finances change for the worse and console is all I can afford.



#54
Sylvius the Mad

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Historically, as recently as 2014, digital downloads have made up roughly ~15 to 20% of sales for games that appeared on console and PC.

What is the source of that information? I'd like to examine that data further.

Comparing it to VGChartz sales of DA:O and DA2 is also valid, since those digital downloads were not captured either.

Only if the proportions remain fixed.

#55
Keitaro57

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I'd die to see a developer tell console users to go out and buy KBM accessories to properly play their game the same way people responded to PC DA:I players by telling them to buy a controller.

Console gamers are hardcore conservative. Just look what happened when Microsoft tried to sell the Kinect?



#56
Farangbaa

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Console gamers are hardcore conservative. Just look what happened when Microsoft tried to sell the Kinect?


You mean more conservative than all those guys flipping out because they couldn't click to move on PC?

Both sides have rotten elements.
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#57
Sidney

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Console gamers are hardcore conservative. Just look what happened when Microsoft tried to sell the Kinect?


For me, the problem would be I have a couch--> ottoman-->TV others might swap coffee table for ottoman, the is just no way to roll a KBM in there comfortably. There is a just usability issue with those input modes for most console setups.

#58
Keitaro57

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For me, the problem would be I have a couch--> ottoman-->TV others might swap coffee table for ottoman, the is just no way to roll a KBM in there comfortably. There is a just usability issue with those input modes for most console setups.

The other problem is that the TV used for the console has often the DVD or Bluray player on it, so we have limited place for more stuff. But yeah, I'm more in a "sloth mode" when I play, too. ;)



#59
DaemionMoadrin

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Console gamers are hardcore conservative. Just look what happened when Microsoft tried to sell the Kinect?

 

I could never play with a Kinect. I might have to get dressed just for gaming... ain't happening. :P



#60
Melca36

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They will NEVER stop making PC versions.  

Oh and that site is not accurate.

 

Also...I play on a PC and have very few issues.  UPGRADE your PC. Its not expensive.



#61
Fast Jimmy

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What is the source of that information? I'd like to examine that data further.


I could swear it was in a Motley Fool analysis I read back in the summer that evaluated VGChartz and NPD's methods, but which I can't find for the life of me.

Here are NPD numbers that says digital transactions account for 33% of the industry revenue, however that includes all MMO, mobile, free to play, micro transaction and DLC revenue, not strictly game unit sales. Not sure if this helps you or supports my claim, but I'd argue that a review of VGChartz or NPD sales numbers coupled with examples of clear reporting by the publisher of a game would put it in the ballpark. I'll attempt to do that when I'm not posting from my phone.

Only if the proportions remain fixed.


Thing is, outside of the XB1 EA Early Access feature, nothing of substance from past sales of RPG fans, Dragon Age fans, November releases, Bioware and/or EA consumers would indicate that there was any reason to suspect a difference. And while it certainly is possible, the variance would need to be so large and dramatic as to require a huge divergence in the number of digital sales. Even if we take the NPD number of 33% and ignore the huge amount of non-game digital content, that is an extra 1-1.25 million units for DA:I above retail, which doesn't drastically separate it into the "large success" realm. It would truly need to be around 50-100% of retail sales to be a better cost analysis of a 4.5 year development cycle compared to the ~3 million in sales for the 18 month development cycle of DA2, speaking purely in terms of investment and return.

#62
AlanC9

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For me, the problem would be I have a couch--> ottoman-->TV others might swap coffee table for ottoman, the is just no way to roll a KBM in there comfortably. There is a just usability issue with those input modes for most console setups.


What about a lap board with wireless kb/m?

#63
FKA_Servo

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What about a lap board with wireless kb/m?

 

This is how I did my run of DAO building up to Inquisition, incidentally. It works out pretty nicely. Mousepad on the couch next to me.



#64
Foxhound2121

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Digital copies not counted?

 

Why did you even bother making this thread? ~90% of the pc market is digital.



#65
Rawgrim

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DAO and DA2 also made more of their sales on consoles than on PC. It's hard to say how much more without more solid figures, though.

 

2 consoles vs 1 pc. DA:I - 4 consoles 1 pc. Consoles win.



#66
Farangbaa

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2 consoles vs 1 pc. DA:I - 4 consoles 1 pc. Consoles win.


http://www.worldomet...info/computers/

#67
Foxhound2121

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Eh, even that's pretty weak.

 

http://www.gamespot....s/1100-6422489/



#68
tmp7704

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NPD, the most respected industry source of video games sold, does not count digital downloads either. This isn't due to shoddy fact checking or oversight, but the fact that Steam, Origin and GOG refuse to release this information, unlike retailers. Even as MS and Sony get into the digital download game, they aren't releasing their numbers either.

Historically, as recently as 2014, digital downloads have made up roughly ~15 to 20% of sales for games that appeared on console and PC. There is very little evidence to suggest that for DA:I, it would sudden and magically increase up to 40, 50 or 100% to make the game seem more financially viable.

Considering none of the digital delivery platform releases sale numbers like you say, what actual basis is there to place "historically" the level of digital sales at 15-20%?

re: the OP and DAI sales in particular, it's perhaps worth noting that the linked thread had the VGChartz numbers at 2.2 mil on January 5th. So if you want to take their data at face value for whatever reason, it'd appear 800k was sold in the last three weeks alone. This is considerably higher numbers than what either DAO or especially DA2 could boast at this point of their life cycle.

#69
Rawgrim

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Yeah because every computer is a gaming computer?



#70
Farangbaa

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Eh, even that's pretty weak.
 
http://www.gamespot....s/1100-6422489/


Sure, but I like fancy numbers that change! :P

And it's of this year. You know. The year that's 22 days old.

(and yes I realize it's not all game pcs ;))

#71
AlanC9

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2 consoles vs 1 pc. DA:I - 4 consoles 1 pc. Consoles win.

 

I don't see how fragmenting the console market automatically means more sales for consoles. Can you walk me through that?



#72
Farangbaa

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Yeah because every computer is a gaming computer?


If even a fraction of that is a gaming pc, it's still a lot by the end of the year.

Hell, 1% would equate to:

(0,01*16000000)/22*365= roughly 2,6 million gaming pc's sold this year.

Also look at the steam numbers someone else posted.

#73
FKA_Servo

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Yeah because every computer is a gaming computer?

 

Pretty much. I can probably walk into any Best Buy and buy a cheap desktop that will run Inquisition, for example.

 

Not saying that everyone games on it... but a lot more PCs out there than game consoles in general, I imagine.



#74
Rawgrim

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Pretty much. I can probably walk into any Best Buy and buy a cheap desktop that will run Inquisition, for example.

 

Not saying that everyone games on it... but a lot more PCs out there than game consoles in general, I imagine.

 

Work places have lots of computers. Businesses often buy new computers every second year, as well. Not for gaming.



#75
Mushashi7

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There is no way I'm going to buy a console.

 

I have a PS4. I never used it. I like PC. This is where I have everything else stuffed. And it's harder to cheat on a console.