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The Conclave DLC


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30 réponses à ce sujet

#1
TurretSyndrome

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At first, I thought I'd call it something like inquisitor's origins but that's not a right fit for this suggestion. So basically, it's a story DLC depicting the protagonist's journey to the Conclave and his/her presence there right before the eventual tragedy.

 

I think, like me, a lot of people felt that the few memories explaining the plot in the Fade were really not satisfying. I really wanted to see more of the past of my character. Like how my Qunari character was part of the Valo-Kas mercenaries and what companions or friends he might've lost in that explosion.

 

So what if we were to go back to the time when we were journeying to the Temple? The story would be different for each race and the DLC would tie up to the point of the protagonist opening the doors and finding the Divine about to be used in the ritual which will lead to the explosion. 

 

Depending on how they do it, this could be a very engaging DLC for this game. Any thoughts?


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#2
C0uncil0rTev0s

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Nice idea that needs a bit more meat on the bones.



#3
Hanako Ikezawa

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I wouldn't want this. I'd prefer the protagonist being as blank a slate as possible. 



#4
C0uncil0rTev0s

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I wouldn't want this. I'd prefer the protagonist being as blank a slate as possible. 

Er. Why?



#5
Teddie Sage

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I wouldn't want this. I'd prefer the protagonist being as blank a slate as possible. 

Good news is that you'd not be forced to purchase it.

OP: I'd play it.


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#6
Winged Silver

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It probably wouldn't even be too difficult to implement either. I can understand them being reluctant to add anything too early in the game, but I feel like one could either implement it directly into the the Fade sequence (since you're getting memories anyway), or for the players who've passed that point being able to activate it and just treat it as a memory to be visited at some point during the game.



#7
Hanako Ikezawa

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Er. Why?

Because that way my character can have the kind of backstory I want to roleplay with. 

 

 

Good news is that you'd not be forced to purchase it.

OP: I'd play it.

Bioware has proven the events in DLC occur whether you play it or not. Just look at Legacy. 



#8
KaiserShep

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For this to work, more dialogue would have to be included throughout the rest of the game. You should be able to mention the people you actually remember that you are certain perished. The real tricky part is the setup, because there's absolutely no conflict that takes place in connection to the main plot that the character or the player is permitted to see. You don't even so much as get a hint that something is wrong, because all of that was snatched away. Basically, it might have to just happen suddenly mid-sentence. It would have to feel random as if there was a sudden blackout.



#9
Abyss108

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No thanks.

 

Nothing that happens in this DLC can affect anything that comes later, so what's the point... I want post ending DLC! I don't care what happened before the Conclave, I want to know what happens after the ending!


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#10
KaiserShep

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No thanks.

 

Nothing that happens in this DLC can affect anything that comes later, so what's the point... I want post ending DLC! I don't care what happened before the Conclave, I want to know what happens after the ending!

Yeah, expanding the story well after this is preferable. A prologue DLC sounds like a reverse extended cut, only far less meaningful because despite the extension it still tells you nothing.


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#11
BioWareMod03

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Hey everyone. Let's keep it civil in here.


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#12
Teddie Sage

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Sorry about that­.



#13
coldflame

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Hmmm.... A prologue dlc, so does that mean my inquisitor would level from -5?

#14
Texhnolyze101

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No thanks.



#15
b10d1v

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Might be interesting to see the circles fall and efforts to hold the system together with differing degrees of chaotic behavior.  Maybe some areas are so chaotic that they are unapproachable w/in the time frame to save people and get the resources the Divine has requested.  Might even slit forces to do both.  Doesn't even have to be part of the main story, a sub plot that helps tie things together.  

 

The Divine enlisted mages and templars to help curb war and Leliana was part of this effort -maybe approached like her mini stories in DAO.  Leliana and Cassandra are probably the main characters gathering people for the conclave with various missions, some work, some have compromised solutions and some fail.  Culmination is that the Inquisitions character, that you have no control over, is an envoy and trusted for the conclave due to connections in society like many others you must select.  The sex should not be an issue as your choices can determine that as part of the plot. - yes this could work!  Might be a shot in the arm that is needed -good idea!


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#16
b10d1v

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How about something along the lines as the "Divine's compromise" or something to that effect.  Starts out with a cutscene with Leliana and Cassandra informing the Divine of "the state of affairs" fills in a bit of plot and of course the blessing and off to division of labor. 

 

Have to address Varric somehow.  

Maybe he is still confined by Cassandra and the Divine requests to hear his Dwarven opinion as part of Cassandra's quests with templars and chantry business.  Cassandra should be a bit confused by this turn of events.  She is now forced to be tolerant of Varric.

 

Leliana is also tasked with specific tasks mainly the mages and Grey wardens and one potential should be the "Hero of Ferelden" and his search for a cure that could be its own story.  Leliana also calls on several old friends and her network of spies and agents.


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#17
cheydancer

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I am assuming since the Inquisitor has some amnesia connected to the event, that BW started the way they did.  But when I played a Qunari, you are given the option of explaining you captained a squadron for your mercenary company, so not all memory was touched.  Or maybe Qunari just don't forget as easy.  :)

That being said, I would have liked to have a little more backstory. I liked the way it was done in Origins, and even DAII gave you the lead in to the main story a little more dynamically. Not to say I am not loving my characters or the game, I just would've liked a little more meat to the opening sequence.  :)

I would definitely purchase such a DLC.

 



#18
b10d1v

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Cheydancer that seems an important detail to cover and update some of the Qunari clothing/armor issues as part of the quest/package.

 

I was also thinking that this might be an opportunity to introduce advanced behavior modes and run this mod purely on frostbite - In effect, the needed RPG modules are in the dlc and take priority while its active.  This would also allow Bioware and others to "experiment" on how to fix some of the more complex issues.


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#19
tris1

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id play



#20
Spectre Impersonator

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Why put more depth into the events before the story begins when what really needs it badly are the events that are already in the game?


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#21
Jukaga

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I only want to see post-Corypheus DLC/expansions. The main campaign doesn't need to get muddier. I'd also prefer to leave the prologue vague for room for headcanon.


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#22
Kevorka

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Cool but I it could hurt the story for some players. But will Bio Ware make any DLC? We have been talking about different ideas for it but, they have not said any thing.

 

 



#23
TurretSyndrome

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Why put more depth into the events before the story begins when what really needs it badly are the events that are already in the game?

 

Because there wasn't any depth to the story there to begin with. I'd like to see more detail to how people felt and the kinds of people were there willingly or otherwise. I imagine I'd be kind of like Ostagar before the war, you see soldiers learning about Darkspawn and Fog Warriors that you could learn about etc etc. 

 

Another reason is that it can solve the puzzle of how the Inquisitor came upon the location of Corypheus and the Divine. To me, it makes zero sense why a Qunari, a Dwarf smuggler and other such combinations can even approach the area where the Divine was there. The writers could use the gap here to allow the player to find clues of something wrong happening at the Conclave. As I said, it really depends on how the writers utilize this opportunity.

 

I know a lot of people are hoping for some DLC to clarify or expand on the ending but I doubt that will happen. It felt like a prelude to something big that is to come and I feel like the writers will keep it as ambiguous as they can until they turn it into a major plot in one of the future games. They definitely would not waste the potential of it with a DLC to this game. So if you put that aside, the Inquisition story is more or less done leaving room for earlier events to be properly explained.


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#24
Guest_Donkson_*

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Not a bad idea, however...

 

I'm more interested in having a post-game DLC. Such as a Solas hunt, or some other plotline...

 

The reason being is because basically, you know what happened at the Conclave. I like surprises.



#25
Saphiron123

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Just give me tons of story, tons of cut scenes, and a really dramatic plot with difficult choices. That's what i want to see.

And give me back my warden, either in an expansion, or the next game. the custom hawke system seems to do the job. In tevinter, maybe.

And cities. Give me cities, like denerim... sick of the damned forest.


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