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How exactly is Strength of Spirits Buffed?


26 réponses à ce sujet

#1
Drasca

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Anyone know the exact details on how Strength of Spirits got buffed? Please explain.



#2
Robbiesan

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Mr. Veramis, please advise.


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#3
veramis

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I don't know and I never bothered to find out. The first and last time I tried to get some questions answered by the design team they were passed out with beer bottles and month-old rotten take-out food scattered all over the place with mold growing on the walls.

 

On a less unhygienic note, it is my great pleasure to inform the teeming masses that as of yesterday I abandoned my post taking as many boxes of donuts I could. See you all, suckers.

 

Signed,

 

Former Unofficial DAMP Community Manager Veramis


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#4
Robbiesan

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I don't know and I never bothered to find out. The first and last time I tried to get some questions answered by the design team they were passed out with beer bottles and month-old rotten take-out food scattered all over the place with mold growing on the walls.

 

On a less unhygienic note, it is my great pleasure to inform the teeming masses that as of yesterday I abandoned my post taking as many boxes of donuts I could. See you all, suckers.

 

Signed,

 

Former Unofficial DAMP Community Manager Veramis

 

Thank you kindly for the response.  I see that these days "I'm doin' it for the money" has been replaced with "I'm doin' it for the doughnuts."

 

BW, long shot here but can you provide an official response?


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#5
orskar

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I would presume the barrier depletion rate is at least slowed so that your partial recharges are the same kind of rate as normal but you just have a stronger barrier now.



#6
Derek Hollan

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Through the power of maths:

 

This fix is entirely for the Arcane Warrior and how Strength of Spirits works with the Fade Shield passive.  This now fixes a few mathematical issues.

 

Cheers!

 

B)


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#7
Robbiesan

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Through the power of maths:

 

This fix is entirely for the Arcane Warrior and how Strength of Spirits works with the Fade Shield passive.  This now fixes a few mathematical issues.

 

Cheers!

 

B)

 

Thanks Derek!  Nice to see you're still around.  :)


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#8
-PenguinFetish-

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Through the power of maths:

 

This fix is entirely for the Arcane Warrior and how Strength of Spirits works with the Fade Shield passive.  This now fixes a few mathematical issues.

 

Cheers!

 

B)

 

Thanks Derek. 

 

Does this mean that fade shield will deplete at a slower rate now? 



#9
Derek Hollan

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Fade Shield should work as described now. ;)

 

Cheers,

 

B)


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#10
JRandall0308

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Fade Shield

You draw back the energy released by your enemies in your attacks against them. Any successful attack strengthens your Barrier. The more damage you do, the more powerful your Barrier grows.

Barrier: 30% of Damage Dealt

 

Is it 30% of your fully buffed Barrier total, or 30% incrementally?

 

Example:

My normal Barrier max is 2,004.

Strength of Spirits buffs this by 50% so up to 3,006.

 

(1) I have Fade Shield and I hit 1 enemy with a massive crit for 6,000 damage. What is my Barrier now?

 

(2) I have Fade Shield and I hit 6 different enemies for 1,000 damage each. What is my Barrier now?



#11
Drasca

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Through the power of maths:

 

B)

 

Gasp. That is... ULTIMATE POWAAAAAAAH! Thanks for that confirmation. Also... Arithmetician OP (Calculator class) in Final Fantasy Tactics.



#12
xROLLxTIDEx

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Final Fantasy Tactics.

 

Loved that game.


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#13
Satinpuppies

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Fade Shield should work as described now. ;)

 

Cheers,

 

B)

Thank you Derek, Hope to see you around more!



#14
Gya

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Through the power of maths:

This fix is entirely for the Arcane Warrior and how Strength of Spirits works with the Fade Shield passive. This now fixes a few mathematical issues.

Cheers!

B)


Thanks for your response.

#15
PurpGuy1

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holy crap

 

see now we're happy with someone



#16
Guest_Stormheart83_*

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holy crap
 
see now we're happy with someone

Haha, indeed. BSN is like a tidal wave of rage and joy, you never know what the **** will happen.

#17
Yumi

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holy crap

 

see now we're happy with someone

 

 we are only happy with him because he was the UNofficial community manager, and now he quit and stole the donuts



#18
PurpGuy1

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 we are only happy with him because he was the UNofficial community manager, and now he quit and stole the donuts

 

you're talking about veramis, we're talking about derek (read thread)


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#19
Satinpuppies

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you're talking about veramis, we're talking about derek (read thread)

Yeah Derek uses cool guy sunglasses emoji's.

Not like that poser Veramis! Take that you quitter!



#20
Yumi

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you're talking about veramis, we're talking about derek (read thread)

Holy crap. 

 

I didn't even see the post on mobile.

 

Re-read and daaayyyuuuum, this guy Derek. gg :D

 

 

 

WAIT WHAT....so AW is even better now. I see the elite MLG 360 crew has invaded BW offices :P


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#21
Styrbeorn

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Through the power of maths:

 

This fix is entirely for the Arcane Warrior and how Strength of Spirits works with the Fade Shield passive.  This now fixes a few mathematical issues.

 

Cheers!

 

B)

 

Thanks for the reply, it is much appreciated. It's great wo be part of a community with some two-way communication. Is it possibly for us to see some actual numbers though? Why is everything so vague, the patch notes and the in-game information is needlessly opaque. Just compare these patch notes (that we had too google to find, on your blog, btw) to notes released by Blizzard for example, or the in-game information to the info on just one skill (I believe, haven't played it in a while) in Path of Exile. Making things harder for their customers instead of simplifying.

 

For a company as reputable as Bioware, this sort of thing is odd, to say the least. 


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#22
Stinja

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Thanks for the reply, it is much appreciated. ...  Is it possibly for us to see some actual numbers though? Why is everything so vague, the patch notes and the in-game information is needlessly opaque.

 

+1 

We appreciate some feedback, but the vagueness feels out of line with more progressive developers.

 

As another example, examine (open all the spoiler tags) the sheer detail and precision of these patch notes for Warframe, by Digital Extremes:

https://forums.warfr...-mesa-hotfixes/

 

It details exactly new enemies added, number changes to weapons, AI behaviour changes, enemy spawn changes, changes to items, network code etc, etc and more etc

 

Presumably these are done to internal issue tracking and release management anyway, so it just takes their community manager some time to compile and distribute.  IMO this is a much better way to handle feedback to players regarding an update or patch.


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#23
Guest_Mortiel_*

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+1 

We appreciate some feedback, but the vagueness feels out of line with more progressive developers.

 

As another example, examine (open all the spoiler tags) the sheer detail and precision of these patch notes for Warframe, by Digital Extremes:

https://forums.warfr...-mesa-hotfixes/

 

It details exactly new enemies added, number changes to weapons, AI behaviour changes, enemy spawn changes, changes to items, network code etc, etc and more etc

 

Presumably these are done to internal issue tracking and release management anyway, so it just takes their community manager some time to compile and distribute.  IMO this is a much better way to handle feedback to players regarding an update or patch.

 

It's also because Rebecca Ford is a bloody wizard when it comes to community management. BioWare (and other developers) could learn a thing or two from her.


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#24
holdenagincourt

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It's also because Rebecca Ford is a bloody wizard when it comes to community management. BioWare (and other developers) could learn a thing or two from her.

 

Yes, but it's not just Rebecca. The dev culture at DE as a whole (e.g. the biweekly devstream Q&As; Steve, Scott and Sheldon's explanations of design choices and willingness to offer mea culpas if they turn out to be bad ones; the attentiveness of Megan and Glen to their respective platforms) is really enviable.



#25
Guest_Mortiel_*

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Yes, but it's not just Rebecca. The dev culture at DE as a whole (e.g. the biweekly devstream Q&As; Steve, Scott and Sheldon's explanations of design choices and willingness to offer mea culpas if they turn out to be bad ones; the attentiveness of Megan and Glen to their respective platforms) is really enviable.


Believe it or not, Rebecca has a lot of influence in that. If I remember what Steve said, the Prime Time and Dev Streams were her idea (at DE), as well several other things like that.

There have also been times you could see Steve or Scott getting annoyed with the community only to have Rebecca knock them down a peg (which is funny because Steve is her boss). She's not afraid to remind them who is important: The players.

She has honestly been one of the most critical members of that team for Warframe, and not just by voicing Lotus lol.
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