So I see that nVidia have released driver 347.25. Has anyone tried it yet? Does it break or fix anything?
New nVidia drivers 347.25 - any good
#1
Posté 22 janvier 2015 - 05:32
#2
Posté 22 janvier 2015 - 05:33
I updated right away, everything seems fine. So it didn't break anything.
#3
Posté 22 janvier 2015 - 05:41
According to the notes the problem with 'stuttering' that some people have has not been fixed. However since performance reports on these forums is all over the place, that's no guarantee that it doesn't fix things for some people. If I wasn't waiting for patch 3 to be patched anyway I'd probably give it a twirl.
#4
Posté 22 janvier 2015 - 05:45
#5
Posté 22 janvier 2015 - 06:22
@SLI users
White fog bug and flickering textures, anyone?
I have not tried it myself yet.
#6
Posté 22 janvier 2015 - 06:46
@SLI users
White fog bug and flickering textures, anyone?
I have not tried it myself yet.
I'm curious about this as well...
But according to the release notes, they have not addressed the issues with DAI.
#7
Posté 22 janvier 2015 - 06:55
The new GeForce Game Ready Dying Light 347.25 WHQL drivers are now available to download automatically through GeForce Experience, and from GeForce.com. With performance optimizations, SLI profiles, expanded Multi-Frame Sampled Anti-Aliasing support, and support for the new GeForce GTX 960, our latest Game Ready drivers are a recommended update for all GeForce GTX users.
#8
Posté 22 janvier 2015 - 09:06
I don't think it addressed Inquisition at all. I'm still not seeing a profile for the game in GeForce Experience.
#9
Posté 22 janvier 2015 - 09:39
I have a sneaking suspicion that there's some bad blood between BioWare and Nvidia; Nvidia has all but abandoned optimizations for Inquisition and are apparently content to leave us with the post-launch driver which really didn't do much.
- phantomrachie aime ceci
#10
Posté 22 janvier 2015 - 09:40
I have a sneaking suspicion that there's some bad blood between BioWare and Nvidia; Nvidia has all but abandoned optimizations for Inquisition and are apparently content to leave us with the post-launch driver which really didn't do much.
Your suspicion could be right on the money, given that DA:I is an AMD title. No wonder Nvidia don't give a damn about optimising their drivers for it. ![]()
#11
Posté 22 janvier 2015 - 09:41
Answering my own question about the SLI - White Fog bug - it's still there, have no convenient save to test out the flickering.

#12
Posté 22 janvier 2015 - 09:47
Answering my own question about the SLI - White Fog bug - it's still there, have no convenient save to test out the flickering.
Do you mean the flickering in the shadows? because if you do it seems that the shadow flickering that I had previously is gone now (not 100% sure but it seems that way)
#13
Posté 22 janvier 2015 - 10:28
Dragon Age: Inquisition (as well as many other games) now supports Nvidia's MFAA technology. Also, according to Nvidia (Note: Dead Rising 3, Dragon Age 2, and Max Payne 3 are incompatible with MFAA.)

#14
Posté 22 janvier 2015 - 10:53
Do you mean the flickering in the shadows?
I mean the occasional flickering-shimmering-whatever you call it of the texture 'patches'. I've seen those mostly on the ground or grass and in Haven (the mountains). Not nearly as annoying as the white fog (in my case).
#15
Posté 22 janvier 2015 - 11:09
I mean the occasional flickering-shimmering-whatever you call it of the texture 'patches'. I've seen those mostly on the ground or grass and in Haven (the mountains). Not nearly as annoying as the white fog (in my case).
Oh never noticed that, sorry. I was having flickering in the shadow area in the cutscenes closeups mostly, but now it is gone.
edit: mine is GTX 750 Ti
#16
Posté 22 janvier 2015 - 11:15
If you gonna give feedback for the driver, please add your card.
Often it is the case that older cards don't get any advantages from newer drivers (but at least no problems either) as devs tend to optimize for never generation cards. So it's kinda important to know which graphic card is used.
I for instance use a GTX 760 and decided to stick with the 344.75 driver. Ran DAI without any issues for dozens and dozens of hours.
#17
Posté 23 janvier 2015 - 12:16
I don't think it addressed Inquisition at all. I'm still not seeing a profile for the game in GeForce Experience.
I have one in my GeForce Experience. It won't let me optimize it due to my monitor, but it does have a profile there.
ETA: I updated as soon as it was available, and had no issues in game.
#18
Posté 23 janvier 2015 - 12:19
I have one in my GeForce Experience. It won't let me optimize it due to my monitor, but it does have a profile there.
ETA: I updated as soon as it was available, and had no issues in game.
Maybe it's that my graphics card is very old and there's no profile for it? I'm running it on a GTX 460 SE.
#19
Posté 23 janvier 2015 - 12:39
Maybe it's that my graphics card is very old and there's no profile for it? I'm running it on a GTX 460 SE.
That could be. I'm running a GTX 750 Ti.
#20
Posté 23 janvier 2015 - 01:04
Some people on the Nvidia boards have claimed success by reducing the vegetation to high (redux in flicker), and turning off ambient occlusion(white fog). The white fog fix worked for me, but not the flicker. At this point, I don't think its on Nvidia. Bioware has to address this, IMO. But either way both sides are acting like two insurance companies fighting over who is going to pay the claim.
- Dreamer aime ceci
#21
Posté 23 janvier 2015 - 01:05
I installed the new driver and have had no problems so far, actually even seems like I'm getting a few extra FPS. I have a 970, so maybe the drivers works best with the 900 series cards.
#22
Posté 23 janvier 2015 - 01:41
I installed the new driver and have had no problems so far, actually even seems like I'm getting a few extra FPS. I have a 970, so maybe the drivers works best with the 900 series cards.
I will now update thanks!
#23
Posté 23 janvier 2015 - 03:12
According to the notes the problem with 'stuttering' that some people have has not been fixed. However since performance reports on these forums is all over the place, that's no guarantee that it doesn't fix things for some people. If I wasn't waiting for patch 3 to be patched anyway I'd probably give it a twirl.
So far this seems to be true. I haven't notice any increase or improvements in performance. Still the same as with the previous driver.
#24
Posté 23 janvier 2015 - 05:25
Just went to NVidia website and downloaded them.
Clean installed and all video setting in NVidia Control Panel for best image quality.
But now I can't run the game due to origin server being down? Only offline mode?
I hope this is fixed soon so I can see how DAI runs with these latest drivers.
#25
Posté 23 janvier 2015 - 06:23
I also clean installed these drivers (using Display Driver Uninstaller to get rid of the old ones) and only installed the core drivers - not any of the 3D stuff, audio stuff or Geforce Experience.. I'm running 2x GTX 680s. And lo and behold... the new drivers seem to be running smoothly for me! Played for probably 3 hours without a hiccup (normally I get occasional stuttering and regular hard crashes). But I noticed the framerate seemed lower than before so I quit and sure enough... I had forgotten to turn on SLI.
So I turned it on and played for another half hour - without a hitch. Now, a half-hour isn't long enough to be telling, but it was a good sign. And that said, I was running in Origin's offline mode with no other programs running and had turned off both Steam and Dropbox.
I'll try some extended playtime tomorrow with SLI on and see how it goes...





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