I guess you didn't read this forum before you posted? 
Yes, it's feedback because I was so angry about Mass Effect 2, Dragon Age 2 and Mass Effect 3. I'm telling the developpers that I loved their games.
You are aware that this is an incomplete product? I like many things in inquisition, but it is far from complete and in many cases not functional to a beta release, moreover, many serious pitfalls have been blocked, not fixed.
It's not that incomplete, 98 hours a gameplay isn,t bad at all for a story driven game. I don't know what you are talking about, they only needed to rework the strategic view and improve the inventory system.
They're called requisitions. It's a step down from the Skyrim way, but it's there. Gives you many power. Many influence. [laughter intensifies]
I'm not calling those quests, they are really boring. I'm talking about quest with stories, not fetch quest. It worked in Skyrim.
How is giving the players almost zero choices for character creation, and severely limiting the Player's tactical options during combat, in any possible way translatable into "back to your RPG roots".
Removing almost all of the RPG elements in the game is not going back to the roots. that is going further away from them.
I took many important decisions in the main quest where it did matter. You couldn't side with both mages and templars.
They're not trolls, they're fangirls. Nobody bothered checking the portraits except me? LOL? MyLittlePony? OK, nuff said. Going back to a real game now. rofl..
What'S wrong in being a fangirl ?
Oh god, please no more interchangable fetch quests. Dragon age was always personal and cinematic, with tons of story and events that mattered. I can play an MMO if I want to run across a map to deliver flowers or mine 20 rocks. No more filler.
Agreed, Dragon age 2 had a better story, once i replayed it expecting the recycled maps and waves of bad guys and could ignore those things, it had a solid premise. Inquisition has a lot of great stuff but losing attribute points, tactical control, cinematic dialogue for the most part, and with the addition of so much filler (deliver this for quest complete and 2 power with no conversation or meaningful dialogue, etc) really hurt it.
We need story, and we need to be able to build and customize our characters. They look great, but a lot of great concepts were dumbed down. I mean the tactics menu already exists and it's awesomely complex, why remove it? And i don't care about stat related items in game because i honestly don't know what my stats are, that's how disconnected we are.
If I want an MMo I'll play and MMO, if i want skyrim i own skyrim, what i want is dragon age... a little less rushed then da2, but the core concept should be intact.
Yes, but making main story takes a lot of time, I doubt EA would let them work over 3 years without releasing something.. I guess DAI was made for teh consoles first, that'S why the tactical view is flawed. Especially on PC, but on PS4, everything is fine and the game didn't crashed once. I know the PC version is bugged, but after trying both, the game is better on PS4.