Aller au contenu

Photo

I think DA:I was the best game Bioware did since DA:O and the first Mass Effect


  • Veuillez vous connecter pour répondre
74 réponses à ce sujet

#51
Arisugawa

Arisugawa
  • Members
  • 770 messages

Oh god, please no more interchangable fetch quests. Dragon age was always personal and cinematic, with tons of story and events that mattered. I can play an MMO if I want to run across a map to deliver flowers or mine 20 rocks. No more filler.

 

Oh you mean like...

 

Kill 3 Bears - Chanter's Board, Lothering

Retrieve a dead woman's keepsake - Chanter's Board, Lothering

Collect 9-12 Corpse Galls - Chanter's Board, Redcliffe

Find Fezzil's Sextant - Chanter's Board, Denerim

 

Find Rigby's stuff to give to Jetta - Kocari Wilds

Find the seven Chasind signs - Kocari Wilds

 

Deliver the fallen templar's locket - Lothering

Give lesser Health Poultices to Miriam - Lothering

 

Deliver 5 Conscript Messages - Blackstone Irregulars

Deliver 5 Courier Messages - Blackstone Irregulars

Deliver 4 Death Notices - Blackstone Irregulars

Deliver 20 Health Poultices - Blackstone Irregulars

 

Mark 5 doors - Mage Collective

Deliver 10 Deep Mushrooms - Mage Collective

Deliver 3 Termination Notices - Mage Collective

Mark 4 places of Power - Mage Collective

Find 5 Banastor Scrolls - Mage Collective

 

Deliver 15 toxins - Criminal Board

Find Illicit Letters - Criminal Board

Deliver 10 Garnet - Criminal Board

 

Get Ironbark - Brecillian Forest

 

Wrangle Nugs - Orzammar

Find Ortan documents - Orzammar

Find/craft antidote - Orzammar

 

Deliver box to Red Jenny - Denerim/Circle Tower

 

I'm not even counting the number of "go here, kill person X" quests that Origins has, which is considerable. (example, the three traitors for the Blackstone Irregulars)

 

ALL of this is filler and most of these things are fetch quests of some kind or other. None of it is relevant to the Blight, to recruiting allies, and for the most part, none of them have any more dialogue or rewards upon completion than quests in Inquisition.


  • arafinwe_ingalaure, Tremere et Winged Silver aiment ceci

#52
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

In fairness to the Blackstone Irregulars, it does end in a fair little quest where you choose between a father and son vying for leadership. It's too bad though that this quest is easy to break by either accepting from anywhere but the Gnawed Noble or encountering the son's encampment first. I was frustrated a few times accidentally breaking this quest.

 

To DA:O's credit though, some quests did feel meatier, if that makes any sense. Here's an example for comparison: the jewel with the spirit inside at the Ruined Temple in the Brecilian Forest, and the Lost Temple of Dirthamen. The former is a pretty brief little tidbit that you come across while on the main quest, but the fact that we have a choice of what to do with the spirit in the jewel is what makes it matter, not to mention that as a mage it grants you knowledge about the arcane warrior. You can give it the release it wants, or be a jerk and toss it aside to leave it to further damnation, whereas the Temple ends with a higher hp despair demon that we just kill and it's over.

 

Just look at the Asunder quest. I wasn't sure why I was collecting sacks of body parts, but it was interesting to be able to make a random deal with a Pride demon. I think what Inquisition's really missing in its less substantial quests is that we can't make a choice beyond following the quest marker or not.

 

There's a lot of things I like in Inquisition more than Origins and DA2, but Origins is not lacking in charm and soul in some of its smaller stories.



#53
Arisugawa

Arisugawa
  • Members
  • 770 messages

In fairness to the Blackstone Irregulars, it does end in a fair little quest where you choose between a father and son vying for leadership. It's too bad though that this quest is easy to break by either accepting from anywhere but the Gnawed Noble or encountering the son's encampment first. I was frustrated a few times accidentally breaking this quest.

 

Sure, if you decide to do all of them. But that doesn't change the fact that all the quests for the Irregulars are either fetch or filler. And even the final quest, which you mention, is still filler. It's just filler with a minor choice.



#54
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

And I think DA:I is the worst game Bioware has ever made.

 

You really have an all-around awesome signature!

 

Props to you ... for the "best to least good" Bio-games-sequence :o

 

CRACK ON, dlux !!! :wizard:

 

...

Oh ... and:  "Go for the eyes Boo!"

 

(The ME3-Space-Hamster clearly is not capable of handeling this job sufficiently!

... he never even adventured in the great outdoors and so on ... :crying: )


  • dlux aime ceci

#55
Guest_Donkson_*

Guest_Donkson_*
  • Guests

Is dlux the resident, celebrity troll or something?



#56
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

How is giving the players almost zero choices for character creation, and severely limiting the Player's tactical options during combat, in any possible way translatable into "back to your RPG roots".

 

Removing almost all of the RPG elements in the game is not going back to the roots. that is going further away from them.

 

Kudos!

 

 

( But turning on the light in a completely dark room just to recognize that anybody in it was blind anyway is pretty useless ... :D ...

Damn, I am fed up with this nonsense!

Since you are one of the "Lightgivers" here on the BSN - one that stands out - I have a small gift as a sign of appreciation for you, Rawgrim ... -_- )

Spoiler

  • Sunbrow aime ceci

#57
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

Troll, troll, troll your post, gently down the screeeeeeen.....

 

Obvious flamebaiting aside, I would like to mention that overall I feel like the direction was the right one, from DA2.  It wasn't executed well, and "executed" would be the term I'd apply to what management wound up doing to the final product.  It's plainly all there, though.  That's what's maddening.  The crafting system is begging for more visual variety and control over the final look.  Skyhold's customization.  The huge zones.  All the groundwork was there - and then it was eviscerated To Control Costs and Increase Shareholder Value.

 

But i DO NOT feel nostalgic about DA2's "yes, you're back at this coastline map again" sidequests to the same damn place.  Or re-use of the same 3 corridors for every damn mission everywhere.  Or a world map consisting only of There and Back Again.  It felt even more pre-determined and powerless than DA:I does - the infamous Dead Mom mission comes to mind - and just being able to go out somewhere in the DA:I world and f&^% around for a while is a huge plus for me.

 

It's got a long way to go before I'd be spending any cash on DLC, but the potential is there.  The flaws, unfortunately, are highlighted by that potential.  The bugs and broken bits are something EA is desperately trying to train us all to expect and accept, and they're frustrated and annoyed by how it's just not working and we keep insisting on being treated as paying customers who paid full price for a product, and not "fans" that eat up anything they throw out at us.

 

There's still hope, and I firmly believe DA:I is a step in the right direction.  But it's just the first step.

 

I guess you are right.

 

But it will only be true what you said here if Bioware puts in a ton of work and turns this around!

 

If not ...

 

Well, I think the DA series is dead and buried under a load of bad PR-tactics from EA and a ton of false pride from Bioware!

Bioware has to man-up and do the right thing here.

 

 

If they don't man-up ...

... I will certainly never think of this company in the same way I used to think of them in the past years.

Several forumites from the BSN told me already that I have to accept that they are "EA-owned" now. And that I have to see it "that way".

Well, I don't want to, but I guess I have to ...


  • Sunbrow aime ceci

#58
Guest_Lathrim_*

Guest_Lathrim_*
  • Guests

As far as I'm concerned, both Inquisition and Origins are infinitely better games than the first Mass Effect. Yet, neither can stand up to Neverwinter Nights.



#59
katokires

katokires
  • Banned
  • 452 messages

Oh you mean like...

 

Kill 3 Bears - Chanter's Board, Lothering

Retrieve a dead woman's keepsake - Chanter's Board, Lothering

Collect 9-12 Corpse Galls - Chanter's Board, Redcliffe

Find Fezzil's Sextant - Chanter's Board, Denerim

 

Find Rigby's stuff to give to Jetta - Kocari Wilds

Find the seven Chasind signs - Kocari Wilds

 

Deliver the fallen templar's locket - Lothering

Give lesser Health Poultices to Miriam - Lothering

 

Deliver 5 Conscript Messages - Blackstone Irregulars

Deliver 5 Courier Messages - Blackstone Irregulars

Deliver 4 Death Notices - Blackstone Irregulars

Deliver 20 Health Poultices - Blackstone Irregulars

 

Mark 5 doors - Mage Collective

Deliver 10 Deep Mushrooms - Mage Collective

Deliver 3 Termination Notices - Mage Collective

Mark 4 places of Power - Mage Collective

Find 5 Banastor Scrolls - Mage Collective

 

Deliver 15 toxins - Criminal Board

Find Illicit Letters - Criminal Board

Deliver 10 Garnet - Criminal Board

 

Get Ironbark - Brecillian Forest

 

Wrangle Nugs - Orzammar

Find Ortan documents - Orzammar

Find/craft antidote - Orzammar

 

Deliver box to Red Jenny - Denerim/Circle Tower

 

I'm not even counting the number of "go here, kill person X" quests that Origins has, which is considerable. (example, the three traitors for the Blackstone Irregulars)

 

ALL of this is filler and most of these things are fetch quests of some kind or other. None of it is relevant to the Blight, to recruiting allies, and for the most part, none of them have any more dialogue or rewards upon completion than quests in Inquisition.

And as I already stated they are no problem at all. The only problem is quantity. Just when people try to defend DAI talking about MMO aspects of Origins I say the problem is respawning. You people always dismiss the most important of a given fact to defend your opinion.

You could put joke quests like finding Briney's DVD in Alexius Time-Travelling device. NO PROBLEM.

But see, all those quests you put there? They are not even the amount in Hinterlands.

ALL RPG have filler quests. ALL. But the problem is how much completing the game alienates you from the story. In Origins the time spent in the side part of side quests were minimal, most of them I completed while doing my standard exploration to comlete the main quest and find items. You know, this thing I do since forever in RPGs, including jRPGs. In Inquisition deffinetly not. But even if it was like in Origins the absurd huge amount of quests create a HUGE gap between story quests which makes the game a torture. In Origins the only time I spent in side-quests were 4 hours before the last fight were I took to finish the quests that were not naturally completed while I finished the important quests. 4 hours as opposed to DAI 120 hours.

So there is no reason to state Origins had filler fetch side quests when they are and were never a problem in any RPG. Their quantity (and sometimes quality) is what matters. If a game is not real open world like Skyrim, they should not alienate you as much from its focus: The Story.

So the 18 hours I spent in the main quest, companion quests and interesting side quests are overshadowed by the 122 hours I spent doing ****.

ANd yes they are not obligatory, as origins' are not, but I guess we are talking about completionism right? If not this whole discussion makes no sense at all.


  • Sunbrow aime ceci

#60
DirkJake

DirkJake
  • Members
  • 252 messages

I'm glad you return to something closer to your RPG roots and that the game was such big and with the best cinematic scenes I have ever seen.  This game was almost perfect and some of the minor issues are easily forgivable.  It's true that I wished that some side quest would have more cinematics scenes, but what it's important are the epic scenese in the main act.

 

I just wish the game would be longer, I didn,t had enough and there were so many content in the concil chamber missions I wanted to do, but since only the last quest remain I had enough and began the last mission.

 

My suggestions, add a quest generator just like the one in Skyrim.  So the game can make us wait until the next DLCs that (I hope will bring more to the story).  I'm not fond of the Multiplayer mode, so I hope there will be single player DLCs too.

 

I would not say DAI is the best Bioware game, but I agree that the game is excellent. The main act and its cinematic sequences are great; they keep me immersed into the game. More cinematic scenes for some side quests would also be a nice addition. And yes, I wish the main quest would be slightly longer (say one more quest). 

 

I would also love if they make Single player DLCs too. 


  • Winged Silver aime ceci

#61
Arisugawa

Arisugawa
  • Members
  • 770 messages

And as I already stated they are no problem at all. The only problem is quantity. Just when people try to defend DAI talking about MMO aspects of Origins I say the problem is respawning. You people always dismiss the most important of a given fact to defend your opinion.

You could put joke quests like finding Briney's DVD in Alexius Time-Travelling device. NO PROBLEM.

But see, all those quests you put there? They are not even the amount in Hinterlands.

ALL RPG have filler quests. ALL. But the problem is how much completing the game alienates you from the story. In Origins the time spent in the side part of side quests were minimal, most of them I completed while doing my standard exploration to comlete the main quest and find items. You know, this thing I do since forever in RPGs, including jRPGs. In Inquisition deffinetly not. But even if it was like in Origins the absurd huge amount of quests create a HUGE gap between story quests which makes the game a torture. In Origins the only time I spent in side-quests were 4 hours before the last fight were I took to finish the quests that were not naturally completed while I finished the important quests. 4 hours as opposed to DAI 120 hours.

So there is no reason to state Origins had filler fetch side quests when they are and were never a problem in any RPG. Their quantity (and sometimes quality) is what matters. If a game is not real open world like Skyrim, they should not alienate you as much from its focus: The Story.

So the 18 hours I spent in the main quest, companion quests and interesting side quests are overshadowed by the 122 hours I spent doing ****.

ANd yes they are not obligatory, as origins' are not, but I guess we are talking about completionism right? If not this whole discussion makes no sense at all.

 

You people? Ooookay.

 

This is where you and I have a fundamental disagreement about what constitutes a filler quest and what does not.

 

Finding food the refugees at the Crossroads is not filler.

Finding supplies for the refugees at the Crossroads is not filler.

Finding herbs for the healer at Redcliffe is not filler.

Killing the bandits threatening the King's Road is not filler.

 

All of this relates to how the Mage/Templar conflict in Ferelden has effected the lives of people not involved in the war. Solving it is part of the Inquisition's rise to power. It's the early stages where few people know what it is and what it will do. They only know that it is helping, and that's more than any other organization is currently doing. Everything you do for the people of the Crossroads? Necessary for the Inquisition's reputation from a narrative standpoint. Everything you do for Dennett and the people of Redcliffe Farms? The same.

 

From a mechanics standpoint, it's also necessary for you to get certain Agents, in this case, Vael's Irregulars and Dennet himself. They are the tangible benefits to this aside from the standard acquisition of XP, Influence, and Power.

 

This does not alienate me from the story. If anything, it draws me closer to it. I am able to see the tangible results of my work, and I'm able to witness the fruits of my organization's labor. This is the story of the Inquisition as much as closing the Breach, or stopping Corypheus, is.

 

Searching the Lost Temple of Dirthamen? Relates to the enemy scouring Elven Ruins. Part of the story of the Inquisition.

Dealing with the undead situation in the Exalted Plains? Relates to the Orlesian civil war. Part of the story of the Inquisition.

Tracking down Grey Warden activity on the Storm Coast? Relates to the disappearance of the Wardens, and their pursuit of Hawke's contact. Part of the story of the Inquisition.

 

This applies to the majority of the side quests in the game. And I think it bears mentioning that these side quests fit better within the context of the Inquisition's story than those of the Mage Collective, or the Criminal Board, etc, did for the story of Origins.

 

Are you going to get things like offering to place flowers on a shrine or lead a druffalo back to a farm? Sure, of course you are. As you said, every RPG has such quests. The problem, as I see it, is that if the lore and the narrative are not organized in neat, easily organized and digested chapters (Champions of the Just, Here Lies The Abyss, etc), fans tend to be quick to dismiss all of this as merely filler instead of the narrative. Sometimes, the narrative and the lore is in the side quests and not the primary ones, and we as fans need to be careful not to dismiss this so quickly.


  • Winged Silver aime ceci

#62
Guest_Lathrim_*

Guest_Lathrim_*
  • Guests

You people? Ooookay.

 

This is where you and I have a fundamental disagreement about what constitutes a filler quest and what does not.

 

Finding food the refugees at the Crossroads is not filler.

Finding supplies for the refugees at the Crossroads is not filler.

Finding herbs for the healer at Redcliffe is not filler.

Killing the bandits threatening the King's Road is not filler.

 

All of this relates to how the Mage/Templar conflict in Ferelden has effected the lives of people not involved in the war. Solving it is part of the Inquisition's rise to power. It's the early stages where few people know what it is and what it will do. They only know that it is helping, and that's more than any other organization is currently doing. Everything you do for the people of the Crossroads? Necessary for the Inquisition's reputation from a narrative standpoint. Everything you do for Dennett and the people of Redcliffe Farms? The same.

 

[...]

 

I find it really interesting how diverse the various definitions of filler content are in these boards.

 

I, for one, am of the mind that the narrative (or how it relates to a story, be it the main one or not) has no effect whatsoever on whether a certain quest is filler or not. What makes it one is the mechanical design. Example in Origins:
 

Spoiler



#63
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

I find it really interesting how diverse the various definitions of filler content are in these boards.

 

I, for one, am of the mind that the narrative (or how it relates to a story, be it the main one or not) has no effect whatsoever on whether a certain quest is filler or not. What makes it one is the mechanical design. Example in Origins:
 

Spoiler

 

Nope.

 

You're glossing over the actual mechanic of the quest. A fetch quest would be: Collect 10 flowers on the next map and bring them back here. You go to the map, find the flowers and go back. Any hostile encounters or NPC you meet during that quest are unrelated and incidental.

The Witherfang quest does not work that way at all. It has a dozen steps, several branches, covers three maps and involves at minimum three NPCs to talk to, half a dozen scripted hostile encounters and has multiple endings.

 

This makes as much sense as calling the entire Lords of the Rings trilogy a fetch quest because it's basically just about going to Mordor and dropping the ring into the volcano.

 

Also, a fetch quest isn't good or bad. It's how it is used in the game. If it's something you automatically complete while doing the main quests, it's a different beast than having to run around for hours looking for some collections. If story quests and fetch quests are balanced properly, then the enjoyment of the game is higher.


  • Bioware-Critic, Dominic_910 et Sunbrow aiment ceci

#64
Guest_Lathrim_*

Guest_Lathrim_*
  • Guests

Nope.

 

You're glossing over the actual mechanic of the quest. A fetch quest would be: Collect 10 flowers on the next map and bring them back here. You go to the map, find the flowers and go back. Any hostile encounters or NPC you meet during that quest are unrelated and incidental.

The Witherfang quest does not work that way at all. It has a dozen steps, several branches, covers three maps and involves at minimum three NPCs to talk to, half a dozen scripted hostile encounters and has multiple endings.

 

This makes as much sense as calling the entire Lords of the Rings trilogy a fetch quest because it's basically just about going to Mordor and dropping the ring into the volcano.

 

Also, a fetch quest isn't good or bad. It's how it is used in the game. If it's something you automatically complete while doing the main quests, it's a different beast than having to run around for hours looking for some collections. If story quests and fetch quests are balanced properly, then the enjoyment of the game is higher.

 

To get something out of the way: part of quests or not, I don't see talking to NPCs as gameplay.

 

A fetch quest is, in the end, find X and bring it to Y. Zathrian's request is shrouded in - conversation (see above), killing (how is this any more engaging, exactly?) and, IIRC, more fetching (getting... something for that speaking tree, am I correct?). As to multiple endings... they're exactly that. Endings. They are the result of the quest, and direct consequences of conversation options, ultimately having little to do with the mechanical goal of the quest - bring Witherfang's heart to Zathrian. You can choose not to do that, at which point the Warden can 1) attack Zathrian's clan or 2) Talk both of them out of fighting. In the first option, the quest transforms into "kill everything", while the second ends the gameplay involving said quest right there and then. If you see that as relevant, fair enough, but I don't.

 

You're completely disregarding EVERYTHING that is going on during the War of the Ring except for Frodo's quest. And that quest is filled with interesting content-- but Frodo is still taking an item from X place to Y. 

 

I never said they're bad or good. Assume, for a moment, that you agree with me in that this particular quest is indeed a fetch quest. If it had been "filled" with more engaging content (puzzles are the simplest of examples), it'd still be fetch, but more interesting. That a quest is fetching or not doesn't impact its quality to me, what you do in-between collecting that item as part of the quest does.


  • Winged Silver aime ceci

#65
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

So you disregard large parts of the quest as irrelevant because they don't fit it into your preconception that it is a fetch quest?

 

Ok, fine. I strongly disagree but I'm not going to argue about it again.


  • Bioware-Critic aime ceci

#66
Guest_Lathrim_*

Guest_Lathrim_*
  • Guests

So you disregard large parts of the quest as irrelevant because they don't fit it into your preconception that it is a fetch quest?

 

Ok, fine. I strongly disagree but I'm not going to argue about it again.

 

In a way, yes. They're important in how fun the quest is, but to me, a quest is... the objective. If the objective is fetch, the quest is fetch. The content (story, lore or gameplay) you have to go through in order to achieve that won't have any impact on what I call it, but it's certainly relevant to how much I enjoy it.



#67
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

By that argument you can reduce almost any quest to a simple category like "fetch quest". While you may be correct in that, I see no point doing so. You can't reduce everything to its most common denominator because if you do this, then "kill 10 rabbits and bring me their pelts" is the same as "kill the archdemon and bring me its soul".

 

Labeling a quest like that doesn't tell you anything worthwhile or constructive. It's not useful.

 

You are right about the definition but you are wrong about the intent/meaning/context when people talk about fetch quests.

 

This is all seriously offtopic by now.


  • Bioware-Critic et Dominic_910 aiment ceci

#68
arafinwe_ingalaure

arafinwe_ingalaure
  • Members
  • 1 136 messages

If I enjoy a game, I do post about it and my hardware specs. I also buy all the DLC's and play it many times over.

 

Too many posts of this is the best RPG ever!!! because someone went out and bought a PS4.......go figure. Try playing DAI with a PC keyboard and mouse.....play DAO and all the DLC's and then play DAI and tell us what you think......I bet DAI will not be the best RPG ever anymore.

 

The quaity of DAO and its DLC's and what you could do in that game, is not present with DAI.

 

DAI is for console users, PS4, very simplifed, short game, hack and slash, useless side quests, and too much was taken out of what a RPG is supposed to be all about. It's not about the latest prettiest graphics and cutscenes....

 

I loved to play DA:O on PC, it was amazing, but DA:I had some improvement in cinematics and quality graphics.  I still prefer the combat system in DA:O, but it would have been too hard to do it on consoles where too many people complains that the game has no action.  I'm a huge fan of turn-base RPGs and I don't care if it's not real time action.  I love all type of RPGs but too many real time action make us lose the charm of RPG games.  DA:I is much more then an hack 'n slash like Diablo.  It's not perfect, but it's among the best game I've played.  I find it superior to the original with all the fan content too.  

 

I game on a PC. I use keyboard and mouse. I like DAI. I do not need a PS4 to enjoy it. Is it the best cRPG ever? No, but it is my game of the year. Is DAO the best cRPG ever? No. 

 

The closest to the best cRPG ever are BG2 and PST. I also like DA2 which I still believe has a better story than DAO. DAI and DAO are about on par for me

 

Oh, and before anybody tells me I am wrong. This is my humble opinion and the only one that needs to matter to me. But YMMV.

 

I'm tired of gaming on PC, it cost too much and it much less stable then  consoles that are now giving excellent performance on the graphic side.  I don't regret getting a PS4.

 

First off ME2 is way better than this.

 

But the main reason fro my response  is that since you specified that is their best game since ME1 and DAO you have actively  elminated those two games as well as anything before them like Neverwinter Nights and Baldur's Gate.  Most of their games in the last few years, DA2 and ME3 for example, were pretty bad games.  So you are not giving the game close to as much praise as you think you are as a result. 

 

How can running in a corridor shooting waves of waves of ennemies with stupid badasses (Jack, Grunt and Zaeed) can make it a good game ?  It has zero exploration (excep for the ressource mining mini game (boring)).  Plus the plot of killing Sheppard and rebuild her/him isn't great.  ME2 is the weakest of trilogy by far.  But it's my opinion, and respect your.  If you enjoyed it the best it's ok.  I'm not saying the game is bad, it's just the on I like the least.  A bad Bioware game is still better then most games from other companies.

 

You are aware that we are in a thread of a gamer who enjoys the game, right? Someone who wants to give feedback?

 

Critique is a detailed analysis by definition. If you only say "I don't like it!" or "I love it!", then it's not proper critique. It also helps you understand -why- you love it. For example, if you say that the graphics are awesome... what about them is awesome? Is it the textures? The dynamic lighting?

 

Positive feedback is as much important as negative. We complain about BioWare not listening but if we only give them half of a critique, then it's no surprise if they go into a new direction we didn't expect. You always need to list the good things with the bad. It also helps the tone because otherwise it's too harsh. I understand why the devs avoid reading it then.

 

I'm not ignoring anything, it's more likely that you didn't understand my post. I admit that I wrote it late at night and it might not be 100% clear in some parts.

 

I don't have the time to write something in details.  It's just a questions of control over the chracters.  The combat was fun.  I loved the story.  I welcome the return of inventory.  I love the epic cinematics.

 

I would not say DAI is the best Bioware game, but I agree that the game is excellent. The main act and its cinematic sequences are great; they keep me immersed into the game. More cinematic scenes for some side quests would also be a nice addition. And yes, I wish the main quest would be slightly longer (say one more quest). 

 

I would also love if they make Single player DLCs too. 

 

Thank you !



#69
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 855 messages

Again, which epic cinematics?



#70
katokires

katokires
  • Banned
  • 452 messages

You people? Ooookay.

 

This is where you and I have a fundamental disagreement about what constitutes a filler quest and what does not.

 

Finding food the refugees at the Crossroads is not filler.

Finding supplies for the refugees at the Crossroads is not filler.

Finding herbs for the healer at Redcliffe is not filler.

Killing the bandits threatening the King's Road is not filler.

 

All of this relates to how the Mage/Templar conflict in Ferelden has effected the lives of people not involved in the war. Solving it is part of the Inquisition's rise to power. It's the early stages where few people know what it is and what it will do. They only know that it is helping, and that's more than any other organization is currently doing. Everything you do for the people of the Crossroads? Necessary for the Inquisition's reputation from a narrative standpoint. Everything you do for Dennett and the people of Redcliffe Farms? The same.

 

From a mechanics standpoint, it's also necessary for you to get certain Agents, in this case, Vael's Irregulars and Dennet himself. They are the tangible benefits to this aside from the standard acquisition of XP, Influence, and Power.

 

This does not alienate me from the story. If anything, it draws me closer to it. I am able to see the tangible results of my work, and I'm able to witness the fruits of my organization's labor. This is the story of the Inquisition as much as closing the Breach, or stopping Corypheus, is.

 

Searching the Lost Temple of Dirthamen? Relates to the enemy scouring Elven Ruins. Part of the story of the Inquisition.

Dealing with the undead situation in the Exalted Plains? Relates to the Orlesian civil war. Part of the story of the Inquisition.

Tracking down Grey Warden activity on the Storm Coast? Relates to the disappearance of the Wardens, and their pursuit of Hawke's contact. Part of the story of the Inquisition.

 

This applies to the majority of the side quests in the game. And I think it bears mentioning that these side quests fit better within the context of the Inquisition's story than those of the Mage Collective, or the Criminal Board, etc, did for the story of Origins.

 

Are you going to get things like offering to place flowers on a shrine or lead a druffalo back to a farm? Sure, of course you are. As you said, every RPG has such quests. The problem, as I see it, is that if the lore and the narrative are not organized in neat, easily organized and digested chapters (Champions of the Just, Here Lies The Abyss, etc), fans tend to be quick to dismiss all of this as merely filler instead of the narrative. Sometimes, the narrative and the lore is in the side quests and not the primary ones, and we as fans need to be careful not to dismiss this so quickly.

No, not nearly as close. You again dismissed my  whole point as you did with the problem being quantity. It seems a gift of you people.

It matter not the quality of the quests. I said quantity matter, quality SOMETIMES. VERY RARE times I might add for you to understand.

I clearly said finding Britney DVD was ok, and I was deadly serious.

All this bullshit you said only matters if the player is interested in that aspect of the story. So let me upgrade you: Filler is everything that is not necessary for you to finish the game. How well it ties to the main story matters not. Thus why I agreed the ones in Origins were fillers and then I explained why they were not a problem, because they didn't demand as much time to finish.

Your whole point revolves around the idea that the player gives a **** for what they are doing. When they do, then yeah, you are right. Super important to say here this was obviously the primse Bioware used... they think this poor world or theirs and their poor stories are somewhat deserving of our time. Talk about megalomania...

So the thing is that to do it all in Inquisition I have to spend a lot of time doing other thing than the main quest, in Origins it was 4 hours, the first time, now I spend around 40min to 1hours before denerim final siege to finish side-quests since I already know how to do. Game is boring, story is boring, whole **** is pure ****, I want get rid of the **** fast, Inquisition does not allow me to do it all fast, in Origins I could.

While it is the opposite if I don't want to be a completionist, finished DAI in one afternoon because, yeah that much content.

SO right, suposing this game was interesting, that Thedas was barely worthy of my attention at least and a lot of others assumption, than yes, all you said would matter.

But Origins is better because in one swift motion I cut the head of the enemy, while Inquisition is like dueling for days to achieve the same, because I stop to clean my blade, tke a shower and so on. So, if you're into dueling it is a plus, if just want to take his head off, a pain in the ass.

Before disagreeing keep in my that the bioware brainless staff in their last videos said that the Bioware way of making RPGs include knowing they have different fans.... appearently these different kinds of people that play their games do not include people who: Like stats on character creation, stats on level up, click to move, to attack, to loot, and so on. It seems also that all of the people who play the game are interested in their boring writting, so it seems he considers a lot of different people but don't realize that there were people who actually liked the GAME, not the storytelling, so they got rid of eveything that the gam was mechanically and kept their ridiculously boring storytelling. And well, they seem to talk about playing tabletop rpgs, LOL, because when I go to a PAthfinder forum most people, by far, discuss builds, how to achieve high attributes, exploits of class combination, and so on... can pummeling style beused with a weapon? wel, THIS is RPG, as much as they insist that their boring storytelling is

 

Edit: So lovely seeing you using the same arguments I used to defend DA2 to defend DAI. I said the exactly same things about those quests in kirkwall and how they were vital to the templar mage conflit, and allowing you to choose between them both, how important was to see it up close by involving in the quests. Then I stopped taking Bioware lyrium and it all became clear. DA2 is infinitely superior to DAI however, even after seeing the ugly truth.



#71
Reymoose

Reymoose
  • Members
  • 80 messages

I'm tired of gaming on PC, it cost too much and it much less stable then  consoles that are now giving excellent performance on the graphic side.  I don't regret getting a PS4.

 

I can help you with this. You should stop thinking of a PC as being the equivalent of a console in terms of your purchase. A PC is an investment, a PS4 (not to knock PS4, I have one :P) is simply a product.

 

Now most retailers sell a PS4 for $399.99. Take a look at this, just as an example:

 

http://www.ibuypower...85-Configurator

 

That mid-line computer at it's base price of $679 (you can customize it to lower/raise the price) will play DA:I at high, and if you go for a higher end video card that raises the price to around $730, you can go to ultra settings which are better than PS4. Don't fall for the graphical fidelity trap, because PC will beat consoles hands-down on graphics, it's just the way it is, something you can customize/upgrade with a product you can't, but what's more important is framerate.

 

The real question isn't graphics, it's if you're comfortable with high settings at 30 fps or lower, or high/ultra settings at 50/60+ fps.

 

Now, the most important thing is, buying that PC will let you have a fully upgradeable system. So when people are shelling out *another* $400 for the PS5, you'll at most have to spend money for an upgrade to a video card and possibly memory, unless you're looking for exclusive titles, and *don't* care about framerate, there is literally no reason not to get a PC, especially with streaming becoming cheaper and easier.



#72
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 602 messages

ME2 still exist so I disagree. Suicide missions trumps everything else Bioware has made.


  • Dominic_910 aime ceci

#73
catabuca

catabuca
  • Members
  • 3 229 messages

There are many things I absolutely love about DA:I. There are many things I dislike. There are things I prefer about DA:O. There are things I prefer about DA2. None of the games to date have been 'perfect', and none have been without their flaws.

 

I'd like to think that we can be sensible about giving each other the space to say what we did and did not like about the game without shouting each other down. I'm sure the devs would appreciate being able to take on board thoughtful critique - be that positive or negative - rather than having to wade through yet another slanging match, before shaking their heads and noping the heck out, like I'm sure most readers of the forums do.

 

Once I'm finished with my first run (I'm nearly done, just got to finish the Wastes then I'm onto the end game -- I'm at 270 hours,because I stop and take a lot of screenshots, plus I'm a slow player, I somehow managed to ratchet up 180 hours on a DA2 playthrough once... I have no idea how) I'll give my own thoughts on my experience, which will include the things I liked, the things I didn't like, the things I think it does better than previous games, and the things I think the other games did better. I'd like to think I won't be accused of trolling because I give an opinion others don't like.


  • Al Foley, Bioware-Critic et DirkJake aiment ceci

#74
Andrew Lucas

Andrew Lucas
  • Members
  • 1 571 messages
Meh, ME3 wasn't a bad game by any means, same level if not better than ME2, some of you guys need to reconsider the definition of "garbage".

#75
Guest_Donkson_*

Guest_Donkson_*
  • Guests

Yeah I don't get the hate for ME3 hey... but I don't get a lot of things about people so...