You people? Ooookay.
This is where you and I have a fundamental disagreement about what constitutes a filler quest and what does not.
Finding food the refugees at the Crossroads is not filler.
Finding supplies for the refugees at the Crossroads is not filler.
Finding herbs for the healer at Redcliffe is not filler.
Killing the bandits threatening the King's Road is not filler.
All of this relates to how the Mage/Templar conflict in Ferelden has effected the lives of people not involved in the war. Solving it is part of the Inquisition's rise to power. It's the early stages where few people know what it is and what it will do. They only know that it is helping, and that's more than any other organization is currently doing. Everything you do for the people of the Crossroads? Necessary for the Inquisition's reputation from a narrative standpoint. Everything you do for Dennett and the people of Redcliffe Farms? The same.
From a mechanics standpoint, it's also necessary for you to get certain Agents, in this case, Vael's Irregulars and Dennet himself. They are the tangible benefits to this aside from the standard acquisition of XP, Influence, and Power.
This does not alienate me from the story. If anything, it draws me closer to it. I am able to see the tangible results of my work, and I'm able to witness the fruits of my organization's labor. This is the story of the Inquisition as much as closing the Breach, or stopping Corypheus, is.
Searching the Lost Temple of Dirthamen? Relates to the enemy scouring Elven Ruins. Part of the story of the Inquisition.
Dealing with the undead situation in the Exalted Plains? Relates to the Orlesian civil war. Part of the story of the Inquisition.
Tracking down Grey Warden activity on the Storm Coast? Relates to the disappearance of the Wardens, and their pursuit of Hawke's contact. Part of the story of the Inquisition.
This applies to the majority of the side quests in the game. And I think it bears mentioning that these side quests fit better within the context of the Inquisition's story than those of the Mage Collective, or the Criminal Board, etc, did for the story of Origins.
Are you going to get things like offering to place flowers on a shrine or lead a druffalo back to a farm? Sure, of course you are. As you said, every RPG has such quests. The problem, as I see it, is that if the lore and the narrative are not organized in neat, easily organized and digested chapters (Champions of the Just, Here Lies The Abyss, etc), fans tend to be quick to dismiss all of this as merely filler instead of the narrative. Sometimes, the narrative and the lore is in the side quests and not the primary ones, and we as fans need to be careful not to dismiss this so quickly.
No, not nearly as close. You again dismissed my whole point as you did with the problem being quantity. It seems a gift of you people.
It matter not the quality of the quests. I said quantity matter, quality SOMETIMES. VERY RARE times I might add for you to understand.
I clearly said finding Britney DVD was ok, and I was deadly serious.
All this bullshit you said only matters if the player is interested in that aspect of the story. So let me upgrade you: Filler is everything that is not necessary for you to finish the game. How well it ties to the main story matters not. Thus why I agreed the ones in Origins were fillers and then I explained why they were not a problem, because they didn't demand as much time to finish.
Your whole point revolves around the idea that the player gives a **** for what they are doing. When they do, then yeah, you are right. Super important to say here this was obviously the primse Bioware used... they think this poor world or theirs and their poor stories are somewhat deserving of our time. Talk about megalomania...
So the thing is that to do it all in Inquisition I have to spend a lot of time doing other thing than the main quest, in Origins it was 4 hours, the first time, now I spend around 40min to 1hours before denerim final siege to finish side-quests since I already know how to do. Game is boring, story is boring, whole **** is pure ****, I want get rid of the **** fast, Inquisition does not allow me to do it all fast, in Origins I could.
While it is the opposite if I don't want to be a completionist, finished DAI in one afternoon because, yeah that much content.
SO right, suposing this game was interesting, that Thedas was barely worthy of my attention at least and a lot of others assumption, than yes, all you said would matter.
But Origins is better because in one swift motion I cut the head of the enemy, while Inquisition is like dueling for days to achieve the same, because I stop to clean my blade, tke a shower and so on. So, if you're into dueling it is a plus, if just want to take his head off, a pain in the ass.
Before disagreeing keep in my that the bioware brainless staff in their last videos said that the Bioware way of making RPGs include knowing they have different fans.... appearently these different kinds of people that play their games do not include people who: Like stats on character creation, stats on level up, click to move, to attack, to loot, and so on. It seems also that all of the people who play the game are interested in their boring writting, so it seems he considers a lot of different people but don't realize that there were people who actually liked the GAME, not the storytelling, so they got rid of eveything that the gam was mechanically and kept their ridiculously boring storytelling. And well, they seem to talk about playing tabletop rpgs, LOL, because when I go to a PAthfinder forum most people, by far, discuss builds, how to achieve high attributes, exploits of class combination, and so on... can pummeling style beused with a weapon? wel, THIS is RPG, as much as they insist that their boring storytelling is
Edit: So lovely seeing you using the same arguments I used to defend DA2 to defend DAI. I said the exactly same things about those quests in kirkwall and how they were vital to the templar mage conflit, and allowing you to choose between them both, how important was to see it up close by involving in the quests. Then I stopped taking Bioware lyrium and it all became clear. DA2 is infinitely superior to DAI however, even after seeing the ugly truth.