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Question about certain fade touched items:


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#1
tvandyke

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I'm a little confused about how some of these work. 

 

For instance some seem rather obvious:

Fade-Touched Bloodstone grants an Ability of 7.5% extra damage for each enemy within 8 meters.  Makes sense this would work on both weapons and armor.  One question is whether they stack if I put this on both daggers (15% ?).

 

Some abilities are less obvious:

Fade-Touched Dawnstone grants the Ability of a 10% chance to grant 5 seconds of Walking Fortress.  Okay, great but when is it calculated?  It doesn't say on a hit or after being hit so when does it go off?  Is there a difference on how it works if I put it on a weapon vs my armor?

 

Then there are those that seem obvious but get a bit confusing whether it's on a weapon or armor:

Fade Touched Silverite grants the Ability to gain 5 guard on a hit.  Seems obvious if I place it on a weapon.  Get a hit, get 5 Guard.  What happens if I put it on my armor?  Does it work if I get a hit or now only work when I get hit?

 

Fade Touched Sliverite that grants a 10% chance to inflict Chain Lightning.   It doesn't say on a hit so when does it calculate that 10% chance?  Also, same question as above.  How does an ability like this work if I put it on Armor?

 



#2
ottffsse

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I'm a little confused about how some of these work. 

 

For instance some seem rather obvious:

Fade-Touched Bloodstone grants an Ability of 7.5% extra damage for each enemy within 8 meters.  Makes sense this would work on both weapons and armor.  One question is whether they stack if I put this on both daggers (15% ?).

 

Some abilities are less obvious:

Fade-Touched Dawnstone grants the Ability of a 10% chance to grant 5 seconds of Walking Fortress.  Okay, great but when is it calculated?  It doesn't say on a hit or after being hit so when does it go off?  Is there a difference on how it works if I put it on a weapon vs my armor?

 

Then there are those that seem obvious but get a bit confusing whether it's on a weapon or armor:

Fade Touched Silverite grants the Ability to gain 5 guard on a hit.  Seems obvious if I place it on a weapon.  Get a hit, get 5 Guard.  What happens if I put it on my armor?  Does it work if I get a hit or now only work when I get hit?

 

Fade Touched Sliverite that grants a 10% chance to inflict Chain Lightning.   It doesn't say on a hit so when does it calculate that 10% chance?  Also, same question as above.  How does an ability like this work if I put it on Armor?

 

The FT Bloodstones will be calculated seperately each at 7.5% (you will have 7.5% on each one) since those are two different items with different item ids in your inventory. With the Dawnstone it is an active passive I presume so it will generate randomly on a 10% chance as you enter battle (whenever your char' weapon is drawn).The silverite works offensively even on an armour, so "on hit" there means whenever you hit an enemy with a basic attack and NOT when an enemy hits you. Not sure about the chain lightning but I am asuming it will als be when you attack and hit an enemy. 



#3
tvandyke

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That makes sense on the FT Bloodstone.  Each dagger would get an additional 7.5% boost so they don't stack.  Thanks.  I added the Fade Touched Dawnstone that grants the 10% Chance of Walking Fortress to each of my daggers and I've noticed it go off 3 or 4 times during any given combat (provided it lasts a bit).  At least I'm assuming it's Walking Fortress since I'm seeing 3 Shields rotating around my character.  I finally just became an Assassin and have started using Hidden Blades to start off combats and noticed that Walking Fortress pops quite often out of the gate so it seems like it's basing it's calculations off of hits since Hidden Blades is sending 6 daggers at it target which if it's based on hits, each one has a 10% chance of producing Walking Fortress. 



#4
spacefiddle

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I will try to test some of these.  The ones you mention are good; there's also an effect of "chance to drop caltrops at 70% weapon power for X seconds."  Okay.  If I'm ranged, does it drop it at the target, or on me?  I haven't made one yet...

 

I'll start making "junk" items with my leftover Tier 1 mats and see if I can figure some of these out, especially effects on Armor vs. Weapons.  The wording on all of them is just so vague  <_< .

 

Of note: while you correctly note the daggers don't stack for an "overall" effect, also know that most effects do not stack at all.

 

For example putting the 7.5% resource reduction on both a weapon and an armor does not seem to give 15% resource reduction (mana or stamina cost), still only 7.5%, so only one of them "counts."  I understand this, stacking that would be ridiculously OP especially combined with cooldown reduction or elimination effects.

 

but it sure would be funny

 

Fade-touched items are not super easy to farm so I might just make a dedicated testing save to use them up on.

 

If I get good results on a lot of things I will make a new thread so I can update the top post and it's easy to find.



#5
mesmerizedish

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re: caltrops, it drops at the feet of the user, not on the target. I had to make Sera a brand new bow because of that wasted masterwork :/

#6
spacefiddle

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re: caltrops, it drops at the feet of the user, not on the target. I had to make Sera a brand new bow because of that wasted masterwork :/

 

Ugh. I got caught up in housework and haven't gotten to run these experiments yet.  Rofl, so, if you're a ranged character you just stand there spreading caltops at your own feet randomly.  Oh well.  Melee only it seems.  As are a lot of effects.