I'm a little confused about how some of these work.
For instance some seem rather obvious:
Fade-Touched Bloodstone grants an Ability of 7.5% extra damage for each enemy within 8 meters. Makes sense this would work on both weapons and armor. One question is whether they stack if I put this on both daggers (15% ?).
Some abilities are less obvious:
Fade-Touched Dawnstone grants the Ability of a 10% chance to grant 5 seconds of Walking Fortress. Okay, great but when is it calculated? It doesn't say on a hit or after being hit so when does it go off? Is there a difference on how it works if I put it on a weapon vs my armor?
Then there are those that seem obvious but get a bit confusing whether it's on a weapon or armor:
Fade Touched Silverite grants the Ability to gain 5 guard on a hit. Seems obvious if I place it on a weapon. Get a hit, get 5 Guard. What happens if I put it on my armor? Does it work if I get a hit or now only work when I get hit?
Fade Touched Sliverite that grants a 10% chance to inflict Chain Lightning. It doesn't say on a hit so when does it calculate that 10% chance? Also, same question as above. How does an ability like this work if I put it on Armor?





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