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Months Later, Dragon Age's PC Version Is Still Frustrating Players -Kotaku


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#51
k1rage

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Yeah the first dark souls port is basically unplayable with out a controller and it makes DA:I's controls look great lol

 

Im glad that someone is talking about how bioware let PC gamers down



#52
JamieCOTC

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There had been a lot of people clamoring for controller support on PC and we finally got it, but it came at a cost. 



#53
KennethAFTopp

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I was apprehensive when I saw it was Kotaku, usually they're clickbait butt holes, but I agree with that article.


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#54
earymir

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There are lots of PC issues still - people aren't (necessarily) overreacting.  My PC can basically play it just fine now after the patch and me running it on Mantle instead of DirectX.  Before that I could barely play on low settings despite my computer being very new and being able to play lots of other 2014 games.  

 

 However, I still for the life of me cannot get consistent audio.  I randomly get cut outs of of about half the audio stream (specifically the one that does combat noises, music, and environment).  Weirdly, the voice overs and footsteps still work fine though.  Happens maybe 1/4 of the time, but I've gotten used to it.  #sigh



#55
rashie

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"Because I don't have these problems, it proves that these problems don't exist!"

 

There's a lot of documented stuff out in the feedback forum, if you can wallow through the massive despair, abandonment issues, and enormous negativity. Just a thought.

That's the internet in general. There is a lot of people around who doesn't understand that constructive negative criticism doesn't equal to hating something, and its often those that raise the game to the heavens that are the first to lash out against those that have issues with personal attacks and more.



#56
Balek-Vriege

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The one complaint I really don't get are the control issues.  The controls to me feel the exact same as controls I have been using for PC MMOs/RPGs since they became 3D circa 2002.  Between DA:I and GW2 which I play the most they almost have identical layout and no one complains about GW2 needing a controller...  Have people forgot how to play computer games with keyboards?  No one likes/heard of WASD which has been around longer than the mouse?

 

I believe WASD use > Most Point and Click commands especially when it comes to movement.  Much easier to multitask movement, dodge and skill hotkeys with left hand and use mouse for more important hotkeys/actions such as manual retargeting and emergency use hotkeys functions.  Again I felt I became a much better player once I stopped using mouse for movement back in the day (mouse point and click or no) and discovered my keyboard.

 

Or am I just an old fart that hasn't owned a console for years and is so used to keyboard control that it's never an issue?  Now that I think about it probably the latter a bit too.  The worst game I bought for controls was a console action port with no mouse function that I picked up controls in 3min and was wondering why no one could play it.  Still the controls in DA:I are not that far off DA2, DAO and almost every other 3D 3rd person game unless you really depend on mouse usage.

 

My issue isn't the controls, but the reactivity of the game being somewhat slow and cumbersome towards your commands.  This game can be too fast paced to have command issues unlike DAO which had slower combat.  It was most evident once I started playing MP where would-be accurate reactions to different enemy attacks from different directions were countered by clumsy command execution and a hard to track mouse cursor.

 

The tactical mode/camera has issues as mentioned.  It would have been nice to make it a lot more DAO-like and it would have been nice to have a lot more control on party AI too.

 

The technical problems exist and need to be addressed.  I still crash to desktop after a while during a cut scene, but I do use ultra settings with fade-touched textures too.

 

A lot of the UI (including control issues) complaints seem to translate into:

 

"I want this to be exactly like DAO because its the last DA I liked"

 

or:

 

"I liked real time combat better when it was based more around the slower D&D six second rounds and don't like the faster, more fluid action-based combat we see today."

 

Never got this attitude.  My major combat complaint from NWN1/NWN2 (DAO to a lesser extent which started the final break from this) was that the combat looked so unrealistic and clunky.  I wasn't even a fan of it much in the BG series but it was passable for the graphics at the time.  They should have stylized attacks to be faster and more animated, but the actual hits per round, spells, abilities etc. be dependent on rules/rounds.  Since the DA series isn't a D&D based series, it doesn't need to be shackled to 40 year old combat rules designed around paper, pencils and dice. 

 

or lastly:

 

"I believe this was made to be a console game, which are the devil, so I'm going argue the game is unplayable without a console controller and that being limited to an 8 slot skillbar (4-9 slot skillbars being nothing new in CRPGs since the early/mid 90s) means this is an evil/bad non-RPG console game."

 

Really the game hardly supports 8 skills due to generation restrictions.  To be able to use a say 30 slot skillbar you would need a lot more resource generation which would make the game a total skill spamfest.  Not to mention the power and mechanics of many skills would be so OP to have all at once the combat system would break.  I honestly like being limited to 4 skills like in MP rather than the 8 in SP.  It makes you think a lot more about which skills are important to take not only in relation to your enemy, but in relation to each other.  You know, actual builds. :)

 

 



#57
PCThug

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The only problem with the game on PC I've had (or at least the only one I felt impacted my ability to enjoy the game) was the problem with the Nvidia drivers. Seriously had to sit through that unskippable "Dawn Will Come" scene five times my first playthrough as I tried to get to the other side of that long cutscene and a save point.

 

And I hate the DA:O combat system with the fire of a thousand suns so I think DA:I's was a massive improvement.



#58
In Exile

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First: They marketed the game as made for PC gamers by PC gamers. They even had a video of it.

Problem is the game is very different from what they adverstise.
-Very poor optimizations (Low fps, Fps issues, Lags and stutters) while I can run more other demanding games with stable fps and no issues...
*till the patch 2 arrived (for me)
-UI is designed for Consoles ( 8 skill bars, No tooltip, Tac-cam bad, AI strategies are not the same as origins)
-Pc control suck: Not even click to move, No auto attack, not even a walk button till the patch 3 arrive (but i did get use to it)

For me DAI is a great game I love it really! but lacks the likeness of what make dragon age origin one of the best rpg games for me.


I keep having to say this but shitty KBM controls doesn't mean it wasn't made for PC. It just means they suck at it. Like the completely ass UI that TW2 shipped with and continues to have even now.

#59
Marakov7

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I haven't had many problems playing on PC; a couple of crashes, but nothing like I've seen on other new games. Some stuttering in cutscenes, but nothing major. There are a couple of things I'm not happy with: no auto attack, no click to move when trying to reposition my companions during a battle (might be available in tac camera but I don't like it so I don't use it), ai that doesn't keep archers and mages out of melee range, etc. I bound attack to the "q" key so it's right below the ability slot keys which works well enough for me. I bound the Interact, Search, and Cycle Targets functions to Delete, End, and Page Down which are right above my arrow keys - works great. Can't do much about the archer/mage issues so I just try to deal with it...although I do spec Sera as a dual wielding rogue.

 

That being said, it really irritates me when people come here and post that those having issues are too lazy to change key bindings, too stupid to do it, unwilling to change with the times, are lying because "we aren't having any problems," or are haters. Haters...seriously? That's one of the dumbest things I've ever seen, why in the heck would a hater buy the game before it hit the bargain bin? That way of thinking is simply idiocy. There ARE people who are having issues with the game; those of us who aren't, should be happy that we're not in the same boat. I would love to see auto attack and click to move return, but if they don't it's okay...I'm enjoying the game immensely. However, I am not about to write off others who ARE having problems.


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#60
Guest_Cyan Griffonclaw_*

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There had been a lot of people clamoring for controller support on PC and we finally got it, but it came at a cost. 

We did, but that should be an option. It shouldn't have come down to have one or another.



#61
LinksOcarina

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I still find the Tactical Camera argument being a bit odd. No one really says why its bad from what I have gathered. The only issues people have cited that ive seen stem from limited field of vision, which makes no sense to me when you have more than enough room to plan accordingly.

 

ETA:  If I remember correctly folks complained that there was auto-attack in Dragon Age II as well, annoyingly so. So why the change of heart now?



#62
Guest_Cyan Griffonclaw_*

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I haven't had many problems playing on PC; a couple of crashes, but nothing like I've seen on other new games. Some stuttering in cutscenes, but nothing major. There are a couple of things I'm not happy with: no auto attack, no click to move when trying to reposition my companions during a battle (might be available in tac camera but I don't like it so I don't use it), ai that doesn't keep archers and mages out of melee range, etc. I bound attack to the "q" key so it's right below the ability slot keys which works well enough for me. I bound the Interact, Search, and Cycle Targets functions to Delete, End, and Page Down which are right above my arrow keys - works great. Can't do much about the archer/mage issues so I just try to deal with it...although I do spec Sera as a dual wielding rogue.

 

That being said, it really irritates me when people come here and post that those having issues are too lazy to change key bindings, too stupid to do it, unwilling to change with the times, are lying because "we aren't having any problems," or are haters. Haters...seriously? That's one of the dumbest things I've ever seen, why in the heck would a hater buy the game before it hit the bargain bin? That way of thinking is simply idiocy. There ARE people who are having issues with the game; those of us who aren't, should be happy that we're not in the same boat. I would love to see auto attack and click to move return, but if they don't it's okay...I'm enjoying the game immensely. However, I am not about to write off others who ARE having problems.

Marakov7, I hear you. When most other people are struggling with their games, I didn't. I either accepted the graphical issue or goofy keyboard schematic and moved on. However, many of us are still struggling to get through a single playthrough because it's that broken. I always assume the problem is me. I check drivers, make a clean boot, identify and fix the problem on my rig is my job! However, this is broken. I waited four years, preordered everything before in the past and own the DLC because I am loyal to Bioware and through Origin tech support and developers who posted, I never had to pop my head into a forum. Now these forums are not being watched. We're having to go Reddit or some other media to keep up with this game that was neglected (ARGUE THIS POINT WITH ME AND YOU'RE GOING TO EMBARRASS YOURSELF) during a time when most buyers actually have the time to sit down and lose themselves for a while. If you say get another hobby, I found it. It's being here until the game is fixed. I'm stubborn like that.



#63
Guest_Cyan Griffonclaw_*

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I still find the Tactical Camera argument being a bit odd. No one really says why its bad from what I have gathered. The only issues people have cited that ive seen stem from limited field of vision, which makes no sense to me when you have more than enough room to plan accordingly.

It's bad because you can't zoom out far enough to actually see the opposition. If you're indoors, it goes up about a few clicks and then you're not seeing much of the battlefield, except the character selected. There's something wrong with the distance and they act like it's working as intended.


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#64
Guest_Cyan Griffonclaw_*

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You know for all the thoughtful posts about how to explain your problem, those of us who own the Bioware library, shouldn't have to explain to the studio that made these games how to implement control systems that we all loved. Everything needs improvement, but do you get rid of a scheme in favor of another? Really? That's okay? Oh Maker... admit it was a stupid design flaw and fix it. Bioware will admit nothing and it honestly feels like nothing we're saying matters anyway. It's disheartening. 



#65
wolfhowwl

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I still find the Tactical Camera argument being a bit odd. No one really says why its bad from what I have gathered. The only issues people have cited that ive seen stem from limited field of vision, which makes no sense to me when you have more than enough room to plan accordingly.

 

ETA:  If I remember correctly folks complained that there was auto-attack in Dragon Age II as well, annoyingly so. So why the change of heart now?

 

Why would people complain that there was auto attack in DA2, it was in DA:O and an expected gameplay feature of this series.



#66
Guest_Cyan Griffonclaw_*

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That title should read, "Months Later, People Are Still Crying About A Non-Issue -Kotaku".

I'm not surprised though, haters have to make up something to 'prove' that their opinion is the only correct one.

You're remarks are just as inflammatory as the "haters." We're fans. We're fans that got burned on a brand. You don't get it, but hopefully you will get burned sooner or later. 



#67
LinksOcarina

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It's bad because you can't zoom out far enough to actually see the opposition. If you're indoors, it goes up about a few clicks and then you're not seeing much of the battlefield, except the character selected. There's something wrong with the distance and they act like it's working as intended.

 

See, what you just described doesn't seem like a problem at all with the camera, it sounds more like a preference issue on the player by wanting a further zoom than maybe the developers intended. 

 

Considering the camera is free form and can be moved up and down, 360 degrees, wouldn't it just be easier for people to change the angle to see the opposition? Compensating that way for more direct control of the battlefield and finding angles to position yourselves in. Even in close quarters that works very well. It's how ive been playing the game on the Playstation 4, and really have had no issues with the zoom at all. I would presume the same on the PC since the tactical camera is pretty much similar by all accounts based on videos ive seen. 

 

If the issue is really just the scope of the zoom...I fail to see a problem in it really. 



#68
LinksOcarina

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Why would people complain that there was auto attack in DA2, it was in DA:O and an expected gameplay feature of this series.

 

Something about it being slow and bothersome, when it was easier to mash buttons to get stuff done. Honestly I don't remember too well, I could have misread it completely. 



#69
Sjofn

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I really only have a problem w/ the tactical camera and therefore I never use it. There is a learning curve especially w/ M&K. I had a high learning curve on two handed warrior w/ M&K and no auto attack, but the rest took about an hour to get used to. I did have to rebind a lot of keys, but once that was done it was cool. I'll have an occasional crash, but nothing to gripe about and the graphics are great, on ultra, runs smoothly. Still, made for PC gamers for PC gamers? That must have went the way of the Crestwood timed mission. It's a console port, but not the worst one I've ever seen.

 

And yeah, Qunari armor does need to be fixed.

 

I played a 2h warrior first, and I hated it. The controls were so awful, I wound up playing my companions so I wouldn't have to deal with it any more towards the end (I ... was stubborn and didn't want to abandon that playthrough). The other classes I've played (archer rogue, dagger rogue, mage) have all been much easier to adapt to, and actually fun! But two-handed warrior is awful, which is a pretty big disappointment, since that was my favorite in DA2. :(

 

(it was kinda lame in DA:O, though. Although not as bad!)

 

The tactical camera controls are pretty crappy too, although now that the stupid camera doesn't recenter every time I switch who I have selected, it's tolerable.



#70
Sanunes

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I still find the Tactical Camera argument being a bit odd. No one really says why its bad from what I have gathered. The only issues people have cited that ive seen stem from limited field of vision, which makes no sense to me when you have more than enough room to plan accordingly.

 

ETA:  If I remember correctly folks complained that there was auto-attack in Dragon Age II as well, annoyingly so. So why the change of heart now?

 

For me the movement of the player I control or the camera just seems wrong when I am playing the game in Tactical mode, the best way to describe it is that I feel like I need a third hand to properly do everything I need to.  Now I have grown more accustomed to how it works, but it still doesn't feel comfortable to do and I try to avoid using it as much as possible.



#71
Sjofn

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I still find the Tactical Camera argument being a bit odd. No one really says why its bad from what I have gathered. The only issues people have cited that ive seen stem from limited field of vision, which makes no sense to me when you have more than enough room to plan accordingly.

 

ETA:  If I remember correctly folks complained that there was auto-attack in Dragon Age II as well, annoyingly so. So why the change of heart now?

 

I did not complain about auto-attack in DA2, and I miss autoattack in DA:I. Holding down a a button to swing is just straight up boring. If I wanted to do that, I'd go play Diablo. My bigger complaint, however, is that auto-close is either broken on 2h warriors or needs to be reworked, because I spent WAY too much time uselessly swinging my weapon at the air (and the animations are so slow, it takes a while for them to stop swinging so I can move at an adequate speed). My dagger rogue worked much smoother in regards to closing with opponents.

 

As for the tactical camera, my complaints were as follows:

 

1) Needs to be zoomed out more. You do not, in fact, see enough to "plan accordingly." I actually feel like I see more in the normal view. This is bad.

2) I find the controls for panning the camera clunky. Why can't I just move my cursor to the edge of the screen and move it that way?

3) And for that matter, spinning the camera is annoying too. Ideally I could hold down my right mouse button and adjust that way. But no. That pans the camera. Argh! That is totally a me-thing though.

4) Recentering the damn camera every time I picked someone new. This got fixed, for which I am extremely grateful. It was my biggest complaint by far, so I've actually been using the tactical camera more!

5) Environmental stuff blocks the camera an awful lot. Heaven help you if you're fighting in a grove of trees, because you're not going to be able to see much of anything.



#72
Sjofn

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Oh, also, there's no way to select more than one person to move them any more, right? If there is, tell me how, because I miss that like crazy. Sometimes you just want to select everyone and move them all to one place all at once.



#73
Helmetto

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My problems consist of Sera being halfway through the floor at times, occassional unexplained slowdowns, literal missing eyebrows during that one time at the Temple of Mythal that made me just go "Nope," the War Room crashing when I try to get in, and the Quizquizition guy appearing at some unexplained location on the map. Oh, and Quest markers for quests I could no longer complete. Oh, and no scars. Oh, and when I go to customize Hawk, it's this black screen that when I try to turn her it glitches out.

 

Minor inconveniences, but more inconveniences that I've ever experienced with a game. And I ran games on a shitty, shitty laptop once.



#74
Jaron Oberyn

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"I remember when I first booted up Dragon Age: Inquisition on my (not exactly wimpy) PC. The framerate was unexpectedly low, and there were stutters and crashes. Moreover, the controls were awkward as all get-out. Months later, some problems have been solved, but many still linger. PC players are getting fed up.

 

Over the course of the past few weeks, Kotaku's gotten numerous emails about what PC players find to be the sorry state of Dragon Age: Inquisition on their platform of choice. Moreover, there's a PC community concerns thread on BioWare's forums that spans nearly 500 pages. As you might expect from something that hundreds of people have dedicated thousands upon thousands of words to, the outrage stems from, let us say, a few factors."

 

http://kotaku.com/mo...poin-1681031116

 

Lol that PC community thread is the same 5-6 people posting over and over again. Kotaku needs to exercise a little journalism and read through the thread before making humorous statements such as that. 


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#75
MonkeyLungs

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People complained that was there NOT auto attack in DA2. When it released, at least for consoles, no auto attack so you had to press A to make awesome happen a billion freakin times. It was maddening. Adding auto attack because we DEMANDED it was a marvelous edition to the game.