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What if Bioware used Kickstarter instead?


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84 réponses à ce sujet

#1
gw2005

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I was trying to get an hour or two of gameplay before going to bed, and lo and behold, Origin's offline.

 

after some googling it seems that it's been down for a whole day now. (yeah, i know it's not the weekends yet)

anyway, so i went off to facebook and found this little jewel:
https://www.kickstar...owrun-hong-kong

apparently it was funded within the day.

Now, obviously shadowrun is a niche game, but arguably, so is dragon age. And frankly, I find the kickstarter backer (purchasing) system makes a lot more sense, as in, you pay for what you want to get, and you pay it directly, with a lot less middlemen in between.

I might not be making much sense now that I'm sleepy and all, but what do you guys think?

 

ADDON:

Well I really should get some sleep, bad for skin and all :]

I really didn't want to say that, and I'm not naive about what bioware is, but you'd have to wonder what could have happened if bioware got all the funding it needed to grow without and before ea :/

or what im trying to say is, if bioware quits ea, becomes independent and then go on kickstarter.. what then?

thoughts? (don't ban me for blasphemy-against-ea plz)


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#2
Jaron Oberyn

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I think you should get some sleep. 


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#3
Jorina Leto

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Harebrained Schemes LLC seems to be an independent studio.

BioWare is a division of EA.

This is not going to happen.

#4
Andraste_Reborn

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I'm delighted that Kickstarter has lead to a renaissance of old school CRPGs, but there is no way that BioWare could make the kind of games they want to make - with full voicing and expensive graphics - on a Kickstarter budget. Never mind that they can't go this route because they're part of EA, I don't think they'd want to.

 

Personally, I'm happy for modern BioWare games to co-exist with things like Wasteland 2, Pillars of Eternity and Shadowrun. (Trying to see if I can scrounge up more money to back Hong Kong over the next month.)


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#5
DragonAgeLegend

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I think you should get some sleep. 

^



#6
snackrat

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I've yet to see Kickstarter raise more than $40mil for anything.



#7
Marshal Moriarty

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I remember that Peter Molyneux talked of using Kickstarter, and that went over very badly. People have a real problem when they see this being used, when the person in question likely doesn't need it.

 

Kickstarter is (and always will be) a bad idea. You should never pay for something until there is a finished product. Kickstarter either leads to games that are never finished,or games that are too short and simple.


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#8
AlanC9

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Well, unfinished stuff is worthless, yep, but there's a place for short and simple games. I've had a pretty good time with FTL, for instance.



#9
katokires

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I've yet to see Kickstarter raise more than $40mil for anything.

Why? Just for the kicks? Or is it supposed to mean anything at all? Kickstarter gave the most wonderful RPGs ever. There is no need for money.



#10
snackrat

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Well then, expect the game to be much smaller, much uglier, much less powerful, and released five+ years later, regardless of the passion of those creating it. A budget of $40mil is normal for triple-A, and that money doesn't go to silk suits for the executives. The reason their marketing is so aggressive is because currently AAA games are walking a very thin line as far as profit is concerned.

 

That's not even taking into account the sh**storm that'd go down when people decided the result wasn't worth the funding they provided.


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#11
thebigbad1013

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While I do think that there is a place for Kickstarter funded games (I supported Dreamfall Chapters and I certainly haven't regretted it) but I doubt it would be possible to fund major games like Dragon Age that way.



#12
Jaron Oberyn

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While I do think that there is a place for Kickstarter funded games (I supported Dreamfall Chapters and I certainly haven't regretted it) but I doubt it would be possible to fund major games like Dragon Age that way.

It's not impossible at all. Look at Star Citizen. I'm not sure how much the cost of DAI is, but previous games have been around the 25-30 million mark. Star Citizen is about to hit 3-4 times that amount.



#13
AlanC9

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Why? Just for the kicks? Or is it supposed to mean anything at all? Kickstarter gave the most wonderful RPGs ever. There is no need for money.

 

 

It did? When?


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#14
Kantr

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You couldnt pay the wages of all the people working at Bioware Edmonton and develop a fully voiced game with the amount of money KS generally raises.



#15
ApocAlypsE007

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There is a time and place for Kickstarter. For a studio that produces regularly AAA titles it will not work, moreover the vast majority of Kickstarters don't end up like Divinity Original Sin.



#16
Arakat

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I'd imagine the fan entitlement would reach... exciting new heights.


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#17
AlanC9

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As noted above, the amount of money isn't unreachable. Whether it's reachable for the sort of game Bio makes is an open question. And likely to remain open; I agree with Marshal Moriarty that a division of EA is never going to be able to go this route.

#18
Eelectrica

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The only way a company leaves EA is feet first, and it would be kind of hard to take a kickstarter project by a company owned be EA seriously.

The only thing BioWare is interested in is selling to as many people as possible, artistic creativity be damned.

Bring on PoE. Hopefully they deliver, we'll know the answer to that in 2 months time.

 

BioWare is the band who use to play to a niche audience then went mainstream.

I know I'd hate it if the bands I listen t0o and support went Mainstream, but gaming is a bit different I suppose.



#19
pdusen

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Even if they did, they'd still be making the same kinds of games... Just with a smaller budget.

You don't seriously believe that Bioware stopped making old-school CRPGs just because EA, do you?

They wanted to make more cinematic games, and many of us wanted that as well.
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#20
Innsmouth Dweller

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mainstream doesn't mean something is bad, it means it generally doesn't fit my tastes because my tastes differ from those of average person. it doesn't mean my opinion is more valid/valuable, just that it's... different and not normal (gaussian distribution?);3

 

BW is mainstream, i cannot imagine supporting them on KS but they won't need it. ever.

i'm open tho, mainstream can create unique experience (i really do like "dark side of the moon"). imho that happened exactly once in case of BW, and no, it wasn't DA:I



#21
Deepsetsoul

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Well then, expect the game to be much smaller, much uglier, much less powerful, and released five+ years later, regardless of the passion of those creating it. A budget of $40mil is normal for triple-A, and that money doesn't go to silk suits for the executives. The reason their marketing is so aggressive is because currently AAA games are walking a very thin line as far as profit is concerned.

 

That's not even taking into account the sh**storm that'd go down when people decided the result wasn't worth the funding they provided.

 

Is this a joke? AAA games are not barely breaking even. I think you need to look at some actual numbers.



#22
Cyonan

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Crowd funding doesn't really provided the needed money for a AAA game unless your Chris Roberts and people just keep throwing money at you.

 

Plus when you're backed by EA you shouldn't need kickstarter funding.



#23
k1rage

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The we would have a lower budget, lower quality game that would likely end up on steam's early access to get the rest of the money, and it would likely never come to counsels.

 

I have yet to see a kickstarter game come to counsel (correct me if im wrong)

 

This of course is all in a hypothetical universe where Bioware is not EA's ****** lol



#24
Sanunes

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Sounds like a bad idea to me, I highly doubt any company would be able to reliably reproduce the success of Star Citizen and that is what they would need to do to make the game, for its like World of Warcraft no matter what people try to do they are unable to reproduce the results of the one exception to the norm.



#25
tmp7704

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I've yet to see Kickstarter raise more than $40mil for anything.

There's Star Citizen which is just shy of hitting 70 mil atm and still pulling few millions a month but it's an... aberration, and technically not Kickstarter (anymore)

That said, on topic: while Shadowrun is fantastic, it's also done in a way that matches its budget, which is way below what AAA titles consume. If one is okay with that then it's fine, but no idea how many would be.