What if Bioware used Kickstarter instead?
#26
Posté 23 janvier 2015 - 06:24
#27
Posté 23 janvier 2015 - 06:28
Halfway? Nope.Going a bit OT, but is anyone else halfway expecting Star Citizen to crash and burn? Won't really matter even if it does since it's already paid for, of course.
I fully expect it to crash and burn. It's a giant pile of schadenfreude and whale tears, that'll sustain me for months~
- Vilegrim aime ceci
#28
Posté 23 janvier 2015 - 08:52
Going a bit OT, but is anyone else halfway expecting Star Citizen to crash and burn? Won't really matter even if it does since it's already paid for, of course.
Well the hype train is out of control and has been for a while, so I imagine there's going to be plenty of disappointment going around regardless.
Other than that I'm not really expecting any spectacular fails for the game, but I could see it ending up not being quite as monolithic as the crowd funding runaway success has suggested it'll be.
#29
Posté 23 janvier 2015 - 10:10
It's not impossible at all. Look at Star Citizen. I'm not sure how much the cost of DAI is, but previous games have been around the 25-30 million mark. Star Citizen is about to hit 3-4 times that amount.
I don't know where you got that figure from. Star citizen has not raised 120 million. Or at least if it has it is a onetime phenomon, like WOW.
#30
Posté 23 janvier 2015 - 10:17
On topic: If Bioware did a kickstarter for Dragon Age, I'd see that as a huge dick move. They have money to produce this franchise. They don't need to pinch the pockets of fans before it even happens to prove it has value.
It'd be a giant red flag that something was screwy in Edmonton.
Think of it like Call of Duty getting a kickstarter. Why? It makes money. Why should I throw money at it before I can buy it?
Kickstarter is for smaller teams, indies, or projects that otherwise wouldn't be funded because they're out there, risky, or demand / valuation of the final product is unknown. Not for triple A IP's that have sold successfully in the past.
#31
Posté 23 janvier 2015 - 10:27
I don't know where you got that figure from. Star citizen has not raised 120 million. Or at least if it has it is a onetime phenomon, like WOW.
They're just about to break 70 million.
Still really impressive for a crowd funded game, though.
#32
Guest_Lathrim_*
Posté 23 janvier 2015 - 10:33
Guest_Lathrim_*
They're just about to break 70 million.
Still really impressive for a crowd funded game, though.
It's also worth noting they have about 700~800 thousand backers, don't they?
#33
Posté 23 janvier 2015 - 10:45
It's also worth noting they have about 700~800 thousand backers, don't they?
According to their site, 733k right now.
They've also mentioned that they're not getting every stretch goal in right at launch, of course. The game wouldn't come out till like 2020 at least if they didn't do that =P
#34
Posté 23 janvier 2015 - 10:51
As an old school Wing Commander fan, I should be excited about Star Citizen, but I 'm not.
I'm not a fan of MMO's, and it seems like it's an MMO in space. The online thing is a deal breaker, for me at least.
I hope it's a success for the backers though, and they get what they want out of it.
#35
Posté 23 janvier 2015 - 11:32
Halfway? Nope.
I fully expect it to crash and burn. It's a giant pile of schadenfreude and whale tears, that'll sustain me for months~
If Wasteland 2 and Shadowrun Returns are any indication, then such cynicism is slightly warranted.
Still, there is an appeal for these type of games every so often, and i'm glad kickstarter is around to let these games be made. But they are throwback games in the end no matter how you slice it. It's a mix of nostalgia and modern game design to give us a neo-retro feel to them. Remember that Tex Murphy game that was kickstarted, Tesla Effect, it's a perfect example of what I mean, and that was one of the good ones kickstarted so far.
I think recognizing that fact regarding kickstarted games is the best course of action when it comes to how you perceive them. They shouldn't get a free pass if they are bad frankly. It would be hubris if you ignored their origins as a crowdfunded game, but it doesn't excuse it either. That's why I am amazed that Shadowrun Hong Kong went so quickly, when Shadowrun Returns was really the bare minimum of what you can do and not worth the funding, if you ask me.
As for BioWare, I doubt they would do a game on kickstarter unless EA allows them to. Which you never know really, could be a small project to test out something, and EA can sell the publishing rights, or maybe give them a contract to do that. It's possible, just unlikely. and truth be told, what would they make as a kickstarter game that is not already doable at BioWare at this point?
#36
Posté 24 janvier 2015 - 01:33
The problem with Kickstarter it's very anti-profit. Simply because all the money you make before the game is released goes into the game itself. So it increases costs as well as content.
Then after the game is released all the people that wanted the game has bought it already and you've lost the money of your fanbase.
- AWTEW aime ceci
#37
Posté 24 janvier 2015 - 02:35
Going a bit OT, but is anyone else halfway expecting Star Citizen to crash and burn? Won't really matter even if it does since it's already paid for, of course.
People who have worked with Roberts in the past said he's not good at managing a team or budget. Time will tell.
#38
Posté 24 janvier 2015 - 02:43
As an old school Wing Commander fan, I should be excited about Star Citizen, but I 'm not.
I'm not a fan of MMO's, and it seems like it's an MMO in space. The online thing is a deal breaker, for me at least.
I hope it's a success for the backers though, and they get what they want out of it.
I don't know a ton of details about it myself, but when it's closer to launch you may want to take a look at Squadron 42.
It's the SP campaign portion of the game with around 50 or so missions, and it doesn't have the online connection requirement.
#39
Posté 24 janvier 2015 - 02:54
Well I really should get some sleep, bad for skin and all :]
I really didn't want to say that, and I'm not naive about what bioware is, but you'd have to wonder what could have happened if bioware got all the funding it needed to grow without and before ea :/
or what im trying to say is, if bioware quits ea, becomes independent and then go on kickstarter.. what then?
thoughts? (don't ban me for blasphemy-against-ea plz)
#40
Posté 24 janvier 2015 - 03:03
Sometimes it's good and sometimes it's bad...early access and kickstarter. All the really innovative games these days are indie...because they have the freedom to do that. Bioware might have a ton of money to make a game...but they don't have a lot of freedom in doing it, so they have to keep churning out the same old stuff.
#41
Posté 24 janvier 2015 - 03:24
Well I really should get some sleep, bad for skin and all :]
I really didn't want to say that, and I'm not naive about what bioware is, but you'd have to wonder what could have happened if bioware got all the funding it needed to grow without and before ea :/
or what im trying to say is, if bioware quits ea, becomes independent and then go on kickstarter.. what then?
thoughts? (don't ban me for blasphemy-against-ea plz)
The problem is that all of Bioware's intellectual property belongs to EA along with the name Bioware. The whole team could leave and create a new studio but it would not be Bioware.
#42
Posté 24 janvier 2015 - 04:53
#43
Posté 24 janvier 2015 - 05:11
Even if they did, they'd still be making the same kinds of games... Just with a smaller budget.
You don't seriously believe that Bioware stopped making old-school CRPGs just because EA, do you?
They wanted to make more cinematic games, and many of us wanted that as well.
Agreed. Even just looking at overall trends from BG1 to even their pre-EA releases, I question the likelihood that their most recent games were singularly due to the influenced of EA.
#44
Posté 24 janvier 2015 - 05:21
Is this a joke? AAA games are not barely breaking even. I think you need to look at some actual numbers.
Where are yours from?
This isn't on a per game basis. Risk is a huge factor when he stated these slim margins. Not every game succeeds, and the failures easily destroy all but the biggest companies. If games were producing such huge profits there would be competition. Instead we see a few companies largely investing their money where its safe. I think they are really digging their own graves, since creativity is the driving force for gamers, but they can't sanely consider creative ideas because they can't afford it to fail.
Just ask stardock games how much evil enchantress made them, or better yet, look no further then bioware. Now a part of EA, because EA has enough cash crops to handle the flops.
#45
Posté 24 janvier 2015 - 05:34
Well I really should get some sleep, bad for skin and all :]
I really didn't want to say that, and I'm not naive about what bioware is, but you'd have to wonder what could have happened if bioware got all the funding it needed to grow without and before ea :/
or what im trying to say is, if bioware quits ea, becomes independent and then go on kickstarter.. what then?
thoughts? (don't ban me for blasphemy-against-ea plz)
First, bioware is a corporation. I'm afraid you don't understand what a corporation is. They are owned by stockholders. Even before EA they couldn't just go into a kickstarter. The whole idea makes no sense. The closest thing you can get is for the creative heads to leave the company, and join kickstarter.
To see how that goes, ask Jon Shaffer.
He's Sid Meiers protoge. He didn't like where the civiliation franchise was going (more mainstream gaming in general), so he left the company, and went to kickstarter. Jon Shaffer is a big name. He played a huge role in Civ 5, and was the one who came up with the hex system. He raised over 100K to make his own empire-builder called at the gates.
What did he lose? Well a good pay for one, a massive team, finaincial backing, advertising, the civ name.
In exchange he gaiens total freedom to create what he wants. The graphics are about at the level of civ 2, but people like me are still mad excited for it when it comes out...which won't be for a while yet.
But we're talking about a gaming celebrity who raised 100k. They have kickstarter RPGs already, and some really fine ones at that. Co-op true-RPGs with advanced mechanics, and complex storylines. They are not incredibly popular, nor are they profitable, and they look like hell, but they do exist. Why would Bioware's creative team want to adandon their company to create another RPG starting from scratch with a new storyline when its already been done?
Remember Dragon Age is owned by the company, which is owned by EA. The people who created it could never, and can never leave the company that funded them and take the name with them, and the name means a lot. Jon Shafer didn't leave and create a civilization clone under a different name, because he would get sued. Similiarly, the creative team in bioware could make an RPG, but it couldn't have anything to do with dragon age.
#46
Posté 24 janvier 2015 - 07:50
1 million dollar pledge:
We make your romancable waifu or husbando the way you want
I BET YOU You'd HAVE ATLEAST 4 EXTRA ROMANCES
- MadDemiurg aime ceci
#47
Posté 24 janvier 2015 - 09:11
#48
Posté 24 janvier 2015 - 09:33
They'd still be making better games if they'd never sold out to EA, but some people would be a whole lot less rich.
Is it because EA is pure and total utter evil as they beat little children on the side of the street and steal candy from babies?
- SetecAstronomy, FireAndBlood et AWTEW aiment ceci
#49
Posté 24 janvier 2015 - 10:47
Halfway? Nope.
I fully expect it to crash and burn. It's a giant pile of schadenfreude and whale tears, that'll sustain me for months~
Both the EVE and Elite Dangerous communities have the popcorn waiting for that day.
on topic: would not work for a game the scale of a BW production, ED and Star Citizen got mega bucks, but actually look at the amounts 'normal' games get, a few million at most, works fine for Shadowrun or Torment, wouldn't work for DA.
#50
Posté 24 janvier 2015 - 11:57
Let's see...
Goals:
$100k - We hire 1 QA
$200k - We send our developers on a seminar on basics of unit testing
$300k - New gay transsexual vegan companion who gives out lectures on political correctness in spare time
$400k - Enemies explode when you hit them with a sword so that awesome never stops happening
$500k - We hire a 2nd QA. That should do it
$600k - New exiting resources you can pick up in the locations you cross throughout the game. Five new types of elfroot included
$700k - New assortment of thrones for Skyhold
$800k - 4th tier focus abilities added. They kill everything on the map while showing even more explosions
$900k - We'll try patching the plot holes... somehow
$1mil - All characters in the game are now romanceable
Backer rewards
$20 - You get a box of gluten free cookies
$100 -You get a free copy of the game (as well as the cookies)
$500 - You get "Sexuality in Thedas" illustrated print book
$10 000 - A character based on the photo you send us is added to the game as a romanceable NPC. You can even send your own photo so you can **** yourself while playing the game!
- Jaron Oberyn et atlantico aiment ceci





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