It's not always about the money though. Some people just want to create something worthy. But this attitude becomes exceedingly rare, and it is even more difficult if the process involves many stakeholders. One could only imagine what Dostoevsky's books or Dali's paintings would become if they were managed by an entity like EA (on a second though some similarities can be found between EA and Dali's wife
) .
Gamers often like to ramble how games are art, but art is not made for money. It can earn money, but it is not the purpose. Game production for the most part is more like modern Hollywood - a factory assembly line.
It is understandable since usually a huge number of people is involved in making games nowadays and it's pretty much impossible for all of them to be enthusiasts (and even if they are investors usually don't give a **** about it).
But I admire studios that at least try to strike a balance between profit and self expression. BW is not one of these however. It could've been in the past, but definitely not now.
Yeah, but money represents resources, and without it that game is going nowhere. What does an artist need? a canvas and paint. One is something a lone person is capable of doing in their free time. The other, is not. It is Ironic that by removing the massive production budgets, the 'art' is typically the first thing to go. Games don't have to be about making money, but if they don't make money then they can't be sustained. They will never reach fruition. They will never become anything at all.
You do not think bioware is able to show their self expression?
they have won awards for their character development breaking new grounds in games.
Yes, that is free expression.
Talking to a transgender character about being transgender, and what it means? Seriously, they deserved that award big time. Thats so big it really overshadows all the other open sexuality options even though any one of them would have likely won them the award as well.
Investors don't care about this free expression. That is true. They also rarely have a hold on the game's creative team. Your right that creativity is stifled in games today, but its not because the developers don't care. Its because the games are too big to risk failing, and because with this size they can't simply aim for a niche audience. They do have to make their work appease a wide audience, and that is where their biggest limitation lies.
All EA did was give them a **** ton of money and cut some of the profit.