most of the groundbreaking developers started off once as disgruntled gamers. If we really want to see the content we want it's up to us to make our kickstarters.
*crickets*
But the work does pay of. That investment turns into a game at the end.
Jon Shafer is trading the security of his position at Firaxis for a chance to make a game he wants. If he's doing it just to make money, he's an idiot. But if he actually wants to make a game he can't make at Firaxis (a company that made its best game when it employed only 17 people), then Kickstarter will give him what he wants, regardless of whether anyone ever buys the game.
That's the point I'm trying to make about the difference between publicly traded and privately held companies. A publicly traded company is only trying to make money. No matter what else it does, it's all aimed at making money.
But a privately held company may well not be trying to turn a profit. A privately held company can survive indefinitely as long as it remains solvent. A publicly traded company, however, will lose investors if it doesn't outpace the market, and those investors are the ones deciding how the company behaves.
Your taking for granted that development turns into a game at the end. A working game. Its not a magic thing that happens here where kickstarter money magically pops out a game seed that just needs water and sunlight. Even companies with massive budgets and teams occasionally fail at that.
What if the kickstarter just wasn't a good idea, and 50% of the way through you realize that, dang, this isn't gonna work. What if the team bit off more then they could chew. What if they run out of funds. What if they lose a member, or lose part of their data, or get lazy....
A private company is trying to make a profit just like public companies. I don't really follow you there.
The money has to come from somewhere. Thats all a public company is. They sell stocks to get the money they need in the first place.
Who are these people that take these hundreds and thousands of dollars they need to make a game and decide to do anything with it that doesn't make them a profit? They don't exist.
Jon Shafer raised $100,000 to make a profit. I'm sure he voluntarily took a pay cut to pursue his dream, but he is still trying to make money. If he does not make a profit. He has failed. He will need to put his resume in. He is not sitting on a fat inheritance.