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DA:I wins another award and its not GOTY


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#226
Guest_TrillClinton_*

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RPGs and cRPGs most definitely rely on story, characters, romance and dialogue. Tell me one cRPG that does not have any of those?  It can have the best UI and gameplay but what is the reason for playing the cRPG without the story?


I get your point but I could think of TOEE or icewind dale 2. Where concentration is basically on the combat rather than the story. I think this might transform into a debate of whether a game without gameplay can be considered a game. Which it cannot.

#227
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I get your point but I could think of TOEE or icewind dale 2. Where concentration is basically on the combat rather than the story. I think this might transform into a debate of whether a game without gameplay can be considered a game. Which it cannot.

 

This thread has dissolved into that discussion before-- I was part of it, and the posts involved were mostly deleted. So, let's not go there.



#228
atlantico

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Well, you are wrong about that. 

 

First stage achieved, let us know when you reach acceptance.



#229
Hanako Ikezawa

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Come on, it's a retcon, that's all.

 

Intended to go for the LGBT dollar.

While I agree it is a retcon, I think the reason for it is they are trying to make the Qun look better since Bioware wants to go north in future installments of the franchise. 



#230
AlanC9

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I get your point but I could think of TOEE or icewind dale 2. Where concentration is basically on the combat rather than the story. I think this might transform into a debate of whether a game without gameplay can be considered a game. Which it cannot.


I'm not sure that a story/gameplay distinction makes sense for an RPG. It makes sense in an FPS where the story isn't interactive, but if the RPG is any good most of the important stuff the player does will be done with the story, not the relatively trivial combat. When you ask someone about what he did in a DAO playthrough he tells you who he put on the Orzammar throne, not how he killed Branka.
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#231
Sylvius the Mad

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I'm not sure that a story/gameplay distinction makes sense for an RPG. It makes sense in an FPS where the story isn't interactive, but if the RPG is any good most of the important stuff the player does will be done with the story, not the relatively trivial combat. When you ask someone about what he did in a DAO playthrough he tells you who he put on the Orzammar throne, not how he killed Branka.

I remember my DAO playthroughs by their combat tactics.

#232
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I'm not sure that a story/gameplay distinction makes sense for an RPG. It makes sense in an FPS where the story isn't interactive, but if the RPG is any good most of the important stuff the player does will be done with the story, not the relatively trivial combat. When you ask someone about what he did in a DAO playthrough he tells you who he put on the Orzammar throne, not how he killed Branka.

 

BioWare's games do not represent RPGs in their entirety. I'd argue the genre is, ultimately, about playing your character the way you want to. There's a myriad of ways for developers to make that possible, be it interaction with other in-game characters (something BioWare excels at), narrative divergence or something more mechanical, such as combat. The latter is what Icewind Dale is so good at.


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#233
AllThatJazz

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BioWare's games do not represent RPGs in their entirety. I'd argue the genre is, ultimately, about playing your character the way you want to. There's a myriad of ways for developers to make that possible, be it interaction with other in-game characters (something BioWare excels at), narrative divergence or something more mechanical, such as combat. The latter is what Icewind Dale is so good at.

 

I like this post! There are so many different types of roleplaying and different ways of facilitating that in a video game - emergent storytelling, rp'ing through stats, rp'ing through dialogue choices and building relationships with the characters around you, through playing a pre-set role and having a highly reactive narrative (sorry, I realise I'm just repeating what you said!). And hybrids of all of these elements, of course. CRPG is very much an umbrella term for quite disparate sorts of games. And there's plenty of room for all of them :)



#234
Lebanese Dude

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I have only started roleplaying in video games (rather than self-inserting) only recently, but I find I am capable of finding many ways to do so.

 

DAI is probably the only game so far that has offered me the chance to roleplay as the leader of an actual organization and I'm very much enjoying it.


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#235
Lukas Trevelyan

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I have only started roleplaying in video games (rather than self-inserting) only recently, but I find I am capable of finding many ways to do so.

 

DAI is probably the only game so far that has offered me the chance to roleplay as the leader of an actual organization and I'm very much enjoying it.

 

This. The fact that I could be an anti rebellion mage (1), religious (2), handle issues diplomatically/forcefully/spying(3), allow me to properly express what I don't like about a character and speak explicitly against (a.k.a. Sera, hardened Leliana)(4). 

I should seriously consider writing a review for the game, I feel like there are quite a few under-appreciated aspects about the game that make it a terrific RPG that need to be acknowledged.


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#236
atlantico

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This. The fact that I could be an anti rebellion mage (1), religious (2), handle issues diplomatically/forcefully/spying(3), allow me to properly express what I don't like about a character and speak explicitly against (a.k.a. Sera, hardened Leliana)(4). 

I should seriously consider writing a review for the game, I feel like there are quite a few under-appreciated aspects about the game that make it a terrific RPG that need to be acknowledged.

 

Feel free, it's always fun to read reviews.



#237
MissScarletTanager

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I, for one, was really glad to see Bioware go in the direction they did with sexuality and romance. Having characters who were actually gay and not just sexuality-determined-by-MC-romance was a breath of fresh air for me. Good job on Bioware for the reward n.n


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#238
AlanC9

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BioWare's games do not represent RPGs in their entirety. I'd argue the genre is, ultimately, about playing your character the way you want to. There's a myriad of ways for developers to make that possible, be it interaction with other in-game characters (something BioWare excels at), narrative divergence or something more mechanical, such as combat. The latter is what Icewind Dale is so good at.


My problem with this -- or rather, the problem I'd have if I thought defining genres was a sensible activity -- is that "playing your character the way you want to" can encompass an awful lot of territory. A shooter typically has a very large space for defining how you play the character too.

#239
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My problem with this -- or rather, the problem I'd have if I thought defining genres was a sensible activity -- is that "playing your character the way you want to" can encompass an awful lot of territory. A shooter typically has a very large space for defining how you play the character too.

 

That it does. The thing is, a game (or genre, even, if one wishes to go there) having a certain feature or trait does not make it the point of the game. An easy example - Call of Duty has a narrative. Is that why most people play it? Absolutely not. It's also fair to say that the overwhelming majority of us do not buy BioWare games for the combat either-- yet it's there, and I don't see it ever not being there.

 

Shooters attract their audience through combat mechanics and challenge. Can the same be said of some RPGs? Sure. Souls franchise, for one. Can it be said of most of them? No.



#240
Swordfishtrombone

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Congrats Bioware, the award is well deserved! :)


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#241
Andreas Amell

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@Jestina. There was pandering to the LBGT community? I never saw that in the promotions I saw before buying the game. I just wanted the chance to continue from my own Dragon Age experience.