Well, that's pretty stupid on your part since the entire point of subjectivity means that what they think is true doesn't have to agree with what you think is true.
Want to try again?
You're telling me what you subjectively think subjectivity means and what the point of it is.. very good. You're thinking of opinions, which are subjective yes. I'm sorry, I'm speaking way above your paygrade.
Tell that to all the players, myself included, who play Bioware games for pretty much everything but the gameplay. Apparently we're doing it wrong!
No you're hardly doing it wrong, you're just underlining that the gameplay isn't very good in Bioware games these days, perhaps unwittingly. But your statement is wonderfully amusing. I'm not sure if you even realize it.
Gameplay is what makes a game... well, a game.
Also, comparing chess, Pac-Man and SMB to RPGs is a complete and utter joke.
Yes, gameplay is what makes a game... a game. Bad gameplay, makes a bad game - seems kinda tautological, but there you go. No matter how good a story is or well defined characters are in a game, if the gameplay is bad, well that's that. The game is bad. Characters are still good. Story is still good. Game is still bad.
Comparing games to games is hardly a joke to rational people, and certainly not when it comes to RPGs. Gameplay is a core feature of RPGs and the plot, well not so much. Kill bad guy is enough of a plot, really. RPGs use gameplay to allow maximal player agency in the game, so while on your journey to kill bad guy, you can do things, things allowed by gameplay.
RPGs and cRPGs most definitely rely on story, characters, romance and dialogue. Tell me one cRPG that does not have any of those? It can have the best UI and gameplay but what is the reason for playing the cRPG without the story?
CRPGs is what I'm referring to, pen and paper RPGs are another thing entirely, but you ask and off the top of my head Adom is a famous cRPG which has no story, but great gameplay, Ultima V has paper thin story, good gameplay - neither have dialogue. They are proof of concept, but add a good story and make a great cRPG.
When the story and characters take over gameplay, well that makes for a worse game - also if you want to categorize things, it moves the entire thing closer to an adventure game (such as Quest for Glory) and farther from RPG. The fundamental part of an RPG is player agency, which in cRPG is granted by means of gameplay. Story, characters, romances and such are secondary, not unimportant and certainly separate a good RPG from a great RPG, but secondary non-the-less.