Fair enough - I was just looking at your "Member since" date and worked off that.
I'm confused, though. If it isn't a failure, why would Laidlaw/Darrah etc need to be sprucing up the CVs? Why would they be job hunting? (Assuming, of course, they weren't actually interested in finding another job).
Well, I was looking at it from the financier's point of view, and I'm sure DA:I made a profit or will make a profit, but 3 years of development (though perhaps only 2 in active development) ties up the investment for that period of time.
This is one of the reasons there was never a DA:O-2, because DA:O didn't sell that well considering it had been in active development for more than 5 years, not all of them active development, full team development, but still.
Mass Effect, unexpectedly, became the blockbuster that the company needed, it was smaller, cheaper and didn't take as long to develop and was way more popular than DA:O.
So it was decided to move DA into something more like ME and the lead designer of DA:O resigned in the process. Laidlaw took over and in just over a year, he managed to churn out DA2. A reasonable success, considering the short development time and much lower costs than DA:O, but the fans hated it and it never managed to outsell DA:O, it's predecessor.
Laidlaw, Darrah and Gaider got a second shot with DA:I, to make Dragon Age a blockbuster franchise. After 3 years of development, it seems to be a moderate commercial success.
That's why I think they need to brush up their CVs. I don't think it would be reasonable to give them a third chance to make DA a blockbuster series, were I an EA executive. So DA:I making a profit is not enough, this isn't mom-and-pop capitalism. If this franchise is going somewhere in the future, I think it will be with new producers and team-leaders.
I don't know what EA's numbers are, but any AAA game with a 3 year development cycle has high demands.