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Quick question to everyone that is so upset.


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23 réponses à ce sujet

#1
Deadarth

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I am wondering if I have some kind of insane luck or something, because since that patch, which everyone call broken, I have not seen the pot bug, I have not seen the key bug, the only annoying thing I still face is the game closing randomly or the game starting to lag a lot for no reason and then I need to restart it for that to go away and also the occasional not being able to move bug but I can just leave the game right away to fix that.

 

So am I very lucky or what ? I played an elementalist with firestorm all day yesterday to see if I could make a key not drop... It never happened, don't get me wrong there are still very annoying issues but the ones they said they were fixing with that patch seem to be fixed for me anyway..



#2
Apl_Juice

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You're lucky. Both the pot and key bug are still present. I personally haven't seen the key bug as often, but others seem to have. I think there's a graph floating around of gamebreaking bugs pre and post patch in one of these threads.



#3
Marnius

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The pots bug is still quite common but I encounter the no key bug alot less now.

More crash to desktop.

More lost connections to session.

More unable to connect.

Alot more spawn but cannot move bug.
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#4
Kinom001

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Same here. I had two instances, the day after the patch, where the key didn't drop. Since then it's been golden.



#5
Trickshaw

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I only played a couple games yesterday. Didn't have issues. Then again I never had too many issues before either.
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#6
Black Mambo

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The key bug still happens if you have an Elementalist using Firestorm. Tried it myself, most common on the Red-Templar Shadows and Mabari-doggys, extremely irritating. -_-
As far as the pot thingy is concerned. Seen it go down a lot than before, but it's not totally fixed though. I think it's due to lag/delay of the person who hits the pot but the breaking of the pot doesn't register actually thereby making it regenerate. Although hitting it multiple times you may get lucky, or just use an AoE attack/weapon to break 'em in the first place.
As an host earlier I'd get like 2-3 regenerating pots a game, however now it is totally gone. Zero regenerating pots as a host, but still a few while playing PuGs.



#7
Gya

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The pots bug is still quite common but I encounter the no key bug alot less now.

More crash to desktop.

More lost connections to session.

More unable to connect.

Alot more spawn but cannot move bug.


THIS. I thought it might be an issue with my connection, since not that many people have mentioned it... but my connection is pretty good most of the time. That said, there will be runs of... runs (heh) where I join without problem, and then runs where I can only join in lobbies, and out of 10 attempts to join games in progress I will have 10 immobile characters.

That said, I haven't encountered a single invincible pot or key drop bug since downloading the patch. (I've jinxed myself now, dammit!)

#8
darreCZ

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I am wondering if I have some kind of insane luck or something, because since that patch, which everyone call broken, I have not seen the pot bug, I have not seen the key bug, the only annoying thing I still face is the game closing randomly or the game starting to lag a lot for no reason and then I need to restart it for that to go away and also the occasional not being able to move bug but I can just leave the game right away to fix that.

 

So am I very lucky or what ? I played an elementalist with firestorm all day yesterday to see if I could make a key not drop... It never happened, don't get me wrong there are still very annoying issues but the ones they said they were fixing with that patch seem to be fixed for me anyway..

 

 

I only played a couple games yesterday. Didn't have issues. Then again I never had too many issues before either.

 

 

i´m sooooooooooo happy that the problems r solved for somebody else except me:-)))))



#9
Catastrophy

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I had something like the key bug twice today but the game seemed to spawn a bonus venatori zealot when the group would step a bit back from the exit doors. He dropped the key both times.

I'm having more trouble with matchmaking, infinite connection screen and CTDs.

 

And the pot thing is still there but many people seem to ignore them anyway.



#10
Torkelight

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Key bug still there, if you cast firestorm on shadows or possibly other invisible units. Pots only respawn if a melee character hits it and then only rarely. Game has a lot of latency/lag issues still, unable to join games, Unable to connect loops, stuck in a wall, black screen, crashes etc. I have not tested if any of the skills are or are not working which they might or might not be. Some inquisition armors have changed colors, allthough I have not checked, only heard. Reaver is still nerfed and AW is as it used to be. DC has been nutured to cater for new, and impatient players. Armor is probably still useless.

Thats my summary of patch 3.

I found it funny that they played pre patch on the stream, but still recommended people to download it. Why didnt they play it then?



#11
SpaceV3gan

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I never cared about the Key nor the Patch. All I care about is this.
Until the day it gets fixed, I will be upset about the game.



#12
Sabaki

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[...]

I found it funny that they played pre patch on the stream, but still recommended people to download it. Why didnt they play it then?

I honestly think it was a mistake not to play the fully-patched game, in all its buggy glory, on the stream.  It would have been a win/win for them.

 

Case 1: The game happens to go off without a hitch for hours.  Those of us who have experienced consistent, game-breaking bugs would be left wondering if ours really was the typical experience (or if we'd stumbled into an alternate universe).

 

Case 2: The streamers are hit with every bug reported on these boards, one after the other.  At first, the villains inside us (everyone has a little bit) would lean back, twirl his/her mustache, and enjoy a solid helping of schadenfraude.  But once that initial wave of vindication has ebbed, perhaps some empathy might set in.  Perhaps, as we stared into the shocked expression of anagnorisis on the streamers' faces we might think to ourselves, "Brother.  Sister.  I too have walked that lonely shore.  Wander in solitude no longer."  Then, we might reach out to our monitors, our fingertips tracing the path of their pixelated tears, and whispered "They have suffered as I have suffered.  All is forgiven.  I will wait for you, brothers and sisters...I will wait for you."

 

Or maybe not.  

 

Just letting the mind wander while waiting for the 3rd host migration in a succession of missing keys.  Someday when I'm locked out of my apartment, fumbling through empty pockets, I'll look back on these times and chuckle.


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#13
Altruismo

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Keybug twice, maybe three times - it's *almost* gone, the pre-patch feeling of being lucky to get through 2 games in a row without it is gone for me.

Pot bug is most definitely present - since I'm a habitual animation canceller with melee I see it all the time, I'll swing and then cancel and the pot will break then reappear. I'll do this 3-4 more times then just let the autoattack swing through to the second hit.

I've personally noticed I can only break a pot with melee if I:

Autoattack, and it will break on the second swing.

Animation cancel into a lunging strike.

I haven't seen the pot bug from range at all since the patch, so yeah, looks to me like they fixed that.



#14
Torkelight

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...

Poetic post Sabaki. I enjoyed it. I actually do have some empathy for them. All I wish they would do in this whole bug malarky is to keep the community more informed on what they are working on, and talk about the bugs, the progress. It doesnt even have to be a two-way communication. Also I think they really need to work a little bit faster. So far I have to be honest and say that the work that has been done has been quite poor..

I must admit that I'm tired of all the bugs that are in the game, but I'm not as upset as many others... well, it did upset me a little bit that the reaver was nerfed. I dont really feel like playing that charecter anymore, as the best build feels quite ruined. And it was needless in my views. Also, I think it was a bit weird to brag about the free of charge DLC, that they know is quite buggy - but still recommend it to people tuning in to the stream. I think everyone who's a part of this community thought the same.

It's just a game in the end, and there are tons of great games out there to play if I dont want to play this one. And I wont have any regrets for leaving, nor any bad feelings.

I just hope I can be asked to come back to this game for the first proper DLC and see what their ambitions are. I also hope their ambitions match my hopes. Then this could be a truly great coop dungeon crawler. Now its just quite generic but in a very pretty shell.



#15
lpconfig

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I'm not upset, I have not had a CTD or key bug yet playing mass effect 3.


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#16
JAMiAM

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The pots bug is still quite common... Pots have been much easier to kill for me.  A shame that too many scorewhores tend to still run past them.

 

but I encounter the no key bug alot less now.  Likewise.  In fact, in about 50 games, post patch 3, I've had it happen exactly twice.  Once, when a Red Templar Shadow got killed while doing his flip, he turned invincible.  The other, when an Elementalist blew another Shadow into a wall.

More crash to desktop.  About the same as before, for me.

More lost connections to session.  About the same as before, for me.

More unable to connect.  About the same as before, for me.

Alot more spawn but cannot move bug.  Hasn't happened a single time for me, since patch 3, and I've probably dropped into about 20 games in progress.



#17
nothatasian

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Before the dlc game was already pretty buggy. Patch 2 screwed things up really bad. Patch 3 seems to have fixed things so it feels like before dlc. Still so many complaints about the jar and the key bug even though it happen a lot less now. It's a lot more playable then it was before so be a little happy for that. As for the crashes and other bugs always been about the same.

#18
Deadarth

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Well, I guess I truly have the best luck ever, I was playing my Elementalist all day, two days ago, spamming firestorm every 10 sec with the cd of flashpoint and never had a key bug, also, it feels like to me people make it way worse than it really is, if I play a whole day the game may crash once or twice... Maybe I'll have to restart because of some random lag starting for no reason but that's about it.



#19
Torkelight

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Convenient how heroes of the storm just magically appeared in my battle.net launcher. Anyone else going to fill their spare time with that?



#20
Pheabus2009

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CTDs seem fewer after the patch, but I just returned for the weekend challenge and only played a few rounds, the "lost connection to session" bug still common, and I got 2 no key bugs out of 7 games.

As someone else mentioned: the mp is still in late alpha/ early beta state.



#21
Torkelight

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...and I got 2 no key bugs out of 7 games.

 

Care to elaborate as to how that happened?



#22
Pheabus2009

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One is Elven Ruins/Venatori, the other is Olaisian Chateau/RT, both happened on zone 3, some animals were involved but I don't know if it was the cause.



#23
Torkelight

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One is Elven Ruins/Venatori, the other is Olaisian Chateau/RT, both happened on zone 3, some animals were involved but I don't know if it was the cause.

Did it perhaps involve firestorm and invisible minions, like shadows or stalkers? Thats the only time it has happened to me post patch. If that is the case it would be smart to ... well not pug with ele's. I still abide by those rules. It's a lot easier not to, and I still havent had the key bug since the first time I played ele post patch and firestormed everything. First shadow I firestormed bugged the game. So, again - still avoiding it.



#24
Pheabus2009

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I remember one bugged match we got a ele teammate, the other not. Still, I think it's up to Bioware to find out the exact cause, not us players, time to bump some AnswerHQ thread and see what EA have to say.

I just hope this will not become an all-time persistent issue of DA multiplayer.