Less? I though you didn't like the previous version because it was pretty much washed out ![]()
I'm not really trying to go for a smooth look, as the rocks I played on around the black hills area were all very grainy. Even the most weathered stuff has three primary constituents, all of which weather at different rates, which leaves the surface of most boulders and outcrops very sharp. Physically rounded stuff, like where people walk all the time, are very slippery when wet, and have almost no texture. But, the black hills is almost entirely chemically weathered, at least the granite part. Hell, try mechanically weathering a chunk of near-solid glass the size of Delaware and you won't get very far very fast.
The lower areas, comprised mostly of sedimentary rock, has a lot more angular chunks of various colors, and I intend to add those as separate terrain at a later date. Those will have much more smooth appearances, such as red-brown sandstone, limestone of three different colors, and dark shale. I'll also be tossing in some placeable gneiss and silvery mica schist, which you can bank up against the bottom of outcrops to give it a metamorphic flavor. Other users can recolor those as wanted. I might even use my sparkly snow idea from page 4 to make the ground more like Keystone SD, where red garnets litter the ground anywhere the mica schist has weathered.
I love that area! I want to live there again someday.





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