Patch 3 has fixed detonators which should be a great boon for 2handed but I am still finding it vastly inferior to dual dagger rogues.
The biggest issue is that mighty blow is vastly inferior than twin fangs: has a hard conditional in order to do competitive damage as well as twice the cooldown:
[ ] - Mighty blow - Twin fangs
[damage] 200(500) 400(600)
[cooldown] 15 8
[cost] 50(35) 50
[detonate] yes yes
[AoE] Yes No
Rogues also have:
- stealth
- double crit chance while flanking
- easy sundering
- stamina on crit
Where as warriors
- have cooldown on crit
- 30% damage on knocked down
- weaken on crit
Am I missing something here? My level 8 warrior even with 65 STR and 44% attack and a 195 dps greatsword is doing far worse than my rogue at the same level with far less attack%. Rogues can dish out steady damage with twinfangs/death blow where as warriors have to wait for mighty blow's ridiculous cooldown and still need to chain it after a knockdown from blockslash or grappling chain+.
Build:
warcry
grappling chain+
mighty blow+
black and slash
flow of battle
pommel strike
Going for whirlwind next I guess?





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