Not if you don't speed up the clock at the same time.
Which is the point you make in your next paragraph.
Yes that is my point exactly. IF it worked right, and was not bugged then both would be exactly the same. I brought it up because.
When you use Flask of Lightning, it's primarily a defensive ability. You're teammates don't attack for 8 seconds, but neither do your opponents.
When the ai uses Flask of Lightning, it's a dps increase for 8 seconds, with no defensive quality.
It is much better to relinquish control upon using flask of lightning.
I think people are missing the point of the flask.
If you use FoL while controlling the character, it is NOT a damage burst ability. It in fact will cripple your party's damage since they'll be slowed as well. If you're using FoL on your controlled character as a source of burst DPS, you're using it wrong, sure you'll get a marginal damage improvement by providing a more "static" target, but unless you're soloing you'll lose more damage than you'll gain.
That means FoL effectively has 2 different behaviors. A utility when used by the PC, and a burst when used by the AI. If they "fixed" their duration to make sense (i.e. 8X seconds for the caster and X seconds for everyone else), one would be overpowered or the other would be crap. The current behavior make sense for balancing, and it makes the ability more interesting to use.
Several people aren't quite getting that this IS a bug, and the OP is completely correct.
Action hero,
When the AI is sped up 8x, they are fully capable of doing everything the player is capable of doing in the entire lightning flask duration in 1 second. They could blink across the map, drink a few potions, and still sneak up to backstab that nearby archer.
They get full defensive advantages, they simply don't make good on it, because they are AI, and, well ,they suck at pretty much everything.
The only reason it APPEARS that they don't get a defensive advantage is because the ability lasts 8X longer then it should, and the AI doesn't typically try manually repositioning all too often.
molohk,
I agree that the AI can't use the ability properly. The AI can't use ANY ability properly. For the most part this is intended, so that there is always an advantage to controlling the AI first hand. This is a bug. This is not intended in any way. This does not have 2 different behaviors what-so-ever.
Straight up, the AI gets 8x more lightning flask then the AI does.
A pretty serious bug.
But, on the other hand, in defense of you guys.
How does this stack up witht he upgrade...when time lies 99% still. From a player's perspective time is nearly stopped. How fast would the AI be to emulate this? Far too fast for the system to possibly comprehend, so, yeah.
I get what they were trying to do, and in theory 1 faster player is the exact same as everything else being slower, but actually making a system that can emulate this properly is kind of impossible.
So, what did they do?
They just kind of whipped some slapdash alternate system together, and said. GOOD ENOUGH.
So, yeah, there are two different systems really, but ultimately its a terrible idea. We can say, it works, but to anyone actually paying attention its clear how the two perspectives share nothing in common, and are poor imitations of each other at best.