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Stage 5 tip, How you can easily beat Perilous Bosses.


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#1
Crucible

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Video Link - https://www.youtube....tsv--b-Sq8ZMz7Q

 

Hey Guys, wanted to share a quick tip that I don't see a lot of people utilize.

Some things to keep in mind: This only applies to the stage 5 room where you walk up the stairs and there's 2 statues on the side. Also, this will only kinda work for the demon commander, he'll still be able to hit you with 2 of his attacks.

 

So what is it? Well if you get this room, right before you leave the door, up top there's a place you can jump up in the right hand corner, jump on the middle on the painting first then jump left until you reach the top of the "candle torch thing".

 

Once up there melee enemies will be unable to hit you and range enemies will have to move around the corner making it a lot easier to stay alive. Bosses like the Venitori Commander and Red Templar Commander will basically be unable to hit you.

 

Anyways hope this helps and check out the video link for better visual idea of what i'm talking about.


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#2
Trickshaw

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I'm not a big fan of exploiting unintended terrain access to glitch encounters. But thanks for pointing this out. Hopefully it will expedite getting it fixed.
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#3
TheSpookyAce

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RTC has a stomping move once his health dropped to a certain level that will knock everyone down. He was able to knock me off the statue beside the stairs. Since your video didn't show that part, was he able to knock you off that spot with that move?



#4
TheSpookyAce

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Never mind I saw his stomping move, just knocked you backwards. Kinda hard to see with all the firestorm lol.



#5
Drasca

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Ahah. I've seen this before, and it certainly isn't showcased enough. I love terrain advantage, and wish games more had intentional use of terrain as a feature.

 

Ranged enemies can still kill you. Won't prevent a wipe in a completely bad team, but definitely clever to use terrain to your advantage. I am certainly pro terrain manipulation, because it adds dimension and enjoyment to the game.


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#6
Crucible

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I'm not a big fan of exploiting unintended terrain access to glitch encounters. But thanks for pointing this out. Hopefully it will expedite getting it fixed.

 

People will argue both ways I guess. Some will says its ok if its in the confines of the game and no outside software. Other will say any exploiting things like this is cheating,

 

wouldn't stuff like animation canceling to give you bonus damage be also exploiting? 

 

I dont really know personally, but for this exploit especially its one of the reasons why I'm posting it here knowing bioware reads this forum. Not only do I hope this gets fixed I really hope they solve the bigger problems about buffing/changes some of the mechanics of the bosses. For example Venitori Commander is in a great need for a buff, right now especially in Perilous shes way to easy. Demon Commander needs to give you better chance for outplay but I don't really think he needs a nerf. 

 

RTC has a stomping move once his health dropped to a certain level that will knock everyone down. He was able to knock me off the statue beside the stairs. Since your video didn't show that part, was he able to knock you off that spot with that move?

 

Never mind I saw his stomping move, just knocked you backwards. Kinda hard to see with all the firestorm lol.

 

lol yeah, But He should not hit you, if you keep pushing yourself into the corner, I forgot to explain this in the video. You'll move around up there and if you're not continuously pushing yourself up against the corner you'll fall off, you'll see me do this constantly in the video. 

Ahah. I've seen this before, and it certainly isn't showcased enough. I love terrain advantage, and wish games more had intentional use of terrain as a feature.

 

Ranged enemies can still kill you. Won't prevent a wipe in a completely bad team, but definitely clever to use terrain to your advantage. I am certainly pro terrain manipulation, because it adds dimension and enjoyment to the game.

 

Yeah for sure, I wish I had footage using this against every boss. Even the Demon Commander, since there's a lot of corners around you you'll find someones he pops up in a spot where his green missiles will hit a wall.  

 

But I'm the same way, I love finding little things like this. And I actually know a lot of little nifty tricks you can do in stages 1-4, maybe I'll throw together a video on those.



#7
Kenny Bania

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So cheat basically? Ok.


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#8
Red Panda

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Outsmarting game mechanics is like outsmarting the GM.

 

 

It's completely fair and kosher.


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#9
SofaJockey

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Clever use of game mechanics.
But I entirely expect BioWare to address it at some point.

#10
Stinja

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Not useful with Katari

 

0/10

 

would not bang...


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#11
Guest_Mortiel_*

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I prefer to missile-glitch Perilous with my N7 Destroyer. I farm a Perilous match solo in like 5 minutes. Arcane Warrior ain't got nothing on me!

 

 

/s


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#12
Robbiesan

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I prefer to missile-glitch Perilous with my N7 Destroyer. I farm a Perilous match solo in like 5 minutes. Arcane Warrior ain't got nothing on me!
 
 
/s


Reported for N7 missle glitching in DAMP

#13
Robbiesan

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Thanks for the tip. If it's part of the game I don't mind using it. I find that jumping often helps avoid a middle hit. I do not think it is cheating or exploiting, simply using system features to outdo pesky AI.

#14
SofaJockey

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I guess I stand on stairs...

That is still a clever use of mechanics, just not as overt.



#15
Guest_Mortiel_*

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Reported for N7 missle glitching in DAMP

 

Pix or it didn't happen!


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#16
Crucible

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So cheat basically? Ok.

 

is this considered a cheat?

 

idk i see it more as an exploit thats in the confines of the game. 



#17
Mccoyn

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I prefer 2 keepers using barriers at 25% and everyone standing together



#18
Mithhuanion

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Smells like a box of shame to me... But I can't say I never camped there :whistle:

 

At least it is an honest (though desperate) tactic and everyone still needs to actually fight so thanks for sharing



#19
Petrikles

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Death Mark, a jar of bees and To The Death, and some players who know what they are doing; enough said.



#20
Crucible

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I prefer 2 keepers using barriers at 25% and everyone standing together

 

we all would

Smells like a box of shame to me... But I can't say I never camped there :whistle:

 

At least it is an honest (though desperate) tactic and everyone still needs to actually fight so thanks for sharing

 

haha for sure, but you saw there all 3 of me teammates ended up dying, 2 right at the beginning

 

its good for situations like that

Death Mark, a jar of bees and To The Death, and some players who know what they are doing; enough said.

 

yeah awesome combo, also 2 archers who combine there marks and both double pot

 

bosses in perilous almost go down instantly.