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We need a patch for Patch 3


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7 réponses à ce sujet

#1
C0uncil0rTev0s

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Okay I went multiplayer to take my part in the weekend event, it was fine and great and I even enjoyed that... right until I ran into the very same exact bug with immortal enemy which was actaully already killed. Red Lyrium Ghost or however this twin-fanged roguelike monster is called. 

 

Spoiler

 

The very exact bug that was fixed in Patch 2.

The very same bug that was fixed in Patch 3.

 

This bug ruins the gameplay for a host for, FFS, 3 months already!

 

I want to enjoy my holidays at home with a cup of hot coffee but instead I'm going out to buy another headphones - these won't work anymore without a wire.


  • Keitaro57 et TheOgre aiment ceci

#2
Waukeen25

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So what you are saying is that we need a patch to patch the patch which will patch the patch that started this mess?

 

Im going to go couple routes here routes here just to cover the bases:

 

The apologist

     Stop whining, EAWare is the best in the world and can do no wrong, everything they do works perfectly.

 

The person trying to be civil but report issues or ask for information on a possible fix 

     Can we get an idea when these things might be fixed since the patches you keep releasing don't fix what they say they do and break more things.

 

The ranter

     ROARRRRR WHY CAN'T YOU ANSWER US AND GIVE US MORE INFOS EAWARE????  FIXXX THIS NOW NOWE NOW!!?!?!!!

 

The people who played ME3MP

     Hah the issues in this game remind me of EAWare attempting to fix the shockwave ability in MP until they gave up on it.

 

The newb

     This game is awesome and I can't wait for DA4.  Why does everyone keep referring to DA:O on the forums?

 

EAWare devs

     *pours some fuel on the fire then leaves*

 

-PenguinFetish-

     BANNED

 

Disclaimer:  This is totally in jest please don't take it personal


  • C0uncil0rTev0s et TheOgre aiment ceci

#3
Waukeen25

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Oh right forgot something but best to put in its own post.

 

This is the first time since "patch 2" went live that I have even heard of the Red Templar Shadow glitching out.  Since "patch 3" I have seen the key drop issue less but static cage and firestorm still have a fairly high chance of causing it to happen when you are in a fight with animals.

 

Not that it helps now but I have found that if you have fade cloak with upgrade, walking bomb or anything else which can chunk a mobs corpse you have an even chance of being able to fix it.  Barring that play merry go round with host migrations to reset the level.


  • C0uncil0rTev0s aime ceci

#4
C0uncil0rTev0s

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Walking bomb, huh? I'll try, ty



#5
Wevryn1

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*Sigh*  What's a fella gotta do to level on here.  Keep getting no key drop bugs and game not ending in spirit form bug.

 

Gj Failware.



#6
Teddie Sage

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*sighs* The MP should just be removed from this game so they could focus entirely on fixing the SP, me thinks.



#7
C0uncil0rTev0s

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*sighs* The MP should just be removed from this game so they could focus entirely on fixing the SP, me thinks.

Multiplayer can be repurposed relatively easy to work right.

First concept is ready, working on improvements now - will be ready for discussion here soon. Can't abandon work I'm getting paid, so asap.


  • Teddie Sage aime ceci

#8
b10d1v

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I've seen the same behavior in single player and I would not expect them to differ on this bug, but BIOWARE claimed to have addressed it.  The problem is that it was a rare and random error to begin with, so did they really fix it?  I initially found it carring 3 open ended quests (deliverables were unavailable) -so my game was unstable eventually unplayable, so it would appear to an instability bug in multiplayer.