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ME3 slutty characters/make-overs, undo in case of next-gen?


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#276
DanteYoda

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I think i played 1 hour of ME3 before i uninstalled it, i know i got off earth..

 

I completed all of ME1 and loved it every planet with my moon buggy was fun, i completed ME2 but it was far too linear for me ME3 was like i'd caught a train with cut scenes that never changed tracks...it was dead straight and had very little actual gameplay..

 

The sexual style made zero difference to me as the game play was terrible..



#277
Mcfly616

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Yeah, the ME1 bunch of characters really was quite bland in comparison to ME2. 

 

Character development and basic characterization didn't really come into its own until ME2 anyway. Only Ashley and Wrex really had real personality in ME1, and I hated Ashley's almost from the get go.

 

ME2, through the loyalty system, let you explore characters and gain a background on them and who they were. It was where Garrus and Tali got their real characterization as well.

 I guess you're missing my point. I like ME1 squadmates because they are unique. They are their own people with completely different stories. 

 

If making every character have similar traits and relatable back-stories is "development", well, you're right. ME2 certainly did that.


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#278
Hanako Ikezawa

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That's silly, but I'm pretty sure that's just they didn't feel like making an extra outfit for those areas only. It wouldn't have been better if they made a hard armor the default, though. It still irks me to walk around the Citadel or Illium in ME2.

I disagree. It would have been better to have armor as the default and the non-armor outfits as the ones used for areas where full armor is not needed, like the cities or on the Normandy. 

 

When was he dealing with the Reapers? You mean the Collectors?

 

I don't care. He was doing it more for his own survival than anything else. If I convinced him that he'd be better off with us, he'd be a powerful ally.

 

I don't care about how the Broker was dealing with Feron. He was a drell that pissed off the Broker and paid the price for it. Not surprising in the least.

How would you convince him that he is safer siding against the race of machine whose hobby is galactic extinction than with them? Plus there is indoctrination to consider. 



#279
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 Use common sense, guy. We all know everybody has shields or barriers. What are you gonna do when they're gone? Granted, it's never good when they're gone...but if you're going to imply fabric is more protective than armor, you're about as believable as the bible.

 

I'm not making any implications, guy. You are, by putting words in my mouth. Like you humans tend to do.

 

My common sense (and first hand experience) tells me that I'd rather have a wall or big piece of rock in front of me, and to not get hit. Armor's only good for one hit (if you're lucky). Many times, I can tell you it wasn't even good for that.

 

If you're in a place where you're able to movie easier without armor, I'd say rely on shields and barriers and focus on not getting hit. 

 

People here seem to think armor is a catch-all safeguard in a fight. It's not. It's dead-weight as much as it is a life preserver. CQC in a house clearing? Yeah, full battle rattle got a guy knifed in the armpit from a Taliban fighter, who got capped by the DM at the entrance of the house.



#280
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How would you convince him that he is safer siding against the race of machine whose hobby is galactic extinction than with them? Plus there is indoctrination to consider. 

 

He's taken great pains to make sure he isn't indoctrinated himself, given that he seems to know quite a lot about the Reapers. As well, if he knows enough about them, he knows he's not going to be spared. He's already mentioned to be looking for alternative solutions to the Reapers. 

 

At worst, he's the guy who will take his operations underground and build a survival bunker to ride out the invasion.



#281
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 I guess you're missing my point. I like ME1 squadmates because they are unique. They are their own people with completely different stories. 

 

If making every character have similar traits and relatable back-stories is "development", well, you're right. ME2 certainly did that.

 

So are the ME2 characters. And the ME3 characters. Your point is false, and based on invalid premises. 

 

Your point isn't helped by appealing to ridicule towards the ME2 team. You're being arbitrary with what you consider 'unique' and 'completely different stories' and ascribing them to one group and not another. 



#282
Sirzechs_Krios

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Mass effect Class system is similar to traditional rpg systems, Sentinel/Engineers/Adepts are the Mages its Power over durability especially with Adepts Infiltrators are the rogues Mobility over Durability Soldiers are Warriors this is were Durability comes into play as the have nothing else besides they're weapons its obvious they need the extra defense.

 

Vanguards are special cases like Battlemages. 



#283
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I think i played 1 hour of ME3 before i uninstalled it, i know i got off earth..

 

I completed all of ME1 and loved it every planet with my moon buggy was fun, i completed ME2 but it was far too linear for me ME3 was like i'd caught a train with cut scenes that never changed tracks...it was dead straight and had very little actual gameplay..

 

The sexual style made zero difference to me as the game play was terrible..

 

I don't want to sound like a stick up the ass, but you're judging a game based on the prologue mission. 

 

I don't think this is a point that you can validly claim to hold merit. In fact, it's really not. 



#284
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I don't want to sound like a stick up the ass, but you're judging a game based on the prologue mission. 

 

I don't think this is a point that you can validly claim to hold merit. In fact, it's really not. 

 

ME3 had plenty of gameplay, but it WAS extremely linear.

 

I miss ME2.


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#285
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I do too. Oddly, I personally find the ME2 gameplay to be the best.



#286
Sirzechs_Krios

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As the actual combat? ME2 went too far into the shooter field ME3 balanced it out but ME3 also fall short regarding the actual exploration and worlds, iy felt like the game was pushing you towards the ending.



#287
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As the actual combat? ME2 went too far into the shooter field ME3 balanced it out but ME3 also fall short regarding the actual exploration and worlds, iy felt like the game was pushing you towards the ending.

 

Odd you say so, because most people I know claim ME3 was more of a shooter. I was just having a conversation on Off-Topic where people were swearing up and down that ME3 was the best game because it was the most shooter-like.



#288
Mcfly616

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My common sense (and first hand experience) tells me that I'd rather have a wall or big piece of rock in front of me, and to not get hit. Armor's only good for one hit (if you're lucky). Many times, I can tell you it wasn't even good for that.

 

If you're in a place where you're able to movie easier without armor, I'd say rely on shields and barriers and focus on not getting hit. 

 

People here seem to think armor is a catch-all safeguard in a fight. It's not. It's dead-weight as much as it is a life preserver. CQC in a house clearing? Yeah, full battle rattle got a guy knifed in the armpit from a Taliban fighter, who got capped by the DM at the entrance of the house.

 Really? Yes, you are implicating. You're suggesting there will be a rock or wall to hide behind at all times. You're implying shields and barriers should be your last defense. What are you gonna do when they're depleted due to repeated hits? Now you're standing there in the open. You gonna take your chances with armor or fabric?

 

It's a simple question. One you keep dodging and simply continue to inject other scenarios into, like "I would take cover behind a wall or rock". Well no ****. But if you're caught in a situation where there is no cover and you have no barriers, you're s.o.l. with something as good as tissue paper wrapping your body. Atleast armor gives you a chance. 

 

 

Nobody said anybody should he draped in armor from head to toe. Mobility is important, but that doesn't mean they should be running around in spandex either. Nobody here thinks armor is "catch-all safeguard". It's just more plausible than the alternative. That last line of defense against an otherwise guaranteed kill shot.


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#289
Sirzechs_Krios

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Odd you say so, because most people I know claim ME3 was more of a shooter. I was just having a conversation on Off-Topic where people were swearing up and down that ME3 was the best game because it was the most shooter-like.

Depends on how you play it, ME2 had little power options and even less customization focused more on shooting things, ME3, even on the hardest setting you can destroy every enemy without firing a single shot.



#290
Barquiel

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I don't want everyone to wear heavy armor...and I'm all for a bit of fan service, afterall, it's a game. Something like Liara's LotSB outfit (or Miranda's outfit from the alternate appearance pack) is fine, I think. Fits the character, looks good and seems practical.

But like others have already said, Miranda's catsuits for example are simply ridiculous. They were ridiculous in ME2 (even as civilian outfits they don't look as classy as would befit her, especially the white outfit looks as if has no thickness at all). And it's ridiculous that she still wears her catsuit in ME3. I mean, she is supposed to be running from Cerberus...and even Kelly changed her appearance to avoid detection (when TIM wasn't even actively trying to hunt her down). But Miranda roams the Citadel wearing the exact same outfit she did for the entirety of ME2. That's just dumb.


As for the armors in the Mass Effect universe, they sound pretty useful...
Modern combat hard-suits have a "triple canopy" of protection: shields, armor, and self-repair. The outermost layer is created through kinetic barrier emitters, which detect objects incoming at a high rate of speed and generate deflecting "shields" provided they have enough energy in their power cells.If a bullet or other incoming object gets past the barrier, it contends with the more traditional body armor. A sealed suit of non-porous ballistic cloth provides kinetic and environmental protection, reinforced by lightweight composite ceramic plates in areas that either don't need to flex or require additional coverage, such as the chest and head. When the armor is hit by directed energy weapons, the plates boil away or ablate rather than burning the wearer.The last level of protection is provided by the suit's microframe computers, whose input detectors are woven throughout the fabric. These manage the self-healing system, which finds rents in the fabric and, assuming any such tear would wound the flesh underneath, seals the area off with sterile, non-conductive medi-gel. This stanches minor wounds and plugs holes in the suit that could prove fatal in vacuum or toxic environments. Soldiers are not always fond of the "squish skin" that oozes gel on them at a moment's notice, but fatalities have dropped sharply since the system was implemented.


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#291
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Depends on how you play it, ME2 had little power options and even less customization focused more on shooting things, ME3, even on the hardest setting you can destroy every enemy without firing a single shot.

 

 

Can you destroy them without your allies firing a shot?

 

I definitely agree that there's more customization, power-wise, in ME3. But I could play ME2 just fine when I ran out of sniper ammo (only happens before I get the Viper. <3 the Viper).



#292
Mcfly616

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So are the ME2 characters. And the ME3 characters. Your point is false, and based on invalid premises. 

 

Your point isn't helped by appealing to ridicule towards the ME2 team. You're being arbitrary with what you consider 'unique' and 'completely different stories' and ascribing them to one group and not another. 

Not quite. We had a mercenary that was torn between his "I don't give two shits" lifestyle, and recovering his family armor and helping his people. We had a C-Sec officer who was sick of the politics and just wanted to do the right thing without the threat of a bureaucratic mess. A soldier who had been shafted her whole life due to a shamed family name. A scientist who didn't know much about the ways of the world, but knew more about one the biggest mysteries in the galaxy than possibly anyone else. We had a young woman on her right of passage who had no concept of combat. And then there was Kaidan (the smoldering crater)

 

ME2 wasn't the same in any regard. Sure, their premises were different. A genetically engineered person. A former Alliance soldier. A genetically engineered krogan, a space pirate/psychopath, space batman, an assassin etc etc....and their stories all boiled down to one of two things: family issues or revenge. 


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#293
Sirzechs_Krios

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 Really? Yes, you are implicating. You're suggesting there will be a rock or wall to hide behind at all times. You're implying shields and barriers should be your last defense. What are you gonna do when they're depleted due to repeated hits? Now you're standing there in the open. You gonna take your chances with armor or fabric?

 

It's a simple question. One you keep dodging and simply continue to inject other scenarios into, like "I would take cover behind a wall or rock". Well no ****. But if you're caught in a situation where there is no cover and you have no barriers, you're s.o.l. with something as good as tissue paper wrapping your body. Atleast armor gives you a chance. 

 

 

Nobody said anybody should he draped in armor from head to toe. Mobility is important, but that doesn't mean they should be running around in spandex either. Nobody here thinks armor is "catch-all safeguard". It's just more plausible than the alternative. That last line of defense against an otherwise guaranteed kill shot.

1. those "fabrics" are armors that's what they're called its up to you if you don't want to accept it.

 

2. If you caught in a situation were there's no covers, the thing you should be trying to do is take out the enemy not trying to tank bullets with armor.

 

3. Anderson led the resistance on earth with absolutely no armor and clearly he survived with skill not some durable armor.



#294
Hanako Ikezawa

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Mass effect Class system is similar to traditional rpg systems, Sentinel/Engineers/Adepts are the Mages its Power over durability especially with Adepts Infiltrators are the rogues Mobility over Durability Soldiers are Warriors this is were Durability comes into play as the have nothing else besides they're weapons its obvious they need the extra defense.

 

Vanguards are special cases like Battlemages. 

I'd say Engineer is more Rogue than Mage. They were the class that could hack into locks, the scifi equivalent of picking them, after all. 



#295
Mcfly616

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...and I'm all for a bit of fan service, afterall, it's a game. Something like Liara's LotSB outfit (or Miranda's outfit from the alternate appearance pack) is fine, I think. Fits the character, looks good and seems practical.

 

 A bit is fine. Overall, it's a detriment to creativity and overall quality.

 

I liked Miranda's alternate. I agree, it's definitely more practical than the default (anything would be)


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#296
Mcfly616

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1. those "fabrics" are armors that's what they're called its up to you if you don't want to accept it.

 

2. If you caught in a situation were there's no covers, the thing you should be trying to do is take out the enemy not trying to tank bullets with armor.

 

3. Anderson led the resistance on earth with absolutely no armor and clearly he survived with skill not some durable armor.

 1. No they're not. Armor doesn't form-fit perfectly around your ass. Make of it what you will.

 

2. Hello, Captain Obvious...Who said anybody was "trying" to take shots? Either way, you're getting shot at. I'd like as much protection as I can get in that scenario.

 

3. Yes, exactly the point of this entire thread. I.e. it's ridiculous. Thanks for bringing us back full circle. 


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#297
Sirzechs_Krios

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Can you destroy them without your allies firing a shot?

 

I definitely agree that there's more customization, power-wise, in ME3. But I could play ME2 just fine when I ran out of sniper ammo (only happens before I get the Viper. <3 the Viper).

No which is annoying -_-



#298
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Not quite. We had a mercenary that was torn between his "I don't give two shits" lifestyle, and recovering his family armor and helping his people. We had a C-Sec officer who was sick of the politics and just wanted to do the right thing without the threat of a bureaucratic mess. A soldier who had been shafted her whole life due to a shamed family name. A scientist who didn't know much about the ways of the world, but knew more about one the biggest mysteries in the galaxy than possibly anyone else. We had a young woman on her right of passage who had no concept of combat. And then there was Kaidan (the smoldering crater)

 

Three out of six of those are completely daddy issues. Liara (okay mommy issue), Wrex, Garrus, they're all the same daddy issues of ME2.


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#299
Sirzechs_Krios

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 1. No they're not. Armor doesn't form-fit perfectly around your ass. Make of it what you will.

 

2. Hello, Captain Obvious...Who said anybody was "trying" to take shots? Either way, you're getting shot at. I'd like as much protection as I can get in that scenario.

 

3. Yes, exactly the point of this entire thread. I.e. it's ridiculous. Thanks for bringing us back full circle. 

1. Tell that to the Quarians you know the ones with the enviro suits that fits perfectly around their asses while protecting them from toxins, vacuums, heat, etc etc or unless you think Armor means big bulky metal.

 

2. then that's just your nitpicking.

 

3. What's ridiculous is you thinking you *have* to wear armor, 



#300
Han Shot First

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Three out of six of those are completely daddy issues. Liara (okay mommy issue), Wrex, Garrus, they're all the same daddy issues of ME2.

 

Tali had daddy issues as well.

 

It gets more focus in ME2 but she first mentions it in ME1.


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