Also ME3 Ashley is Sniper based, ME1 system was wonking and basically one size fits all regarding weapon style squadmates use.
Anyone else think it was just wrong that there was a character named Ash Williams who couldn't use a shotgun?
Also ME3 Ashley is Sniper based, ME1 system was wonking and basically one size fits all regarding weapon style squadmates use.
Anyone else think it was just wrong that there was a character named Ash Williams who couldn't use a shotgun?
That's not correct. There were plenty of pratical armors in ME2 and ME3. It's true though that some character used clothes that were improper to hazardous environments and combat, and the breathing mark is a valid complain.
The problem is that ME1 armors gave little identity to the characters. They changed that with ME2 or ME3.
I'll take bland but functional-looking over a flamboyantly impractical superhero costume any day.
I'll take bland but functional-looking over a flamboyantly impractical superhero costume any day.
Why? The illusion of realism?
The suite itself protects the character from space, armor has no effect on making your eyeballs explode. I'm not saying not to go without armor, I'm saying the most I'd wear is probably a light to medium set of armor. IMO a soldier in Mass Effect relies off their intelligence and physical abilities (athletics and such). kinetic shields can be shredded in seconds if a solider is exposed to gunfire in the open, therefore they need to use their smarts and move around corners, not the open. Their physical attributes can let them outrun a few obstacles and some of the bulkier soldiers (James Vegas) could probably take a few extra hits if they were shot. Yes it is unprofessional to try and be a sexy soldier, however this is a game and I doubt if Ash were real she would actually wear what she does. (idk for sure lol we'd need to go to Mass Effect's timeline and see how soldiers act by then) By the Way in case some don't know kinetic shields are batteries that can be dropped and replaced with a new battery for new shields (generally they carried 2-3 batteries). Anyways I think I'm done posting here, i'll prolly check in to see everyone post as they are interesting but I think I've added all that I have for now anyways.
I'd like to know what version of Ashley's attire y'all are talking about? The one where the top goes down and her privates and buttocks? If so, that's not really a miniskirt. To me, that's something straight (I mean like yanked, I mean like ripped) outta the seventies.
Take a look at That 70's Show and tell me how the girls in show are dressed any differently? Agreed, those girls are wearing T-shirts and jeans and Ashley's wearing armor, but jeezus. This entire series was made to feel like the hard 70's. To me, Ashley's attire does that.
Also, on the other topic of Liara and Benezia... Benezia had a huge chest. Isn't it possible to think that Liara, as she grows up, would grow to have a huge chest as well?
I'll take bland but functional-looking over a flamboyantly impractical superhero costume any day.
Hm, I don't like bland. It's so easy to do, so without talent. And it's worth mentioning few, if any, Mass Effect costume fits your description. The problem is bigger when we are at hazardous environments and some costumes really doesn't make sense, but for the most part they work fine.
Femshep got a boob Job. Ash was just copying her.
And Miranda's arse was so superdense the camera just kept locking on it.
Incidentally, this is what I call good armour design:

keeps her uniqueness as a character and has a sense of practicality about it.
Also, Ash's alternate armour was ok (although her face & hair is modded here):

Finally, i always liked Liara's heavy armour. Shame it didn't have a helmet:

Please, pretty please, while everyone that has ever lived believes it is totally plausible for Ashley to get a boob job and facelift and lip injections and for Kaidan to bulk up tremendously and get a face lift in the months between ME2 and ME3 and for James Vega to look more like The Mountain than a regular soldier (or even a commando) and for EDI the robot to look totally sexy because basically her entire story line is about her relating to humans/people and it just makes sense and for almost naked Jack to now be almost naked rockhard nipple TEACHER Jack which we all believe is how they would do it (in porn movies), could the people we knew from before at least look like they belong there?
Like they were not pulled away from some victoria's secret show or milan fashion week or the world's strongest man competition or futurama's miss earth moon competition (ultimately won by the crushinator).
I realize that EA wants to make money by appealing to teenage hormones, who hasn't in their day taken a nice hot shower with a sexy character from a game in the back of their head.. but these are barely recogniseable and/or sexy for the sake of sexy. Why? Does Samara's cleavage enhance her biotic abilities? Those weird leather/metal nipple things Jack wore and that nobody thought to comment on, are they important to her back story?
Help me understand, please. Because as it stands now a big part of ME3's fun is gone not because of the "meh" ish ending which I actually rather liked but because Ashley would look better as a staggeringly promiscuous "real house wife of new jersey" with some clueless millionaire who bulked up tremendously and got a face lift in the last couple of months as a husband.
Put simply?
It's an artistic/design choice. The same reason superheroes wear spandex, Conan the Barbarian and Red Sonja fight in their underwear, and PCs in WoW and The Sims look cartoony no matter how much the graphics improve. In this particular case, it is fairly obvious concept artists sat down and decided they were going for an aesthetic style where stuff looking good/cool/sexy > stuff looking realistic.
There is nothing wrong with this approach at all, and all it takes to not be bothered by it is suspension of disbelief. I don't question Batman's choice to wear a huge cape even though it's ridiculously impractical because it is obvious the creators weren't trying to be realistic.
Why? The illusion of realism?
no matter what liberties sci fi takes, it has a foundation in practicality and realism. iakus speaks for many when he says he'd prefer that practicality over the comic book approach to character aesthetic we get with the sequels.
Not another anti-sexy-gear thread? You already ruined the outfits in Dragon Age Inquisition with that garbage, and now you want to ruin Mass Effect with your androgynous crap as well? Seriously, you're looking at the wrong game. And Bioware should throw whichever neck-tie decided to androgynize the outfits in Dragon Age from the highest balcony on the building.
no matter what liberties sci fi takes, it has a foundation in practicality and realism. iakus speaks for many when he says he'd prefer that practicality over the comic book approach to character aesthetic we get with the sequels.
Its as practical as it should be, you not liking it is just your opinion, as realism would just ruin the game.
no matter what liberties sci fi takes, it has a foundation in practicality and realism. iakus speaks for many when he says he'd prefer that practicality over the comic book approach to character aesthetic we get with the sequels.
You do realize that statement is rather self-contradictory, right? Sci-fi doesn't have to be realistic. The genre encompasses everything from the hardest hard science that ever harded (hart? hearted? hurt?) to space magic.
Outfits should be practical.
Err, no. Outfits should be whatever the creators want them to be. There is not a rulebook on character design anymore than in any other aspect of storytelling.
No one said that practical can't be sexy.
I agree. However, I get the impression just as many people believe sexy can't be practical. Or "realistic".
Yep. Stylish and functional would be best. But imo functional comes first/
Define "functional".
Its as practical as it should be, you not liking it is just your opinion, as realism would just ruin the game.
Which... is just your opinion?
There are certain rules - the outfit must fit the universe and the character. Jack's ME2 outfit arguably fits her character (not really, IMO) but doesn't fit the universe when you take her on a geth heretic station and all she wears is a breather mask. I think Tali's armor is a great example of practicality and style. I also very much enjoy Nyreen's outfit. They look like something one might wear in combat and still have some charm to them.Err, no. Outfits should be whatever the creators want them to be. There is not a rulebook on character design anymore than in any other aspect of storytelling.
I agree. However, I get the impression just as many people believe sexy can't be practical. Or "realistic".
Which... is just your opinion?
Not really, unless you think, Biotics,Asari, and Pluto's Moon being a Mass Relay should be removed because they're not "Realistic", then realism would just ruin the game.
I don't think anyone goes to a Batman movie expecting a realistic explanation as to how his cape can be bulletproof.
There are certain rules - the outfit must fit the universe and the character. Jack's ME2 outfit arguably fits her character (not really, IMO) but doesn't fit the universe when you take her on a geth heretic station and all she wears is a breather mask. I think Tali's armor is a great example of practicality and style. I also very much enjoy Nyreen's outfit. They look like something one might wear in combat and still have some charm to them.
I'd love to see companions in non-combat gear between missions, it should provide a great opportunity to include both sexy and practical elements in the game.
The game world is made by the developers. The developers decide the rules of the game world. What fits the game world is up to the developers.
I do like your idea. It seems like a nice compromise most people would at least not be overly upset about.
Not really, unless you think, Biotics,Asari, and Pluto's Moon being a Mass Relay should be removed because they're not "Realistic", then realism would just ruin the game.
I don't think anyone goes to a Batman movie expecting a realistic explanation as to how his cape can be bulletproof.
Yes, but we're talking about character design here. I was commenting that saying "realistic outfits would ruin the game" is just as much of an opinion as saying "unrealistic outfits would ruin the game".
There are certain rules - the outfit must fit the universe and the character. Jack's ME2 outfit arguably fits her character (not really, IMO) but doesn't fit the universe when you take her on a geth heretic station and all she wears is a breather mask. I think Tali's armor is a great example of practicality and style. I also very much enjoy Nyreen's outfit. They look like something one might wear in combat and still have some charm to them.
I'd love to see companions in non-combat gear between missions, it should provide a great opportunity to include both sexy and practical elements in the game.
Nyreen's Armor cover's her chest and back nothing else, everything else looks like leather.
Slutty?

OP clearly doesn't go out to town much if s/he thinks the outfits in Mass Effect were "slutty". On nights out many girls wear far less than what anyone ever wears during the series.
Seriously, stuff like this is why I'm sometimes embarrassed to browse BSN in public areas, so many ridiculous opinions which have no basis in reality. People would laugh at me if they saw me reading nonsense like this.
You do realize that statement is rather self-contradictory, right? Sci-fi doesn't have to be realistic. The genre encompasses everything from the hardest hard science that ever harded (hart? hearted? hurt?) to space magic.
No, it doesn't have to be "realistic" But good science fiction is at least consistent. If the codex says kinetic barriers protect from X, but not Y and that's why armor is worn, the game's appearance should reflect that.
Define "functional".
For appearances, it should look like it can do what it's described as doing. In the case of armor, protecting the person from temperature extremes, toxins, the elements, etc...
Slutty?
OP clearly doesn't go out to town much if s/he thinks the outfits in Mass Effect were "slutty". On nights out many girls wear far less than what anyone ever wears during the series.
In gunfights?
No, it doesn't have to be "realistic" But good science fiction is at least consistent. If the codex says kinetic barriers protect from X, but not Y and that's why armor is worn, the game's appearance should reflect that.
Obviously this is the only and most grievous retcon BioWare has ever committed.
For appearances, it should look like it can do what it's described as doing. In the case of armor, protecting the person from temperature extremes, toxins, the elements, etc...
It does look like it can do what it's described as doing. It's doing it right in front of my eyes. Seeing is believing, right? If, by any crazy chance, I'm playing the game and a little voice in my head tells me what I'm seeing (or doing!) should be impossible, I tell it to shut up.
The MEU is not the real world, and real world logic is only as relevant as the developers want it to be. If we're going to argue for more realistic design choices, I would recommend we argue about the protagonist being the biggest Sue that ever Sued and the cheer amount of Deus Ex Machinas and McGuffins that they have to pull off to keep the story going, not to mention the oh-so-very-original Hero's Journey reused yet again and the huge scientific blunders made left and right.
But, sure, I can see how their aesthetic design might be immersion breaking. /sarcasm
In gunfights?
Ah, yes, I've heard of polyester's impressive ability to repel bullets. /yetmoresarcasm
In gunfights?
Oh, I agree that people should be wearing armour in gunfights, though even that's been proven to be ultimately useless many times during the series. *RIP Jenkins*
I just take umbrage with the OP calling the outfits squadmates can wear into gunfights "slutty", when they're nowhere near that. It's reeks of neckbeard nonsense you'll only ever see in places like BSN.
You do realize that statement is rather self-contradictory, right? Sci-fi doesn't have to be realistic. The genre encompasses everything from the hardest hard science that ever harded (hart? hearted? hurt?) to space magic.
It's not self contradictory at all. Mass Effect went from semi-practical, to full-blown sexy space magic. It went from having one foot planted in the realm of believability (realism), to diving headfirst into the romantic take of a space fantasy comic.
The genre encompasses many ranges of how much science is involved. The point is, Mass Effect devolved.
realism would just ruin the game.
No. Space X-Men ruin it.